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Defensive skill for all main weapon skill tree?

Discussion in 'Toram Online General Discussions' started by Efra, Jul 13, 2019.

  1. Efra

    Efra Well-Known Member

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    So we all know that Halberd got 2 new defensive skills, Dragon Tail to guard, Dive Impact for invicibility.
    Katana? Magadachi to guard a little, Zantei for full nullification, almost equal to invicibility
    Even Dual Sword has Cross Parry to guard, Phantom Slash & Storm Reaper for invicibility

    All 3 of them can go full DPS, yet still have a high survivability, making them the best class to solo.
    But what about these guys?
    20190713_112132.jpg
    They don't really have any reliable built-in skills to defend themself. Going full DPS with these means being a glasscannon, with the exception of Bow-Katana, because you can still go full DPS yet still get access to Magadachi and Zantei.

    They can, of course, equip a shield. But you're sacrificing your DPS potential for survivability. Sure you might be able to solo, but you can't do it better than DS, Halberd, and Katana.

    My point is, it's kinda unfair how these 3 classes can get a very high survivability without sacrificing much of their DPS potential. While with other classes, you need to equip a shield, other than that, no defensive skill for you. I'm a 1H+Dagger main, investing 20 VIT, getting Protection and Aegis, having 45% evasion in total, yet it's still not enough to solo some high bosses. While these 3 can even do 1 HP challenge easily wth.

    What do you think if Aso reworked these skill trees to give them each a defensive skill? Especially the melees like THS, OHS, and Knuckle.
     
  2. vanilla_

    vanilla_ Well-Known Member

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    In my opinion they shoundn't add more defensive skill for the other skill tree, because that what makes a certain class unique. Instead, they should improve the uniqness of each skill tree.
     
  3. Kaisyl

    Kaisyl Elite Member Elite Member

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    Magic has magic wall. (Shitty as hell)
    Martial has lock down combos. (Shitty as hell)
    Blade has invincibility /w meteor.
    Shot has range advantage (14m) (works great with backstep.)
     
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  4. Efra

    Efra Well-Known Member

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    Being unique and being balanced is a different thing. Each class can still be unique, yet also be balanced at the same time. There is a huge gap between "high tier" classes and "low tier" classes. If a class is overall better than other class, it's not balanced. You wanna call Knuckle unique because it's the worst class of all? No buddy. It's not unique, it's sad.
     
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  5. Efra

    Efra Well-Known Member

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    Meteor is unreliable because it cost 600 MP and it's animation is too fast for invicibility

    Interupts (Flinch, Tumble, Stun) is also unreliable, especially on higher diff bosses, because they have longer cooldown. Interupts will also randomize the boss' pattern, making them unpredictable. Some bosses rages when interupted, some even can't be interupted

    Mage and Archer are not meant to be soloable in the first place. You get the aggro, you can't do much
     
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  6. Rydalis Darx

    Rydalis Darx Well-Known Member

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    In my opinion, all the classes should be balanced enough that you can say they can all fit into a lot of scenarios, with varying degrees of success. Such as bows being able to defend themselves okay enough to survive an aggro onslaught but not as well as a katana or sword can, and in return be better at dealing damage than those would.
    Like take Halb vs. Katana
    Halberd has invincibility when using Dive Impact and can lessen damage with Dragon Tail
    Katana can lower damage with Magadachi, and can null damage with Zentei
    They both can defend themselves if they need to, but Katana is better for more long drawn out fights while Halberds are better for quicker strikes at high damage. They both can deal with the scenario, but they have their strengths.

    When it comes to uniqueness I feel that should come more in the form of subclass skill trees.
     
    Last edited: Jul 13, 2019
  7. vanilla_

    vanilla_ Well-Known Member

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    You mean like dps who can tank? Or being able to get attacker breaker tank and support rank at the same time? Maybe
     
  8. Rydalis Darx

    Rydalis Darx Well-Known Member

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    Something that can do a little of everything.
    Like how Katana is the most balanced skill tree, has good DPS options, good defensive capability, has a good auto attack so skills arent really needed all the time. Support is hard to implement in the game currently, and personally i feel isnt tied to a weapon and should be its own skill tree or in magic.

    Plus, it also goes with the fact I feel staff/md should have its own skill tree about bludgeoning attacks with the staff or with the force beams from md (and possibly have skill that causes weakness by bashing your staff against the enemy, for md maybe a force charge) and have magic be a subclass that gets benefits with staffs/md (and maybe knuck). It would make more sense of how every class can magic if it were more of a subclass over a main class and gives staffs/mds/knucks boosts with magic (since appearantly knucs get +4 MATK with int like staffs/md while the others get +3 or lower).
     
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  9. rxrabbit

    rxrabbit Well-Known Member

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    20190713_170419.png

    This one is unique.
     
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  10. Efra

    Efra Well-Known Member

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  11. AliceYvne

    AliceYvne Elite Member Elite Member

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    Change the flee cap from 75% to 95%, brawler will become awesome.
     
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  12. Komibii

    Komibii [TITLE] Elite Member

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    1h & 2h do have meteor, albeit it can be somewhat unreliable due to its cost, but I don't think it's always about blocking damage because the 1h & 2h also have access to buster blade which can help out with healing. As powerful as healing items are, they do have their limits, so healing skills can be nice in some situations. In addition to that, the 1h can equip a shield to get access to pd without sacrificing much dps, while the 2h, because they gain most of their offense from STR, they could spend the rest of thier stat points on VIT without losing much of thier dps.

    Mages can also equip shields, but because equipping a shield can lower their dps somewhat because they can't use throwing knife for proration, they could still use bless because sometimes healing items can't do 100% of the work. If a mage is careful enough wile soloing, skills like bless can heal enough for them to not need healing items. And of course, they could just put all of their stat points into VIT after finishing INT since DEX and STR don't benefit them much.

    Other than those two, I do kinda feel like the shot skills and the martial skills are missing out. bows could equip a katana to use magadachi and zantei, while the bowguns could equip a shield for pd, but they do lose a significant amount of their dps because of how much better ele arrows are for damage dealing. I suppose sneak attack works as a "shield" while in a party because the boss won't focus on you, but while soloing their only option may be to use arm break so the boss does less damage, but in my experience, damage blocking can go a lot further. Brawlers can equip shields, though it would be great if maybe one of the brawler's passive skills could be buffed to allow them to use them on sensitive bosses.
     
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  13. Zephyr666

    Zephyr666 Well-Known Member

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    I mean brawlers have Chakra which makes the next dmg be reduced by 50% + a flat numbet based of your Vit. But its so slow? Most brawlers use Crit, Vit or Str instead of Dex so it doesn't quite make sense that every skill on the tree doesn't have a cast time, but Chakra does. And it goes away after one hit too. Yeah if brawlers Flee cap went from 85% to 95% that'd be great. Hopefully the leaked skill "Shadow Walk" can do that since its the skill right above Foresight (For those who aren't following along, Foresight raises your max flee cap from 75% to 85%, and datamines released info on the Lv215 skills, one of which being Shadow Walk, a skill from Iruna that doubles your evasion for a set period of time, but most of the Iruna skills that found their way back to Toram have altered stats to fit Torams stat meta, for example Rush in iruna was supposed to be a buff and Chakra in iruna was a self buff that increased ATK by INT + Wep Refine Value... not whatever this crap is.) Asobimo just needs to give Martial Artists all the Monk skills from Iruna since thats exactly what we want them to be. I got a little off topic so ill pertain my Iruna examples towards 'defensive skills' like you were talking about:

    Lentus (Passive)

    Revives the user if s/he dies. Receives "Special Status" and "No revive" buff after resurrection.
    (Special Status: ATK +10%, CRT Damage +10%, Absolute Evasion +10%, ASPD +100%, Cuts Attack Interval)
    No Revive buff lasts for 1 minute.

    Asura Aura (Self Buff)

    Boost up damage and reduce physical damage received by the Aura, Charging the fighting sprit.

    ※Increases damage and reduces physical Damage depending on the percentage of the energy.
    ※Asura Aura does not go away when you die and has no time limit. But it will go away if you change maps or ged disconnected.


    Read more: http://irunaonline.boards.net/thread/27879/monk-skills#ixzz5tZgJgYNu

    So basically tl;dr, asobimo knows how to make brawlers rly good, they just dont know how to translate it to toram without screwing up and making it too OP.
     
  14. ugliest

    ugliest Well-Known Member

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    I wish Knuckles had an aura that stacked every time they caused an ailment.

    this aura could increase their motion speed, cast speed, dodge, evasion, and ampr. that would be such a cool synergy.
     
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  15. screamingfox

    screamingfox Well-Known Member

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    They could just give Meteor back the i-frames it lost when it was nerfed. That'd more or less solve the problem for swordies. Even if it does buff DW slightly.
     
  16. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    with Foresight the cap is already 85%, but your dodge chance is still 0 when bosses have a hit stat of 6000.
     
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  17. Mehek

    Mehek Well-Known Member

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    The range itself is Defense/advantage for Bows if u ask me more time to react and move with recent addition to backstep i dont think bow needs any kind of defensive skills infact u will see one of best solos from bows on youtube whether it be melee and anti melee friendly boss.
     
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  18. vanilla_

    vanilla_ Well-Known Member

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    Agree. Staff, md, and knuck should get buffed already. If not the skill tree, at least make the perfect equipment to compliment it, just like ds work super well with proto CL.
     
  19. AliceYvne

    AliceYvne Elite Member Elite Member

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    Yup I know, but what I want is Base Flee cap can change to 95% and foresight will become reduce accuracy.Didn’t expect Flee can work on all the boss, but at least it’s become one of the option for defensive.

    Currently brawler is lack of weapon & stat advantage. if asobimo able to adjust one of those stat then brawler will be great again. Maybe Brawler can equip 2 knuck to have dual elements.
     
  20. gabie

    gabie Well-Known Member

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    lentus only procs if u get killed when stunned btw, some ppl uses any consumable item that make them stunned when they see death comming
     
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