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Boss Strategies V2

Discussion in 'Toram Online Game Guides' started by Samm, Oct 23, 2016.

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  1. Samm

    Samm Well-Known Member

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    Thread is open for posting!

    Foreword
    Hi guys, Samm here. I decided to compile the strategies of some of the bosses as at 29 jan 2016 6.51pm (Singapore). It will contain descriptions of boss AOEs, drops, and some footnotes, hopefully it helps to make boss takedowns easier! Hope this helps! By the way, this is the version 2 of the previous thread called "Boss Strategies". I've reached character limit in the previous thread, so I'm creating a new thread to allow for more inputs!

    If you have something to contribute, try to use this format as it will help me clean up the information much easier! just copy and paste this template!
    <Name of Boss>
    Contributors: <your forum name here>

    Norm Level: (level at normal mode)
    Element: (element of Boss)
    Location: (where to find it)

    Boss Skills
    1. Skill 1 (Description of AOE) Causes <status ailment here> <description of boss animation>
    2. Skill 2 (Description of AOE) Causes <status ailment here> <description of boss animation>

    Break parts:
    1. Body Part (side note here)

    Drops:
    • Item
    • Xstal:
    Notes:
    Description of particular things to note

    To make our Description more acccurate, use these inputs
    Linear AOE: <Colour:Red/Blue> <Long/Short> <Wide/Narrow>
    Circle AOE: <Colour:Red/Blue> <Small, Med, Large> <Spiked/Non Spike> <cast on self (boss)/cast on target (player)>
    Doughnut AOE: <Colour:Red/Blue> <Small, Med, Large>
    Multidirectional Linear: <Colour:Red/Blue> <Long/Short> <Wide/Narrow>

    Special thanks to:
    Past Contributors: those who contributed in the previous thread, you know who you are
    Future Contributors: all potential contributors who, in the near future, decide to help with information gathering!
    @Cryous (Boss drop List thread)
     
    Last edited: Apr 27, 2017
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  2. Samm

    Samm Well-Known Member

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    BOSS Details Lv1 to Lv50
    (arranged by Normal Mode Level)

    Note: Bosses in this section will qualify for weekly emblems (under lv 50, mode A) on:
    Hard (50 kills, 1 avatar ticket piece) Nightmare (25 kills, 2 avatar ticket pieces)
    Ultimate (10 kills, 3 avatar ticket pieces)

    Contributor: @Samm, @RPG_Neko, @_Grace_, @OmniBeta

    Norm Level: 10
    Element: Earth
    Location: Land under development

    Boss Skills
    1. Nut Rush (short thin linear AOE) B.Colon rushes at you, chance of Tumbling.
    2. Fiery Nut (mid small circle AOE) B.Colon charges and throws something at you.

    Break parts:
    None

    Drops:
    • Colon met
    • Xtal: HP+70, MP+30

    Notes:
    Beginner boss, for practicing how to dodge single line aoe attack.
    Best boss to spam kills for weekly emblems mode A

    Contributors: @Samm, @RPG_Neko, @_Grace_, @OmniBeta

    Norm Level: 16
    Element: Earth
    Location: Underground Ruins: Deepest Part

    Boss Skills:
    1. Stun Impact (mid circle AOE, cast on self) E.Golem enters into a charge mode and lets out a small wave of power. Causes Stun.
    2. Golem Beam (long wide linear) E.Golem enters into a charge mode and fires a beam out of itself. Causes Knockback.
    3. Flinch Impact (mid circle AOE. cast on self) E.Golem enters into a charge mode and lets out a wave of energy. Causes Flinch

    Break parts:
    1. Front right leg (facing you)
    2. Back left leg (facing you)
    3. Head (facing you)

    Drops:
    • Golemet, Alto ruin bow, Huge heavy shield
    • Xtal: Guard rate+5%, Guard power+5%

    Contributors: @Samm

    Norm Level: 20
    Element: Dark
    Location: Underground Channel

    Boss Skills
    1. Glyph ray (medium circle AOE). Boss summons a red glyph and shoots out a red blast
    2. slash (small circle AOE). Boss leans backand swings scythe forward
    3. force push (wide doughnut AOE). Causes knockback. boss swings scythe in a cricle around him

    Break parts:
    1. Head
    2. Back

    Drops:
    Old Cloak (Boss version)
    Xtal: Mp+150, Atk-1%, Matk-1%

    Contributors: @Samm , @RPG_Neko, @_Grace_, @OmniBeta

    Norm Level: 24
    Element: Dark
    Location: Isthmus of Kaus: Dragon's Den

    Boss Skills:
    1. Dark Blast A (long wide linear) Eerie charges a beam and fires it at the player's position when it started charging. Causes Knockback.
    2. Dark Blast B (long narrow linear) Eerie charges a beam and fires it at the player. Takes less time than DB-A. Causes Armor Break.
    3. Dark Slash Waves (close/mid/long hollow circle [widens every shot]) Eerie charges an attack around itself to push away players. Causes Knockback.
    - Passives
    4. Summoning: One Dark Mushroom will start spawning every 30sec-1min
    5. 3 Status crystals around the map. When the battle starts, a Venom (poison), a Paralyze, and a Slow Crystal will spawn in Eerie's aid. They will target the first attacker.

    Break parts:
    1. Small floating crystal @ the back (drops black miasma)
    2. Front spot (drops hemitite)
    3. Right side (drops irogeon)

    Drops:
    Irogeon, Magic Crystal Armor
    Xtal: Attack MP Recovery +5

    Contributors: @DarkBlaze

    Norm Level: 30
    Element: Wind
    Location: Marboro Forest: Deepest Part

    Boss Skills:
    1. Charge. (short wide linear AOE). atk that dash or ram his body/horn to targeted player
    2. Stomp. (med circle AOE). Use his front legs to stomp the targeted player.. :v

    Break parts:
    Horns: Chance to drop FW.Garb, Knuckle, n Bow (・ε・`)

    Drops:
    Forest Wolf Garb, Forest Wolf Bow
    Xtal: Dodge +6, Evasion rate +2%

    Notes:
    -first boss you will encounter in tutorial
    -can be farmed later but set at a higher level than during tutorial

    Contributors: @BlahBlahBlackSheep

    Norm Level: 32
    Element: Wind
    Location: Ruin Temple: Forbidden Hall

    Boss Skills:
    1. Shockwave (mid doughnut AOE, casts on self) causes ignite.
    2. Lightning (small circle AOE, cast on target player) does this twice, causes slow.
    3. Dash (long wide linear AOE) causes ignite
    *note there are two versions of this attack, A and B one is when it's health is above 1/3–1/2.

    Break parts:
    1. Head
    2. Back

    Drops:
    Minotaur Knuckles, Minotaur staff
    Xtal: Hp+5%, Aspd+10%

    Contributors: @_Grace_ , @OmniBeta

    Norm Level: 40
    Element: Earth
    Location: Nisel Mountain: Summit

    Boss Skills:
    1. Tail Back-whip (short circle AOE, almost instant) Causes Slow.
    2. Tectonic Riser (long narrow linear AOE, can be almost instant)
    3. Eruption (wide circle AOE, casts on target player) Causes Ignite.
    4. Brutal Rush (long wide linear AOE) Causes Tumble.
    - Passives
    5. Guard Rate + [Only happens if one breaks his crown] Decel will start guarding out most of the players' attacks including Magic.

    Break Parts:
    1. Right wing (left side wing if facing you) - Increases chance of Brutal Dragon Armor dropping?
    2. Head - Increases chance of Brutal Dragon Horn and Brutal Dragon Crown dropping
    3. Tail - Increases chance of Brutal Dragon Tail and Brutal Dragon Sword dropping

    Drops:
    Brutal Dragon Armor, Brutal Dragon Crown, Brutal Dragon Sword
    Xtal: ATK +1% MATK +1% MaxMp -50

    Contributors: @Samm

    Norm Level: 40
    Element: Fire
    Location: Ribisco Cave: Deepest Part

    Boss skills:
    1. backhand (med red circle AOE,on self). Causes tumble
    2. sword slam (large red circle AOE, on self). Causes stun. uses weight of sword to slice at target, causing shockwave on ground
    3.chopper (medium red circle AOE, on target). vauses knockback. brings sword down with a heavy slice
    4. slice (short red narrow linear AOE).

    Passive
    1. spawns 2 minions at regular intervals

    Break points:
    1. head

    Drops:
    Boss Goblin Sword
    Xtal: Atk +1%, Crit Rate +2%, Accuracy -4

    Contributors: @Samm

    Norm Level: 43
    Element: Wind
    Location: Fiery Volcano: Area 3

    Boss skills:
    1. Mochi Hadukenn - Mochelo jumps backwards as far as he can, unleashes a Chi attack. Causes Knockback
    2. Mochi power fist - (long wide linear AOE) Mochelo does not jump backwards. Holds position and fires off a thick beam. Causes Knockback
    3. Mochi Body slam- (wide circle AOE) Mochelo does a handstand and lands on his back. Tumble skill, large damage
    4. Mochi Mini Slam- (small circle AOE) Mochelo does a handstand and lands on his back. small damage

    Break points:
    1. Head

    Drops:
    Mochelo Hat
    Xtal: HP +5%, Cast Speed +10

    Contributors: @Samm

    Norm Level: 45
    Element: Earth
    Location: Zoktzda Ruins: Reversed Hall

    Boss skills:
    1. Tank blast (long wide linear AOE) transform into tank. Causes knockback
    2. Tank snipe (long narrow linear AOE) high damage, causes knockback
    3. Torso spin (wide circle AOE) small damage, causes back
    4.3x slam (med circle AOE) skill activates consecutively
    -Passives
    5. Summons stone mobs (can get messy if too many of them are alive
    5a. Stone mob dash (long narrow linear AOE) small damage, can become troublesome if too many present in battle

    Break Parts:
    1. Left arm
    2. Right Arm

    Drops:
    Relic Shield, Relic Sword, Golem Arm, Fightwear (light Grey A, Dark Grey B)
    Xtal: HP +200, MDEF 5%, Magic Resist 1%

    Contributors: @Samm

    Norm Level: 49
    Element: Wind
    Location: Land of Chaos

    Boss skills:
    1. Wind breath - blows a long range thin strip aoe. Knockback. Note: if your back is facing the cliff, boss will blow you off the cliff, removing you from battle.
    2. Swoop - boss targets you in a circle aoe, does a small dive and claws at you with its feet
    - Passives
    3. Summon minion
    3a. Minion Spell (small circle AOE) Best to avoid or kill them off
    4. very high evade. High dex or crt seems to hit it.

    Break parts:
    1. wing talon - no specific drop k own
    2. Foot talon - no specific drop known

    Drops:
    Storm Dagger, Tempest Arrow (Boss version), Green Dragon Garb
    Xtal: Evasion Rate +5%, Magic Resistance +3%, MATK +1%

    Contributors: @Samm

    Norm Level: 50
    Element: Water
    Location: Aulada Ancient Tower: Deck

    Boss Skills
    1. Dash (Long narrow linear AOE)
    2. Heavy dash (Long wide linear AOE)
    3. Talon (Small circle AOE)
    - Passive
    4. Summon Pico

    Break parts:
    1. Head
    2. Body

    Drops:
    Aqua Garb, Crystal Wings
    Xtal: Eva Rate+3%, Magic Resist.+1%, DEF -10%

    Notes:
    Head break strategy: head can be accessed when bird is flying low (NOT attacking) -> static chasing, no melee attack, no spells

    team set up
    -solo: any class with long distance break capability (bow/knuckle with high break rate [can tumble or flinch])
    -team:
    1x breaker that:
    -knows how to keep bird in low UNATTACKING flight,
    -able to break from a distance (sonic wave lvl 10, approx 3.xx sec tap window),
    -have a minimum of 2 mp bars (spam sonic wave in case bird evades your sonic wave)
    3x team members that:
    are ready to tap a hole in their phone,
    -have very good eyesight (the break circle will be quite small with my strategy; i'll explain why)

    objective:
    create a longer tap opportunity for the waiting team members, while kiting the bird TOWARDS your team (circle will be small since bird is a long distance away)

    method:
    -get team to position at one corner of map
    -make sure team does NOTHING except to tap boss head circle (you want aggro to remain on lurer/breaker)
    -lurer/breaker lures bird to opposite corner (evade spells if he is attacking you, stay about 4m away from him, he should start to fly low)
    -if lurer/breaker is a good tanker, he/she will know how to control the bird to do his/her bidding (PM me if you see me at astol!) *cough cough hint hint* XD
    -run towards team (while using your map to see how far you are to your members)
    -spam sonic (when you are about half way in the map keep abt 6m between bird and lurer/breaker) while running towards team members (prep to tap; note that bird will occassionally evade your spell)
    -TRUST your team members to tap the bird until they break the head (if you can multitask and tap the bird as well you can add to the breaks)
    -if your team is good, you can break both parts (break head while bird flying, break body when bird stops)
    -else just gain some mp (via mp charge or mp attack regen) -> my strategy uses mostly mp attack regen (equips) and break again.
    once second break is done, UNLEASH HELL.

    Contributors: @Samm

    Norm Level: 50
    Element: Fire
    Location: Fiery Volcano: Lava Trail

    Boss skills:
    1. Dash - (Long medium AOE) may cause tumble.
    2. Flame breath - (wide circle AOE, Cast on target player) burns half of current hp. Burn effect (damage over time)

    Break parts:
    1. Head

    Drops:
    Volcanic Sword, Volcanic Claws, Plate Armor with 3 Dye
    Xtal: Str +3, Range Attack Damage +2%, Magic Resistance -4%
     
    Last edited: Apr 20, 2017
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  3. Samm

    Samm Well-Known Member

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    BOSS Details Lv51 to Lv100
    (arranged by Normal Mode Level)

    Note: Bosses in this section will qualify for weekly emblems (lv 51 to 100, mode B) on:
    Hard (50 kills, X avatar ticket piece, TBC) Nightmare (25 kills, X avatar ticket pieces, TBC)
    Ultimate (10 kills, X avatar ticket pieces, TBC)

    Contributors: @Samm, @Isra, @LeonLCE

    Norm Level: 52
    Element: Water
    Location: Lutaros Cavern: Deepest Part

    Boss skills:
    1. Sludge Maw: Heavy Damage circular Aoe.
    2. Splatter: (Red circule AOE ) Causes <Fatique> <Attacks 3 times, each aoe increasing in range>
    3. Slime Slide: (Red Long Linear AOE) <Causes <Freeze> <Attacks three times consequtively, targets tank>

    Break parts:
    1. Head
    2. Left Hand
    3. Right Hand

    Drops:
    Ooze Armor, Ooze Helmet, Ooze Shield
    Xtal: 2% atk, 2% matk, def-2%, mdef-2%

    Contributors: @Samm, @LeonLCE

    Norm Level: 55
    Element: Water
    Location: New Moon Palace: Innermost

    Boss skills:
    1. Shockwave (Red Med Circle AOE, cast on boss self) - Cause <knock back> <Fractional at 1st state, Physical at 2nd state.>
    2. Slow (Red Small Circle AOE) Cause <Slow>
    3. Mauez Beam Sword (Red Long Wide Linear AOE) Cause <Ignite> <Boss charges up his beam sword and crashes it down on player>

    Passive :
    1. Have good dodge, evasion & guard rate.
    2. While hp reached 50%,enter invincible state that cause atk miss and evade. Cast wide AOE that's cause silence and bleed.
    3. While hp lower than 50%,enter 2nd state that increase his atk, dodge, and evasion rate.

    Break parts:
    1. Head
    2. Back

    Drops:
    Vita Cores, Magic Bowgun
    Xtal: MaxMP+150, Crit Rate+2, - 4% acc

    Contributors: @Samm, @Isra, @LeonLCE

    Norm Level: 58
    Element: Earth
    Location: Scaro Town: Central Part

    Boss skills:
    1. Scuttle: (Red Long Wide Linear AOE) Causes <Guard Break>
    2. Siphon: (Red Long Narrow Linear AOE) Causes <Paralysis>
    3. Crush Claw: Red Large CirclE AOE, cast on boss self. Causes <Guard Break>

    Passive
    1. Arena Gates: Summons a death hound onto the field. Death Hounds may cause bleed. Maximum summon amount is 6 hell hounds.

    Break parts:
    1. Head
    2. Left Claw
    3. Right Claw

    Drops:
    Iron Skeleton Bow, Iron Skeleton Sword
    Xtal: ATK+3%, DEX+2%, Attack Speed+1%

    Contributors: @Samm, @LeonLCE

    Norm Level: 60
    Element: Earth
    Location: Haotas Ravine: Deepest Part

    Boss skills:
    1. Wind Breath (Red Long Wide Linear AOE) Cause <Knockback>
    2. Lunge (Red Med Circle AOE, casts on target) Cause <Guard break>
    3. Shockwave (Red Large Circle AOE, casts on boss self) Cause <Guard break>

    Passive
    1. Kijimu - Spawn constantly, circular AOE cause <Stun>

    Break parts:
    1. Head
    2. Left Claw (right side facing you)
    3. Tail

    Drops:
    War Bowgun, War Helmet, Scale Armor (Green A, White C)
    Xtal: Crit rate+6,Crit DMG+2

    Contributors: @Samm, @RPG_Neko, @Hello.Its_me, @LeonLCE

    Norm Level: 60
    Element: Dark
    Location: Saham Crater

    Boss Skills:
    1. Ice spell (Small circle AOE, around player) Causes freeze.
    2. Fire Blast (Wide Circle AOE, targets player with most aggro) Cast time: long (you can get away with 1 second to spare if you do it immediately)
    3. Thunder Strike. (Med Circle AOE, targets player with most aggro) Cast time: fast (get away immediately, causes paralysis)
    4. Long range player killer spell (Wide doughnut AOE) Targets players that are not melee. Melee players are safe from AOE if standing close to boss

    Break Parts:
    1. Head

    Drops:
    Relief Shield, Sword of Sin
    Xtal: MATK+3%, DEX+2%, CSPD +1

    Contributors: @Samm, @LeonLCE

    Norm Level: 62
    Element: Neutral
    Location: Saham Underground Cave: Deepest Part

    Boss Skills:
    1. Dash. (long wide linear AOE). Causes tumble/flinch. Time your Storm/Tempest Sword carefully - wait for Linear AOE then sidestep out red zone, start casting combo, boss should dash past you, by the time he stops, your cast should be complete, and he will be standing in your Storm/tTempest Sword AOE zone.
    2. Worm bite (Small circle AOE, cast on player) Uses right arm that looks like a male genitalia with teeth. Causes poison. Small circle aoe around player.
    3. Spin attack (Wide Circle AOE around self) Attacks players around self with weapon. Causes Knock back The damage value range is different,example from 100dmg-1000dmg.
    4. Fatigue. (Med circle AOE) this skill will cause fatigue effect that lower player damage by certain % on player surround her.

    Break Parts:
    1. Head
    2. Right Arm (Left facing you if you are tanking)

    Drops:
    Mace of Destruction, Killer Coat
    Xtal: Max HP +1000, Atk +1%

    Contributors: @Isra

    Norm Level:
    Element:
    Location:

    Boss Skills
    1. Sonic Blade: A long dash aoe that does high damage. Length goes from boss to targeted player
    2. Piercing Blade: A long dash aoe that does moderate damage. Length goes from boss to a few meters past the target player. Causes tumble
    3. Concussive Spiral: Circular Aoe that surrounds boss. Does moderate damage. Causes paralysis
    4. Earth-wrecker: Circular aoe that does low damage. At least it looks cool?
    5. Berserker's Rush: Rampage: an attack that can only be avoided if boss is interupted or if attack is evade. Targets only 1 player. Does high damage. Will activate after Piercing Blade

    Break parts:
    1. Head
    2. Greatsword

    Drops:
    Berserker Blade (2H), Berserker Mask (add), Orange A Armor Dye
    Xtal:

    Contributors: @Samm

    Norm Level: 64
    Element: Light
    Location: Ancient Empress Tomb: Deepest Part

    Boss Skills:
    1. 'Ultraman beam' (long wide linear AOE) hits around 2k damage, enough to 1 hit KO. Side step beam like you do with mochelo/roga
    2. Elemental Spell (Small circle AOE) - usually a elemental attack, hits abt 700, can be lighting, fire or ice
    3. Teleport - able to reposition self any where in map
    4. Spawn cassys. Cassy cannot die, if hit by melee or attack, only deals 1 hp to Cassy. Cassy moves VERY SLOW. If avoided, most likely won't even reach you if you keep to the starting area.
    4a. Cassy Spell (small circle AOE) Multiple cassys casting AOE can trap players. Avoid at all costs

    Break parts:
    1. Head
    2. Left Wing (facing you)
    3. Right Wing (facing you)

    Drops:
    Empress Bowgun, Empress Soul
    Xtal: Short Range DMG -10%, MATK+3%, CSPD +50

    Notes:
    -don't go to Mezzie. That's it.
    Let mezzie come to you. Even when she flies to the safety of the cassys, DON'T CHASE HER THERE. Cassys in big groups cast aoes. Imagine 4 cassys casting aoes around you + mezzie's own aoe. NO ESCAPE. You got campers (snipers who hide until unsuspecting player runs past) in FPS games. DO THE SAME.

    Combo tips
    Your combos may be the cause of your death, so only use long combos if boss has not selected you to be her lunch. Use combos that allows mobility (either instant cast or combo a flinchlock skill (sonic wave smash impact etc) before the main attack

    Tanker tips
    Tanker run at 'empty' (non cassy area; start point), away from cassy and dont run along the edge of the map, you will probably get caught by the cassys AOE. If you are not 'tanky' and become targeted, don't attack, just kite boss (run in circles avoiding aoe) and let your snipers do the job (boss may reselect target, so if you're tagged, take over and kite. If your pt Is down, keep kiting boss and rev dead.

    Contributors: @Samm

    Norm Level: 70
    Element: Fire
    Location: Rinom Plains

    Boss Skills:
    1. TBC

    Break Parts:
    1. TBC

    Drops:
    BB Garb
    Xtal: Atk +2%, Aggro +5%, Crit Rate -1

    Contributors: @Jamescc

    Norm Level: 70
    Element: Earth
    Location: Lost Town: Magic Gate

    Boss Skills
    1. Far Dash Cannon - He dashed to the opposite end of Battleground and do a long range straight Cannon Blast. Inflict flame. (high DMG)
    2. Short Dash Cannon - same as above but fly nearby then cannon blast. Inflict flame. (high DMG)
    3. Fly then charge at player - Fly up and charge towards player. inflict dizziness
    4. Ground Slam COUNTERATTACK (If he become red) (Very High dmg)
    5. Two whack COUNTERATTACK (If he become red) (Very High dmg)

    Break parts:
    1. Neck - tap from Boss' left-back (at the cracked ground at the beginning of battle) ** Hard to find
    2. Shoulder (Boss' right Shoulder) - tap from Boss' right side
    3. Leg (Boss' Left Leg) - tap from Boss' front/ back/ right
    ** To break all part (full pt break formation), you must have a stunner (Bash, shield Bash & Shield Cannon etc). Begins the fight without anyone attacking the boss, the boss should be immobile (his name should be red). Neck-breaker take position at the Left-back of the boss somewhere on the cracked floor. Shoulder-breaker run to Boss' right side (direct right). Only then the stunner run up to do the first hit with stun. Stunner will act as leg breaker.
    Finally, all members tap like no tomorrow. If everyone did their jobs, all 3 part will be broken b4 the stun effect wears off.

    Drops:
    Marble Shield (Shield), Knight Armor (Armor), Blaster Bow (Bow)

    Notes:
    ** Elem is EARTH and weakness is FIRE (Brutal Dragon's staff).
    ** Important TIPS: Do NOT do flinch or tumble on him!!!! If you do, he will turn red (raise his def/Guard and all your dmg become 1, on top of that, he will do a COUNTERATTACK to the poor tank which cost 1000++ HP).
    General Strategy:
    Pillar Golem is really easy and predictable, he can even be soloed easily with a Farmer Mage build with 0 revita (Everyone should have one right?). Notice how Pillar Golem always do "Far Dash Cannon" once u damage him around 15 - 20K total. Also notice that he will always do a normal atk after that.
    So the strategy is: use normal attack on him until he do the "Far Dash Cannon". Then Unleash your combo on him once he did and start walking towards you. He will be dead in no time. All his red zone is easily avoided if you follow the strategy.

    ** Survival tips: If someone flinch or tumble him, avoid him until he turns back yellow then have the stunner do an immediate stun on him to calm him down (to avoid the 1k COUNTERATTACK)

    ]
    Contributors: @Samm

    Norm Level:
    Element:
    Location:

    Boss Skills:
    1. TBC

    Break Parts:
    1. TBC

    Drops:
    TBC
    TBC

    Contributors: @Samm, @Squid

    Norm Level:
    Element:
    Location:

    Boss Skills:
    1. Ball Twister (Wide short Linear AOE) causes knockback. Depending on your lv etc can do a bit of damage. The boss will form 2 orbs and spin in a rapid motion with the 2 balls of energy towards you.
    2. World Breaker (Narrow long Linear AOE) deals high amounts of damage if it makes contact. Cast speed is medium and can be avoided but if hit by it expect damage ranging from 1.5k+ depending on lvl, gear, difficulty etc. Notable characteristic - Nure will stand sideways and extend one hand and shot a big orb of energy from its palm sorta like a bowling ball, easy to predict since he'll stop moving after around 3-4 aoe's before doing this one.
    3. Tumble counter (Activates when tumbled) Causes status effects + damage. When flinched, tumbled and knocked back *not sure on last one* he'll go into a rage mode. The way to notice this is by looking at the orbs around his body which will change to purple and hell attack harder and faster.
    4. God's Rage/God Stopper. (Circle AOE, casts on self) Damage is not that high but I've heard people say there's more than one like it that deals fractional damage and another that deals low damage
    - Passive
    5. Spawn Death Eyes - annoying but dies very quickly
    5a. Death eyes Spell (Med doughnut AOE). many death eyes will trap you, best to take them out by assigning a team member to DPS boss while keeping an eye on the death eye (see what i just did? XD)

    Drops:
    TBC

    Notes:
    -Dont Flinch/Tumble/Stun until boss HP gets below the letter "N" in his name (thanks @Squid). Boss will counter with Tumble causing 2000++ damage. Boss will also raise Guard when flinched or tumbled. Break parts ONLY when Boss HP drops to 50%.
    -Kill minions, they die in 1 hit, melee attack will do.

    Contributors: @Samm

    Norm Level:
    Element:
    Location:

    Boss skills:
    1. Wide dash. (Wide linear AOE)
    2. Short dash. (Narrow linear AOE)
    3. Somersault. (Circle AOE)
    4. Dive. Small (circle AOE)
    5. Peck. Small (circle aoe)
    - Passive
    6. Spawns 2 flying eggs.

    Break Parts:
    1. TBC

    Drops:
    TBC

    Contributors: @Samm

    Norm Level:
    Element:
    Location: Akaku Desert

    Boss Skills
    1. Anfel slash. (Wide and long linear AOE). Slashes with Anfel sword. Causes immobilise (cannot move)
    2. Spiral Air. (Small Circle AOE). Causes Blind (Accuracy down)
    3. Dual dagger slash. (Short and narrow AOE). Causes Guard Break (Def down)
    4. Increases attack damage when health is low, possibly last 30% of Boss HP

    Break parts:
    1.Head

    Drops:
    TBC

    Contributors: @Neo Frame

    Norm Level: TBC
    Element: Dark
    Location: Deepest Magic Waste

    Boss Skills
    1. Narrow Laser (The Scrader starts by lowering his body, a long but narrow red area attack) Causes slow (100-300 damage to me)
    2. Wide Laser (This skill hurts a lot), can't remember the effect (forgot the dmg)
    3. Right Hand Earth Smash (The Scrader raises his right hand, and slam the ground), it has a wide red area circle attack, causes Tumble (100-300 dmg)
    4. Right Hand Concentrated Smash (Same animation), the red area circle attack is narrower, causes Stun (200-300 dmg)
    5. Left Hand Concentrated Smash (The Scrader raises his left hand and slam the ground), the red area attack has the same width with above skill, causes damage (around 300 - 1k for me)
    6. Meteor Punch, idk the name, I just named it (The Scrader do a little delayed attack, it has narrower circle than skills above (2.5k -3k to me)
    7. Double Slap (The Scrader slaps 2 times), the animation seems like normal attack slap, but it causes status ailments (Bleed and Slow?)

    Break parts:
    1. Head (Nothing much to say, the head)
    2. Right Hand (The bigger hand)
    3. Left Hand (The smaller hand)

    Drops:
    Scrader Barrel (BG), Scrader Mace (staff), Brigandine (armour), Brigan Helm (add)
    Xtal:

    Notes:
    Using 3 Close Ranged Mages and 1 1H Shield with Shield Cannon lv 10, and Combo Astute>Hard Hit(cons)>Rage Sword(cons)>Spiral Air(cons)>Sword Tempest(cons)>Trigger Slash(cons)
    1. 1 mage take the left, 1 mid, 1 right, AT THE SAME TIME, while the 1H shield stuns it with Shield Cannon and then those mages tap all the circles at their position at the same time. Voilaaaaa, full break
    2. Scrader get rekt with spammed combos.
    Edit:

    Scrader Behaviour:
    1. After ur char slowed, he will lasers u most of the time.
    2. After Tumble he has 2 options, normal attack, or stun, if its stun u r screwed, coz
    3. After Stun, he will always use the left hand smash, or the meteor smash to finishes u.
     
    Last edited: Apr 20, 2017
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  4. Samm

    Samm Well-Known Member

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    BOSS Details Lv51 to Lv100 Part 2
    (arranged by Normal Mode Level)

    Note: Bosses in this section will qualify for weekly emblems (lv 51 to 100, mode B) on:
    Hard (50 kills, X avatar ticket piece, TBC) Nightmare (25 kills, X avatar ticket pieces, TBC)
    Ultimate (10 kills, X avatar ticket pieces, TBC)

    Contributors: @Samm

    Norm Level:
    Element:
    Location: Abyss of No Return

    Boss Skills
    1. TBC

    Break parts:
    1.TBC

    Drops:
    TBC

    Contributors: @Samm, @owo_Ninachu_owo

    Norm Level: 91
    Element: Dark
    Location: Lunagent Mountain: Summit

    Boss Skills
    1. Spikes 1 (Med size Blue Circle AOE, cast on every member of party, purple spikes). depletes hp with low damage (under 100hp per ticks while you are in zone)
    2. Spikes 2 (Wide size Blue Circle AOE, cast on player with highest aggro, purple spikes). depletes hp with med damage (under 200hp per tick while in zone)
    3. Spikes 3 (Wide size circle AOE, cast on self, White spikes). depletes hp with high damage (under 700hp er tick while you are in zone)
    4. Dash (long wide linear AOE). Boss dashes and hits all in the path
    5. Slow Spell (Wide Red doughnut AOE). causes slow usually followed up by no 6
    6. tail whip (Wide Red circle AOE). spins and lashes tail at anyone in zone. depletes hp (1k+ damage)
    - Passsive
    7. When berserk mode (Boss turns red), Boss will activate evasion if flinch is used (pls confirm if tumble does the same thing). avoid using flinch when berserk. mage storm/sword tempest hits boss and does not miss when used.

    Break parts:
    1.Head
    2. left arm (its on the right if you are facing it)

    Drops:
    aunigma (add), armigma (armor), purple B
    Xtal: MATK +4%, Magic Pierce +3%, Aggro -5%

    Notes:
    To break Head, stand diagonally at boss's right hand (left side if you are facing boss), or diagonally at right side of boss tail (i.e. back right foot). tilt your screen up all the way as if you are trying to see his head. use tumble to bring boss head down to ground, spam tap like crazy. boss will give you abt .5sec to tap before he stands back up. looking up will lengthen your tap chances because when he stands up, it may go out of your screen if you dont look up.
    When berserk mode (boss turning red), confirmed that Tumble also cause ECB to activate High Evasion mode. Every physical attack/skill will have a very high chance to miss while magic attacks/skills can still damage the boss. So mages have a great advantage here

    Contributors: @Samm, @Jamescc

    Norm level: 94
    Element: Water
    Location: Fort Solfini: Roof

    Boss Skill:
    1. Swing. (small circle AOE) -Causes Blind - Mid Dmg Boss Slash with his big lance at target in front of him.
    2. Strike Stab (short linear AOE) -Causes Knockback - Mid Dmg. Boss Stabs target in front.
    3. Ground Slam (medium Circular AOE around boss). causes causes Slow - Mid Dmg. Boss stomp ground with lance. Creating a small pinkish spikes around him.
    4. Ground Slam (large blue AOE, around self) causes Slow - Very Low Dmg Same as above, but really faster cast time, Bigger affected area.
    5. Dash (long narrow linear AOE) same as Strike stab but just Long Range Linear Zone. (High Dmg)
    6. BLUE Sky Cannon (Blue circle AOE) - He calls in a single Artillery Strike onto the ground. Non-interuptable once blue zone (either Big or Small) appears. (Inflict Freeze - High Dmg)
    7. Fin wave (bue multidirectional AOE). causes Freeze- High damage. Create Several Shark Fin outwards from him around 30 degree in front, quick charge and dangerous.

    Passive Skill:
    1. Time Bomb - He will do this once his HP <30%. He cast pinkish fence to surround battlefield. It has 2 min timer after which it deals 3000 dmg to everyone on the battlefied. ** No way to avoid except kill him within time frame. (Painfully 3000 Dmg)

    Break parts:
    1. Lance's Tip
    2. Helmet

    Drops:
    Praetor Armor

    Notes:
    ** Should someone stun, Tumble or flinch him, he will guard against all attack! So, don't do this!
    ** He often do the Big Sky Cannon followed by Multidirectional Fin. So don't do long combo While he waits for the artillery to come (Especially aggro holder).
    ** After he cast Big Ground Slam (Big AOE), he will almost certainly do Strike Stab, so don't Charge, move sideway instead.
    ** His normal attack has a relatively high dmg point. He often do 2 sets of those followed by a skill.
    ** After he cast Time Bomb (<30% HP), he will calls in 3 Sky Cannon at the same time with a bigger AOE zone, he tends to repeat for several time before changing tactics. Run! Don't Combo until you are sure he's done.
    General Strategy:
    His HP is not high, if you are in a DPS pt, he will go down easily in no time.
    Just don't be too tempted to Long combo him when he calls in the Sky Cannon.
    Since he doesn't teleport, he is susceptible to area AOE (Storm .etc) attack.

    Contributors: @Samm, @Jamescc

    Norm Level:
    Element: Neutral
    Location: Fort Solfini: Roof

    Boss Skills
    1. Fin Wave (2 consecutive casts of the wave, 1st wave casts anti clockwise and increases in diameter, slight angle; 2nd wave is the same but cast at a steeper angle). run outwards to avoid fin wave.
    2. Wind blast (Blue multiple directional attack from Boss position; looks like sun rays spreading out). causes knockback. stand in between 'rays' to avoid aoe..
    3. Wind Blow. Boss Spins to central ground then create a wind to blow you away. (Knockback effect - Low Dmg)
    4. Blast. (Wide linear AOE) boss Spins to far side of target then cast a long range cannon blast at you. (High Dmg)
    5. Swoop. (short narrow Linear AOE) causes knockback. He always do this after doing physical atk.
    6. Shockwave. (Red doughnut AOE surrounding Boss) He cast the entire battlefield with AOE atk except for area near to him around 5m radius.
    7. Chidori. (Small blue circle). Blue ground warning! Boss cast a circular zone following his target then launch the cannon ball. **Be Careful, although the zone is small circular and the cannon is slow moving, If you touch the cannon while its otw to target, you will be damaged. (Very High Dmg). this attack also targets non tanks in the party

    Break parts:
    1. left Wing (its on the right if you are facing it)
    2. Right Wing (its on the left if you are facing it)
    3. Foot
    ** Start the battle by having a player stationed around his left wing and right wing each. Then without engaging him (his name still red), move your stunner towards him and do a stun (shield Bash etc) then tap like mad.
    -to get the twilight wings and ice rose for your ICE WEAPONS, do it on easy mode, with a party who taps well. once all parts are broken, boss usually drop the intended parts quite often. with a party who knows not to kill the boss so quickly and able to plan who takes what rank, the party can actually benefit from the maximum drops.

    Drops:
    Twilight Arrow
    Twilight Dagger
    Twilight Dress (Armor)

    Notes:
    ** Use gear from Bexiz (Bexiz staff or Bowgun for +25% dmg against neutral)
    ** Boss does not seems follow general accepted aggro pattern, so don't be surprise if boss chase you all day yet somebody else bags the tank role.
    ** To Break all part easily, you must have a stunner. Break him at beginning.
    This boss is not strong, but he has a few instant kill skill. You will most likely die while your health still more than 70%.

    General Strategy:
    Do take notice that whenever boss spins to a new ground, he will mostly unleash only one skill before spinning to away, take this chance to do combo!
    If boss starts walking towards you, it means he will do a physical attack (inflict flinch - Low Dmg) followed by Swoop. Withstood his physical attack then move sideways to avoid Swoop!

    Just remember whenever boss spins to central ground, take extra precaution and try to keep at least 5m from him so you have time to avoid his devastating attack. Unless you are a rambo, try to attack from a distance as his Fin Swirl attack will instant kill you when you are too close to him (one fin cost 500 dmg * 5 Fin).. Again, avoid close contact with boss when he spins to middle ground.

    Contributors: @Samm

    Norm Level:
    Element:
    Location: Spring of Rebirth

    Boss Skills
    1. TBC

    - Passive
    TBC

    Break parts:
    1.TBC

    Drops:
    Death Eater (Bow)
    Xstal:

    Notes:
    TBC

    Contributors: @Samm

    Norm Level: 95
    Element: Wind
    Location: Dark Mirror

    Boss Skills
    1. 5 prong wave (Blue narrow 5 prong linear AOE) causes flinch, used consecutively before 3 prong wave followed by Getsuga Tenshou wave.. Deadly combo. Note: dont get caught in the AOE area where the prongs overlap..each prong adds damage
    2. 3 Prong Wave (Blue narrow 3 prong linear AOE) causes tumble, used consecutively after 5 prong wave, followed by Getsuga Tenshou wave.. Deadly combo. Note: dont get caught in the AOE area where the prongs overlap..each prong adds damage
    3. Getsuga Tenshou (Blue wide linear AOE) high damage. used consecutively after both 5 and 3 prong wave. Deadly combo.
    4. Shockwave. (Large red AOE, around boss) causes knockback
    5. Smash (small red AOE, around player) causes tumble

    - Passive
    5. Teleport. Boss moves quickly from one point to another, snipers with long ranger burst damage helps with DPS.

    Break parts:
    1. Head
    2. Back

    Drops:
    Wind Plunder (2H)
    Xstal:

    Notes:
    When boss uses the 5 prong + 3 Prong + Tetsuga Tenshou, just keep running in a wide arc until tetsuga is cast. there is a chance where boss does only 5 prong and 3 prong, but better be safe and continue running in the arc just in case you get caught in tetsuga's blast. best time to strike is when boss unleash Tetsuga Tenshou or when Shockwave is cast (use long range skill that is more than 8m to avoid red AOE safely)

    Contributors: @Samm

    Norm Level:
    Element:
    Location: Garden of Sublimation: Central Part

    Boss Skills
    1. TBC

    - Passive
    TBC

    Break parts:
    1.Mouth
    2.upper right claw (left side if boss facing you)
    3.lower left leg (right side if boss facing you)

    Drops:
    Aranea Ore (MD), Intruder (Spear)
    Xstal: +400HP, +200Mp, +1% aggro

    Notes:
    TBC

    Contributors: @Samm

    Norm Level:
    Element:
    Location: Cradle of soldiers

    Boss Skills
    1. Slow Dash. (wide red linear AOE). Boss does a very slow dash towards target
    2. cross laser (medium red circlular AOE, on target). Boss attacks target with two lasers ending like a cross.
    3. area laser (medium red circle AOE, around boss). boss shoots purple lasers up into the sky

    - Passive
    1. heal (stands stationary). heals for 19k to 20k hp on first tick, subsequently heals itself for 6k to 7k hp unltil its hit
    2. spawns 4 moxiz at each corner of the boss map.
    2a. moxiz laser 1 (narrow red linear AOE)
    2b. moxiz laser 2 (wide red linear AOE)

    Break parts:
    1. Tbc

    Drops:
    • Bexiz Staff (Staff), Bexiz (BG)
    Xstal: Accessory Crysta (Purple), Crit Rate +5, Weapon ATK +10%, Accuracy +15%, MaxMP -100

    Notes:
    TBC
     
    Last edited: Apr 20, 2017
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  5. Samm

    Samm Well-Known Member

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    Mini Bosses (World Bosses)

    Contributors: @Samm

    Norm Level: 30
    Element: Dark
    Location: Isthmus of Kaus

    Boss Skills
    1. Dark spores (small circle AOE). Causes fatique.

    Drops:
    Scholars Glasses (Boss version), Adventure Garb (Red B)
    Xtal: Atk +1%, Matk +1%, Motion Speed +1%

    Contributors: @Samm

    Norm Level: 33
    Element: Fire
    Location: Strum Road

    Boss Skills
    1. TBC

    Drops:
    Colon Met, Adventure Garb (Grey A)
    Xtal: +150max hp, +50max mp

    Contributors: @Samm

    Norm Level: 37
    Element: Fire
    Location: Athema Ruined Town: Area 2

    Boss Skills
    1. TBC

    Drops:
    Dawn Hat (Boss version), Adventure Garb (Red A)
    Xtal: AGI +3, Evasion +3, Evasion rate +3%, Critical rate -9

    Contributors: @Samm

    Norm Level: 40
    Element: Water
    Location: Icule Lake

    Boss Skills
    1. slam (medium circle AOE). causes knockback
    2. jump slam (small circle AOE). causes freeze

    Drops:
    Shell Shield, Adventurer's Garb (Green A)
    Xtal: Guard rate 5%, Phys. Res. 3%, HP +1%

    Contributors: @Samm

    Norm Level: 42
    Element: Water
    Location: Debakcy Channel B

    Boss Skills
    1. TBC

    Drops:
    Crystal Earrings (Boss version)
    Xtal: Attack MP Recovery +4 Maximum HP-8%

    Contributors: @Samm

    Norm Level: 42
    Element: Light
    Location: Ruined Temple: Area 2

    Boss Skills
    1. TBC

    Drops:
    Morning Star, Adventurer's Garb (Pink A)
    Xtal: Eva+5%, Hp-10%

    Contributors: @Samm

    Norm Level: 50
    Element: Neutral
    Location: Athema Ruined Town: Area 1

    Boss Skills
    1. TBC

    Drops:
    Hair Band (Boss version)
    Xtal: Hp+10%, Physical resistance-5%, Magical resistance-5%

    Contributors: @Samm

    Norm Level: 50
    Element: Earth
    Location: Centerio Highlands

    Boss Skills
    1. TBC

    Drops:
    Mole Eyes
    Xtal: TBC

    Contributors: @Samm

    Norm Level: 52
    Element: Earth
    Location: Nisel Mountain

    Boss Skills
    1. body slam (large red circle AOE, around itself). causes fatique. jumps up and slams body on ground
    2. sand attack (medium rdd circle AOE, on player). causes blind. turns rump towards player and kicks up dirt

    Drops:
    Adventurer's Garb (Purple A)
    Xtal: Melee atk +1%, Max HP +50, Max MP +50

    Contributors: @Samm

    Norm Level: 54
    Element: Neutral
    Location: Zoktzda Ruins

    Boss Skills
    1. TBC

    Drops: Gold A (not a very nice yellow IMO)
    Xtal: +300 ASPD, -10%HP

    Contributors: @Samm

    Norm Level: 60
    Element: Neutral
    Location: Zoktzda Ruins: Abnormal Space

    Boss Skills
    1. TBC

    Drops: Mirror Shield [Unslottable, Base DEF:0, Evade Rate +10%, Guard Rate +5%, Guard Power +5%, Aggro +5%],Adventurer's Garb [Pink Dye B]
    Xtal: Guard Rate +4%, Aggro +8%, Attack -6%

    Contributors: @Samm

    Norm Level: 60
    Element: Light
    Location: Douce Hamlet

    Boss Skills
    1. TBC

    Drops: Adventurer's Garb [Green Dye C], Flower Headband[Attack MP Recovery +5, Stability -5%]
    Xtal: Ailment Resistance +1%, Physical Resistance +1%, Magic Resistance +1%

    Contributors: @Samm

    Norm Level: 60
    Element: Dark
    Location: - Aulada Ancient Tower

    Boss Skills
    1. TBC

    Drops: Vampire Cape[ATK+1%, Dodge+2, Stability+4%, Natural HP Regen+6%
    Xtal: Cast Speed +300, MP -150

    Contributors: @Samm

    Norm Level: 70
    Element: Wind
    Location: - Haotas Ravine

    Boss Skills
    1. TBC

    Drops: Stier (MaxHP+15%, VIT+2)
    Xtal: TBC

    Contributors: @Samm

    Norm Level: 70
    Element: Neutral
    Location: - Yorl Highlands

    Boss Skills
    1. TBC

    Drops: Feather Cape [Aspd+500,Max Mp +50, Magic Res. +5%, HP Regen -50%]
    Xtal: HP+10%, DEF+10%, HP Regen+10%

    Contributors: @Samm

    Norm Level: 72
    Element: Neutral
    Location: - New Moon Palace: Innermost

    Boss Skills
    1. TBC

    Drops: Drills [Critical Rate+100, Critical Damage-150],Adventurer’s Garb [Blue Dye A]
    Xtal: Attack MP Recovery+3, Cast Speed-90

    Contributors: @Samm

    Norm Level: 76
    Element: Earth
    Location: - Saham Crater

    Boss Skills
    1. TBC

    Drops: Tomahawk [Crit Rate +6, Magic Res. +5%, Long Range Dmg +4%], Adventurer's Garb [Purple Dye B]
    Xtal: ATK+1%, Cdmg +1, STR+1%, Acc -10%, CRate -10%

    Contributors: @Samm

    Norm Level: 77
    Element: Dark
    Location: - Ancient Empresses's Tomb: Area 2

    Boss Skills
    1. TBC

    Drops: Cat Ear Hood[CSPD +300, MATK+2%, Max MP+100],Adventurer Garb[Blue B, Black C]
    Xtal: Guard Rate +2%, Guard Power +2%, Eva Rate +2%, Ail Res -6%
     
    Last edited: Apr 1, 2017
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    Samm Well-Known Member

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    EVENT BOSSES
    Contributors: <your forum name here>

    Event: Valentines Day
    Norm Level: (level at normal mode)
    Element: (element of Boss)
    Location: (where to find it)

    Boss Skills
    1. Skill 1 (Describtion of AOE) Causes <status ailment here> <describtoion of boss animation>
    2. Skill 2 (Describtion of AOE) Causes <status ailment here> <describtoion of boss animation>

    Break parts:
    1. Body Part (side note here)

    Drops:
    • item
    Notes:
    Description of particular things to note

    Contributors: @Samm

    Event: White day
    Element: (element of Boss)
    Location: (where to find it)

    Boss Skills
    1. Bubble beam (Blue medium circle AOE, single target, targets non tank) causes heavy damage. Candy shaped bubble beam attack
    2. Goop drop (Blue medium circle AOE, multiple targets, targets all, casts 3 consecutive times). <throws something into the air and drops blobs of goop from the sky> Note: if you plan your positions well while boss is casting this skill, you will be able to use long range melee in between casts, and launch a strong DPS skill after his third cast.
    3. Candy spikes (Blue medium circle AOE; around boss). Damage over time attack while you are on spikes.
    4. force push (Red Medium circle AOE; around boss). causes knockback, heavy damage. use long range DPS skill when boss casts this
    5. Smash (Red small circle AOE, on Tank). causes tumble

    Passive:
    1 .Roll (relocates to a new position)

    Break parts:
    1. head
    2. back

    Drops:
    • Mysterious fruit, candy fragment, wooden doll
    • Xstal: aspd +500, -200MP (Yellow)

    Contributors: @Samm

    Event: Sakura/Hanami
    Element: Dark
    Location: Sakura/Hanami Event Venue

    Boss Skills
    1. Fire Breath (Red Med Circle AOE) Causes <Ignite> <Boss turns his back and breathes fire>
    2. Dash (Red Long Narrow Linear AOE) Causes <Tumble> <Boss dashes and rams player with body>

    Break parts:
    1. Head

    Drops:
    • Broken Sakura Branch, Sakura Crystal Fragment, Sakura Gemstone
    • Adv Garb (dye TBC)
    • Xstal: TBC

    Contributors: @Samm

    Event: Sakura
    Element: Dark
    Location: Sakura/Hanami Event Venue

    Boss Skills
    1. Spear Dash (Red Long Wide Linear AOE) Causes <Paralysis> <boss dashes with spear>
    2. Shockwave (Red med circle AOE, cast on Boss) Causes <Knockback> <knocks back players in circle>
    3. 360 wave (Blue multidirectional linear AOE) causes <Blind> <waves of fins spread out from boss>

    Break parts:
    1. Head
    2. Spear

    Drops:
    • Mana Clod (mana 30 a piece)
    • Xstal (RED) : stability +5%, Dodge +15%

    Contributors: @Samm

    Event: Sakura
    Element: Dark
    Location: Sakura/Hanami Event Venue

    Boss Skills
    1. Death Ray (Red Long Narrow Linear AOE) Causes <Knockback> <shoots out a fastmoving ray that that high damage>
    2. Lightning Ball (Blue Med Circle AOE) <boss casts a series of 3 lightning orbs. full hits from all 3 can result in death due to high damage>
    3. Poison Fin Swirl (no known observation for AOE) Causes <Poison> <Boss unleashes 3 sets of fins that swirls outwards around Boss>

    Break parts:
    1. none

    Drops:
    • Mana Clod (mana 30 a piece)
    • Night Mushrooom Mask: MaxHP +2000, Guard rate-100%, Evasion -100%
    • Xstal (BLUE): MaxHP +500, Short range damage +1%, Long range damage +1%

    Contributors: <your forum name here>

    Event: Sakura
    Norm Level: (level at normal mode)
    Element: Dark
    Location: Sakura/Hanami Event Venue

    Boss Skills
    1. Ram (Red Long Wide Linear AOE) Causes <Tumble> <Boss dashs and rams players>
    2. Fire Ball (Blue small Circle AOE, follows player until casted) Causes <Fatique> <boss fires a fast moving fireball>
    3. Lunge (Red Med Circle AOE, cast on player) causes <Flinch> <boss lunges and strikes player>
    4. Leap 1 (Red Small Circle AOE with spikes) Causes <Bleed> <Boss leaps on player and sets a red spike trap>
    5. Leap 2 (White Small Circle AOE with spikes) Causes <Silence> <Boss leaps on player and sets a red spike trap>
    6. Getsuga Tenshou (Red Long Wide Linear AOE) Causes <Armor Break> <Boss shoots out a fast moving arrow like shockwave>

    Break parts:
    1. Head
    2. Crystal tail

    Drops:
    • Broken Yozakura Branch, Cerabes Fang, Yozakura Gemstone
    • Xstal: TBC

    Contributors: @mayam

    Event: Halloween
    Norm Level: lvl100
    Element: (element of Boss)
    Location: Sofya portal/Tir Na Nog square

    Boss Modes:
    There are 2 forms that pumpking takes during the battle
    1.)Green mode(green colored ears and back) (hp 100% to 60%)
    *in this form pumpking has relatively low def/resistance so our damage will be highest
    *this is the perfect chance to break pumpkings head since interrupting it later is no good
    2.)Red/blue mode(red/blue colored ears and back) (hp 60% to 0%)
    *once pumpking reaches 60% hp it will randomly change its color to blue or red
    *in red color it will get 100% physical resistance
    *in blue color it will get 100% magic resistance
    *it will alternate its color from red and blue if interrupted (flinch/tumbled/stunned)

    Skills exclusive to green mode:-
    i). Blue circular aoe of radius 1m will cause freeze and medium magic damage

    Skills exclusive to red/blue mode:-
    i). Blue strips expanding from the center of the platform towards the edge of the platform in all directions which will shoot flames at random speeds does low magic dmg and causes tumble
    *should avoid standing at the center when pumpking casts this skill as every flame will hit you
    *while casting this pumpking goes into invincible status (phys atks will miss and mag atks will do 1 dmg)
    *after casting this pumpking will taunt the tanker and regain 9999hp

    Skills common for both modes:-
    Melee atks:-
    i)pumpking will use its claw to strike very low physical dmg
    ii)pumpking uses its mace to strike twice first strike medium high dmg second strike low dmg causes slow
    iii)pumpking use its mace to swiftly strike 10 small dmg hits having individual low dmg causes poison
    Magic atks:-
    i)pumpking will shoot a deadly laser from its mace does medium high magic dmg and causes ignite
    *at some instances pumpking will move to the center of the platform to cast this skill instead of casting it when its near to the tank
    ii)pumpking will use a small circular aoe which is medium magic dmg
    *it will use this skill consecutively twice
    iii)pumpking will swing its a mace in a ring shaped aoe which does low dmg and causes knock back
    *this skill can cause you to fall of the platform if you are standing at the edge
    *to avoid this skill quickly move to 0m near or 3m away from pumpking

    Boss minions:-
    Every 20-30secs or so after the battle begins pumpking will summon a flame lantern at the same position as it stands
    *the lanterns can be knocked back if the player has its aggro
    *the lanterns do an extremely powerful fractional aoe which does 70% max to 50% min current hp based fractional atk whose range is 5m
    *they can not move but they will keep casting the deadly fractional at the place that they were summoned
    *they can be killed by a sniper apparently

    Break parts:-
    Only 1 its head it has medium break hp can be easily broken by a mage

    Drops:-
    i)orichalcum ore
    ii)Pumpking xta
    iii)sweets box
    iv)pumpking cookie

    Quest rewards:-
    By using 1 set of TOT books you can randomly get either
    i)8x pumpkin soul
    or
    ii)Mad doctor garb

    Preferable party setups:-
    1 tank 3 mages
    or
    1 tank 3 snipers
    *since during its red/blue mode only one of either physical or magical skills are useful it is not advisable to take mixed class parties
    *tank should be ready to use an interrupt in case pumpking turns into a non matching color
    *tank should keep pumpking as close to the other lanterns as possible so that their spawn doesnt spread too much
    *the TOT books will not be used if you lose/escape so feel free to jump if u mess up the setup

    Contributors: <your forum name here>

    Event:
    Norm Level: (level at normal mode)
    Element: (element of Boss)
    Location: (where to find it)

    Boss Skills
    1. Skill 1 (Describtion of AOE) Causes <status ailment here> <describtoion of boss animation>
    2. Skill 2 (Describtion of AOE) Causes <status ailment here> <describtoion of boss animation>

    Break parts:
    1. Body Part (side note here)

    Drops:
    • item
    Notes:
    Description of particular things to note
     
    Last edited: Apr 20, 2017
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  12. Samm

    Samm Well-Known Member

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    EVENT FIELD BOSSES
    (Special thanks to @Cryous boss drop thread)

    Contributors: @Samm, @Cryous

    Norm Level: 100
    Element: ??
    Location: Yorl Highlands

    Boss Skills
    1. smash. (Small red Circle AOE)

    Drops:
    Adventure Garb Variants with White/Black/Orange/Blue Dye, Pink Ribbon
    Item Drops: Apple, Silver Apple
    Xtal: ???

    Contributors: @Samm, @Cryous

    Norm Level: 100
    Element: $Bling$
    Location: Varied locations

    Boss Skills
    1. smash. (Small red Circle AOE)

    Drops:
    Varied Dyes
    Xtal: +1% Drop Chance (Purple)
     
    Last edited: Mar 27, 2017
    • Creative Creative x 1
  13. Samm

    Samm Well-Known Member

    Joined:
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    964
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    Update Log:
    28.03.2017:
    -updated Pillar Golem
    -completed Zolban
    -comleted Candela
    29.03.2017:
    -updated Pumpking
    -updated maskwarrior
    -updated ECB
    -updated Scrader

    01.04.2017
    -
    updated bexiz
    -completed Boss beastiary for lv 50 to 100
    -completed dark mushroom
    -completed tortuga
    -completed giant boar
    -completed genspenst
    -completed boss goblin
    21.04.2017
    -completed Viscum
    -completed Marchitar
    -Completed Super Night Mushroom
    -Completed Cerabes
    -Updated mino @Odin ,@Red_Fox
    -Completed Ooze @LeonLCE
    -Completed Mauez @LeonLCE
    -Completed Ganglef @LeonLCE
    -Completed Warmonger @LeonLCE
     
    Last edited: Apr 20, 2017
  14. Samm

    Samm Well-Known Member

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    Calling out to fellow toramers to contribute to the incomplete Boss details!
     
  15. Kirito t

    Kirito t Active Member

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    IGN:
    Kirito t
    Hi, first it is a awesome guide,thank you:)
    And second one skill of tortuga is, that he Made a cyrcle around he jump and make knockback.
     
  16. Omega EH

    Omega EH UR Empress Elite Member

    Joined:
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    IGN:
    Omega EH
    U missed out Pillar Golem:eek:
     
  17. Isra

    Isra Cock and Ball Torture Elite Member

    Joined:
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    IGN:
    Vani Lla
    Boss Skills: Masked Warrior

    1. Sonic Blade: A long dash aoe that does high damage. Length goes from boss to targeted player
    2. Piercing Blade: A long dash aoe that does moderate damage. Length goes from boss to a few meters past the target player. Causes tumble
    3. Concussive Spiral: Circular Aoe that surrounds boss. Does moderate damage. Causes paralysis
    4. Earth-wrecker: Circular aoe that does low damage. At least it looks cool?
    5. Berserker's Rush: Rampage: an attack that can only be avoided if boss is interupted or if attack is evade. Targets only 1 player. Does high damage. Will activate after Piercing Blade

    Boss Skills: Ganglef


    1. Scuttle: A long dash aoe that does moderate damage. Causes Guard Break
    2. Siphon: A long stationary aoe that does moderate damage. Causes Paralysis
    3. Crush Claw: Large circular Aoe from the boss. Does moderate-high damage. Causes Guard Break.
    4. Arena Gates: Summons a death hound onto the field. Death Hounds may cause bleed.

    Boss Skills: Ooze

    1. Sludge Maw: Heavy Damage circular Aoe.
    2. Splatter: High damage circular aoe from boss. Attacks 3 times, each aoe increasing in range
    3. Slime Slide: Long aoe that does moderate damage. Attacks three times. Targets tanking player

    Notes: Ooze retains high defense if left unbroken.
     
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  18. owo_Ninachu_owo

    owo_Ninachu_owo Member

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    IGN:
    N i n a ~
    For Evil Crystal Beast:
    When berserk mode (boss turning red), confirmed that Tumble also cause ECB to activate High Evasion mode. Every physical attack/skill will have a very high chance to miss while magic attacks/skills can still damage the boss. So mages have a great advantage heree owo
     
  19. Neo Frame

    Neo Frame Well-Known Member

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    I want to contribute:D

    Contributors: Neo Frame / IGN Neo~

    Norm Level: Normal
    Element: Dark
    Location: Deepest Magic Waste

    Boss Skills
    Before I started, I have 4.9khp, 256 DEF, 248 MDEF so u can speculate the damage done to ur char if has diff DEF/MDEF/HP
    1. Narrow Laser (The Scrader starts by lowering his body, a long but narrow red area attack) Causes slow (100-300 damage to me)
    2. Wide Laser (This skill hurts a lot), can't remember the effect (forgot the dmg)
    3. Right Hand Earth Smash (The Scrader raises his right hand, and slam the ground), it has a wide red area circle attack, causes Tumble (100-300 dmg)
    4. Right Hand Concentrated Smash (Same animation), the red area circle attack is narrower, causes Stun (200-300 dmg)
    5. Left Hand Concentrated Smash (The Scrader raises his left hand and slam the ground), the red area attack has the same width with above skill, causes damage (around 300 - 1k for me)
    6. Meteor Punch, idk the name, I just named it (The Scrader do a little delayed attack, it has narrower circle than skills above (2.5k -3k to me)
    7. Double Slap (The Scrader slaps 2 times), the animation seems like normal attack slap, but it causes status ailments (Bleed and Slow?)

    Break parts:
    1. Head (Nothing much to say, the head)
    2. Right Hand (The bigger hand)
    3. Left Hand (The smaller hand)

    Drops:
    • Scrader Barrel
    • Scrader Mace
    • Brigandine
    • Brigan Helm
    • Unknown Part
    • Big Scrap
    • Scrader Crystal
    • Scrader Xtal
    My Strategy to beat it:
    Using 3 Close Ranged Mages and 1 1H Shield with Shield Cannon lv 10, and Combo Astute>Hard Hit(cons)>Rage Sword(cons)>Spiral Air(cons)>Sword Tempest(cons)>Trigger Slash(cons)
    1. 1 mage take the left, 1 mid, 1 right, AT THE SAME TIME, while the 1H shield stuns it with Shield Cannon and then those mages tap all the circles at their position at the same time. Voilaaaaa, full break
    2. Scrader get rekt with spammed combos.
    Edit:

    Scrader Behaviour:
    1. After ur char slowed, he will lasers u most of the time.
    2. After Tumble he has 2 options, normal attack, or stun, if its stun u r screwed, coz
    3. After Stun, he will always use the left hand smash, or the meteor smash to finishes u.

    CMIIW
     
    Last edited: Nov 7, 2016
    • Like Like x 1
  20. mayam

    mayam Elite Member Elite Member Epic Member

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    Uhhhhh idk i mean just 2 days left for the event still i wanna share it even if 2 people read this it will be useful
    Forums name:-@@Ayame@

    Boss name= Pumpking
    Difficulty/lvl:-Very Hard lvl100
    Location:-Tir Na Nog square

    Boss abilities:-
    There are 2 forms that pumpking takes during the battle
    1.)Green mode(green colored ears and back) (hp 100% to 60%)
    *in this form pumpking has relatively low def/resistance so our damage will be highest
    *this is the perfect chance to break pumpkings head since interrupting it later is no good
    2.)Red/blue mode(red/blue colored ears and back) (hp 60% to 0%)
    *once pumpking reaches 60% hp it will randomly change its color to blue or red
    *in red color it will get 100% physical resistance
    *in blue color it will get 100% magic resistance
    *it will alternate its color from red and blue if interrupted (flinch/tumbled/stunned)

    Skills exclusive to green mode:-
    i). Blue circular aoe of radius 1m will cause freeze and medium magic damage

    Skills exclusive to red/blue mode:-
    i). Blue strips expanding from the center of the platform towards the edge of the platform in all directions which will shoot flames at random speeds does low magic dmg and causes tumble
    *should avoid standing at the center when pumpking casts this skill as every flame will hit you
    *while casting this pumpking goes into invincible status (phys atks will miss and mag atks will do 1 dmg)
    *after casting this pumpking will taunt the tanker and regain 9999hp

    Skills common for both modes:-
    Melee atks:-
    i)pumpking will use its claw to strike very low physical dmg
    ii)pumpking uses its mace to strike twice first strike medium high dmg second strike low dmg causes slow
    iii)pumpking use its mace to swiftly strike 10 small dmg hits having individual low dmg causes poison
    Magic atks:-
    i)pumpking will shoot a deadly laser from its mace does medium high magic dmg and causes ignite
    *at some instances pumpking will move to the center of the platform to cast this skill instead of casting it when its near to the tank
    ii)pumpking will use a small circular aoe which is medium magic dmg
    *it will use this skill consecutively twice
    iii)pumpking will swing its a mace in a ring shaped aoe which does low dmg and causes knock back
    *this skill can cause you to fall of the platform if you are standing at the edge
    *to avoid this skill quickly move to 0m near or 3m away from pumpking

    Boss minions:-
    Every 20-30secs or so after the battle begins pumpking will summon a flame lantern at the same position as it stands
    *the lanterns can be knocked back if the player has its aggro
    *the lanterns do an extremely powerful fractional aoe which does 70% max to 50% min current hp based fractional atk whose range is 5m
    *they can not move but they will keep casting the deadly fractional at the place that they were summoned
    *they can be killed by a sniper apparently

    Break parts:-
    Only 1 its head it has medium break hp can be easily broken by a mage

    Drops:-
    i)orichalcum ore
    ii)Pumpking xta
    iii)sweets box
    iv)pumpking cookie

    Quest rewards:-
    By using 1 set of TOT books you can randomly get either
    i)8x pumpkin soul
    or
    ii)Mad doctor garb

    Preferable party setups:-
    1 tank 3 mages
    or
    1 tank 3 snipers
    *since during its red/blue mode only one of either physical or magical skills are useful it is not advisable to take mixed class parties
    *tank should be ready to use an interrupt in case pumpking turns into a non matching color
    *tank should keep pumpking as close to the other lanterns as possible so that their spawn doesnt spread too much
    *the TOT books will not be used if you lose/escape so feel free to jump if u mess up the setup
     
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