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Caskadia's Guide to Knuckle Tank

Discussion in 'Brawler' started by Caskadia, Nov 6, 2015.

  1. Caskadia

    Caskadia Well-Known Member

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    Please find the tank you are looking for in my video based on the times listed.
    Hi there everyone,
    My name is Caskadia and I’m a tank aficionado. Over my time in Toram, I’ve developed many tanks, and done many tests, now I’d like to share with you some of my best tanks that I’ve done and give you this guide in the hopes that everyone will try it out.
    I give many thanks to Helquin, Atlass and Lunaski, as they support me in my tests and trials of trying to make better tanks.

    There are basic skills that I almost always get with my tanks. These skills are Fighters High, Recovery, MP charge and Provoke.
    • Fighters High allows me to do large hp recovery when I get out of combat during boss battles. Yes, it is possible to force your character out of combat to allow for natural hp regen. Fighters High allows it to happen faster.
    • Recovery is the second tier skill after mini heal. It removes a debuff and can heal more debuff at higher levels. Generally, I leave this at level 1.
    • MP Charge is just a general use skill that lets me recover mana faster after the end of a boss fight.
    • Provoke is one of the best tank skills to use. It gives a huge boost in aggro and will pretty much allow you to aggro any boss with ease. I always max this to make the mp cost down to 200 mp.
    As a note, I generally try to have high AtkSpd to deal with the proration of the whole team. Between my auto attacks and my skills, the proration of the whole team is generally always balanced.
    Without further ado, enjoy :D
    __________________________________________________________________________________________________________________________________________

    Knuckle Tank: Stats – All into Vitality
    Skills:
    Shot Tree –
    5/10 Power Shot
    10/10 Moeba Shot
    10/10 Paralysis

    Magic Tree –
    10/10 Mp Charge

    Martial Tree –
    10/10 Hard Hit
    10/10 Sonic Wave

    Survival Tree –
    10/10 Safe Rest
    10/10 HP Boost
    1/10 Fighters High

    Support Tree –
    10/10 Mini Heal
    1/10 Recovery

    Knight Tree –
    10/10 Provoke
    1/10 Assault Attack

    Combos:
    * = Consecutive bonus
    Assault Attack > Smash* > Moeba Shot* > Paralysis Shot*
    Sonic Wave > Moeba Shot*

    Gear:
    Drills (mini-boss drop) (xstal is Moonlight Potum)
    Critical Rate +100, Critical Damage -150
    Mushroom Arrow
    AtkMpRecovery +2, Aggro +5%, Accuracy -10
    Forest Wolf Garb (boss drop) (xstal is 100 mp) – Heavy Mod
    Dodge +4, Crit Rate +4, AtkSpd + 200
    Feather Cape
    Mp + 50, AtkSpd + 500, Magic Resistance + 5%, Natural HP Regen – 50%
    Ring of Greed (xtal is eerie)
    Mp +500, AtkMpRecovery +5, Atk -25%, mAtk – 25%

    The Knuckle Tank is one of my top fav tanks. It’s almost ridiculous key ability is to always hit, excluding boss evasions. The drills weapon allows it to have 100% crit and this means that it’s mp regen is off the charts when it comes to consistency. True, the drills also have the downside of -150 critical damage, but damage isn’t the priority for a tank. In addition, 100% crits means 100% spell hits. IE: smash and sonic wave.
     
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  2. MazterSamzz

    MazterSamzz Well-Known Member

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    Hmmmm.. Nice Can i ask more about this because i will build tanks that can tank on maze and SG, but i want to boosts team proation too...
    1. Why only 1 level of fighters high? Whats the different each level of fighter high?
    2. If you go all vit, did you wasting evasion from agi?
    3. 1000 aspd = 0 casting time, some people say after 1k aspd will reduce animation, so is it worth to go higher aspd than make it to 1k aspd?
    4. Knuckles can cast moeba and paralyze ? as i remember i ever use staff but cant cast moeba, but i can cast snipe as well
    5. Why u put 10 skill on moeba and paralys? What the function because 100% crit = 100% skill hits
    6. Did Knuck + arrow wont let Arrow sub stats not functioned?
     
    Last edited: Apr 28, 2016
  3. Caskadia

    Caskadia Well-Known Member

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    1. The higher the fighter's high, the faster the auto healing occurs.
    2. Going all vit is currently the best way to tank. More Health > dodging chance
    3. 1000 aspd does not mean 0 casting time. It means that you have no auto attack waiting intervals between attacks.

    Also, this is my current guide. The one you're on atm is old and outdated.
    http://toramonline.com/index.php?threads/rip-tanks-a-guide-to-tanks.8379/
     
  4. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    IGN:
    RyeUshio
    A knuckle and an arrow vit tank brawler? Hmmmm. Pretty interesting. Mine is an evasive tank. ^_^
     
  5. MazterSamzz

    MazterSamzz Well-Known Member

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    Can u suggest me some of ur information for tanking bro ?
    I want build tank for maze and SG, i dont mind damage so much but i want high aspd for boost team proation
     

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