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Berserk OR Impact

Discussion in 'Brawler' started by AliceYvne, Jul 2, 2018.

?

Which is your choice ?

Poll closed Jul 5, 2018.
  1. Berserk LVL10

    1 vote(s)
    14.3%
  2. Impact LVL7

    4 vote(s)
    57.1%
  3. Don't need

    2 vote(s)
    28.6%
  1. AliceYvne

    AliceYvne Elite Member Elite Member

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    Just want to have a discussion on this both skill before Skill Reset Expiry
    Let start some explanation for both skill

    Berserk LVL10
    MP Cost: 500
    Total SP Consume : At least 25 SP
    Buff Effect:
    - Duration: 10 seconds
    - Attack Speed +100% and +1000
    - Critical Rate +25 (level 10)
    - Increases your auto attacks' Skill Multiplier by 1 (The auto attack's Skill Multiplier boost only applies to the main hand of Dual Swords)
    - DEF -90%; MDEF -90%
    - Stability -50%


    Pro
    1. Good Mana Bank
    - Berserk is a 5MP mana bank and In martial Skill tree, only Chariot need 5MP the rest only 4MP below, so without IMPACT also can form a good combo list

    2. Warcry
    - Willing or not, when you start choose Berserk you already confirm will get the LVL5 warcry. Compare to IMPACT 22SP come with only 1 useful skill, additional 3SP will give you 2 useful skill

    3. High ASPD and Motion
    - For AGI build Knuc, with LVL10 Berserk will give you at least 1800 above ASPD (also equal to 10% Motion Speed), with the High ASPD and High Motion help on balance the proration ( which mean more skill spamming ) and reduce the time consume from long combo.

    4. +25 Critical
    - Nowaday is not difficult to get 100% CRI just with Gear only, but Toram not stupid they implement CRI resistant. Didn't know how much it's resist but +25 CR for sure have some help with it.

    Con
    1. 10 Second only
    - 10 second is just enough only to complete the combo when berserk use as Mana bank

    2. -50% Stability
    - This is the biggest problem when having berserk, Most of the Knuc have 80-90% stability, mean the output damage is between 80-100% of Full damage,
    with -50% Stability, the output damage will become between 30%-100%. Increase DEX or STR may help to boost the Stability but it's still huge gap need to cover, below is the example for stability change.

    Example Chariot 100% damage is 300K
    Stability% Chariot
    30 >> 90,000
    35 >> 105,000
    40 >> 120,000
    45 >> 135,000
    50 >> 150,000
    55 >> 165,000
    60 >> 180,000
    65 >> 195,000
    70 >> 210,000
    75 >> 225,000
    80 >> 240,000
    85 >> 255,000
    90 >> 270,000
    95 >> 285,000
    100 >> 300,000

    From list above, if you using Mad Palm (80% Stability), when using Berserk you chariot damage is between 90K - 300K.
    From another way of calculation, between 30-100 have 70 possibility, which mean in 70 times Chariot you may have 1 times get Full Damages.


    =====================I'm a Separate Line=============================================================
    Magic: Impact LVL7
    MP Cost: 200
    Total SP Consume : At least 22 SP
    Element: Neutral
    Buff Effect:
    - Duration: Until a skill is used
    - The next skill has its MP Cost divided by half and rounded up to the nearest multiple of 100 (e.g. 300/2 = 150 -> 200 MP; 600/2 = 300 -> 300 MP)
    - While this buff is active, the Skill Multiplier and Tumble chance of this skill are decreased and the specific weapon bonuses are disabled
    - Ailment: Tumble ( Base Ailment Chance: 50% )


    Pro
    MP Cost Divided Half
    - As everyone know, IMPACT is best for any build use, DPS, Support, Tank and etc.
    - half the mana cost make the combo more flexible, capable to make 2 Smit combo.

    Tumble
    - Tumble is limited, other than sonic blow, impact is only the other choice ( ignore power shot =.=" )
    - 50% is not higher, but is worth for a try.

    Con

    Inefficiency SP arrangement
    - Impact require 22SP to get 0 second cast, compare to berserk 25SP get 2 useful skill, IMPACT 22SP get only 1 useful skill.

    AOE
    - Impact is AOE skill, thus when IMPACT use on Mini Boss it's may lure unnecessary mob nearby, this become very annoying when the IMPACT is use by not MATK build because of Low Damage.

    ============i'm a Finish Line==========================================================================

    This is not a sharing post or information post, it's just me want someone here guide or advise me which one I should have.
     
  2. Isra

    Isra Cock and Ball Torture Elite Member

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    Impact. Berserk should never be on your radar if you arent using a sword
     
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  3. ViPR

    ViPR Elite Observer Elite Member

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    I'd advise to never use berserk on any build that's not a swordies -50% stab is just way too much. I'd take impact and invest in some ampr
     
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  4. Snowe

    Snowe Well-Known Member

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    Impact , spend another 1sp for finale to get nice smited combo ender
     
  5. AliceYvne

    AliceYvne Elite Member Elite Member

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    Purposely let finale cancel automatically due to not enough mana?
     
  6. Snowe

    Snowe Well-Known Member

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    Yep
     
  7. AliceYvne

    AliceYvne Elite Member Elite Member

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    Will this cause aggro steal?
     
  8. Snowe

    Snowe Well-Known Member

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    Its not hit enemy not even casted
    So i think its generate 0 aggro (finale)
     
    Last edited: Jul 3, 2018
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  9. Isra

    Isra Cock and Ball Torture Elite Member

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    It'd generate no aggro but itditmake more sense to just use idk any of the other martial skills you have. Smash, Holy Fist or Kick. All that's necessary and a better place to spend that 1 sp. If youre scared of aggro use sneak attack and -Aggro gears
     
  10. ugliest

    ugliest Well-Known Member

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    Berserk, Because crit resist in any future boss will make all your impacted skills miss anyway.

    So what if you have less stability? 40% of damage is better than 0% of dmg.
     
  11. Isra

    Isra Cock and Ball Torture Elite Member

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    You do realize how stupid you sound.
    You essentially just told a guy "dont matter make a mage because you won't hit anyways"
     
  12. ViPR

    ViPR Elite Observer Elite Member

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  13. Snowe

    Snowe Well-Known Member

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    Knuckle supposedly play in close range right ? Cancel last combo even tho just 1 sec can be life saver, i've been use it in my 2h combo against commander golem .
    it save me many time from dead against fast red/blue AOE.
    I think its worth spend just 1 sp to that skill
     
  14. Isra

    Isra Cock and Ball Torture Elite Member

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    Whereas on knockles you could just... flinch them with a 100% proc rate.
     
  15. Snowe

    Snowe Well-Known Member

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    Yeah try that on anti-flinch enemy
    And i been thinking this
    You wanna waste 22sp for "half my next skill mp cost"skill but dont wanna waste another 1sp for "shorten my combo" skill xD
     
  16. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Get neither, both are useless, even more so for 1h/2h
     
  17. Ari999

    Ari999 Well-Known Member

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    Just get a kick star gem or something thats close ranged if you want a combo ender

    Kick is like 300-400k
     
  18. AliceYvne

    AliceYvne Elite Member Elite Member

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    Agi 255
    Vit 50
    Dex 40
    Cri 79

    Martial Skill
    Other than chakra,Tkick, Hsmash, Eb, the rest all is LVl10

    Knuc is AGI7%11CR16ASPD16% + Marchita
    Armor is AGi7%10CR16ASPD16% + Ornlark
    Additional is Cat Tail + Candela + Grass
    Special is Speed3 + Goovua + Bexiz

    Stargem
    Kick LVL10
    Assault LVL10
    First Aid LVL10
    Play Dead LVL10
    Hidden Arm LVL10
    Throw Dagger LVl10
    Protection LVL10
    Provoke LVL10
    Holy Fist LVL1
     
  19. AliceYvne

    AliceYvne Elite Member Elite Member

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    Not really scared of aggro, sometime do act as a semi tank, I just afraid when I use mana potion, the Finale will cast it once I use any combo ender with finale.
     
  20. AliceYvne

    AliceYvne Elite Member Elite Member

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    I have...LVl10 Kick XD, not really like kick because it’s require a spinning before release a kick, but sometime I do use it before Chariot
     

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