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Do people still like having a mage in Pt?

Discussion in 'Toram Online General Discussions' started by Kitty Kat, May 24, 2020.

  1. Undead

    Undead Well-Known Member

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    Li
    Like no more casting time to low level spells like other skills that can be thrown instantly, except for high damaging skills like finale, or maybe Dex greatly reduces cast speed and or character level reduces casting time by 1% for weaker spells, where at high level and higher dex some spells become instant cast and can move while casting if the normal required cast time is reduced by 200% and not just 100% :bloodtrail:.
     
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  2. Djikstra

    Djikstra Well-Known Member

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    They should rework finale to work like garyou tensei/current magic burst mechanic and rework magic burst. I just wonder why it always take the dev so long to implement or rework, whereas MOBA games always have a lot of revamp, buff, and nerf here and there ongoing
     
    Last edited: May 26, 2020
  3. Wuffers

    Wuffers Well-Known Member

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    No cast time on all skills that don't have set cast times is already possible with 10k caspd. Just saw a vid and it seems cap isn't even necesarry, just a lot of cspd equips. For the moving part it'd be cool, snipers in iruna have fairy wind that lets them atk while moving so maybe it can become a no limit skill or staff sub arrow gets a pretty awesome buff.
    I'd argue magic crt get a rework tbh. The rate is fine ish, around 13crt (personal stat) gives 1% spell burst chance without weakness but the fact that cdmg is also lowered by so much bothers me a bit. I guess getting a finale that does basically does 200% dmg would be kinda broken (+50%from smite and irunas 150% dmg when burst) but the current spell burts system makes it pretty hard to think about making a crt mage considering that you need loads of rate and cdmg without neglecting your matk entirely.
     
  4. Balugbog056

    Balugbog056 Well-Known Member

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    there no need rework in mage. the main problem here is ppl devote using finale. there's a burst (int dex) or element slash (int,str) good synergy with finale. element slash critical can deal around 400k+ per hit using high end mage
     
  5. Djikstra

    Djikstra Well-Known Member

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    I just realized u cannot delete post lmao.
    Mage burst can be good but expensive to build.
     
  6. Djikstra

    Djikstra Well-Known Member

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    Element slash is still bad. Weaken debuff won't even last long enough for finale to take advantage of (only 5 secs). Element slash's damage is a bit weaker than snipe. Element slash constant is 200 and skill multiplier is 6 + (INT + STR) / 250, whereas snipe constant is 400 and skill multiplier is 10. Not to mention you need 400 CR to make element slash without weaken debuff to be able to deal critical hit, so it is still a bad skill tbh.
     
  7. Balugbog056

    Balugbog056 Well-Known Member

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    nah you just need 134CRT to spam crit element slash (with spell burst+weaken) and matk+cdmg it make element slash op for mage only cuz staff mage can easily reach 5k matk with m.pierce. after weaken apply you can spam it 5~6+ element slash (no combo) at 100% motion speed
     
  8. Djikstra

    Djikstra Well-Known Member

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    Yeah, if u successfully inflict weaken ailment in the first place.
     
  9. Balugbog056

    Balugbog056 Well-Known Member

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    it has 33.5% proc rate for initial cast of element slash (you can also use meikyou for initial cast for 43.5% proc rate) its ez to apply weaken debuff if you spam it just like 2~3 cast. even white graze apply for this skill (you dont need 400CRT to just get 100% for initial cast cuz mage have many mp to spam it)
     
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  10. Djikstra

    Djikstra Well-Known Member

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    Maybe you are right. With element slash's small mp cost (200), and 30% chance to inflict weaken ailment, it can compete with magic burst (500), so it can be a good build. Really interesting, but it will often miss (134 CR/66% chance to miss) on nightmare and ulti bosses
     
  11. VangNir

    VangNir Well-Known Member

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    If toram define skill effects by numbers like other rpg, im sure ppl will start to explore build themselves.
    The lack of skill effects understanding makes new players tend to copy mainstream build.
    And don't be angry for player "idiotically" using skills such as protection and aegis.
    It's the lacking description fault.
     
  12. Glaive™

    Glaive™ Well-Known Member

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    mage doesn't need a rework, cast speed needs a rework/buff
     
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  13. Naim

    Naim Well-Known Member

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    Mage dont need rework imo

    The people that used mage is

    Here a. Tips
    (1 2 3 normal atack)
    This is why mage have magic wave
    Then impact finale

    And ur not destroy. Procrate

    Ur survive longer
    rather then
    Spaming finale each time
     
  14. Mortar Iruna

    Mortar Iruna Member

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    I think we should not immediately go to the conclusion that mage needs a rework or is not that good. I have several reasons as to why mage is viable, and why it still can be important.

    Firstly, with the rise of high crit resist bosses, mages are needed now. While the class itself does not output the highest dps, it is the most consistent damage. Magic may have 4x lower crit rate, but it never misses, and Finale has a high constant, so high defense bosses are not a problem. Bosses with high crit resist or high defense will not stop finale. Its only true weakness would be bosses that has a damage limit.

    Second, while finale mages do not prorate most of the time, at the very least it does not ruin the proration for physical dps (finale can only ruin its own proration). And I don’t think finale mages cannot prorate. The new statting allows additional 40 cr from equips (20 from weapon, 20 from armor). Pair that with aspd pots or Throwing Knife skill from Dagger tree (or even gsw), then mage can prorate (assuming boss does not have the high crit resist). But mage does not really need to prorate, since most of the time tanks do the proration.

    Third, finale can easily take advantage of the built up proration. Due to the slowness of finale (hits every 6-8 seconds), it would not consume much proration. So with 2 other physical dps in the party, and no one else eating magic proration (this is why only 1 mage should be in a party), each finale can reach the maximum proration. The downside would be that finale does not work with meteor/sc, as both use impact, which kinda eats magic proration. But still, assuming we get bow/katana (or any class that does not spam impact+dps combo) in the party, all finales should be able to reach maximum proration, which can deal a lot of damage.

    Fourth, finale with the Mirage Evasion is really strong. I would say prior to the evasion update, finale is just average, if not, even worse. The strengths of finale as I mentioned are overshadowed by the biggest weakness finale had, which is mobility. Building VIT makes sense back then as it allows mages to take hits, but after Mirage Eva came out, mage can just dodge almost anything, lowering the chances of interruption while casting. With good tank and proper positioning when casting finale, mage can practically not get hit. With the mobility weakness out, finale would not need to build VIT and use a shield 100% of the time. Finale mages can now use sub md for Resonance skill, or dagger for Throwing Knife skill. And I must say Resonance is really handy, instant mp recharge for an extra finale or for more first aid. And there is not much risk for using mp charge/finale/resonance now as finale mages can just use Mirage Eva to dodge hits.

    And of course, mages provide the excellent support as they can spam first aid without worrying much about mp. With all these mentioned, I think mages are still important in a party.
     
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