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начало's GunFu build

Discussion in 'Hybrid' started by Amaymon, Jun 3, 2018.

  1. Amaymon

    Amaymon Well-Known Member

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    Amaymon
    Greetings!

    So recently I have seen GunFu builds out of nowhere using Crossfire as the main damaging skill and nothing more. You know, more on the gun stuff and less on the Fu part while some are fully focused on the Fu part while disregarding a bit of the gun side. Before we begin, I would like to tell you that this is merely a product of my imagination due to extreme boredom, meaning, I haven't put it into practice yet (I do plan on changing one of my son's build into this). I may be missing some important parts so that just means I'm still a noob inside and God forgive me for not being able to graduate.

    This build pretty much says you should just go die because some important skills haven't been taken. The plan for this one is not to use long combos but instead use high mp cost short but strong bursts which can then be used when soloing or going with parties. With all that said, let's begin.

    This build will use up a total of 214 skill points, I did used the skill simulator from coryn club for this. As the level cap gets higher, other important skills will be learned/improved.

    This is the initial skill set:

    Shot Skills
    76 points
    Obviously, the Gun part
    Power Shot - 5
    Bullseye - 5
    Arrow Rain - 5
    Crossfire - 10 (our strongest skill)
    Moeba Shot - 1+
    Shot Mastery - 10
    Sneak Attack - 10 (you know the drill)
    Long Range - 10
    Quick Draw - 10 (sorry but that extra chance of recovery is quite a lot for me)
    Decoy Shot - 10 (for ampr)

    Martial Skills
    50 points
    And here is our Fu part
    Smash - 5
    Bash - 5
    Shell Break - 5
    Heavy Smash - 5
    Chariot - 10 (our substitute to Snipe and our damaging skill while Crossfire is charging. Bonus effect is awesome and can be handy at times)
    Martial Mastery - 5
    Martial Discipline - 5+
    Chakra - 10 (ampr boost)

    Magic SKills
    22 points
    Arrows - 5
    Javelin - 5
    Lances - 5
    Impact - 7
    *As the whole set up uses 214 skill points, extra point may be allocated in MP charge. Usage of stargem is also an option to save that single point.

    Mononofu Skills
    16 points
    For chasing the boss and ampr assist
    Bushido - 5
    Shukuchi - 1
    Two Handed - 5
    Meikyo Shisui - 5 (to increase crit rate during ampr)
    *Kairiki Ranshin was not taken due to lack of skill points and its unfriendly burn effect, however, it can be learned later when there is enough skill points Meikyo is the ampr assist skill here because of crit rate boost = more successful hits, but be aware of the crit resistance of the newly released bosses.

    Survival Skills
    30 points
    Our daily dose of illegal drugs
    Safe Rest - 5
    HP Boost - 10
    Short Rest - 5
    MP Boost - 10

    Battle Skills
    20 points
    Attack UP - 5
    Whack - 5
    Critical UP - 10

    I'm still busy fixing my daughter's build and equipments, and unfortunately my schedule is as shitty as it can get, so when there's an opportunity I play and try to do it as much as possible so my attention in this build is not be that high. I do think it's a good one, but that's what I think. How about you guys? Do you see any potential in this one? Or do you think this is a complete trash? Leave your comments below so we can make adjustments with this one.

    Edit: There may be an instance where this one is similar to other's build and I want to clear that it is just a coincedence.
     
    Last edited: Jun 3, 2018
  2. t(^_^t)

    t(^_^t) make your mama proud Elite Member

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    I like your build, when I make mine I'll be focusing on the same skills. Gearwise I'm going heavy on stability and aspd to make the short burst attacks go a wee bit quicker. I hope you can post a video of how it turns out.

    Happy hunting
     
  3. Amaymon

    Amaymon Well-Known Member

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    Thanks. I originally want to get the MP charge and Maximizer Level 10 for multiple mini boss farming, but because of the nature of boss fights, non mages charging inside will be foolish because they don't have the charge time bonus and can be dangerous for others. Also, if I were to allocate the points for Chakra into that and make slight changes, it is possible, but the extra party buff will be gone and the passive for knuckles will be gone too.
     
  4. t(^_^t)

    t(^_^t) make your mama proud Elite Member

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    I use a lot of huge mp combos for my archer, decoy shot, quickdraw, and prorate between cf charges its enough to fill my mp bar before its ready. With the knuck's mp buff maybe a little ampr gear will be more than enough to fill mp since its not quite a spemmy build.
     

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