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Next Balance Patch Dreams

Discussion in 'Toram Online General Discussions' started by ViPR, Feb 1, 2019.

  1. Kaisyl

    Kaisyl Elite Member Elite Member

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    Some close range dps are: Katana, halberd, knuckles 1 hand sword, 2 hand sword. Yes knuckles and 1 hand sword can tank but they have to be build that way.
    Those weapon types need to be close to the boss to do dps and when Zelbuse does something like a no warning instant aoe Spike, that's just cruel design to the majority of weapons.
     
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  2. TokiXKiru

    TokiXKiru Well-Known Member

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    They should reduce dmg made by fractional spike AOE wave by Zelbus. I mean, I only see bow chars and mages at Zelbus now, and its hard to find a nightmare pt there :"3
     
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  3. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    Yes I do agree. But those spikes are not there forever. And the tank can kite boss away from it if he/she got that DPS types. As for those DPS, being patient for the safe time to come close should be the attitude not the trigger happy always smashing that button mindset. And new skills are coming (guard button, minstrel, dancer) we can just wait for it maybe there's something there that addresses the said issues for melee so I think it's a bit early fo us to jump into conclusion immediately making devs looks bad. The question is will the players adopt it if it does.
     
    Last edited: Feb 2, 2019
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  4. TokiXKiru

    TokiXKiru Well-Known Member

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    Spike damage for Zelbus painful though:confused:. And it also slows the char down, making it die quite quickly with large health fractional dmg:(. But, at least its not Stop effect:oops:
     
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  5. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    That boss NM dies in 2mins or less on a full party mate so I can't relate on what you talking about. :p
    I partied with all sorts of DPS there too
     
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  6. TokiXKiru

    TokiXKiru Well-Known Member

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    upload_2019-2-3_9-52-49.png
     
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  7. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    If that spike ain't shit for my tank, should it be for DPS? When they naturally have low HP? And yes the ailments are a bit of distractions. :D
     
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  8. TokiXKiru

    TokiXKiru Well-Known Member

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    3.5K HP :eek:
     
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  9. TokiXKiru

    TokiXKiru Well-Known Member

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    Fractional DMG at 31 DMG only? But...
    [​IMG]
     
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  10. TokiXKiru

    TokiXKiru Well-Known Member

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    When you need spike AOE to hit you 150 times before you die. +Energy Bottle saves you
    upload_2019-2-3_10-8-35.png
     
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  11. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    Energy bottles expensive af. Rev2/3 should be fine coz I'm cheap :p
     
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  12. TokiXKiru

    TokiXKiru Well-Known Member

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    Haha, no need to buy them x3 I just farm them for about 30 mins, should get about 2-4 stks (if LUK mage and full pt)
     
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  13. ★Excalibur✩

    ★Excalibur✩ Well-Known Member

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    With 4 m auto attack range and 12 m dragon tooth (‘_’) im not sure HB is a close ranged dps anymore (‘_’)
     
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  14. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    It is true, we are the ones who must adjust but the game is full of BS atm for melee classes. Who likes to step spikes in the first place plus its everywhere, if you get closer to the boss it will cast waves, how balance is that. Melee can't constantly deal damage while finale and bow users are having the time of their life.

    Not all people like to play range classes and forcing them to play what they don't like just to adjust with the current boss patterns is awful.

    If they release a boss full of waves and spikes every second, then how are you going to enjoy that.

    If they did design the boss that way for more challenge, are you kidding me? They're making the game unplayable for melee classes.

    No matter how you look at it, Aso created a terrible boss design creating imbalance between melee and range classes.
     
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  15. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    I find this funny because it is so true.
     
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  16. TokiXKiru

    TokiXKiru Well-Known Member

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    That's why Guignol is empty
     
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  17. Kaisyl

    Kaisyl Elite Member Elite Member

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    What's the point of new skills when all it would do is cover up the problems?
    Using knuckles as an example, their skills can be executed very quickly but with all the counters against them, what's the point of even using them? You can't really argue to go get disability unavailable equipment because that basically locks that specific weapon type into a specific gear set.
    The problem then rebounds back to the initial problem of the cooldowns being a major problem.
    This is easily fixed by making the boss counter actions based on break parts visibility and actually making certain ailments work like stop.
    What new skills are supposed to do is provide an alternative method not do the same thing.
    It gets even more unfair with the cross fire skill of shot tree and finale of mage tree. Though finale has an obvious weakness, cross fire is just stupid OP in that you can move and attack whilst charging and the damage is not small. You want a melee dps to contest against cross fire? Your only hope is DW which surprisingly needs to use a glitch and rely on 3 invincibility skills.
    Evasion button from the last demo looks like it's going to allow for Dodge finale (wtf devs) which is even more absurd than cf because cf can still miss, graze or be evaded. Dodge finale is going to be freakishly OP if they implement it like that. Other than that, even with evasion button which would obviously have limits, melee dps still lose out to the Dodge finale and ninja cross fire.
    Having the t4 skills alone being able to suitably work in the current meta isn't really good enough. Because
    1) Chariot has fear on it (hero potum says hi, 10% chance laughs at you.)
    2) Meteor breaker is AoE (mob that isn't dead yet says hi, dizzy reactive boss says hi, 20 fractional waves waiting for you when invincibility finishes says hi)
    3) Rush has a stupid long animation time that can get you killed for something that boosts your motion speed. (Wtf devs?)
    4) Cross fire is stupid OP as stated above but not exactly nerfable because it has to charge.
    5) Finale's skill constant is retardedly high (no need for int, just grab this skill and you out dps most other weapons.
    6) Dragon tooth can get you killed, using with gsw is suicide when the boss named Zelbuse just decides to insta Spike.
    7) Decoy shot is extremely overpowered but necessary in the current meta of raw dps no strategy.

    You seriously cannot strategize with Toram bosses because of the disability cool down. Stop is dumb because it slows the boss and has nearly a minute in cooldowns and lasts like 3-6 seconds or w.e.
    This is why many players complain about the dps race of the game because there's no other way to efficiently play. You can't work with disabilities, ailments are garbage, boss aoes are instant sometimes and you can't even react to them, wave attacks like free willy whale diarrhea.

    Wtf devs?
     
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  18. Kaisyl

    Kaisyl Elite Member Elite Member

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    Huh, guess you can scratch that one off the list then, prob martial... Nah it has fear on it.
     
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  19. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    thats why i said flexibility is the key. why would you keep using a combo on that boss when that combo (stun, flinch,tumble) will not work or got long ass cooldown before it can take it again. in fairness those boss that got ailment resistant, long cooldown for the next effects, uses spikes, throw players out of arena, high fractional/magic,physical atk, etc are not universal in all boss in game. theres many more annoying feature not being implemented here like in iruna. the likes of arena condition that will delete 90% of HP/MP when a boss hits a specific HP%, condition where it will be a complete blackout and all will see nothing for 5-10 secs, etc. If we cant cope at this early part of the game, itll be hell for the later part coz turning point and limitations of builds, class, etc will come at some point its just matter on will we see it coming and adapt to these changes. And when that time happens, you can count ill be there just lurking with my popcorns because many will definitely provide the salts. :p:pogchamp:

    imma have to disagree to your statement "ailments are garbage" and many might be salty with that as well. I guess we can say "ailments are garbage FOR SOME" coz its proven that ailments can multiply dps dmg output when the right one was used, can prevent boss from healing themselves, can prevent boss from casting deadly skills that could be troublesome, and the fact that tanks are now built to prevent those ailments fully contradicts that phrase that youve just said.
     
    Last edited: Feb 2, 2019
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  20. kucingHD

    kucingHD Well-Known Member

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    that's asobi trying to say 'buy a refiner items then get your gears to +S so those spikes hurt you not'.

    *50% from guardian + 30% from gears, the damage can be easily covered by Revita V.
     

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