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Artist build the future status mage build© WARNING extreem aggro

Discussion in 'Mage' started by firefox1981, Jan 31, 2016.

  1. firefox1981

    firefox1981 Elite Member Elite Member

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    OK I'll update this later but here's the reason to not use impact...
    pros+cons are all in my utube vid BTW.
    feel free to ask questions.
    added:
    combo is .
    amoba shot-none
    smoke bomb+ save
    para+consecutive
    storm+smite
    sonic+consecutive.
    no m.atck gear besides boss drop rod used no pots or buffs and lastly only 800 m.atck (feel free to add more) these are my testing results on vid#1
    vid#2 will be uploaded at 80 cap.
     
    Last edited: Jan 31, 2016
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  2. BlackRex

    BlackRex A Black Bunneh Elite Member

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    yeay first post. ^_^

    Heres my feedback :
    1. your damage will be increased due to physical magical change in combo (+)
    2. your damage also moderate because its not fully smited (150%) due to save combo (-)
    3. damage from shot skill isnt effective and less damaging. (-)
    4. Good in mid - long range combat. (+)
    5. Your sonic blow wont effectively tumble down enemies if you're not using knuckles (-)

    my conclusion :
    Perhaps this build's purpose isnt for DPS wanna be.
     
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  3. firefox1981

    firefox1981 Elite Member Elite Member

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    lol Rex I kept my m.atck to only 800 firstly xD
    secondly the status DMG isn't the priority its so when the mob begins to track you its firstly
    -slowed down
    -blinded to hit you less
    -para to slow its atcks on you
    sonic at end can still tumble but its mainly added for the drop off after save on smoke so +70% of the smite dmg is kept due to it being at save procs ending.
    it's a long range mage opener combo not a tanky mage build its dps for no magic atck based gear is damb nice .
    feel free to cap one till 80 with full .matck gear and see the possibility.
    keeping out impact lessons ur chance of unwanted mob attention BTW.
     
    Last edited: Jan 31, 2016
  4. firefox1981

    firefox1981 Elite Member Elite Member

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    added sonic is also kept so after storm it free to move thus meaning after storm procs u can imedietly move no need for full combo to finish
    - end result fast combo
    -solid DMG and not unstable
    -status atcks(not for DMG) to aid.
    only a small smite % loss not big enough to worry about.
    lastly as stated only 800 m.atck.
    feel free for testing you may be surprised.
     
  5. BlackRex

    BlackRex A Black Bunneh Elite Member

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    fox. perhaps i gave wrong message. i didnt have intention to say your damage(numbers) is low in that vid. Damage varies depends on equip and stat. I always have that in mind as well.

    i just want to say your combo might not generate as much damage than other dps mage by looking at your combo. (probably less)
    Fighting in long range always be challenge for mage since theres fast moving target and no good fast casting single target magic skill except m.arrow -_- (or m.lance before its nerfed)
    i was comparing this build with staff dagger build, that build utilise damage drop off by repeatedly throwing knife before casting storm save combo
    Same agile mage playstyle. Both are fun to play, But at current release, spartan tanky close fighting mage playstyle is still the one who generate most damage from all mage variants.

    however, looking at your vid gave me the idea how i will use holy light for next experiment build.
    your build always inspires other, buddy :)
     
  6. NineArts

    NineArts Well-Known Member

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    will this have Concentrate Lv.10? wondering if you got test data about Spellburst Effect

    .
    .
     
  7. firefox1981

    firefox1981 Elite Member Elite Member

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  8. NineArts

    NineArts Well-Known Member

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    they say the increased damage +% depends on Int, i dunno if it's the same with Smash which is around +30% damage by default, also maybe there is a cooldown of it's effect


    .
    .
     
  9. firefox1981

    firefox1981 Elite Member Elite Member

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    Screenshot_2016-02-01-14-28-08.jpeg build tested at mezza with 1 80 mage and 2 60-65 snipers it holds way to much aggro for a mage ( so caution when using this build is needed )
     
  10. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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  11. firefox1981

    firefox1981 Elite Member Elite Member

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    lol bk I had to post a warning with my build due to the aggro it pulled even almost out did your voke (wink lol,) BTW I got some new gear I'm still trying for 2s p.arm 2 slots 18 ns so far -.-
     
  12. chalkie-kun

    chalkie-kun Well-Known Member

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    That's the reason why I'm going to use Impact on mine. Moeba > Para > Power/Sonic > Impact > Storm > Sneak might be a lot safer.
     
  13. firefox1981

    firefox1981 Elite Member Elite Member

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    it's kinda a two sided coin tbh impact vs multimobs gets us killed super quick if" you get tumbled in process vs my method of an aoe but still single focus atcks but high aggro.
    yes my build can out aggro ANY BUILD even voke (if not spamed)
    I would normally say its good but on a mage its kinda worrying.
    I will have to wear a shiet load of -% aggro gear to counter this.
    but other then that it's a solid fast build.
     
  14. Cloudraider

    Cloudraider Well-Known Member

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    I can vouch for this lol pulled attacker at lvl 61 and always pulls tank xD
     
  15. firefox1981

    firefox1981 Elite Member Elite Member

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    ik ...fcking mezza...
     
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  16. Cloudraider

    Cloudraider Well-Known Member

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    She's abit fond of you ;)
     
  17. chalkie-kun

    chalkie-kun Well-Known Member

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    Lv10 Sneak will probably deal with the unwanted aggro after the combo. But what's worrisome is if you get aggro before Storm.
     
  18. firefox1981

    firefox1981 Elite Member Elite Member

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    luckly the arrow combo can be launched 15-20 metres so when that's cast it gives you time to run before storm kicks in- meaning you can run then position yourself and let storm auto occur- very handy.. just the damb aggro... tried sand ring -30% aggro it helped a little vs archers but not against a mage pt...still pulled ....
     
  19. Neo Frame

    Neo Frame Well-Known Member

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    Actually I have 1 char too that has same build concept like U mate.
    But the difference is I used the snipe as save, so it's like this:
    Sonic lv 7 (12m range like other shot skills, yes i tested the range)>Snipe(save)>Storm(smite)>moeba(cons) for 1MP
    160 INT, rest STR
    Weapon staff sub arrow
    It works against good proration bosses but I found it rather ineffective against Roga, War, and few bosses that has low proration
    But anyway, 1MP used and I'm on my way on getting quick draw :p
    And I made it as my endgame char, planning on getting high ATK too, so that I can switch between magic as smited, or snipe as smited
    And I have power wave too btw
     
  20. Subject

    Subject Well-Known Member

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    I don't understand the point e.e

    1. Why use that build?
    2. My mage hit the same, with impact
     
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