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Mob Skills

Discussion in 'Toram Online General Discussions' started by Ichiyo Centaur, Jun 28, 2016.

?

Should I actually pursue my theory?

  1. Yes.

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  2. No.

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  3. I don't really care.

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  1. Ichiyo Centaur

    Ichiyo Centaur Member

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    Am I the only one who noticed that mobs (specially boss and mini boss) have skills they use?
    And am I the only one who noticed that there is a rhythm in their every attacks? Although this is yet to be proven, but as a tank-mage, I noticed few rhythms in the few bosses that I recently fought. In any case, I shall prove this.

    Ps: I haven't played since march till 2 weeks ago... so much changed... few mobs I haven't met so...
     
  2. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Every enemy has skills but theres no pattern to them, its all random, like most bosses will use a same skill repeatedly etc
     
  3. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    There are some patterns, for example after flinching or tumbling Roga, she'll most likely start to dash.
     
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  4. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Its a high chance but it doesnt happen every time which is why it cant be called a pattern
     
  5. Rido Tafukato

    Rido Tafukato Well-Known Member

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    Agreed with this c.c, btw the pattern of the boss changes also depends on ur next action so u better "Predict the Unpredicted"
     
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  6. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    This just proves that its random and that each of their skills is based on a % of them using it
     
  7. Rido Tafukato

    Rido Tafukato Well-Known Member

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    But doesn't the boss moves after u engage a fight with it also there might not be a pattern but there is a chain of attks that depends on how ur next of action is I think god I'm confused :notlikethis::notlikethis:
     
  8. Pankeiks

    Pankeiks Well-Known Member

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    But what happens when roga starts dashing 5 times in a row? More like Roga on steroids.
     
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  9. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    Hm good point because as it is not 100% of the time but Most of the time, a more precise word is Tendency than Pattern. Bosses have certain tendencies, but their behaviors can vary occasionally.
     
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  10. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    The boss engages u after u get near or attack it because the boss is passive, mobs higher lvl than u are aggressive but if ur the same or higher lvl they become passive, in iruna it was diffirent, u could be a lower lvl and some mobs were passive, and u could be a higher lvl and some mobs were aggressive
    Thats the skill% mechanic, he wont always dash 5 times in a row etc
     
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  11. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Mhm and a tendency to do something can also be turned into a % of when theyd use the skill
     
  12. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    i guess it is a combination of both, pattern and randomness.
    the pattern consists of a set of skills with a certain chance to be used.
    then depending on the circumstances, the skill set and/or the activation chances will change.
    =(^.^)=
     
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  13. Ichiyo Centaur

    Ichiyo Centaur Member

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    Well I figured something as well... there are patterns, and so are sets.
    let me explain it like this
    let us say that you are fighting Mob A who has 3 skills, Mob A is killed after its 5 turns...
    legend N = norm attack, 1=skill 1, 2=skill 2, 3=skill 3
    1st time fighting Mob A

    N-1-2-3-N
    2nd time fighting Mob A
    N-2-3-1-N
    3rd time fighting Mob A
    1-3-N-N-2

    and so on and forth, different combinations...
    what i meant was that the 1st fight you had with mob A might be set 1 of the pattern it was programmed and so on...
    i got this theory that you can't make a mob do random attacks when programming it... but you can set countless of different patterns of attacks. but surely, It's not actually countless... There might be more or less 5 sets per Mobs... and so... Once I reach the level cap of Chiyosen (lvl65, exp 88%), I will proceed to proving my theory. I will first proceed to farming in Nisel mountain...
     
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  14. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    But any mob/boss can auto or use the same skill more than 5 times in a row thats why there arnt any patterns when in short or long fights, tho some have combos but its only like 2skills long like yelb with the bleed then silence but when he uses the first its still not a pattern because in 1 fight he could only use it a few times and others 10+, when u flinch etc the bosses skills of what he would use next is random or u could say its rng, but some even only have 1 or 2 skills but when theyd use it is random because they could autoattack forever
     
  15. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    actually you can program randomness.
    programming many different patterns for each mob takes lot of data and you need to program a counter to cycle the patterns.

    randomness is easier, you set an array of skills and one of them will be chosen at random.
    setting the same skill multiple times will make it get used more often.

    repeated patterns might be the effect of the RNG.
    using the same value twice will have the same result, that's how RNGs work.
    if the Seed isn't reset, the results will repeat eventually, creating patterns.

    =(^.^)=
     

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