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Stat Formulas - Read Post #1 First!

Discussion in 'Toram Online Game Guides' started by Wyrix, Oct 12, 2016.

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  1. kokochan

    kokochan Well-Known Member

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    Minimum Potential: 55
    Step 1: hprec-7%, mdef-7%, dodge-7 (181)
    Step 2: Ele12% Str7% Cdmg7% (-19=100%)
     
  2. Morsalin

    Morsalin Member

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    Thank you so much
     
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  3. Bellaita

    Bellaita Member

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    How To make weapon stat element , damage to 12% and Int 12+ or stat element ,damage to 12% anda Matk 7%. If potensial under 45 and non original element weapon.
     
  4. kokochan

    kokochan Well-Known Member

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    Adding non-original element
    Minimum Potential: 45
    Step 1: add hpRec-7%, def-7%, dodge-7 (171pot left)
    Step 2: add element, ele+12%, stat+12 (-49=64%)

    Adding non-original element
    Minimum Potential: 45
    Step 1: add hpRec-7%, def-7%, dodge-7 (171pot left)
    Step 2: add element, ele+12%, matk+%
    *matk+7%=-59=50%
    *matk+6%=-49=64%
    *matk+5%=-39=77%
    *matk+4%=-29=90%
     
  5. Farkezu

    Farkezu Member

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    I want to know what's the success rate for stats when it's -16 pot. Trying to put A7Cd712 on 30pot 2HS
     
  6. kokochan

    kokochan Well-Known Member

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    So 30pt 2h stat a7cd712 ?

    Your Potential: 30
    Step 1: add cdmg+2% (10pot left)
    Step 2: add cdmg+1, hpRec-7%, mdef-7%, dodge-7 (157pot left)
    Step 3: modify cdmg 11 times, each time adding +1, to end with cdmg+12 (124pot left)
    Step 4: add atk+7%, cdmg+7% (-20=92%)

    How did you get -16? If I know that I can calculate your success rate. I can't calculate it without your step process.
     
  7. Exqzez

    Exqzez Well-Known Member

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    Attack7%, C.dmg 7%, C.rate 12%, C.rate 12

    is it possible?
    pot 45
     
  8. kokochan

    kokochan Well-Known Member

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    Minimum Potential: 45
    Step 1: add cdmg+4% (5pot left)
    Step 2: add crit+1% (4pot left)
    Step 3: add crit+1, hpRec-7%, mpRec-7 (141pot left)
    Step 4: modify crit 11 times, each time adding +1, to end with crit+12 (130pot left)
    Step 5: modify crit% 11 times, each time adding +1, to end with crit+12% (119pot left)
    Step 6: add atk+7%, cdmg+7% (-46=41%)

    This is for weapons only
     
    Last edited: May 27, 2017
  9. zZMysteryZz

    zZMysteryZz Member

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    Please help, I want to add stat s7%cd12c12%c12 to weapon and try to understand this formular
    Minimum Potential: 35
    Step 1: add str+3% (5pot left)
    Step 2: add cdmg+1(2pot left)
    Step 3: add crit+1% (1pot left)
    Step 4: add crit+1, hpRec-7% (60pot left)
    Step 5: modify crit 11 times, each time adding +1, to end with crit+12 (49pot left)
    Step 6: modify crit% 11 times, each time adding +1, to end with crit+12% (38pot left)
    Step 7: add str+7%, cdmg+12, dodge-7 (-6=93%)
    Please tell me is it right or wrong and how to know minimum pot?
    Thank you
     
  10. JDC

    JDC Well-Known Member

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    can i ask on how to successfully put stats in a 50 pot armor with: int+11 vit+11 aggro-10% accuracy-3% accuracy-7 and magical resistance+7% thank you in advance and also this similar stats in a weapon pot 48 ^_^
     
    Last edited: May 27, 2017
  11. kokochan

    kokochan Well-Known Member

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    You want to maximize your potential by using your negatives better & taking advantage of the penalties.

    For weapon use this formula instead
    Minimum Potential: 29
    Step 1: add cdmg+9 (2pot left)
    Step 2: add crit+1% (1pot left)
    Step 3: add crit+1, hpRec-7%, mpRec-7 (138pot left)
    Step 4: modify crit 11 times, each time adding +1, to end with crit+12 (127pot left)
    Step 5: modify crit% 11 times, each time adding +1, to end with crit+12% (116pot left)
    Step 6: add str+7%, cdmg+12 (-14=100%)

    Minimum Potential: 31
    Step 1: add cdmg+9 (4pot left)
    Step 2: add crit+1% (3pot left)
    Step 3: add crit+1 (2pot left)
    Step 4: add hpRec-7%, dodge-7 (124pot left)
    Step 5: modify crit 11 times, each time adding +1, to end with crit+12 (113pot left)
    Step 6: modify crit% 11 times, each time adding +1, to end with crit+12% (102pot left)
    Step 7: add str+7%, cdmg+12 (-12=100%)

    Armor Potential: 50
    Step 1: add int+9 (5pot left)
    Step 3: add vit+1, acc-3%, accuracy-7, aggro-10% (132pot left)
    Step 4: add vit+11, int+11, magresist+7% (-57=30%)

    Weapon Potential: 48
    Step 1: add int+9 (3pot left)
    Step 3: add vit+1, hprec-7%, dodge-7, aggro-10% (138pot left)
    Step 4: add vit+11, int+11, magresist+7% (-118=0%)

    Magic/Phys resistance on weapon costs double the amount of pot from armor.
     
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  12. zZMysteryZz

    zZMysteryZz Member

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    My formula is right?
    Im just newbie in add stat, thank you so much :D
    How to add arm the same stat?
     
  13. kokochan

    kokochan Well-Known Member

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    Yours isn't the best but it's correct. It's 100% possible with my steps.

    Armor
    Minimum Potential: 36
    Step 1: add cdmg+11 (3pot left)
    Step 2: add crit+1% (2pot left)
    Step 3: add crit+1 (1pot left)
    Step 4: add m-atk-7%, m.pierce-3% (129pot left)
    Step 5: modify crit 11 times, each time adding +1, to end with crit+12 (118pot left)
    Step 6: modify crit% 11 times, each time adding +1, to end with crit+12% (107pot left)
    Step 7: add stat+7%, cdmg+12 (-13=100%)

    Minimum Potential: 31
    Step 1: add cdmg+9 (4pot left)
    Step 2: add crit+1% (3pot left)
    Step 3: add crit+1, matk-7%, acc-7 (123pot left)
    Step 4: modify crit 11 times, each time adding +1, to end with crit+12 (112pot left)
    Step 5: modify crit% 11 times, each time adding +1, to end with crit+12% (101pot left)
    Step 6: add stat+7%, cdmg+12 (-13=100%)
     
  14. Exqzez

    Exqzez Well-Known Member

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    the first page seems outdated, sorry for the trouble.

    pot:45
    atk7% c.dmg7%, c.dmg 12, c.rate 12

    (can't browse all the pages since im only using mobile, don't worry for I have been writing the things i've asked here so i won't ask twice).
     
  15. Ratburat

    Ratburat Elite Member Elite Member

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    Impossible to add those stats for pot 45 weapon i believe.:confused:
     
  16. Exqzez

    Exqzez Well-Known Member

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    i've notice in the first post that they only use 2 negative stats, so i was wondering if possible to make it 3 negative stats and it might be able to get the required pot for the stats.
     
  17. kokochan

    kokochan Well-Known Member

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    There's only 6 slots available. 3 negatives aren't possible at this level cap. There's a same stat on the first page with 45pot, but cdmg7% as well as 6% is impossible.

    atk+7%, cdmg+%, cdmg+12, crit+12
    Minimum Potential: 45
    Step 1: add cdmg+2% (25pot left)
    Step 2: add cdmg+1, modify 7 times, each time adding +1, to end with cdmg+8 (1pot left)
    Step 3: add crit+1, hpRec-7%, mpRec-7 (138pot left)
    Step 4: modify crit 10 times, each time adding +1, end with crit+11 (128pot left)
    Step 5: add atk+7%, cdmg+%, cdmg+12
    *cdmg+6%=-73=0%
    *cdmg+5%=-56=29%
    *cdmg+4%=-40=58%
    *cdmg+3%=-23=88%
     
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