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Skill Damage Calculation

Discussion in 'Toram Online General Discussions' started by Alysa, Jul 12, 2019.

  1. Alysa

    Alysa Member

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    Can someone tell me the formula to calculate skill damage (Including Unsheathe and Crit Damage) ? I tried to google it but i can't find it. Even if its complicated, i still want the formula
     
  2. Wize Shirotsuka

    Wize Shirotsuka Well-Known Member

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  3. gabie

    gabie Well-Known Member

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    ur atk+skill constant+ ur crt dmg% x skill multiplier
    and then +% ur unsheathe/smite tag/elemental advantage/brave aura etc
    thats how i calculate and looks acurate
     
  4. Ruten

    Ruten Well-Known Member

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    Base damage (for non-Dual physical attacks)= (ATK + player Level - enemy Level) * (100 - Enemy physical resist)/100
    Base damage (for magic skills) = (MATK + player Level - enemy Level) * (100 - Enemy magic resist)/100

    Final damage (autoattacks) = (Base damage (physical attacks not duals) - DEF + Unsheathe Attack [IF the Unsheathe attack] + constant skill [IF Rampage or Force Arrow active]) * total crit damage/100 [IF ciritical] * Full bonus from element/100 * multiplier Rampage IF Rampage is active] * (1 + Unsheathe Attack%/100) [IF the Unsheathe attack] * RNG Stability/100 * Current neutral Proration/100 * (1 + Short/Long Range Damage%/100 [depends on distance to target]) * 0.7 [IF the Lethargy debuff] * (1 + sum of all Damage Modifiers Last) [IF under the influence of Brave Aura and/or applied Mana Recharge] * (1 + sum of all multipliers combo/100) [IF Skil in combo] * (1 – reduction Factor damage Gems for drop/100) [IF under the influence of gem on the drop; repeat for each active Gem] * 0.25 [IF the attack is blocked (Guard)]

    Full damage (physical skills) = (Base damage (for non-dual physical attacks) - DEF + Unsheathe Attack [IF the Unsheathe skill] + skill constant) * total crit damage/100 [IF crtical] * Full bonus from element/100 * skill multiplier * (1 + Unsheathe Attack%/100) [when skill Unsheathe] * RNG Stability/100 * Current physical Proration/100 * (1 + sum of all modifiers skill/100) [when skill under their influence] * (1 + Short/Long Range Damage/100 [depends on distance to target]) * 0.7 [IF the Lethargy debuff] * (1 + sum of all Damage Modifiers Last) [IF under the influence of Brave Aura and/or applied Mana Recharge] * (1 + sum of all multipliers combos/100) [When skill in combo] * (1 – reduction Factor damage Gems for drop/100) [IF under the influence of gem on the drop; repeat for each active Gem] * 0.25 [IF the attack is blocked (Guard)

    Full damage (magic skills) = (Base damage (for magic skills) - MDEF +Unsheathe Attack [IF the Unsheathe skill] + skill constant) * total crit damage/100 [IF crit] * Full bonus from element/100 * skill multiplier * (1 + Unsheathe Attack%/100) [when skill Unsheathe] * RNG Stability/100 * Current magic Prorat/100 * (1 + sum of all modifiers skill/100) [when skill under their influence] * (1 + Short/Long Range Damage/100 [depends on distance to target]) * 0.7 [IF the Lethargy debuff] * (1 + sum of all Damage Modifiers Last) [IF under the influence of Brave Aura and/or applied Mana Recharge] * (1 + sum of all multipliers combos/100) [When skill in combo] * (1 – reduction Factor damage Gems for drop/100) [IF under the influence of gem on the drop; repeat for each active Gem] * 0.25 [IF the attack is blocked (Guard)

    P.S. Credits to XIIIth Guy
     
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  5. Alysa

    Alysa Member

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    Thanks!!!
     
  6. Alysa

    Alysa Member

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    What's a RNG Stability ?
     
  7. screamingfox

    screamingfox Well-Known Member

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    Stability has a random number value based upon your total stability. If you have a 60% stability weapon (we'll assume no added stability from stats and gear), you'd get a stability value for each attack that is between 60 ~ 100. If you had 80% total stability it'd be between 80 ~ 100.
     

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