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Dart Build (Perfect Aggro, proration, debuff Tank) -By Cella

Discussion in 'Brawler' started by Cella [Yurie ♥], May 30, 2016.

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Love This Build?

  1. YES! I'll try it!

    10 vote(s)
    41.7%
  2. nah it's dump

    2 vote(s)
    8.3%
  3. Someone Test it please?

    6 vote(s)
    25.0%
  4. Who Cares

    2 vote(s)
    8.3%
  5. What are you exactly doing?

    4 vote(s)
    16.7%
  1. Erased

    Erased Well-Known Member

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    Do i have to list them all? :(
    Already did. Lol. 3 accounts from me.
    Btw, what's the minimum recommended level for this build?
     
  2. Cella [Yurie ♥]

    Cella [Yurie ♥] Elite Member Elite Member

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    Axtually is not that high.. U can just reduce the level 10 skill level, some survival skill level... Haha

    But of course, to perfectly utilize it u need to be at cap and.. If u r not level 85+ u'll be kicked in the latest boss
     
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  3. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    I'd suggest to max Sober Analysis, in work with the ASPD you have you'll really notice a huge difference between Sober 1 and Sober 10. Also, after reading the aggro your combo generates I'd like to do an aggro test run with this build and mine, would it be possible? If so, when?
     
  4. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    The agro generation on this is kinda low imo
     
  5. Caskadia

    Caskadia Well-Known Member

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    Things to note:

    Your combo is somewhat long and laggy. I would suggest this one:
    smash > smoke dust(save) > heavy smash(swift) > sonic wave > Paralyze shot(swift) > moeba shot > bash(swift)

    *By using this combo, you ensure several things.
    1. Your combo will be faster and more effective in terms of close range and short range abilities. By having smash used first, you pretty much ensure that you'll be able to use heavy smash after it, since smoke dust has such a fast animation.
    2. This causes more aggro.

    Placing debuffs on a boss does not increase aggro gained. This is a myth I have dis-proven a long time ago.

    Having max lv of any skills in the martial tree will not increase their aggro. IE: A lv1 heavy smash skill will create the same amount of aggro as a lv10 heavy smash. The only reason you'd max them is if you want the debuffs to occur more often, which, once again, does not create additional aggro.

    Having max lv of any skills in the shot tree, however, will increase their aggro. So, by you having them all at the minimum required levels, you've basically shot yourself in the foot for creating aggro (pun TOTALLY intended lol).

    Having lv1 sober analysis will severely limit your mp regain during battle. I'd suggest lv10, since you already want to have lv10 short rest.

    I suggest using mushroom arrow, as it gives +5% aggro.

    I suggest using magician's ring over knight's bangle. Per 100 mana, you'll create more aggro than you would using knight's bangle.

    Your current combo does 1720 aggro as a base and 2150 aggro with Knight's bangle calculated in. As a warning, a 1h fu will most likely out-aggro you.

    TLDR:
    Your combo is slow, and a faster one is needed.
    Debuffs don't generate aggro.
    Maxing shot tree is priority for aggro for this build.
     
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  6. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    Precious input, as always. As for the combo, I'd swift Sonic Wave instead of Paralyze Shot, it'll save up more milliseconds.
     
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  7. Caskadia

    Caskadia Well-Known Member

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    Oh, woops, My bad, I actually meant that to be the save tag. It should actually be:

    smash > smoke dust(save) > heavy smash(swift) > sonic wave > Paralyze shot(save) > moeba shot > bash(swift)

    Must have mixed them up ><
     
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  8. Cella [Yurie ♥]

    Cella [Yurie ♥] Elite Member Elite Member

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    As it's described concept Prec, I'd love to build it but currenly i have no slot and i'm still waiting for Oblivion Book Giveaway :(
     
  9. Cella [Yurie ♥]

    Cella [Yurie ♥] Elite Member Elite Member

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    I'm considering that too... but the combo I use in the end is... first 3 skill long distance and the next 3 skill short distance, my current combo base on that :)
    Well it's a concept i haven't test it, feel free to test it ^^

    GIMME OBLIVION BOOK ASOBIMOOOOO
     
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  10. Cella [Yurie ♥]

    Cella [Yurie ♥] Elite Member Elite Member

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    Wait... WHAT!? okay i need explanation why magician's ring can generate more aggro? is more MP means more aggro?
    The rest thanks for the great input! this build really need to be tested and revised to works perfectly... :(
     
  11. Caskadia

    Caskadia Well-Known Member

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    Ok, so we'll do some calculations here:

    Lets say that you have a combo that does 1000 aggro.

    Knight Bangle gives 250 mana I believe. Add that to your base mana of 101 (at lv1 character) and you have 351 mana to use. That gives you 3 combos worth, totally to 3000 aggro gained, before you're out of mana. Add the +25% aggro from it, and you have 3750 total gained aggro.

    Now, using Magician's ring, you have 1000 mana + 101 mana (at lv1 character), total of 1101 mana. This lets you do 11 combos worth of aggro before you're out of mana, totaling to 11,000 aggro.

    See the difference? The +25% aggro from knight's bangle is insignificant compared to the mana gain from magician's ring.
     
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  12. Cella [Yurie ♥]

    Cella [Yurie ♥] Elite Member Elite Member

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    if that's the calculation... I think it's still depend on how long the battle happens.... if it's a fast game where we don't need much MP then Knight's better :)
     
  13. Saphos

    Saphos Old Sword Nerd Elite Member

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    However, if it is a fast fight where it ends in 3 cast, we would not need a tank to begin with.

    I'd suggest Magician ring <Stone Merc> so you have MP and some Aggro.

    Let's say when you used up 300MP, which situation would you rather be in:
    1) Chase down boss, lose aggro, and auto to gain 100mp back, recast combo and hope to gain aggro back, and repeat.
    2) MP charge
    3) Have 800 un-used MP to continue spamming
     
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  14. Cloudraider

    Cloudraider Well-Known Member

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    I agree with what the others have said about magicians ring, it almost mandatory for a full vit tank. Knight talisman is more for your semi tanks that also deal damage. Magicians ring means you can keep your combo going through long battles
     
  15. Djikstra

    Djikstra Well-Known Member

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    Knuck/Arrow
    Substats do not function
    Def/mdef lowered by -25%
    Dont forget about this
    U must use certain equipment to be able to 100% crit, and not all player can get it
    Ur build is too rely on equipment
     
    Last edited: May 30, 2016
  16. Cloudraider

    Cloudraider Well-Known Member

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    She is using Drills as main weapon. They have 100crit but -150 cdmg. Unless evaded, every attack with crit
     
  17. Djikstra

    Djikstra Well-Known Member

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    I don't even know where to get all this equipments tbh except for magician bangle, and it is not easy to get xtal dude
     
  18. Cloudraider

    Cloudraider Well-Known Member

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    Drills is a knuckle, not a xtal
     
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  19. Djikstra

    Djikstra Well-Known Member

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    Ofc I know it :/ I mean it is not easy to get the errie xtal and other xtal
    I don't even know where to get drill knuckle
     
  20. Cloudraider

    Cloudraider Well-Known Member

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    It's not hard either, just time consuming. Farm it or buy it. Drills dropped by moonlight potum where Mauez is
     

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