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Alzy's 100% ailment resist tank (165 cap)

Discussion in '1-Hand' started by Alzarith, Sep 10, 2018.

  1. Alzarith

    Alzarith Elite Member Elite Member

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    You still get burned by kairiki
     
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  2. Yunan

    Yunan Not Enough Salt Elite Member

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    Any thought on guard rate/ guard power? Guard does have timeframe that makes your p def delayed, but do you think its worth it to rely on guard rate for damage reduction? I'm using a set of gears and xtals with theoretically 79% guard rate with guardian intact, and 45% guard power, it works great for me
     
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  3. Alzarith

    Alzarith Elite Member Elite Member

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    It isn't worth it in my opinion, guard rate is capped (90%) and it's really hard to get guard power compared to guard rate, it's better to just go for resistance since it doesn't rely on a "rate", it just exists on it's own, you never want to play the RNG game in toram, the game hates us all I swear, but resist is just flat out good to use. If you can use both guard rate and resist though it might be a fun project to play around with, but I would never sacrifice resist for guard rate/power
     
  4. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    What would happen if devs add a skill to resist status ailment per 15 secs or so :)
     
  5. Yunan

    Yunan Not Enough Salt Elite Member

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    Actually, I didn't give up my resist gears to get that much of guard rate, builder golem xtal gives you 7% guard rate and 7% guard power. Memecoleus gives you 5% guard rate and 12% aggro. Tortuga gives you 5 % guard rate and 3% physical resist. At worst you will only be giving up ampr and HP if you use 1 slot gears. Dark general sword gives you 6% guard rate. I havent gotten the advanced guard skill for that extra 5% guard rate and still saving up spinas to upgrade my armor to 2 slots and attach Tortuga. If I upgrade my shield to +A from my currently +B, I will get the exact 90% max guard rate. Tortuga and Builder golem xtal are relatively cheap, too. With level cap updates I think we will have more leeway in the build
     
  6. bloodytolits

    bloodytolits Hiatus. Playing Ragnarok M Elite Member

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    Guard is bad on 1 Boss only AFAIK.

    Gespenst II.

    If he does the full field spikes and you have a very high Guard Rate then GG, you won't be doing anything other than Guard.


    Can be a godsend or not, it can help reduce the damage more to sanctuary range and it can screw with you too by locking you in place.
     
  7. bloodytolits

    bloodytolits Hiatus. Playing Ragnarok M Elite Member

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    Also 1 downside of Guard is it will cancel your combo.
     
  8. Yunan

    Yunan Not Enough Salt Elite Member

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    Wait, guard power gets halved??
     
  9. Alzarith

    Alzarith Elite Member Elite Member

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    Just like resist, yes
     
  10. Yunan

    Yunan Not Enough Salt Elite Member

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    Oh, you mean only after 50% power?
     
  11. bloodytolits

    bloodytolits Hiatus. Playing Ragnarok M Elite Member

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    Nope.

    What he's saying is it is halved for Magic(if you have 90% then it's just 45% on Magic attacks) not like resistance's 50% cut off.
     
  12. Alzarith

    Alzarith Elite Member Elite Member

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    ooooo I see

    Still makes it useless veri sed
     
    Last edited: Sep 12, 2018
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  13. Lenwok

    Lenwok Elite Member Elite Member

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    Woo~ i rolled a lucky 4% ailment resist the other day. Totally getting onto this bandwagon next! Nice guide btw.

    Also sad about the price of big coryn xtal right now... :confused:
     
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  14. shuraz

    shuraz Member

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    Hello, I'd like to ask about Berserk skill, if lvl10 l get -90%DEF & MDEF, wouldn't that make me fragile/less tanky or take a lot of damage?
    2nd question if you wouldn't mind, about Binding Strike i don't quiet understand how its aggro work. my aggro is 160%
    meteor: 600+60%=960 aggro
    Binding Strike: 300+60%=480 aggro is that correct about how it works? if so then what makes it good or better than meteor?
     
  15. Yunan

    Yunan Not Enough Salt Elite Member

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    With berserk, as long as you still have minimum of 250 def/mdef you'll still have decent damage mitigation, as more would have diminishing return.
    Binding strike has an additional aggro that is also affected by aggro% gears, its 100+(10*skill level) which means you have a gross aggro of 500 at max level. 160% of it would be 800aggro which has more aggro to mp cost ratio than meteor strike, but with save tag, l they're not that important anyway
    So which one is better? Well it depends on your build, if you want to save sp, just get meteor and forget about binding strike, assault strike can give you the stop ailment instead. Even provoke, rage sword isn't that important as you have a better ways to get the aggro generation. I'm considering to reset the knight skill tree so I could get some spare sp for otger stuffs as I barely need the provoke-binding strike skill line
     
  16. Alzarith

    Alzarith Elite Member Elite Member

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    Even if you lose Def and mdef, it doesn't matter if you have a lot of resistance, and perfect defense just makes Def even less of an issue. It doesn't really matter much overall
     
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  17. Yunan

    Yunan Not Enough Salt Elite Member

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    Yea, 1k+ aspd and 500mp aggro with quick animation speed is just too good to be missed
     
  18. shuraz

    shuraz Member

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    Thanks a lot guys for the info! it really helped
     
  19. shuraz

    shuraz Member

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    sorry i'm kinda confused, [DEF -(100 - Skill Level)%] if my DEF is 500 then it'd be 500-90%=50 so it's bad? or i calculated that wrong?

    Edit: wrong tag sorry i meant "With berserk, as long as you still have minimum of 250 de/mdef you'll still have decent damage mitigation, as more would have diminishing return."
     
  20. Yunan

    Yunan Not Enough Salt Elite Member

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    I don't know why the skill tree list thread listed that formula, but the amount of def/mdef is -45% at max level berserk. I've tested it with/without equipments and its consistent.

    I believe the amount of damage reduction you get from 0-250 def/mdef is (def/10)*0.8, which would be 20% max. At 250+the divisor would be 100, and then 1000 multiplied by some higher constants but still has lower increase overall
     
    Last edited: Sep 30, 2018
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