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BS lvl up and prof lvl up

Discussion in 'Production Class' started by Iceqube, Jul 23, 2017.

  1. 0Elv

    0Elv Member

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    0Elv

    Hmm just tested, it seems that I have mistaken with gear increasing potential points (Will edit post above). But I would still recommend getting the gear first to help you increase difficulty to craft the higher difficulty equipment earlier while also increasing success rate of crafting.

    So for gear you want weapon and Armour to be statted with +14 Dex and +14 Str still for katana bs still.
    Whereas for xtals make sure total gear stats for Dex is multiple of 6 and for Str is multiple of 10, for them to be effective.

    Since success rate = 10 + Player Difficulty - Item Difficulty + (Str/10)
    Player Difficulty = (TEC/2) + (Dex/6) + Prof lv

    So statted gear gives 28 Dex and 28 Str
    so Dex you want to make total Dex = 30,36,42,48 etc (Mulitple of 6)
    and Str = 30,40,50 etc (Multiple of 10)

    Beware that dex agi bs produces higher potential for katana only, where this is only needed when people want elemental katanas to reduce the risk of statting it while gambling, while sacrificing the success rate boost that dex str bs gains from str stat (as seen in the formula). The current highest potential katana that can be crafted is 54 pot, which would require you to have 240 Dex 140 Agi, which means your Bs will need to be roughly 141 or 142 depending on emblems you have obtained to produce katanas of that potential.

    Also I am not 100% sure but it seems to be that some gear gains +3 potential points (Higher Difficulty gear) from the maxing the careful creation Bs Skill, where lower difficulty gear is only increased by 1 extra potential from this skill.

    So to work out amount of potential you will increase it will be (Dex+Agi)/20 + 3 = Bonus Potential Added to the Katana (Iron Fang)

    Whereas if you are planning to stat reset anyway for it, just put all points into TEC to allow you to craft high difficulty gear earlier with higher success rate, meaning you will level prof lv faster, but of course the gear you craft will have low potential. Generally you want your prof lv to be at least the level of 105 to craft iron fang at a decent success rate, you can work it out from formula above for rough idea to achieve the success rate you want.

    Whereas for what to craft, common boss gear that is usually farmed for levelling from like 100 to 150, are decent choices for material farming and decent prices to buy. (e.g. Iconos, Ifrid, York, Proto etc), Holy robe is quite a decent one where is costs around 15k spina to craft if you want to just craft for prof lv purely while having a high difficulty of 125, so prof lv can be raised for awhile so I would recommend raising your difficulty to at least 125 with the help of TEC from levelling your character further and also craft the suggest gear above.

    Post above have been adjusted to reduce confusion.
     
    Last edited: Apr 9, 2018
  2. Barzeft

    Barzeft It is better to be silent instead of hurtful Elite Member

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    Glad you caught your first mistake about gear since I didn't read your long post where you made it initially and Careful Creation at max level gives +10% of base potential the lowest equipment usually has a base potential of 16 so Careful Creation gives +1 and the highest recipes generally have 31-34 potential so crafting them with max Careful Creation gives +3. The +1 isn't increased to +2 because Toram formulas do not count decimals
     
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  3. 0Elv

    0Elv Member

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    Oh ok that explains why higher difficulty/base potential gear have +3 instead, knew it had something to do with careful creation skill, but not came across or read post that talks about it being 10% of gear's base pot.

    Thank you for the extra information.
     
  4. naomimok

    naomimok Member

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    Hello, -> "total gear stats for Dex is multiple of 6 and for Str is multiple of 10". Is it just for 1 gear or the total dex of all our gear (wep, armor,sub,add,acc).
    I mean, is it effective to make our weapon to be dex+14 plus dex+4 xtall, and even plus dex+3 xtall. So the total of dex in the weapon is 22 which is 4 points exceeding the multiple of 6. Can we calculate the remaining 4 points with the dex in my armor etc?
     
    Last edited: Apr 23, 2018
  5. Barzeft

    Barzeft It is better to be silent instead of hurtful Elite Member

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    It's the total sum of all equipped gear not just weapon or armor.
     
  6. naomimok

    naomimok Member

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    Ohh ok then, thank you so much, i will make the stat +14 ^^
     
    Last edited: Apr 23, 2018
  7. naomimok

    naomimok Member

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    Regarding this so it means every 10 STR will give us +1% success rate. And 1 Diff higher will also give us +1% success rate. Im a DEX bs. So my question is: a DEX+7%, DEX+14 equipment will be more effective than STR+14, DEX+14 equipment, isnt it? Pls CMIIW, thanks ;)
     
  8. Barzeft

    Barzeft It is better to be silent instead of hurtful Elite Member

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    Yes as a Dex smith Dex+7%, Dex+14 gear would be better than Str+14, Dex+14
     

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