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Buster Sword Change

Discussion in 'Off-Topic' started by ViPR, Jun 9, 2018.

  1. ViPR

    ViPR Elite Observer Elite Member

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    Buster Sword is pretty lack luster for 1h DPS imo. The heal bonus is near useless. It'd be cool if instead of a heal bonus, Buster constant increases based on matk. It'd give 1h a nice dmg boost to physical 1h but it'd allow magic swordsmen to become a viable alternative. The formula would be:
    One-Handed Sword bonus: Skill Constant +matk * 0.75
     
  2. ingame778

    ingame778 Well-Known Member

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    Useless healing for tanks but average 1h would suffice...1k hp heal is it?

    Erm isnt matk for 1h as useless as Chrono Drive using tec and int? Unless be saying magic swordsman 1h str int build for the lols, and buff make chrono for 1h too btw
     
  3. ViPR

    ViPR Elite Observer Elite Member

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    The matk would be added to the constant increasing dmg. For example if I have 1000atk and 500matk the new buster would add 75%of the matk to the 1000atk for the buster dmg calculation giving a final product of 1375*7.5 instead of atk only which would just be 1000*7.5. The extra 375 is from the matk stat

    The healing bonus for 1h only heals a 2hp for every vit point put in at 40 vit that's only 80hp. What's is 80hp every 10sec gonna save me from? Also remember that to get that 80hp ur sacrificing 80atk which is way more valuable
     
    Last edited: Jun 9, 2018
  4. Komibii

    Komibii [TITLE] Elite Member

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    The healing might not be great for you, but some people actually know how to use it. 1000hp/10s is the same thing as using a revita III, which can still be useful on high-level bosses if you're cautious. Buster blade's healing also pairs particularly well with full AGI DWs; their high dodge rates and the healing from buster can make it to where they don't need to use revitas/energy bottles at all.

    The constant increase from MATK does sound like a good idea though, especially since some of the other skills hint at a DEX main 1h. A full DEX 1h at level 155 should have 410 MATK, so if we put that into the skill (410 * 7.5 (multiplier) = 3075; 3075 * 2 (average cdmg) = 6150; 6150 * 2.5 (proration) = 15375; 15375 * 1.2 (sword techniques) = 18450; 18450 * 1.5 (smite) = 27675) we could do an extra 27676 damage with it, and most likely even more.
     
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  5. ViPR

    ViPR Elite Observer Elite Member

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    Ya a free 1000 hp every 10sec is awsome, what I was saying about the heal bonus was that I don't feel that 2h vs 1h got a fair trade with buster. The utility of hp heal +2*vit doesn't match the damage of skill multiplier +2.5 of 2h. If it was hp heal 2*dex or str instead of vit I wouldn't be complaining...maybe
    :D:D:D
     
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  6. Ari999

    Ari999 Well-Known Member

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    Rree heals are free heals ._.
     
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  7. Komibii

    Komibii [TITLE] Elite Member

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    It is a bit unfair. 2h users can do like 33% more damage with it than a 1h could (and that's not considering the extra ATK they get), and a 1h-fu could do more damage with t.kick than they could with buster. It would be nice to see a skill to where it's damage could scale with both MATK and ATK; like holy fist 2.0. A skill like that could lead to a bunch of unique builds, like some sort of magic swordsman or a sword monk.
     
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  8. Lil☆Neko

    Lil☆Neko Well-Known Member

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    Honestly, I wish the heal scaled bigger. 2HS users getting a 1k heal along with an atk buff AND some 600k+ damage seems kinda OP. OHS users lose so much power, but the heal is only barely better. If it healed vit*10 or vit*5+1000 for ohs it would be more worthwhile for tanks, since every boss past lvl130 has like some giant fractional attack
     
  9. Fheilyn

    Fheilyn Well-Known Member

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    Hmm.... Meh, for a 100% crit skill its fine already, not to mention 7m is max range and heals 1k hp and lower mp cost
     
  10. PauPauPau

    PauPauPau Well-Known Member

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    its just an added heal through the blade tree. 0hs has the added benefit of using a shield having another heal with pdef.
     
  11. ViPR

    ViPR Elite Observer Elite Member

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    The ohs bonus for buster is geared soley towards tank builds leaving any other build for ohs out in the cold. Most ohs don't have enough vit to make it worth losing all that dmg. For most, ohs buster is nothing more than a nerfed version of 2hs buster
     
  12. PauPauPau

    PauPauPau Well-Known Member

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    2h will be useless and ppl will stop using it if 0hs had good damage as well as better survival options with a shield and versatility with other sub weapons.

    and why is it even 0hs? is the sword floating in the air with magic with noone holding it?
     
  13. ViPR

    ViPR Elite Observer Elite Member

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    Lol "ohs" = "One-Handed Sword" and if aso we're to switch the 1h and 2h bonuses for buster I don't think anyone would drop 2h and switch to 1h because meteor breaker is still thier #1 DPS skill. 2h would still have better crit rate, dmg, stat growth, and weapon atk.
     
  14. PauPauPau

    PauPauPau Well-Known Member

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    eh? ohs and 2h so i thought twas a number. guess they just dont want ohs to do dmg and stay as a tank. even fu builds prefer chariot.
     

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