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Boss Strategies V2

Discussion in 'Toram Online Game Guides' started by Samm, Oct 23, 2016.

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  1. Samm

    Samm Well-Known Member

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    Thanks for inputs guys! welcome to the thread @kariin
    thx for the inputs!
     
    Last edited: May 25, 2017
  2. Samm

    Samm Well-Known Member

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    @Isra
    here the template bro:
    <Name of Boss>
    Contributors: <your forum name here>

    Norm Level: (level at normal mode)
    Element: (element of Boss)
    Location: (where to find it)

    Boss Skills
    1. Skill 1 (Description of AOE) Causes <status ailment here> <description of boss animation>
    2. Skill 2 (Description of AOE) Causes <status ailment here> <description of boss animation>

    Break parts:
    1. Body Part (side note here)

    Drops:
    • Item
    • Xstal:
    Notes:
    Description of particular things to note


    also, use these key words in your description if possible:
    Linear AOE: <Colour:Red/Blue> <Long/Short> <Wide/Narrow>
    Circle AOE: <Colour:Red/Blue> <Small, Med, Large> <Spiked/Non Spike> <cast on self (boss)/cast on target (player)>
    Doughnut AOE: <Colour:Red/Blue> <Small, Med, Large>
    Multidirectional Linear: <Colour:Red/Blue> <Long/Short> <Wide/Narrow>
     
  3. !ANGEL!

    !ANGEL! Well-Known Member

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    Hello is there any way ecb wouldn't guard our attacks on him?
    and if you know ecb's guard- on my side it rerduced my 12k storm attcks to 2k :(

    So basically, I want to know if it's possible to not provoke the boss to guard our attacks
    Thank you
     
  4. !ANGEL!

    !ANGEL! Well-Known Member

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    Alright, I tried to, >.< might be because I was in hurry, tried to cover as much as possible. Some descriptions might jumble up here and there
    Yelb
    Forum name: !ANGEL!

    Normal level: 73
    Element: Earth
    Location: Albatif village ahead of Vyshed tainted land

    Boss Skils
    1. CIRCLE Aoe red medium casts on it's front or perhaps turns towards the aggro player and casts:- Cause Bleed *Yelb does a belly slam and a whirlwind can be seen rises above his body*
    2. CIRCLE Aoe red medium casts on it's front or perhaps turns towards the aggro player and casts:- Causes Silence *yelb does a similar belly slam but this time pretty pink petal whirlwind rises up from his body*
    Yelb does the above skills quite often The Tag is the medium red circle aoe on it's front
    Edit/Added: each of above damage causes 13-15% of ur hp loss/health dmg (for me it was -400 approx)
    3. Circle Aoe red medium and the cast is instant (eye-blink): Causes Stop and the fatal damage (on me it dealt approx 2k damage; my hp 2k approx+ 1k vita plus II
    EDIT 4: Circle aoe red large on entire map: Causes Paralysis

    Input & correction from @mayam
    Yelb has total 3 entire map moves.
    1 that does paralyze
    1 that does silence
    1 that does bleed
    And finally 1 that does stop.
    The one that does paralysis does a small damage and and yelb jumps almost immediately.
    The one that does silence tho it will wait for a short pause before jumping and it will always do 1 damage only.
    After doing the full map silence aoe it will immediately follow by the bleed aoe and then finally the stop aoe (the one that does 70% fractional)
    These silence and bleed aoes are different from the short circular bleed and silence aoe that yelb does so your main indication is if you get 1 damage and silence thats your call to immediately use hard hit or sonic wave or something to interrupt the yelb from using its fractional aoe.

    the peck aoe (linear aoe) that yelb does it causes flinch thats the physical aoe
    And the knockback upto more than 6m is actually a circular aoe not a non aoe single target
    there seems to be 2 knockback attacks one is non aoe while the other is aoe, the aoe one pushes way far back than the non aoe one (more than 12m iirc)

    Body Parts Break:
    Head
    Body

    Drops:
    "Gears"
    Floral lance (halberd)
    Phyto blade (1hand sword)
    Folium staff (staff)

    Materials:
    Grass dragon skin (cloth mat representation)
    Grass dragon scale (beast mat representation)
    Grass dragon petal (wood mat representation)

    Xtal: Atk +3%, aspd +50%, long range damage -10%

    Notes:
    Never allow yelb to 'STOP' you
     
    Last edited: Jun 4, 2017
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  5. !ANGEL!

    !ANGEL! Well-Known Member

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    @Factor09
    Here is the video xD
    It's listed view, so maybe when you click URL link-you can view it
    Sorry for the quality xd
    EDIT: The one with 3 halberds I hadn't made a video shot-if that's the one you wanted lol

     
  6. mayam

    mayam Elite Member Elite Member Epic Member

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    So much wrong with the analysis,

    Yelb has total 3 entire map moves.
    1 that does paralyze
    1 that does silence
    1 that does bleed
    And finally 1 that does stop.
    The one that does paralysis does a small damage and and yelb jumps almost immediately.
    The one that does silence tho it will wait for a short pause before jumping and it will always do 1 damage only.
    After doing the full map silence aoe it will immediately follow by the bleed aoe and then finally the stop aoe (the one that does 70% fractional)
    These silence and bleed aoes are different from the short circular bleed and silence aoe that yelb does so your main indication is if you get 1 damage and silence thats your call to immediately use hard hit or sonic wave or something to interrupt the yelb from using its fractional aoe.

    Also you forgot the peck aoe (linear aoe) that yelb does it causes flinch thats the physical aoe if you didnt get any.
    And the knockback upto more than 6m is actually a circular aoe not a non aoe single target (Never seen a boss with that many non aoe attacks)
    Edit:- After seeing your video there seems to be 2 knockback attacks one is non aoe while the other is aoe, the aoe one pushes way far back than the non aoe one (more than 12m iirc)

    Suggestions:- refine your add gear and armor to +C so that the fractional attack wont kill you in 1hit.
     
    Last edited: Jun 4, 2017
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  7. Riddim Raine

    Riddim Raine Well-Known Member

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    Lucidity
    tfw when you try to interrupt to not get hit with the fractional, but it doesn't proc. :(
     
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  8. !ANGEL!

    !ANGEL! Well-Known Member

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    !ANGEL!
    Ahh! I was also like when I'm at 6m distance although it appeared like entire map, but I thought probably it was the medium circle xd
    Thanks for correction.
    So, now as I had initially thought- it has 2 types of Silence, bleed and stop aoes; just the distance got better of me lol
    As for forgetting-yeah >.< because I didn't pull much aggro so I guess I missed those that he does on aggro members

    I'll add it. Thanks @mayam
     
  9. mayam

    mayam Elite Member Elite Member Epic Member

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    Yep aoe analysis is done better while soloing or when you are tanking also you can activate damage taken on your chat settings to see what category of attack it was.
     
  10. !ANGEL!

    !ANGEL! Well-Known Member

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    Ugh and for solo-ing, I guess i gotta level up more..
    As for damage, yeps, I know those in chat settings>show damage, show attack, show combo- I'm lazy to activate those xD
     
  11. Ayxzs

    Ayxzs Well-Known Member

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    Ayxzs
    Here's better input for Goovua...
    Norm Level: 81
    Element: Neutral
    Location: Akaku Desert: Hill

    Boss Skills
    0. Autoattack. Physical, low damage. Occasionally flinches. Usually 1-3 attacks in a row.
    1. Anfel Sword Slash. Wide (3m) and long (whole zone) linear AoE. First teleports to a set spot of the zone: In front of the circle statue (common), behind the circle statue (rare), two spots in each of the back-right and back-left corners (common), near the exit point (rare), or in the front-left or front-right of the zone somewhat near the exit (somewhat rare). Slashes with Anfel sword. Can inflict Stop (immobilizes). Medium to large Fractional damage.
    2. Spiral slash. Medium circle AOE (5m radius). Always causes Blind (HIT down) unless you have status resistance. Large Magical damage. Usually comes after Anfel Slash.
    3. Small dagger slash. Short (5m) and narrow (0.5m) linear AoE. Usually inflicts Guard Break (DEF down). Low physical damage. Can teleport to you before using it.
    4. Medium dagger slash. Medium length (around 10m?) and width (1m) linear AoE. Can flinch. Low-medium physical damage. Can teleport to you before using it.
    5. When health is low, around 10%: Greatly increases damage dealt and somewhat decreases defenses. Approximately 10x damage dealt.

    Break parts:
    1. Head. Acessible from any angle. Really easy.

    Stats:
    Proration: Low
    Defense: Low
    Guard: Yes, low
    Evade: Yes, moderate
    Dodge: No
    Flee (Miss): Moderate
    Uses a mix of physical and magical attacks. No buffs or counterattacks from flinch, tumble, or stun.

    Fighting tips: Fast combos are good, or lots of flinch, tumble, and/or stun. Mage just works better than physical attackers because of all the evades. Arrows and Holy Fist are good openers. Protection and Aegis are both useful for shield-users. Combo after sidestepping when he teleports to you for attack 3 or 4, or if he teleports close enough to you for attack 1 (center location). Stay in the upper area in front of the circle statue since it is most common for him to teleport there, and so that the terrain is flat for Impact and Storm to hit reliably. Other types of attackers can also camp there without issues.

    Drops:
    Around 500 base XP on Easy, 5000-7000 on Normal (around 10000 xp with daily 60 minutes logged in)
    Materials: Broken Dual Edge (common, metal 9pt, no crafting recipes); Torn Cloak (uncommon, cloth 14pt, recipe: Desert Mentum requires 6); Goovua's Mask Fragment (uncommon, wood 15pt, recipe: Desert Mentum requires 2, Desert Anfel requires 3); Goovua's Shoulder Pad (rare, metal 18pt, recipe: Desert Anfel requires 2)
    Gear: Desert Anfel (2H, base ATK 124, stability 75%, ATK+3%, CDmg+1, MP+50, Unsheathe Attack+200, Magic Resistance+6%); Desert Mentum (bow, base ATK 60, stability 55%, ATK+3%, CRate+6, Aggro-20%, Unsheathe Attack+100, maybe AMPR I don't know); Adventurer's Garb Teal(78)A
    NPC Crafted Gear: Desert Anfel (2H, base ATK 124, stability 75%, ATK+3%, CDmg+1, MP+150, Unsheathe Attack+20, Magic Resistance+12%); Desert Mentum (bow, base ATK 60, stability 55%, ATK+3%, CRate+12, Aggro-20%, Unsheathe Attack+10, AMPR+1)
    Crystal: Special slot (ring/purple), AGI+3%, ATK+2%, Unsheathe Attack+100
     
    Last edited: Jun 15, 2017
  12. Cooro

    Cooro Well-Known Member

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    Last edited: Jun 21, 2017
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  13. LeonLCE

    LeonLCE Well-Known Member

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  14. Cooro

    Cooro Well-Known Member

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    oh! thank you for telling that. I'll fix it later.
     
  15. Lenwok

    Lenwok Elite Member Elite Member

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    Hey guys, loving the work here. I want to share my own tip for Scrader:
    - This boss can be flinch-locked with 1H using short, fast, cheap combos.
    - I alternate between [Hard Hit>Stun Shield>Trigger Slash] for breaking AND [Astute>Hard Hit>Trigger Slash] for a bit more dmg, all set to CON.
    - Flinch before every circular AOE and sidestep every linear AOE. Also flinch immediately after linear AOE to avoid a fractional hit.
    - Pretty simple (and rev-free) to solo with this strategy, bonus if you can get a full party supporting from the back.
    - The flinch cooldowns increase on HARD+ modes so this strategy only works on NORMAL.
     
    Last edited: Jul 26, 2017
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  16. Arkana

    Arkana Well-Known Member

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    Arkana~
    Just wanna correct some things about Inzanio.
    1. He will cast the 'time bomb' when his HP drops to 50%
    2. And the 'time bomb' damage isnt 3k. It takes several % of your maximum HP, means the higher your HP, the higher damage you will get. (strategy is to keep your hp above 80% when you think the 'time bomb' is gonna explode) and you will be safe.
    3. I saw some people (sometimes, randomly) didnt take damage at all when the 'time bomb' explode. Which is I am still figuring out how the hell is that possible. xD
    4. After you break all parts and his hp drops below 50%, there is high possibilty that he will spam the sky cannon (blue aoe), which chases you no matter where you run. And I say, interrupt him as soon as he is doing it (flinch, thumble, stun). YES, i know it will make him go 'full guard' afterward for few secs, but it will save a lot of life, because his water cannon hurts.
    4. Inzanio also drops Praetor Helm

    Note: Trust me, I've farmed Inzanio for 4 months straight, everyday for hours. I've known him like the back of my hands.
     
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  17. mayam

    mayam Elite Member Elite Member Epic Member

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    The people taking no damage from time bomb are either
    1.)Having maximum life potion as it is a fractional attack.
    2.)They are modders
     
  18. ThunderEmperor

    ThunderEmperor Elite Member Elite Member

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    hello. What makes ECB guard? I thought it was because of high damage but someone said its because of the storm. I said yeah because storm is more than 15K he said no its because of the storm.XD I want also to know if flinch/tumble cause it.thanks
     
  19. mayam

    mayam Elite Member Elite Member Epic Member

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    Flinch and stun will also make it guard when its blue along with any hit that does more than 15k damage, tumble will not make it guard.
    While in red mode all 3 flinch tumble stun will make it evade along with 15k damage.

    Best way to see it is before it starts guarding it will recover some hp.
     
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  20. ThunderEmperor

    ThunderEmperor Elite Member Elite Member

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    oh I see. Its not about storm. Its about storm's damage.XD ty senpai
     
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