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A decline in players lately.

Discussion in 'Toram Online General Discussions' started by Ericksson, Nov 4, 2018.

  1. Komibii

    Komibii [TITLE] Elite Member

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    Hah, we may have to fight a war on YouTube, it may be the only thing that saves this game. Luckily a lof of the people on ther servers other than int1 are more relaxed.
     
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  2. t(^_^t)

    t(^_^t) make your mama proud Elite Member

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    That's soo true! That would be great youtube content. If only big rich guilds would fund tournaments for non mainstreem builds and hold internal tournaments where battles and gameplay was shared for all to see..

    I was really happy when they came out with improved crit hats, weapons, xstals.. now my battle smiths can hold its own even for stealing attacker ranking. Gone are the days where I would need katana skills for crit!

    These are exciting times ahead of us! The only thing making me sad is my lack of orbs, storage (storage F now..), spina (for stargems) and character slots with everything I want to try..
     
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  3. Krisu

    Krisu Well-Known Member

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    Imho:
    1. Toram is WAY too focused on damage. Mid tier players can easily see that even "survivor" classes like 1h shield or knuckles take extremely long to solo, and longer solos=more damage taken. Also, literally any class can solo as long as they have pdef and a shield, which is kind of dumb. Yes, shields should give more survivability but not invincibility. I would suggest changing pdef to a ability called "Guard" where you only recieve 10% of the damage taken at level 10. But you have to activate it early for it to work, after 1 second it works but before that you take full damage and the skill is canceled, or cancelled when you move. And no healing, it doesn't make sense to heal by blocking an attack unless you're a maso or something.

    2. Minibosses have insane hp and will take a very long time to solo.

    3. The grinding is expected but is it pretty boring. Just dodge, deal damage, use eb or whatever, repeat.

    4. Normal attacks always hit you which I think is bogus. No matter how good you are at dodging you'll need revitas or pdef to live at higher difficulties. Would have been fun to do some no damage boss runs. For example, York. He's easy to dodge, but his auto attacks hit like a truck past hard difficulty. And he usually hits three times in a row, good luck surviving those hits without pdef.
    If they turned normal attacks into small AoEs I would love to play again.

    5. Repetitive AoE shapes. I don't think I've ever seen an actual cone(probably exists tho) or a triangle or a square.

    6. They should make NPC gear on par with player crafted gear. It shouldn't have better dps than player crafted gear, but should give other stats to add to survivability... like armor is supposed to.

    Toram is a fun game with many flaws, but the developers don't really seem to be fixing those flaws(Not all the ones I wrote, like others have said, they make too many events and not enough actual content)
     
    Last edited: Nov 28, 2018
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  4. Ericksson

    Ericksson Well-Known Member

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    I agree on some of your points and others I have an opinion on. I'd rather not debate but ultimately your whole point is true. Asobimo should step up and actually try to balance their game more to make things more interesting.

    The sad reality is that comparison to other games is inevitable and could cause the downfall of a game.

    Sure Toram has a lot of good points, but the human psyche has a way of noticing the bad things more than the good ones.
     
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  5. Ericksson

    Ericksson Well-Known Member

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    But do remember that things like those crit hats and other crit items like statting have a downside. It kills one of the mechanics of the game, (like how useless the HIT stat is) which would again be another point of comparison to other games. It also makes the crit personal stat moot, which in the long run players would say "why even add it in the game if its not even needed?" like how HIT is as well. If others would say that hit would lessen grazing? By how much? Specially against the Ultimate bosses. Asobimo should fix their shiz.
     
  6. t(^_^t)

    t(^_^t) make your mama proud Elite Member

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    Altho hit is under utilized it is not useless. The existence of tripple icecream is a hint of what it is for. With crit being a useless stat for mercs hit or aspd (death colon) takes its place since 1 auto would likely hit. If they came out with more equipment for other classes that utilized hit we'll see more used by mercs.

    On the other hand all the new crit gear allows us to make battle ready production characters (non-mage) that cannot have crit as a personal stat. In a way making life easier for char leveling and producing high potential gear.
     
  7. Ericksson

    Ericksson Well-Known Member

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    And such is also one of the reasons of rampant cookie cutter builds. Under-powered classes, under-utilized stats (which makes it soooo easy to ignore and just follow what's up top) Like DEF MDEF FLEE which is easily trumped by refine ups, resistance and evade.

    Tank? Just get the PDEF skill. No more need for VIT since xtals and gear can pretty much cover for the HP difference.

    I love this game, but unfortunately it became geared toward DPS instead of a balanced playing field for all classes, sure its easier if there is a tank in the team but its not really needed. I don't think I've seen a boss that specifically needs a tank for a team to succeed.

    Tactics? Just bash a monster's head open with brute force. I know that some monsters require more skill than others, but I can probably count it with the fingers of one hand.

    Again if they don't step up and actually listen to feedback? This game will die sooner if not later, and the cause will always be contrast and comparison with other games' mechanics.
     
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  8. UfuLamb

    UfuLamb Well-Known Member

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    If people are expecting full vit/mtl with decent dmg i think it would be too op; no debuffs, very sturdy and even deals good dmg with (Guard strike) if you want your 1h sword to dps go for str/vit or dex/vit or a more risque build of str/dex with survival equips if you can do it why not?

    please remember that even the glorified "other games" also uses a damage stat for their tanks Vit/str or Vit/int, don't forget that tank is a role, it is not a class.

    All games die out eventually, and considering toram has been out for 3-4 years not including beta and alpha i can say its doing good for a game this old, asobimo even announced the making of an iruna3/toram2
     
  9. Quit toram

    Quit toram Left. Elite Member

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    Nah, 3 years isn't old enough for a good game like this. But I don't really like the direction the game is going currently. If they keep the AOEs like the lv160 Hero battle, well that's too much. It's mainly the blue AOEs and the bosses being too powerful. If they can somehow, balance these, it would make the game a lot better, at least for me.

    Hopefully by now, Aso have learned the mistakes they made in Toram (friend emblems, shtty mob AOEs, Finale being too OP, and other mistakes) and they wouldn't make the same mistakes again in Iruna 3.
     
  10. ishayel

    ishayel Well-Known Member

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    The biggest trouble i have found is the lack of help to search or create a team, as soon as you can only exp with minibosses and the miniboss is too hard for you to solo, game ends, as you can't find any team to exp -.-
    I am 143 and unable to up more ( perhaps until 144 with coe easy but take some time), and even for bosses, hard to find a team, so now, i connect, try to find a team for exp, and if i don't find i dc , and this is always like this.
     
  11. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    1.-Im tank and im maso c:
    2.-Toram need more variety of skills so not everyone just spam same combos.So maybe we have mage finale, mage nemesis, mage meteor or whatever.
    3.-The HP and perfect aim and fractionals is to give a challenge to players and avoid a tank get 40k hp and think is inmortal
    4.-
    Nahhh its just to troll nothing more to say indeed :D
     
  12. Warlord Waffle

    Warlord Waffle Well-Known Member

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    History books told about the golden age of Asobimo as they progress in expanding Iruna Online, many stat were added, the gameplay was fun, the fanbase flooded Rikoko, the trade center of Iruna.









    But you don't know these time. Asobimo created Toram Online which is Iruna but worse as the successor of Iruna and they promoted a classless society, a freedom of choices but they didn't expected Inquisitionettes d'Spain
     
  13. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    Do you smoke colon leafs to have these ideas waffles? xD
     
  14. Warlord Waffle

    Warlord Waffle Well-Known Member

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    Nah I can smell ur mom ōxn from a continent away
     
  15. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    i doubt it cuz my mother died 15 years ago
    :(
     
  16. t(^_^t)

    t(^_^t) make your mama proud Elite Member

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    That could explain the smell..
     
  17. Quit toram

    Quit toram Left. Elite Member

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    I've played quite a bit of Iruna until I arrived at Ganaji, got stuck on a bosd and haven't played more. From what I've experienced, Toram and Iruna has their own goods and bads.

    For me, Iruna's combat mechanics made the game a bit too hard. Dealing with magic bosses was a pain in the back. Leveling up was quite time consuming. Getting spina for good equipment was also very hard (meh I wish I sold that 2s ancient helm), plus the fact that you have to spend money to be able to sell like Toram's consignment board.

    Toram's MQ on the other hand, can easily be done with a mediocre mercenary (except Ornlarf and Venena). Leveling isn't much of a grind, except for some bosses. Getting spina is somewhat hard, but much easier than in Iruna. Having a classless system enables players to make diverse builds.

    However... Iruna's jobs are unique and each have their own style. The equipment choices are also wide, since there was no player statting. Toram's builds are mostly the same. Everyone uses Impact. Finale is too strong, even LUK mages can hit harder than physical DPS with good gears. Equipments are mostly the same being FC or Crit dmg oriented. Toram also has abuseable (is this even a word?) friend emblems, which could potentially kill the game if Aso loses money.

    Well, I think it would be nice if they mixed together the good aspects of Iruna and Toram into their next game Iruna 3. Also hopefully there will be no such thing like the friends emblems...
     
  18. Warlord Waffle

    Warlord Waffle Well-Known Member

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  19. Phoenix。

    Phoenix。 Well-Known Member

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    I can't agree more, especially on 6.
     
  20. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    it died 15 years ago how do u expect to have smell still xD
     

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