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[BUILD GUIDE Cap 150] Goddard, The Loose Cannon | DPS Knuckles

Discussion in 'Brawler' started by Wize Shirotsuka, Apr 10, 2018.

  1. Wize Shirotsuka

    Wize Shirotsuka Well-Known Member

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    Wize城塚
    The Loose Cannon Build

    "The lowest damage dealer in the DPS pyramid," they said, "is the fate of Knuckles builds." Oh, really? From the time when Knuckles was a joke, I believe that one day, it would be able to climb the nonsense pyramid. I am a martial artist and it's just natural to be attracted to play as a martial artist in game. And so I waited, until they finally added the key to victory for Knuckles! One, Rush. Two, Berserk/Godspeed Wield. Three, KAMEHA—I mean, Chariot!

    My knuckles currently is just a level 122 trash. But guess what? It could deal up to 240k Chariot damage on Tapir, in a party! Not that impressive, huh? Oh, well. Knuckles is like DW. It has average Burst, but high speed (that would affect DPS, depending on how you use it).
    —¯—​
    This build is not Balanced or Survival build. This build takes Glass Cannon DPS to a whole new level, Loose Cannon. One wrong step, and boom! Dodge or Die, lol. Not that extreme. Martial Artists, after all, will always need to surrender their life in order to deal huge damage. (remember Maito Gai and his ultimate skills? *wink wink*)

    This build has high combo speed, high AMPR, high DPS, and high proration speed.
    Eight Auto Attacks in 5 seconds. A 1MP long-arse combo in 4 seconds. How does that sound?

    Okay, let's cut the cow-droppings here and now, and RUSH towards the Skills list! Let's BERSERK!! PLEASE NOTE! You will need all Skill Points Emblems and you will also need to be patient! Read EVERYTHING first before spending your Skill Points and Spina.

    The Loose Cannon Build
    (Fast MP Recovery, High Motion Speed, High DPS)
    Build Difficulty Rating: 7/10 (Personal Judgement)

    AGI: 255 ¦ CRT: 75 ¦ STR: Remaining PTS
    *you are free to modify this build as you see fit*
    Martial Skills:
    Smash 5
    Bash 5
    Shell Break 5~10
    Heavy Smash 5
    Chariot 10
    Sonic Wave 5
    Earthbind 5
    Triple Kicks 5
    Rush 10
    Martial Mastery 10
    Martial Discipline 10
    Aggravate 10


    Blade Skills:
    Sword Mastery 5
    Quick Slash 5
    Warcry 10
    Berserk 10


    Magic Skills:
    Magic: Arrow 5
    Magic: Javelin 5
    Magic: Lance 5

    Magic: Impact 7

    Halberd Skills:
    Quick Aura 10

    Shot Skills:
    Shot Mastery 5
    Long Range 10

    Survival Skills:
    Safe Rest 5
    HP Boost 10

    Battle Skills:
    Attack UP 10
    Whack 5
    Critical UP 10
    Intimidating Power 10


    Skill points used: 212 Points

    -Skills in Blue are important
    -Skills in Red are secondary. I count each of them as 5 Skill points.
    1. Weapon: AGI+7% Cdmg+15 Crit+15% Crit+15 (Evil Magic Sword + Imitator)
    2. Dagger: Storm Dagger Boss ver.
    3. Armour: Full-crit+15 (Ifrid + Iconos)
    4. Additional: Ninja Hat NPC Ver. (Yelb)
    5. Speed Talisman IV (Tapir)
    -AGI: 255
    It is important to cap the AGI. AGI modifies Martial Skills modifier and constant, as well as adding 2 ATK per AGI, and Goddess-Knows-How-Much ASPD per AGI.

    -CRT: 75
    According to my calculations, 75 CRT is enough to get 100% Crit, with current recommended gears. Later, when Level cap increases and Full-crit equipment increases too, you can reset the stat OR change the dagger instead.

    -STR: your remaining stat points
    It's to increase your CDMG. ATK from DEX is low, and stability boost from DEX is also low. Sure we need accuracy, though. But, if we can hit fast, we can overcome the graze.
    -Holy Fist
    -MP Charge
    -Assault Attack
    1. Berserk!
    Smash > Berserk (save) > Sonic Wave (swift) > Quick Aura (swift) > Warcry (Cons) > Impact (swift) > Rush (smite) > Shell Break (cons)


    2. Ki Energy Cannon
    Impact > Chariot (smite) > Holy Fist (cons)


    Tips:
    -Take Impact out from 1st Combo, and change the 1MP Skills to non-interrupt for Anti-interrupt bosses.

    -Berserk! Combo is designed to boost your Auto Attacks and fasten your AMPR, WITH CHANCE of Rush to hit 200k total damage, although usually just 80k (stability problem). When Berserk buff is gone, proceed with Ki Energy Cannon Combo, our main DPS combo.
    -Tera Speed Potion
    -Vita Plus III
    -Magiadd III
    -Power Candy
    -Third Eye
    -Sticky Dumpling

    -Loose Cannon in Fight-
    (to be added, still need to learn how to use YouTube and how to record the screen effectively, and how to edit the video)




    *Trivia: Goddard is my Knuckles Berserker char, from Tactics Ogre PSP Game. A character in which I got the inspiration from.*



    WELL THEN! TRAIN YOURSELF, AND BERSERK!
     
    Last edited: Apr 11, 2018
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  2. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    Looking forward to seeing this in action. ^_^
     
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  3. Xerizo

    Xerizo Member

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    Waiting for the video and some game play tricks hehe

    and beserk -50% stability hmm
     
  4. makOi

    makOi Elite Member Elite Member

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    would it be better if u go 100% stab? 100% crit rate is attainable thru gears+xtal without a single pt to crit.
     
  5. Komibii

    Komibii [TITLE] Elite Member

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    I'm trying a build similar to this myself (not my main brawler). The stability looked like it would be a big problem, but it wasn't as big of a problem as I thought it would be. It was also kinda easy to build since you don't need as much equipment to get your crit rate to 100.
     
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  6. ugliest

    ugliest Well-Known Member

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    Cool man!

    Advice on the long combo. I would do this Sonic Wave -> Berserk -> ShellBreak (Smite) -> War cry (cons) -> Impact (cons) -> Rush (Smite) -> Smash

    Having sonic wave and berserk first allow you to get the first 2 sections of your combo ready from a distance, if you need to run you can run. It also takes away one unneccesary step in your combo and doesnt make you need to sacrifice hp everytime you use it. (should really only cast quick aura at beginning of fight once anyway)

    Get close and then finish up the rest of the combo from the side. Also allows you way more dps per rush combo (High def bosses, that shellbreak will jump to 70k easy)
     
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  7. Wize Shirotsuka

    Wize Shirotsuka Well-Known Member

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    Please wait, I am learning how to make and upload videos xD

    I lived in a hamlet with low tech. So I am not really good with machines lol (╯°□°)╯︵(\ .o.)\
     
  8. Wize Shirotsuka

    Wize Shirotsuka Well-Known Member

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    If you are going for the Stable Way, it's better to build a Sword-Fu.

    For Knuckles, 1 DEX only adds 0.025 Stability (According to The Tome of Offence by TheXIIIthGuy), which means you will need to waste 400 Stat pts to cap the stability. Which also means, you will be wasting an awful bunch of points. Moreover, you are using Berserk. What a waste of points, to add 10% Stability just to get reduced again by -50%.

    Not only that, investing in CRT will allow you to get more ATK and Speed without losing that much Cdmg (Gothic Hat+Proto vs Ninja Hat NPC+Yelb). Speed is needed to compensate the low Damage of knuckles. As the faster you can finish Berserk combo and Auto Attacks, the faster you can do your Kamehameha. Which also means, "Screw stability. Imma go Berserk!"

    This build balances Proration. You will need to do 6-8 auto attacks in as low time as possible. Currently, my combo setup is the most suitable for me.
     
  9. Wize Shirotsuka

    Wize Shirotsuka Well-Known Member

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    Ikr. Viva Goddard! lol
    Tbh, the Berserk acts as a counter for my auto attacks, instead of troubling. Like, it acts as a timer on when to stop, when to continue auto attacks, and when to launch the Ki energy cannon. When the Berserk buff is gone, launch the energy cannon, and voila! No wasted stability.

    Tbh the high buff and low duration gives me a lot of advantages, more than the problem it gives.
     
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  10. Komibii

    Komibii [TITLE] Elite Member

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    Mobizen is good for recording. The great thing about Mobizen is that you can record for free without a watermark. I use Videoshop for video editing, but InShot is good too (both of those also don't have watermarks, yay!). If you can edit videos on a PC instead of a mobile device though, I would recommend it over editing on mobile. I still edit on mobile though, and most of my vids end up just fine.
     
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  11. Wize Shirotsuka

    Wize Shirotsuka Well-Known Member

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    I also do this for high def bosses like Iconos, or running bosses like Tapir. Because I need to end my combo faster, to anticipate 1-2 seconds of wasted Berserk buff. But for static bosses, I will need to keep my current combo (will change Quick Aura later, if I have Reflex) because Berserk duration. If I end the combo faster than it should be, I will do too many auto attacks, ended up breaking the flow.

    Also, as I wrote up above, the combos are "Basic Combo" which "are free to modify as you see fit". And if you change Impact and Sonic tag to cons and change Shell Break tag to Smite (I forgot, switch Shell Break with Warcry here, and change cons on SB to Smite), you can get a bigger damage, if you're lucky. But remember, Berserk -50% Stability.

    Thank you for your advise, though! :)

    Edit: I forgot to mention something...
     
    Last edited: Apr 10, 2018
  12. Komibii

    Komibii [TITLE] Elite Member

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    Hm, nice. My berserker brawler still doesn't have impact yet, and because it's not there to prorate the damage of both my auto attacks and physical skills up at the same time, I still haven't felt the full effects of it. I do really want to see what fully prorated auto attacks would look like with this build though.
     
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  13. Wize Shirotsuka

    Wize Shirotsuka Well-Known Member

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    Yay, thanks for the quick and precious advises!!! \(•o•\) I will try those apps

    The damage isn't that "Good" but it's fairly fast. I usually able to deal 4k-10k for the first auto attack after combo in normal bosses. But my Berserker is still lvl 124 now. There's still a lot of space to grow, right?
     
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  14. makOi

    makOi Elite Member Elite Member

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    If that works wonder with you then its fine. It just that you can still get 100% stab&crit without berserk.
    100% stab would help you notice if your already on max proration. (If you know what i mean.)

    Regarding ASPD 3k+ vs 7k+ does it have a big diff to your motion?
     
  15. Komibii

    Komibii [TITLE] Elite Member

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    Yes, tons of space to grow.
     
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  16. Blues note

    Blues note Well-Known Member

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    Yes, the aspd makes a difference. You’d get about an 11% motion speed boost with 3k aspd, while at 7k you’d get about 33%. See the DPS Tome thread for exact calculations. Add in rush, and you get an extra 10% motion speed (if you have maxed and are wearing knuckles). The cap is 50%.

    Berserk doesn’t give a motion speed boost unlike Godspeed Wield though. Just aspd.

    Btw OP, how much base aspd do you actually have? Before and after the berserk boost/berserk+quick aura.
     
  17. Wize Shirotsuka

    Wize Shirotsuka Well-Known Member

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    10% Stability doesn't matter much, for Knuckles, versus the importance of speed. I will still stress the fact that your highest damage would only decrease by 10%, and wouldn't be that much of a problem. How high is knuckles damage nowadays, though? Won't reach 400k. The weapon stability is 90%. It would be better if we can do 360k-400k with 1.5× faster (speed), instead of wasting pts on DEX and raise the damage to 385.5k-400k.

    I calculated, that if you Cap DEX, you will get accuracy, 127 atk and 6.375% Stability, but will lose:
    -ATK and Cdmg from Ninja Hat+Yelb [ATK UP (AGI), 3% ATK and 3% Cdmg] because you will use Gothic Hat+Proto. The ATK UP (AGI) adds exactly 76 attack [not 78, sorry] (with the recommended gears), and 3% ATK would add about 33 ATK. Cdmg 3% (combined with 180 STR) will add 5.6 Cdmg. Without STR, it will still add 4.5 Cdmg. (better, VS Proto cdmg, huh huh)
    -ASPD from Yelb, 50%.
    -180 points to add for STR (or +36 Base CDMG) and 75 points to add for CRT.

    And no, Knuckles can't reach 100% Stability, except if you use Stability+xtal/equipment. 255 DEX × 0.025% = 6.375% Stability.

    According to the calculations, your argument is invalid. But you are free to test it ;)

    Also, 3k ASPD and 7k ASPD has big differences.
    3k has about 11.1% Motion speed and 7k has about 33.3% motion speed.:eek:

    My initial ASPD is 3.25k+. With Berserk and Quick Aura and Tera speed, It could reach 7.6k+. Really close to 50% cap if rush buff is added. Just need +600 ASPD, and I can reach the cap. But the last 4% Motion Speed isn't worth the trouble, so I will just continue to boost my damage:oops:

    The reason why I don't use Godspeed Wield is because of its nega. -210% resistance to gain 30% Motion speed and 900 ASPD :rolleyes:. It does add 30% Evasion, though :oops:. I will use it if I have Reflex :(. But it would make the build weak against magic (because Magic can't be evaded).
     
    Last edited: Apr 11, 2018
  18. ugliest

    ugliest Well-Known Member

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    What is the attack up calculation for Ninja hat?

    how many agi to 1 atk?
     
  19. bloodytolits

    bloodytolits Hiatus. Playing Ragnarok M Elite Member

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    That 210% nega would actually give you x5.46 more damage because of a mechanic of resistance. Evading 3 out of 4 attacks is useless in my opinion if that 1 attack that passes through 1 hits you.
     
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  20. bloodytolits

    bloodytolits Hiatus. Playing Ragnarok M Elite Member

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    He says that he got 78 Atk exactly. So

    255 agi + 8 from Speed tal = 263/78
    = 3.37 Agi per 1 Atk

    PS. Agi+7% from weapon does not give Agi
     
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