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[Build] FULL INT DPS Brawler (v4 ★ a.k.a. Impact Brawler ★ Knuckles + Magic Device) by~ NineArts

Discussion in 'Brawler' started by NineArts, Jan 26, 2016.

  1. NineArts

    NineArts Well-Known Member

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    IGN:
    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    About

    This build will utilize Knuckles + M.Device, Full INT, main DPS will be Impact.

    Stat Distribution

    Main Stat: INT (boosts natural Mdef aside from max mp, higher max mp increases you total ampr -- pump till max)
    Sub Stat: VIT (boosts natural Def aside from max hp -- only start adding at Lv.95)
    Personal Stat: NONE (thinking of adding Mental stat, but will keep it blank for now)

    Max HP calculation tool: [link] (HPブースト = HP Boost level)

    Guide to extra stat/skill emblems: [link]

    Combo
    Combo #1: Default (7 skill combo)
    Smash Lv.5 ~>
    Heavy Smash Lv.5 (Save) ~>
    Sonic Wave Lv.10 (Cons) ~>
    Bless Lv.10 ~>
    Shell Break Lv.5 (Cons) ~>
    Impact Lv.10 (Smite) ~>
    Holy Fist
    Lv.1

    Combo #2: If you need to avoid using Flinch (6 skill combo)

    Holy Fist Lv.1 ~>
    Heavy Smash Lv.5 (Save) ~>
    Sonic Wave Lv.10 (Cons) ~>
    Bless Lv.10 (Cons) ~>
    Shell Break Lv.5 (Cons) ~>
    Impact Lv.10 (Smite)

    Combo #3: possible combo in the future (7 skill combo)
    Smash Lv.5 ~>
    Heavy Smash
    Lv.5 (Save) ~>
    Sonic Wave
    Lv.10 (Cons) ~>
    Gloria Lv.10* ~>
    Shell Break
    Lv.5 (Cons) ~>
    Impact
    Lv.10 (Smite) ~>
    Bless
    Lv.10

    *still thinking about adding this, at Lv.10 your def & mdef x3 -- at Lv.1 it's x1.51

    Gloria Def/Mdef Multiplier per Level:
    Lv.1 = × 1.51
    Lv.2 = × 1.56
    Lv.3 = × 1.63
    Lv.4 = × 1.74
    Lv.5 = × 1.87
    Lv.6 = × 2.04
    Lv.7 = × 2.21
    Lv.8 = × 2.46
    Lv.9 = × 2.71
    Lv.10 = × 3.00
    Combo#4: Wall technique: this requires that the target has a wall behind it, continuous pushback will not let the target attack, however, once the target has casted an AOE, it will continue it's casting

    Smash ~> Heavy Smash (Save) ~> Sonic Wave ~> Bless ~> Shell Break (cons) ~> Impact (cons) ~> Wall (smite)



    Concept


    You have no choice, you got to boost your Matk to the highest value possible, and the higher your Matk, the higher the Bless healing per Tick and Impact damage.

    Use Holy Fist if you need to avoid using Flinch (some bosses activate Guard Effect if you Flinch them like Demon's Gate).​

    We will be wearing Heavy Armor for Guard Effect, and getting Heavy Smash for reduced damage from Lethargy. To learn more about these concepts, please check on my v3 (xbow+knuckles) build Theory Section [link].​

    Quick Draw Lv.10 and the Complete Combo (6~7 skills) are both required. Without both of them, the build becomes useless, also, the more you combo the higher the damage of Impact because Drop Off from previous combo is being accumulated.​

    Lastly, ampr gear is optional, you can always use MP Charge Lv.10 during boss fights, and because you have M.Device equipped as sub, charging is fast -- around 3 seconds charging (try it after avoiding a red AOE area).​



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    Last edited: Feb 4, 2016
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  2. NineArts

    NineArts Well-Known Member

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    (reserve)
     
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  3. Inori

    Inori Well-Known Member

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    reserve for observation ~

    waiting for completed build xD
     
  4. L-28

    L-28 Well-Known Member

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    I have a question, why do you keep disabling comments on the previous versions? Wouldn't it be more beneficial to allow us to continue discussing the builds, even after you deem them unworthy to continue? I could understand it if they were all slightly different, each with minor improvements that move them towards a common goal, but most of the builds deal with drastically different ideas and goals (v1- rank hoarding, v2- breaker/stopping, v3- DPS breaker). I'm not asking you to continue to reply to them, but it seems counterproductive to stop future discussions involving the build.
     
  5. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    yes i agree on your points, i may not be able to add input to those previous builds (already given all information to what the build needs -- no more support, thus, disabled comments) so it would be nice to have someone continue where it left off. if we still have people want to continue using and improving on it, we can request reopening the thread.

    with regards to v3, i created a new thread about it: [link] it's the 2nd revision of the build.
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    Last edited: Jan 26, 2016
  6. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    updated build, Knuckles + Dagger as final weapon combination.
    we will push damage to the max limit possible.

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  7. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    updated build, added Stat Distribution section

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  8. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    stat Distribution updated again,

    planning to get HP Boost Lv.3, and Vit 20.
    so Total Max HP at Lv.80 is around 1.5k, add support from Vita Plus II (+1k max hp) and i think it's balanced enough on this build (2.5k max hp)

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  9. Stratos

    Stratos Active Member

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    There is a problem int does not increase atk on brawlers?
     
  10. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    i don't see any problem, as i have mentioned on About section, main DPS is Magic Storm.
    Brawler Skills are for survivability and damage drop off purposes.
    in this build, Magic Storm has a max potential damage of 325%.

    damage breakdown:
    +50% Smite
    +250% Max Damage Drop Off
    +25% Stronger Element weapon​

    it will be more than 325%, because we haven't included Spellburst Effect +% damage from Concentrate yet.
    still waiting for @Mugami to disclose info if INT increases Lv.10 Concentrate's 5% default proc rate of Spellburst Effect,
    and if higher INT increases the default +% damage during Spellburst Effect.

    and because even at Knuckles, Magic Storm has 6 hits (but with small AOE range just like of staff, so that's one disadvantage -- look at Roga, he's moving everywhere and Magic Storm is just in one fixed area)

    we will see huge damages per 1 MP bar combo. so that's a 6 skill combo with Quick Draw Lv.10 (30% chance to gain 1 MP Bar per skill executed).

    the other weakness of this build (aside from a fixed area where you cast Magic Storm) as what i can see is the Flinch during Magic Storm casting.
    Guard Effect does not protect you from being Flinched while casting magic.

    Third Weakness (main weapons)
    M. Device = +4 meters AOE range
    Staff = +100% damage
    Knuckles = same AOE range as staff, no bonus damage​

    But as i have said previously, a dead DPS is a useless DPS. That's where the Brawler Skills will come in.

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  11. Alleura

    Alleura Well-Known Member

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    But staff have more damage when using "magic storm" right?
    I believed mage with staff will still have higher damage than knuckle INT, in case of storm.
     
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  12. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    yes, it all comes down to total Stability (staff vs knuckles) so i think it balances out.
    knuckles + dagger.
    dagger adds stability (recently i read that they removed this feature or it's only for arrows?).
    dagger as sub is because i'm planning on Guard Rate stacking so it hits two birds in one stone.

    staff + knuckles computes their stability by mean.


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  13. Alleura

    Alleura Well-Known Member

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    It's just the matter of equip.
    As long as you are full INT, you are free back as Mage with staff and compare it by yourself.

    Anyway, Staff+knuckle is bad mage, because -15% of m.atk penalty.
     
  14. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    yep i agree, the -15% matk is too much.

    also with the setup/build, i can be a Double Agent LOL
    Farmer Mage by Day (M.Dev), DPS Magic Brawler by Night (Knuckle+Dagger) :p

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  15. Alleura

    Alleura Well-Known Member

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    Why not knuckle+MD ?
    You get additional range of magic storm, with MD as sub right?
    I don't know it will increase DPS or not, but dagger stability is really small (only thorny dagger that have 7% stability)
     
  16. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    Parry Dagger, +15% Guard Rate & Power, also with the recent update:

    that Guard Rate/Power stacking, they should have made it at least 10% :oops:

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    Last edited: Jan 28, 2016
  17. equites

    equites Well-Known Member

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    yeah and you will be missing 250% impact damage without MD..
     
  18. NineArts

    NineArts Well-Known Member

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    i like the 6 hits from Magic Storm, i like better mobility and more hits.
    i would like to pump up drop off on auto attack before i begin my combo again, so auto attacking while Magic Storm still hits.

    the problem would be the overall damage, we are only getting 90% damage from Magic Storm after Smite in this case


    even zero MP skills trigger Quick Draw (if that's what you meant). try testing it with MP Charge.
    the number of hits does not matter, what matters is the duration of the skill effect (animation, duration till when the skill effect/damage ends)
    this is also the other reason i chose Magic Storm over Impact, it has longer skill effect, thus, more chance to gain 1 MP Bar from Quick Draw.






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    Last edited: Jan 28, 2016
  19. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    @Alleura @equites

    it seems that the right move on this build is MD but, the main DPS is Impact.

    tested Magic Storm with Mezzaluna, and she's so slippery. can't get all my hits in to her :oops:
    also, did a damage test on warmonger (Minotaur Knuckles and doing Damage Drop Off)
    i'm only getting 4~4.5k+ per hit, 7 hits, 28~31.5k per combo (Staff will have higher damage due to +100% bonus)

    With MD as sub, that would be +250% damage bonus for Impact


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    Last edited: Jan 31, 2016
  20. BlackRex

    BlackRex A Black Bunneh Elite Member

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    try these combo :
    1. assault attack > impact(smite) > throwing knife() : 3 mp
    2. impact > storm (smite) > throwing knife() : 4 mp
    mp boost skill to the max(at least 10bar). equip knuck + MD.
    combo 1> combo 2 > combo 1> mp chg > combo 1> combo 2 >
    probably better if quick draw at lv 10.
     
  21. NineArts

    NineArts Well-Known Member

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    interesting combo, i think i will reroll again, i'll save up that free skill reset tree for the future.

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  22. Alleura

    Alleura Well-Known Member

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    It's good, I agree with impact as main DPS.
    BlackRex's assault attack > impact (smite) > TD, seems perfect. It'll fast combo and high damage.
    But for 2nd combo, Instead of impact > storm. I'll do Storm > impact.
    So, 2nd combo will be like = Storm > assault attack (consec) > impact (smite) > TD ()
    400mp, if we get impact buff from 1st combo right?
     

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