1. Welcome to the Toram Online Forums. Please make sure to read our rules and be friendly to all our members.
    Click here to read the rules before posting.
    Dismiss Notice

Stat Formulas - Read Post #1 First!

Discussion in 'Toram Online Game Guides' started by Wyrix, Oct 12, 2016.

Thread Status:
Not open for further replies.
  1. mojacko025

    mojacko025 Active Member

    Joined:
    Nov 15, 2016
    Messages:
    43
    Likes Received:
    14
    IGN:
    Deneb25
    good day, formula for elem 11%elem 7%matk pot 53
    gonna put it in aniv staff iii. any other positive stat additional if possible?
     
  2. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

    Joined:
    May 19, 2015
    Messages:
    1,635
    Likes Received:
    857
    No, it doesn't affect success rates.
    However, for every 10 character levels you can add an addition +1 stat.
    Example: lv.90 can add +9, lv.100 can add +10, lv.110 can add +11.
     
  3. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

    Joined:
    May 19, 2015
    Messages:
    1,635
    Likes Received:
    857
    Adding non-original element
    Minimum Potential: 53
    Step 1: add hpRec-7%, mdef-7%, dodge-7 (179pot left)
    Step 2: add element, ele+11%, matk+%
    *matk+7%=-46=70%
    *matk+6%=-36=83%
    *matk+5%=-26=96%
     
  4. JDC

    JDC Well-Known Member

    Joined:
    Feb 17, 2016
    Messages:
    322
    Likes Received:
    86
    Can i ask about the stats for weapon
    Stat+7%,ASPD+11%,Crit+11,+11%, 1 negative ,

    For weapon and armor
    Pot is 40-50

    =eva+1-3%,aspd+11or atk1-7%

    You can just adjust and choose which will give the best and sucess results ^^

    Thank yoi so much!
     
  5. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

    Joined:
    May 19, 2015
    Messages:
    1,635
    Likes Received:
    857
    Minimum Potential: 55
    Step 1: add crit+11% (44pot left)
    Step 2: add crit+1, modify 10 times, each time adding +1% to end with crit+11% (33pot left)
    Step 3: add aspd+1%, modify 10 times, each time adding +1%, to end with aspd+11% (22pot left)
    Step 4: add hpRec-7% (72pot left)
    Step 5: add atk+7% (-12=91%)

    Minimum Potential: 1
    Step 1: add hpRec-7%, mdef-7%, dodge-7 (127pot left)
    Step 2: add atk+7%, eva+3%, aspd+11% (-14=100%)

    Minimum Potential: 50
    Step 1: add atk+2% (10pot left)
    Step 2: add matk-7%, m.pierce-3%, acc-7 (184pot left)
    Step 3: add aspd+1%, modify 10 times, each time adding +1%, to end with aspd+11% (173pot left)
    Step 4: add atk+7%, eva+3%
    *atk+7%=-59=51%
    *atk+6%=-30=89%
    *atk+5%=-2=100%
     
    • Winner Winner x 1
  6. JDC

    JDC Well-Known Member

    Joined:
    Feb 17, 2016
    Messages:
    322
    Likes Received:
    86
    So armor and weapon has different occurence when putting thw same stats?
     
  7. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

    Joined:
    May 19, 2015
    Messages:
    1,635
    Likes Received:
    857
    Correct, the outcome is different. This is due to the fact that you're unable to use the same high pot return negative values on the opposing equip. Also, on armors atk+7% costs double pot (140pot).
     
  8. Meroune

    Meroune Member

    Joined:
    Aug 24, 2016
    Messages:
    22
    Likes Received:
    7
    IGN:
    Meroune
    Help!!!why can't i raise any crits up to 11 neither 10 i can only go up to 9
     
  9. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

    Joined:
    May 19, 2015
    Messages:
    1,635
    Likes Received:
    857
    You're able to add an extra +1 stat every 10 character levels.
    In order to add +10, your tech character needs to be lv.100.
    To add +11, it needs to be lv.110.
     
  10. Meroune

    Meroune Member

    Joined:
    Aug 24, 2016
    Messages:
    22
    Likes Received:
    7
    IGN:
    Meroune
    I see tnx for info
     
    • Like Like x 1
  11. Drogo drogs

    Drogo drogs Well-Known Member

    Joined:
    Jan 16, 2016
    Messages:
    229
    Likes Received:
    30
    when is the update for lvl 115 cap sir in you putting stats ;) ? is there any change?
     
  12. Joughton

    Joughton Well-Known Member

    Joined:
    Sep 28, 2016
    Messages:
    422
    Likes Received:
    165
    IGN:
    Akihito
    There will only be a change if the lvl cap is 120

    115/10 = 11.5 which Toram calculates downside so still stuck with only +11
     
    • Like Like x 1
  13. Drogo drogs

    Drogo drogs Well-Known Member

    Joined:
    Jan 16, 2016
    Messages:
    229
    Likes Received:
    30
    how about the potentian added per pevel? is there any difference?
     
  14. Joughton

    Joughton Well-Known Member

    Joined:
    Sep 28, 2016
    Messages:
    422
    Likes Received:
    165
    IGN:
    Akihito
    Maybe...But you'll have to ask a Weapon/Armour BS...Not a full tech bs

    In fact I do think we can add 1 more potential for OHS, Bow and Halberd...If they focus on the main stats of secondary potential stats of course
     
  15. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

    Joined:
    May 19, 2015
    Messages:
    1,635
    Likes Received:
    857
    There's no change to statting.
    There'll be no other means to increase potential, aside from:
    - new equip with higher base pot
    - weapons like md, 1h, halb that uses 2 stats for pot (by adding the other stat, instead of tech)
     
  16. Drogo drogs

    Drogo drogs Well-Known Member

    Joined:
    Jan 16, 2016
    Messages:
    229
    Likes Received:
    30
    thanks guys for the quick answer ;)
     
    • Like Like x 1
  17. Drogo drogs

    Drogo drogs Well-Known Member

    Joined:
    Jan 16, 2016
    Messages:
    229
    Likes Received:
    30
    anyway sir how many percent success can i get for pot42 armor for stat like, stat7% cdmg7% crate11% crit11 ?
     
  18. Drogo drogs

    Drogo drogs Well-Known Member

    Joined:
    Jan 16, 2016
    Messages:
    229
    Likes Received:
    30
    can you help me sir for the right formula? thanks sir in advance
     
  19. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

    Joined:
    May 19, 2015
    Messages:
    1,635
    Likes Received:
    857
    Minimum Potential: 42
    Step 1: add cdmg+4% (2pot left)
    Step 2: add crit+1% (1pot left)
    Step 3: add crit+1, matk-7%, acc-7 (121pot left)
    Step 4: modify crit 10 times, each time adding +1, to end with crit+11 (111pot left)
    Step 5: modify crit% 10 times, each time adding +1, to end with crit+11% (101pot left)
    Step 6: add stat+7%, cdmg+%
    *cdmg+7%=-44=29%
    *cdmg+6%=-29=63%
    *cdmg+5%=-15=95%
     
  20. Xuma

    Xuma Member

    Joined:
    Nov 24, 2016
    Messages:
    5
    Likes Received:
    5
    IGN:
    Hacked
    Hey! I want to stat my armor at7%str7%cdmg7% ihave 48pot. How much is success rate?
     
  21. IceWater

    IceWater Well-Known Member

    Joined:
    Aug 7, 2016
    Messages:
    58
    Likes Received:
    12
    IGN:
    Zest-O
    Sir how bout
    Atk 7%,Stat7%,CD+11
    Atk7%,CD7%,CD+11.
    Without -mdef 7%
    Can we make 100% success on weapon with pot 54?
     
  22. Alycia

    Alycia What did I miss? Elite Member

    Joined:
    Jun 23, 2015
    Messages:
    1,171
    Likes Received:
    701
    IGN:
    Alycia
    Wyrix, I have another one for you.
    Is it possible to put Light element, 11% dmg to Dark, Atk +7%, Nega stats that is not Dodge related on a Pot 42 One Hand Sword?
    I also need to know the material point cost (For the Light element, +11% dmg to Dark, Atk +7%, Nega stats that is not Dodge AND the Light element, +11% dmg to Dark alone) , success rates and anything else I could put on it (This sword is for my DW)
    Thanks in advance!
     
  23. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

    Joined:
    May 19, 2015
    Messages:
    1,635
    Likes Received:
    857
    That's not possible. 0% success rate.
     
  24. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

    Joined:
    May 19, 2015
    Messages:
    1,635
    Likes Received:
    857
    Minimum Potential: 54
    Step 1: add hpRec-7%, m.pierce-3%, dodge-7 (156pot left)
    Step 2: add stat+7%, atk+7%, cdmg+11 (-17=100%)

    Minimum Potential: 54
    Step 1: add cdmg+5% (4pot left)
    Step 2: add cdmg+1 (1pot left)
    Step 3: add hpRec-7%, matk-7%, dodge-7 (127pot left)
    Step 4: modify cdmg 10 times, each time adding +1, to end with cdmg+11 (97pot left)
    Step 5: add atk+7%, cdmg+7% (-11=100%)
     
Thread Status:
Not open for further replies.

Share This Page