1. Welcome to the Toram Online Forums. Please make sure to read our rules and be friendly to all our members.
    Click here to read the rules before posting.
    Dismiss Notice

Ailment-Reactive Bosses

Discussion in 'Toram Online Game Guides' started by Ezenio, Jul 8, 2018.

  1. Ezenio

    Ezenio Well-Known Member

    Joined:
    Oct 31, 2015
    Messages:
    335
    Likes Received:
    138
    IGN:
    Ezenio
    Ailment-Reactive Bosses 101

    Fun Fact!
    This thread has been made by the power of contribution!
    1 useful comment = 1 Like

    Knowledge is power, wreck those bosses fella! ;)

    Flinch = Guard

    Flinch = Guard

    Flinch = Fist Slam (AOE effect)
    Tumble = Fist Slam, turns red (enrage, high defense armor)
    • Breaking leg part greatly reduces movement speed
    • It has to get close if its Tumbled

    Armor Break and Paralysis removes high defense armor

    Flinch/Tumble/Stun Above 50% HP = Counter attacks that hits all players

    Tumble/Stun = Moves away

    Purple mode: Flinch/Stun = Guard ( ? secs)
    Red mode: Flinch/Tumble = Evade

    Flinch = Turns it red, Phys Defense/Resistance Up
    Tumble = Turns it red, Magic Defense/Resistance Up
    Stun = Hits you back with a tail swiping attack
    • Safe to Flinch/Tumble/Stun once its in 'white' mode (i.e. less than ~30% hp)

    Stun = Counters with AOE spikes that inflicts Stop

    Tumble = Casts a big AOE around its feet and when you hit it more than 3% of its hp, it will turn red and when its in red mode all its attack will do fast cast

    40% HP = Changes color to blue, counters Flinch/Tumble with Knockback and Stun with smashing the ground
    • Safe to Flinch/Tumble/Stun when his color is normal

    Counters Tumble from 100% to 25% HP
    Counters Flinch from 25% HP until she is dead

    Tumble = Triggers his guards for a couple of seconds

    Flinch = Teleport

    Flinch at 100-50% HP = Guard
    Tumble at 50-0% HP = Guard

    Flinch/Tumble/Stun Above 50% HP = Becomes enraged & does knock back

    Flinch/Tumble/Stun above 25% HP = It'll turn green and increase its resistance
    Flinch = Increases its evasion for a while and counter with AOE spikes with Slow ailment.
    Tumble = increases its defense
    • Safe to Flinch/Tumble/Stun below 25% HP (better to interrupt when it wants to heal)

    Above 50% HP = Counter to Flinch and Stun
    below 50% HP = Counter to Tumble and Stun
    • Don't Stun Mozto

    Flinch/Tumble/Stun = Adds on a "value" to where reaching the maximum causes him to use his death laser.
    Green > Yellow > Red (maximum)
    Red > Yellow > Green = wait

    100% HP = -

    75% HP = Changes color to purple
    Attack pattern: 3 times dash, medium physical damage inflicts knockback

    50% = Changes color to red and moves a lot
    2 new fractional skills: Laser with fear ailment & 3 Consecutive balls (each ball will explodes and deal 2 damage)

    25% HP = Any interrupt will trigger laser & immune to stun

    Head Break = 25% HP Mode

    Armor break = Teleport

    Body break = 50% HP attack pattern & permanent stun resistant

    Tips:
    1. Flinch to break the head after that break its left knee.
    2. Break the body when it has low HP so you can stun it when moving a lot in 50% HP mode.

    Tumble/Stun = Super Armor (every hit becomes 1)
    Breaking Parts = DEF lowered
    Freeze/Slow = Weaken

    Tumble = She'll order her babies to send out 3 fractional waves in a v-shaped line aiming towards the aggro holder of the babies, not the aggro holder of Mom Fluck
    40% HP = She'll go to the center and cast a 4-5m fractional spike which inflicts Weaken
    • It is recommended to kill these babies if you wish to use tumble
    • Most of the attacks are magic, Aegis is recommended

    (unsure)
    Tumble = Counters with white AOE spikes
    10-30% HP = 1 hit will cause it to spawn AOE spikes under it.

    1st phase = 100% ailment resist (maybe just Flinch/Tumble/Stun resist)
    2nd phase (HP below 50%) = 125 Critical resist, need to interrupt it (Flinch/Tumble/Stun) to remove the crit resist for the same time with the interruption duration. And it's gonna reacting to Tumble by doing its laser beam+spawn the mobs.

    Safe to Flinch/Tumble/Stun above 40-50% HP
    Don't use Flinch/Tumble/Stun once Tuscog's skin turns pink, it will counter with a 6m AOE spikes with Knockback
    The counter stops at around 10% HP left (no idea if this is a bug or intended)
    • Don't approach Tuscog when it's spinning on itself in a red AOE

    Stun = Triggers wide, slow, heavy fractional damage shockwaves (1 of them always directed to tanker)

    Stun = Causes it to walk towards you, dealing damage and bypassing stun status (although you can break part)
    • On highest difficulty, it inflicts Curse (reduce Critical damage) and Sick (bypass ailment resistance)

    Tumble = Causes Sick ailment, becomes invincible, and casts a 70% Fractional Damage attack

    Counters Flinch/Tumble/Stun inflicted to the boss into the whole party

    Flinch/Tumble/Stun = restores 1,000,000 HP
    • Safe to inflict ailments in last phase

    Counters any ailments inflicted to the boss into the whole party

    1st phase = Counters Tumble/Stun
    2nd-3rd = Counters Flinch/Tumble/Stun
    If triggered, he will inflict Stop (pass through ailment-resistance) to the entire party, followed by fractional damage to the whole party
    Freeze = Weaken
     
    Last edited: Nov 7, 2019
    • Winner Winner x 27
    • Like Like x 7
    • Funny Funny x 1
  2. Ezenio

    Ezenio Well-Known Member

    Joined:
    Oct 31, 2015
    Messages:
    335
    Likes Received:
    138
    IGN:
    Ezenio
    Weaken By Ailments

    Imitacia: Freeze
    Zahhak Machina: Poison/Stun
    Wandering Wheel: Freeze/Slow
    Crystal Titan: Freeze​
     
    Last edited: Dec 11, 2018
  3. PauPauPau

    PauPauPau Well-Known Member

    Joined:
    Mar 31, 2017
    Messages:
    756
    Likes Received:
    238
    iconos.
    flinch, tumble, stun = guard.
    wandering wheel.
    slow = super squishy
     
    • Like Like x 2
  4. Dunne

    Dunne Well-Known Member

    Joined:
    Dec 19, 2017
    Messages:
    146
    Likes Received:
    70
    IGN:
    Lily 乙女
    Flinch = Flinchs you back
    Stun = Knocks you back
    Tumble below 50% HP = Flinchs you back

    Stun/Tumble/Flinch Above 50% HP = Becomes enraged and does knock back

    Safe to Flinch/Tumble/Stun below 50% HP

    Stun/Tumble/Flinch Above 50% HP = Counter attacks that hits all players
    (I don't remember if it attacks back with the same cc you used against it)

    Safe to Flinch/Tumble/Stun below 50% HP

    Flinch/Tumble= It turns red, increases its damage and makes your damage to 1
    Duration: 30-35 secs

    Stun = Hits you back with a tail swiping attack

    Safe to Flinch/Tumble/Stun below 30% HP

    Flinch/Tumble/Stun above 25% HP = It'll turn green and increase its resistance

    Safe to Flinch/Tumble/Stun below 25% HP

    Feel free to quote my post just in case I missed anything and some corrections
     
    Last edited: Jul 8, 2018
    • Winner Winner x 2
  5. Ezenio

    Ezenio Well-Known Member

    Joined:
    Oct 31, 2015
    Messages:
    335
    Likes Received:
    138
    IGN:
    Ezenio
    Really?!
     
  6. PauPauPau

    PauPauPau Well-Known Member

    Joined:
    Mar 31, 2017
    Messages:
    756
    Likes Received:
    238
    yes. i watched arewzo's vid and also tried it.
     
    • Sad Sad x 2
    • Like Like x 1
  7. Ezenio

    Ezenio Well-Known Member

    Joined:
    Oct 31, 2015
    Messages:
    335
    Likes Received:
    138
    IGN:
    Ezenio
    Ok ty fyi ;)
     
  8. Lenwok

    Lenwok Elite Member Elite Member

    Joined:
    May 19, 2017
    Messages:
    1,170
    Likes Received:
    509
    IGN:
    Lenwok
    Tumble also has reaction, if Mozto is below around 40/50% hp
     
    • Funny Funny x 1
    • Friendly Friendly x 1
  9. Dunne

    Dunne Well-Known Member

    Joined:
    Dec 19, 2017
    Messages:
    146
    Likes Received:
    70
    IGN:
    Lily 乙女
    Oooh right I forgot about that one thanks xD
     
  10. Quit toram

    Quit toram Left. Elite Member

    Joined:
    Dec 28, 2016
    Messages:
    1,217
    Likes Received:
    961
    Does nobody remember old bosses :(

    Evil Crystal Beast
    Purple mode
    Tumble, stun = Guard
    ( iirc flinch too )
    Red mode ( low hp )
    Evade instead of guard

    Nurethoth
    Flinch tumble stun = Counters with AOEs

    Will check if have time, cmiiw
     
    • Like Like x 1
  11. Lenwok

    Lenwok Elite Member Elite Member

    Joined:
    May 19, 2017
    Messages:
    1,170
    Likes Received:
    509
    IGN:
    Lenwok
    For Proto & Nurethoth, [Short Combo: Hard Hit -> Shield Bash (swift)] can get through the boss reaction (assuming neither get evaded...)
     
    • Like Like x 1
  12. PauPauPau

    PauPauPau Well-Known Member

    Joined:
    Mar 31, 2017
    Messages:
    756
    Likes Received:
    238
    double post
     
  13. PauPauPau

    PauPauPau Well-Known Member

    Joined:
    Mar 31, 2017
    Messages:
    756
    Likes Received:
    238
    mozto starts screaming with a flinch effect
     
    • Like Like x 1
    • Creative Creative x 1
  14. Quit toram

    Quit toram Left. Elite Member

    Joined:
    Dec 28, 2016
    Messages:
    1,217
    Likes Received:
    961
    Black Knight of Delusion
    Flinch tumble stun = moves away, usually out of tapping range
     
    • Like Like x 1
  15. Lenwok

    Lenwok Elite Member Elite Member

    Joined:
    May 19, 2017
    Messages:
    1,170
    Likes Received:
    509
    IGN:
    Lenwok
    Ifrid - reacts with knockback for any interrupt (F/T/S), below 50%. If you haven't fully broken Ifrid before the half way mark... don't bother! :p
     
    • Funny Funny x 1
  16. mayam

    mayam Elite Member Elite Member Epic Member

    Joined:
    May 14, 2016
    Messages:
    4,203
    Likes Received:
    2,473
    Need more bosses that become weak when inflicted with ailments. Make ailments actually useful again.
    Imitacia <-- Use freeze
    Zahhak <-- Use poison or stun
    More bosses might have this mechanic. I am searching
     
    • Winner Winner x 2
    • Like Like x 1
  17. Ezenio

    Ezenio Well-Known Member

    Joined:
    Oct 31, 2015
    Messages:
    335
    Likes Received:
    138
    IGN:
    Ezenio
    Tyvm master
     
  18. Quit toram

    Quit toram Left. Elite Member

    Joined:
    Dec 28, 2016
    Messages:
    1,217
    Likes Received:
    961
    York
    At very low HP, during full-map AOE charging
    Flinch, tumble stun = Counter with full-map AOE (inflicts Sleep) then starts charging the previous AOE again
     
    • Like Like x 1
    • Creative Creative x 1
  19. Lenwok

    Lenwok Elite Member Elite Member

    Joined:
    May 19, 2017
    Messages:
    1,170
    Likes Received:
    509
    IGN:
    Lenwok
    Pillar Golem
    • flinch + tumble = rage mode
    • stun ok
    • breaking leg part greatly reduces movement speed
     
    • Like Like x 1
  20. Lenwok

    Lenwok Elite Member Elite Member

    Joined:
    May 19, 2017
    Messages:
    1,170
    Likes Received:
    509
    IGN:
    Lenwok
    Safe to F/T/S Cerb once its in 'white' mode (i.e. less than ~30% hp)
     
    • Friendly Friendly x 1

Share This Page