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Lyark vs Guignol

Discussion in 'Halberd' started by renkamaru, Sep 21, 2018.

  1. renkamaru

    renkamaru Well-Known Member

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    Which is better for HB DT , Lyark xtal or Guignol xtal ?
    only see from damage side
    not from negatif effect
     
  2. Shyboy

    Shyboy Member

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    Shyboy
    im not sure about that. its hard too compare for hb user. but if u wanna try use tolerancia+york pendant+paralyze skill u can do experiment what xall better.
    but still it cannot 100% stability.
     
  3. Baxa

    Baxa Well-Known Member

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    IGN:
    Walldau
    Try this! If you good with numbers you can calculate your damage with each xtal. There's a guide on bosses def and phy resistance. If you got all the numbers right with your cdmg etc. you could get exact damage output, so no need for testing in real game play.
    Below are the damage formulas taken from Tome of offense. Good luck!
    Base Damage (Auto attacks/Physical skills) = (ATK + player's level - mob's level) * (100 - mob's Physical Resistance)/100
    Base Damage (Magic skills) = (MATK + player's level - mob's level) * (100 - mob's Magic Resistance)/100

    Final Damage (Auto attacks) = (Base Damage (Auto attacks/Physical skills) - DEF + flat Unsheathe Attack [IF the attack is Unsheathe] + Skill Constant [IF Rampage or Force Arrow is active]) * Rampage Multiplier [IF Rampage is active] * Total crit damage/100 [IF you Crit] * (1 + Unsheathe Attack%/100) [IF the attack is Unsheathe] * RNG Stability/100 * Total Element Boost/100 * Current Neutral Proration/100 * (1 + Short/Long Range Damage/100 [depending on the attack used]) * 0.7 [IF affected by Lethargy] * (1 + sum of all Last Damage Modifiers) [IF affetced by Brave Aura and/or being the caster of Mana Recharge] * (1 - Base Drop Gem Damage Reducer/100) [IF using a Base Drop Gem; repeat this for every Gem] * 0.25 [IF the attack was Guarded]

    Final Damage (Physical skills) = (Base Damage (Auto attacks/Physical skills) - DEF + flat Unsheathe Attack [IF the skill is Unsheathe] + Skill Constant) * Skill Multiplier * Total crit damage/100 [IF you Crit] * (1 + Unsheathe Attack%/100) [IF the skill is Unsheathe] * RNG Stability/100 * Total Element Boost/100 * Current Physical Proration/100 * (1 + sum of all Skill Modifiers/100) [IF the skill is affected] * (1 + Short/Long Range Damage/100 [depending on the attack used]) * 0.7 [IF affected by Lethargy] * (1 + sum of all Last Damage Modifiers) [IF affetced by Brave Aura and/or being the caster of Mana Recharge] * (1 + sum of all Combo Multipliers/100) [IF the skill is in a combo] * (1 - Base Drop Gem Damage Reducer/100) [IF using a Base Drop Gem; repeat this for every Gem] * 0.25 [IF the attack was Guarded]

    Final Damage (Magic skills) = (Base Damage (Magic skills) - MDEF + flat Unsheathe Attack [IF the skill is Unsheathe] + Skill Constant) * Skill Multiplier * Crit Damage/100 [IF you Crit] * (1 + Unsheathe Attack%/100) [IF the skill is Unsheathe] * RNG Stability/100 * Total Element Boost/100 * Current Magic Proration/100 * (1 + sum of all Skill Modifiers/100) [IF the skill is affected] * (1 + Short/Long Range Damage/100 [depending on the attack used]) * 0.7 [IF affected by Lethargy] * (1 + sum of all Last Damage Modifiers) [IF affetced by Brave Aura and/or being the caster of Mana Recharge] * (1 + sum of all Combo Multipliers/100) [IF the skill is in a combo] * (1 - Base Drop Gem Damage Reducer/100) [IF using a Base Drop Gem; repeat this for every Gem] * 0.25 [IF the attack was Guarded]
     
    Last edited: Oct 4, 2018
    • Like Like x 1
  4. Shyboy

    Shyboy Member

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    Very usefull.... Thanks for share
     

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