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1H dagger build

Discussion in '1-Hand' started by goldenamour, Dec 17, 2017.

  1. Shivael

    Shivael Well-Known Member

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    Shivael
    can i know exact number dealt by gatling (?) .-.
     
  2. Zenki

    Zenki ゼンキー Elite Member

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    My lvl 115 1h dagger does 5k spike darts and 6k swifted gatlin knives, spike being 150% gatlin being 130% :)
     
  3. Vedar777

    Vedar777 Well-Known Member

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    Definitely agree with proration, but I've tested it with avatars for pierce. And the damage definitely increased, can't think of anything else that would have caused that increase.

    I've noticed you can have difference in the amount of poison damage inflicted, without changing anything
    Do you know of what may cause changes in the initial poison damage?

    I've played around with pierce again and had instances where the damage was higher by 50-100 dmg at +5% pierce. I'll upload the screenshots. It seemed consistent, but I'm wondering if it's an error in the values being displayed in a similar way with the additional damage glitch. As when I tested it on mobs, it seemed to change dramatically, but didn't change on bosses...so I'll retract that.

    What's the new poison damage calculation.? When I tested it, I used a new character, with only dagger attached.

    Blue Jelly test.
    Test char 1: 93 int = 49 poison dmg.
    Test char 2: 93 dex = 108 poison dmg.
    Test char 3: 47 int / 47 dex = 79 poison dmg.

    I'd test Max stat's, but have no resets :/

    All in all, I'd say that they may a have enhancing effect at high stat levels.
     
  4. Vedar777

    Vedar777 Well-Known Member

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    Based on my level 140 stats? I'd have to reset, as I only have 9 skill points free atm. I'd need 15 to test.

    I can't remember the damage output, but it was similar to my tempest at the time.

    Others probably can share their experiences.
     
  5. mayam

    mayam Elite Member Elite Member Epic Member

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    I mean poison dagger itself (The actual attacking hit) gets affected by int, the ailment damage from poison (purple ticks) still get affected by dex, int does nothing to the purple ticks so if you are full dex theres not much difference between lvl1 and lvl10 in terms of damage dealt.

    About the formula it seems to be changed so that it scales with the mob's/boss' hp you will notice much higher ticks on high hp mob instead of low hp mobs. Also I think physical pierce does help as it has ATK in the formula.
    If I had to make a guess:-
    [Dex/10 + Atk/100]*[0.01% of enemy's currentHP] for bosses
    [Dex/10 + Atk/100]*[1% of enemy's currentHP] for mobs
    That *% of enemy's HP is new the base damage by dex and atk seems to be same. I will have to confirm this tho as it could just as well be becuase platinum potum has negative defense inturn increasing the Atk stat in the calculation.
     
  6. Vedar777

    Vedar777 Well-Known Member

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    Ah, that makes sense. I might test something with the poison aliments again. As Zenki mentioned 2-4k. Maybe he meant the initial hit by poison dagger, not the aliment.
     
  7. Zenki

    Zenki ゼンキー Elite Member

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    Screenshot_2017-12-19-09-15-40.png
    I think Im in love
     
  8. Zenki

    Zenki ゼンキー Elite Member

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    No i meant ailment
     
  9. Vedar777

    Vedar777 Well-Known Member

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    Oh interesting.

    What are your stat points in Int and Dex.

    I did a small test, and Dex had a higher contribution than int to poison aliment damage. But I was only using 93 stat points on a new character to test it.

    I have a theory that 200 stat points for certain skills has a heightened Effect.

    I only know of spiral air's buff having a critical damage boost by dex +200 stat.

    Wondering if there is a threshold where int is favoured above 200 stat points... And whether 200 int + 200 dex will have a compounded effect. I'd be a fan of 5k+ poison aliment dmg.
     
  10. goldenamour

    goldenamour Member

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    Hello updates on my build =)
    Stats-wise
    At 104,
    I have resetted my stats to 200+ str and 50 dex as eventually i ll max out on str.
    So, i think i could allocate some points in dex first to decrease grazing.

    Skills & Combos
    Im thinking of building my character around tempest and gatling knife as I heard tempest is counted as magic proration instead of physical proration. Also, the Level 4 skill on dagger also has 50% chance to double the counts of all dagger skills so i guess it could buff up gatling alot (but im not sure if the extra 8 hits of gatling would increase the animation as I watched on vid it seemed the extra dmg just pops out without delaying the skill)
    Tkick and strike stab are out of options as i wanna build smth that is revolving around 1h and dagger haha.
    Do you guys think it is feasible??
    It will be something like this

    Astute -> War cry (save) -> Trigger slash (con) -> Tempest (smite) -> Heavy slash/strike stab (con) -> Gatling Knife (smite) -> throwing knife(0mp)
    Or i may take out war cry and make a short combo for it as 1h sword will increase 50sec of the buff duration, so better put it in a short combo

    What do you guys think?
     
  11. goldenamour

    goldenamour Member

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    The point of the combo is that i have 2 smited skills (or gatling could be change to swift) that could increase my dps as tempest is used first for its magic proration while gatling is a physical skill that comes after.
     
  12. Vedar777

    Vedar777 Well-Known Member

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    1) Stat points are fine.
    2) Having gatling and tempest is a preference thing.

    One is direct (gatling), and tempest is area. If you think you'll have enough skill points to invest in both appropriately, sure. I'd personally lean on one, and invest skill points in battle skills to increase my atk/crit.

    Gatling needs double throw to do comparable damage to storm tempest, but benefits from 'whack', so if the battle skill whack is maxed. There is a 10% chance to do +20% damage. So, technically it could outdamage tempest.

    3) Combo, needs a bit of a tidy up. Having a short sequence after using (save) will reduce the damage of tempest. Which benefit gatling. If that's what you intend to do, sure.

    You could potentially make the combo different and more efficient, as I think it's consuming 850 mp.

    -100 astute + 300 war cry - 600 tempest (90% dmg) - 450 gatling = - 850

    If you're using tempest to prorate magically, you don't need to smite it so close to a save (as it's damage is reduced) . Technically you could just use consecutive making the damage reduction similar to the 'save' effect without sacrificing mana.

    Making it:
    - 100 Astute + 300 war cry - 450 gatling = - 250.

    So technically, you could use your combo three times, instead of once. Before you'll need to replenish your mana. Increasing your dps over longer time frames.

    If I read it correctly...

    It does take time to iron out your combos, but remember you're limited in combo points.

    So you should only put skill points in skills, that you'll use effectively. A simple mistake is having skill points invested in abilities you can't use in combos, due to combo points limitations. Such as having strike stab (con) as you had above. That's potentially 11 skill points invested into a skill that can be substituted by a skill you've already invested in (such as spike dark, throwing knife, hard hit, trigger slash, sonic blade.)

    Saving you skill points for other things.

    But all in all, you're going in a good direction.
     
  13. goldenamour

    goldenamour Member

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    Could you tell me briefly how do you count the mp it is consuming as I have very limited knowledge in combo making. Im basically referring to rat s combo build and try to modify it myself haha.
    My intention is to increase my dps by having 2 smited or(1 smited, 1 swifted) main skills (tempest and gatling) as I saw someone commented in rat's build that it is not worth it to be solely building your combos on one single skill. (my approach could be wrong tho, therefore i really need help from you guys haha)

    Based on my understanding, smite will only increase the mp consumption if it is used as the last skill, isnt it? Gatling cost 300 mp while tempest 400mp, no? For the 850mp are you referring to the activation mp instead of the actual mp used by the combo?

    Would it be better if i have taken out war cry from the combo and substituting it with something like spiral air with con?

    As for the skill points allocation, technically i could have maxed out all of them at a level of 140 but for now I would have to choose between maxing gatling n double throw or battle skills.

    As for the strike stab in my combo, it was a typo. I meant to put spike dart but made a mistake as they sound rather similar to me haha. As i mentioned above im not a fan of halberd skills nor martial skills. So my build would be mainly revolving around 1h n dagger skills.
     
  14. goldenamour

    goldenamour Member

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    Zenki, may i know what s your stats, dex or str??
     
  15. Vedar777

    Vedar777 Well-Known Member

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    Ah, sorry! I wrote that before bed. Ignore that combo thing. I wrote it incorrectly.

    Yeah, smite will punish your if it's your last skill.

    I'll respond properly once I'm home.
     
  16. Zenki

    Zenki ゼンキー Elite Member

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    Mixed
     
  17. Deibuu

    Deibuu Well-Known Member

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    share skill distribution please..
    Thanks
     
  18. Vedar777

    Vedar777 Well-Known Member

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    I don't main 1h dagger anyone. Converted to samurai.
     
  19. goldenamour

    goldenamour Member

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    I ve joined DW too haha.. too hard for 1h dagger to be viable
     

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