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A guide or wikia of sorts.

Discussion in 'Brawler' started by ChrisZle, Jan 25, 2018.

  1. ChrisZle

    ChrisZle Well-Known Member

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    ChrisZle
    So Im relatively new to the game and has been reading too much. but not enough.

    Anyways. I'd like to ask if theres any site thay i could visit for full info regarding skills of Martial Tree? or if there are anu sites for all of them?

    Im asking since Ive known just now thay Smash 6 is 100% Flinch with Knuckle. SB is 25% break at 10 and so on. those things arent really in the game's skill description. Right?

    Hopeing someone could point me to the right direction or just enlighten me.

    Lastly.. has anyone tried 2x Death Potum, Yelb, TWW, Fur Ten and so on? Could reach 8 to 9k.. Kukri or Iceclaw for damage. Int.Agi build btw.
     
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  2. Sowc

    Sowc Well-Known Member

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  3. Komibii

    Komibii [TITLE] Elite Member

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  4. ChrisZle

    ChrisZle Well-Known Member

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    @Sowc
    Thank you for the link. As for #2, yes, Ive come to realize that not all would be there in the game that majority should be discovered.
    .
    @Komibii
    Ive looked and saved the first vid as a reference and have read about the GodHand build. Sadly, I did the quest for Magical Dagger at El Sicaro's Rina and she didnt give it to me[99 Greg].

    Ive been fixated in playing high speed character mostly becuase of Ragnarok or ToS. However Toram isnt really supportive of people going towards that route since I think the game revolves around skills to kill and combos to connect which is great also. At least there are some people who's trying them out.

    Death Potoms are 5mil at CB and using 2 of those techically voids you of using Skills. But since you only need Quick Aura. You dont need much MP. Lapins are cheaper too.

    Anyways. thanks for the replies you two. Greatly appreacite it.

    I guess Ill jump in on the Katana bandwagon for awhile.

    EDIT: even the link doesnt say that at lvl 6 Smash, It would have 100% chance to Flinch if with Knuckle. Those are the ones im lookong for. I guess ill rummage around the boards too.
     
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  5. Komibii

    Komibii [TITLE] Elite Member

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    Some quest rewards are randomized, so you might have to complete the quest multiple times.
     
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  6. ChrisZle

    ChrisZle Well-Known Member

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    @Komibii
    Really? Oh my.. 99 Gregs. Oh well. for tests. Haha.

    Btw,. would..
    1. Shukichi - Katana Skill
    2. Power Wave - Magic Skill
    3. Aggravate - Knuckle
    4. Hidden Arm - Dagger
    Do they all give AMPR and which of them stacks? I've tried Power Wave with Knuckles and it was fun to watch too. It procs aggravate and hidden arm too. Just want to ask if they stack.

    oH and.. would additional magic/melee also give AMPR?
     
  7. Komibii

    Komibii [TITLE] Elite Member

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    Power wave and hidden arm don't give any AMPR, but the AMPR from aggravate and shukuchi do stack. No, add magic & melee don't give AMPR.
     
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  8. ChrisZle

    ChrisZle Well-Known Member

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    Oh. upon reading the description.. it only meant that attacks via Power Wave produces AMPR.. and not that it adds AMPR. sorry about that.
    .
    So other than Shukuhi and Aggravate, what other skills adds AMPR that Knuckles can use as main weapon?
     
  9. Komibii

    Komibii [TITLE] Elite Member

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    MP boost adds +3 AMPR since you get +1 AMPR every 100MP, but other than that, no other skills can boost AMPR with knuckles.
    There are a few skills that can restore MP though.

    Shell Break: Has a 25% chance to restore 400MP (lvl10), which means that it averages out to 100MP restored per use, so if you put it in a 100MP combo then it can be good for maintaining your MP.

    Quick Draw: has a 30% to restore 100MP every time you use MP

    Sober Analysis: restores a small amount of MP every 3 seconds, this one is not recommended since the MP restoration is small.

    Mana Recovery: restores 25MP per second, you will lose the buff if you get hit, so this skill is not recommended.
     
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  10. ChrisZle

    ChrisZle Well-Known Member

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    @Komibii Thanks. Ive been eyeing Quick Draw too to recoup MP via cheap swift combo. like SW WC(save) Throw Knife(Swift) Bash (Swift) since that would cost 100mp but has 4 chances for it to proc. Javelin is no.cast right? that migh be used instead of Bash so combo can be done from far away.
     
  11. Komibii

    Komibii [TITLE] Elite Member

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    Ah, the thing about quick draw is that it only has a chance to restore mp whenever mp is used. This essentially means that the combo you stated above would only have a chance for it to activate once (from the first skill), but this doesn't mean that it is useless though. If we take a mathematical approach to this, we can calcualate that since you have a 30% chance to restore 100mp, then statistically, that is like restoring 30mp every time you use mp; It would be like using a 70mp combo, which would make it to where you don't need to use as many auto attacks.

    And yes, javelin doesn't have a cast time.
     
  12. ChrisZle

    ChrisZle Well-Known Member

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    @Komibii
    oH. so i need to spend at leaat 1 mp to have a chance to proc it. Warcru of Struggle costs 1mp and refunds at least 1 mp. so spamming that could net you higher mp. also.. sleep trap costs 1 and gives 1 if it sleeps an enemy. so if it procs. could re over 2
     
  13. Komibii

    Komibii [TITLE] Elite Member

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    Quick draw only works on attack skills, so WCoS wouldn't give any mp, but sleep trap should.
     
  14. Tieguai

    Tieguai Well-Known Member

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    Hey, just wondering, does higher aspd once the cap (no time between auto attacks)) has been reached make any difference?

    And what are the exact effects of aggravate and strong chase? Are they recommended to max? And do I use complimentary skills like power wave or the dagger skills with them?
     
  15. Komibii

    Komibii [TITLE] Elite Member

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    •Any ASPD you get after 1100 will only increase your motion speed, this means that the animation time of your auto attacks and attacking skills will be shortened. ASPD caps at 11000, which would cut the animation time of your attacks by 50%.

    •Aggravate gives you +5 AMPR, and gives you a 5% chance per level to perform an extra attack when you use your auto attacks (totals to 50% chance). The extra attack counts as an auto attack, so you would probably want to get it to make getting the breaker rank more easily, even though it causes no proration.

    •Strong chase attack increases the amount of damage that aggravate does, so you may or may not want to get it depending on wether you care about your autos. It also gives your auto attacks a ?% chance to cause armor break.

    •Power wave can work nicely with any melee
    class, so get it if you want, but it does lower the damage your auto attacks do if you are past your default range (meaning that your autos would do a normal amount of damage at 2m or less, but the damage would decrease at 3m or more).

    •Hidden arm doesn't do much damage and you need to get hidden arm and intensive knife to level 10 for it to be effective, so I would much more recommend that you get something like attack up. Hidden arm does contribute to the breaker rank like aggravate does, but it still doesn't cause proration.
     
  16. vana

    vana Well-Known Member

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    The best torampedia/guide based on your question is the one and only @mayam he has a few guides here and there in this forum I suggest you ask him directly. He very nice,friendly and lazy and like all genius he likes to share his research but is just too lazy to do it all :D
     
  17. ChrisZle

    ChrisZle Well-Known Member

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    @vana do u happen to have links for his guides? im finding the katana skills dump highly informatove and finding one for knuckles if any would really be awesome.
     
  18. vana

    vana Well-Known Member

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    My lazy ness prevents me from searching for them you should prolly ask him directly
     
  19. ChrisZle

    ChrisZle Well-Known Member

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    @vana I actually posted on his profile regarding questions, not yet about the info dump though. Will do so then ;) Thanks.

    Btw, I'm quite surprised that a 60 ATK weapon and a 62 ATK weapon doesn't necessarily has 2 ATK in difference. There's so much more I need to learn from this game. LOL
     

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