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Complete Class/Weapon Guide, maybe outdated :P

Discussion in 'Toram Online Game Guides' started by Red_Fox, Dec 19, 2016.

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  1. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    this thread will no longer be updated, i'm making a new version :p

    Stat Growth
    all characters start with 1 stat point in each stat and 1 skill point set to the first skill of their respective skill tree (chosen at character creation).
    the personal stat can be chosen at Lv40 and also starts with 1 point like the others.
    How much your stats increase depends on your currently equipped weapon and armor.

    Heavy Armor increases defenses but lowers speed and dodge.
    Light Armor has the opposite effect.

    Main Weapons:
    Main Weapons decide how your stat points will raise your character's stats. their weapon attack and stability will affect all your attacks.
    if they have an element, all attacks that don't have pre-defined elements will change to the weapon's element.

    1h Sword
    1h Swords are the most balanced weapons and have the greatest variety of all weapons.
    they are relatively light and have a good balance between accuracy and power.
    1h Swords allow you to use Blade, Knight, Dual Wield and even some Halberd Skills. some 1h Swords also have magical properties.
    STR and DEX raise attack power equally, resulting in a lower attack growth than other weapons, but a good balance between power and accuracy.

    2h Sword
    2h Swords are very big swords and require your full strength, so you can't equip sub weapons.
    compared to 1h Swords, 2h Swords are slower but also more powerful.
    2h Swords allow you to use Blade and Knight Skills.
    STR raises attack power more than DEX, resulting in high attack power but lower accuracy.

    Knuckle
    Knuckles are the fastest of all weapons.
    wearing them increases the power of Martial and Priest Skills.
    AGI raises attack power more than DEX, resulting in high speed. but their initial attack power is lower compared to other weapons.
    Knuckles have the same magic power growth as magic weapons.

    Staff
    Staffs are classic magic weapons.
    wearing them increases the power of Magic and Priest Skills.
    they are available in many variations boosting magic power, speed, defence or even physical power.
    INT raises magic power more than DEX. magic ignores accuracy.

    Magic Device
    Magic Devices are advanced magic weapons.
    they require your full attention, so you can't equip sub weapons. wearing them increases the power of Magic Skills.
    compared to Staffs, Magic Devices have less power but higher speed and quality of magic.
    INT raises magic power more than DEX. attack power is raised by AGI, resulting in high speed and dodge, similar to Knuckles.

    Bow
    Bows specialize in ranged combat, they have the longest range of all weapons.
    they are relatively light, but still require both hands, so you can only equip arrows as sub weapon.
    Bows allow you to use Shot and Hunter Skills.
    DEX raises attack power more than STR, resulting in high accuracy and cast speed.

    Bowgun
    Bowguns are the most powerful shooting weapons.
    compared to Bows, Bowguns have stronger power but lower qualitiy of skill.
    DEX raises attack power, resulting in strong and accurate attacks.

    Halberd
    Halberds are the slowest of all weapons, but also the most powerful.
    they allow you to use Halberd Skills.
    they require you to use both hands, so only light weapons like daggers and arrows can be equipped as sub weapon.
    STR raises attack power more than AGI, resulting in high power and speed but low accuracy.
    they can compensate their lack of accuracy with their critical hit rate boosting abilities.

    Sub Weapons:
    Sub weapons can freely be equipped to all 1h weapons and some can also be used with some 2h weapons.
    they will not change your stat growth but some of them modify your stat multipliers.

    Dagger
    Daggers are the most useful and diverse sub weapon.
    they come with various stats suited for almost every weapon or class. they allow you to use Dagger Skills.
    they do not increase your stability and their attack only applies to Dagger Skills, but they don't have any negative side effects either.
    some daggers are restricted to Bowguns and function similar to Arrows.

    Arrow
    Arrows are mostly exclusive to Bows, but can also be equipped with other weapons.
    their atk and stability is added to Bows, but Bowguns only get half of it. Other stats apply normally, unless restricted.
    they also reduce your def and mdef by 25% but allow you to use Shot Skills and increase the power of Hunter Skills.
    the element of the Arrow will replace the weapon's element. (If not using a Bow or Bowgun, this will only apply to shot skills.)

    Shield
    Shields are actually armor pieces, but are equipped in the sub weapon slot.
    they allow you to use Shield Skills and increase the power of Knight Skills.
    they also reduce your attack speed by 50%, but the skill Shield Mastery restores the lost attack speed.
    all Shields have Guard Rate and Guard Power stats along with some other useful stats.

    Special Sub Weapons:
    Knuckles and Magic Devices are originally main weapons, but can also be equipped as sub weapons.
    however their function as sub weapons is completely different and inferior to their function as main weapon.
    all of their stats, including weapon attack, stability and crysta slots will have no effect, only their optical appearance matters.
    Knuckles reduce your magic attack by 15%, but increase the power of all "no limit" Martial Skills.
    Magic Devices reduce your attack by 15%, but increase the power of all "no limit" Magic Skills.
    the skill bonus of Magic Devices will NOT apply if your main weapon is a Staff, since you can only get 1 weapon bonus on the same skill.

    1h Swords are available as sub weapons after learning Dual Wield Skills.
    their stats will not apply, but their weapon attack and stability is applied to Dual Wield Skills, including the normal attack.
    they will decrease aspd and critical rate, but the skill Dual Wield Mastery will restore it.
    furthermore your stat growth will be altered: the attack growth from STR will be halved and added to AGI.

    Class Ideas
    The order of stats corresponds to the basic weapon description.The actual stat point allocation is different for each class and your personal preference.

    Recommended Armor Remoddelling is listed as "Light", "Heavy" or left blank if it isn't helpful for that class.
    Feel free to ask for more details =(^.^)=
    (it is possible to create even more classes by making alterations to the ones listed below.)

    Rogue:
    1h Sword + Dagger, STR DEX AGI, Light
    The Rogue is a fast moving class which fights with blades at close and long range.
    Unlike other sword classes, the Rogue can attack from any position.

    Paladin:
    1h Sword + Shield, STR DEX VIT, Heavy
    The Paladin sacrifices speed for defence.
    It defends itself and the party with a strong shield.
    The Support Skill tree has some useful healing skills if you like "Paladin Magic". Unlike Priest Skills, they do not require magic power to be effective ;)

    Gunblade
    1h Sword + Arrow, STR DEX AGI, Light
    The Gunblade is a swordsman who prefers to stay back and shoot arrows, but it's swordmanship is just as good the others.
    Like the Rogue, this class can attack from any position. It has less defensive abilities but a greater variety of ranged attacks and status ailments.
    It is recommended to equip gear that reduces Aggro.

    Spellblade
    1h Sword + MD, STR DEX INT
    The Spellblade is a swordsman who studies magic.
    Magic Defence is it's only defensive quality but it has strong physical and magical attacks.
    It is recommended to equip gear that reduces Aggro.


    Warrior
    1h Sword + Knuckle, STR DEX AGI, Light / STR DEX VIT
    The Warrior is a powerful swordsman who can also use martial arts.
    The Warrior's Defence is a strong Offence, it can use various skills to disrupt the opponents attacks.

    Duelist
    1h Sword + 1h Sword, STR DEX AGI, Light
    The Duelist is the master of swords, so it uses 2 swords at once.
    The Duelist is very fast, like the Rogue.

    Berserker
    2h Sword, STR DEX AGI, Light
    The Berserker is the strongest of the sword wielding classes.
    It combines raw power with the speed of the Rogue.

    Knight
    2h Sword, STR DEX VIT, Heavy / STR DEX INT, Heavy
    The Knight is similar to the Paladin, but instead of a shield it has a bigger sword.
    It's defensive and protective abilities are lesser than the Paladin's but it has more offensive power in exchange.

    Ninja
    Knuckle + Dagger, AGI DEX VIT, Light
    The Ninja is the fastest of all classes.
    It can fight at any position and stop the opponents moves as well as disabling it's defences.

    Titan
    Knuckle + Shield, AGI DEX VIT, Heavy
    The Titan is the fastest of the armored classes.
    It can disable enemies like the Ninja and guard the party like the Paladin.

    Monk
    Knuckle + Shield, AGI DEX INT, Heavy
    The Monk has a similar performance as the Titan, but with more spiritual abilities.
    It can heal the party, raise their defences and also attack with magic if needed.
    Using Magic Skills is possible, but Priest Skills are more effective for this class.

    Machinist
    Knuckle + Arrow, AGI DEX VIT, Light
    The Machinist is similar to the Gunblade.
    It's attacking power is a little lower, but it has the most variety of status ailments available.
    It is recommended to equip gear that reduces Aggro.

    Mystic
    Knuckle + Magic Device, AGI DEX INT, Light
    The Mystic combines the martial arts with fairy magic.
    It's magical powers are greater than those of other magic hybrid classes.

    Red Mage
    Staff + Dagger, INT DEX STR
    The Red Mage is a strong attacker with magic and blades.
    It is probably the most balanced magician.
    It is recommended to equip gear that reduces Aggro.
    In addition to Magic and Dagger Skills, Priest Skills are also effective. Bless is recommended.


    Time Mage
    Staff + Dagger, INT DEX AGI, Light
    The Time Mage is the fastest of all magicians.
    In addition to strong magic, it is also most adept at avoiding attacks.

    White Mage
    Staff + Shield, INT DEX VIT, Heavy
    The White Mage has the strongest defence of all magicians.
    It supports and heals the party with white magic.
    It is recommended to equip gear that reduces Aggro.
    By doing so, you can also use the Aura Skills from the Support Skill tree.


    Black Mage
    Staff + Arrow, INT DEX STR / INT DEX AGI, Light
    The Black Mage excels at black magic and can inflict numerous status ailments.
    It has great attack power and utility but also the lowest defence of all magicians.
    It is recommended to equip gear that reduces Aggro.

    Sage
    Staff + Shield, INT DEX STR, Heavy
    The Sage combines the offensive and defensive powers of black and white magic.
    Similar to the Red Mage it can also fight with physical weapons but more defensive by using counter attacks.
    STR raises attack for stronger staff hits.
    It is mainly used for Holy Fist and the Shield's counter attacks, so it's not that important in the beginning.


    Battle Mage
    Staff + Knuckle, INT DEX STR
    The Battle Mage has the strongest attack of all magicians.
    In addition to black or white magic, it can also use martial arts.
    It is recommended to equip gear that reduces Aggro.

    Fairy Wizard
    Magic Device, INT AGI DEX, Light
    The Fairy Wizard is even faster than the Time Mage.
    It it well balanced between physical and magical power and has a high quality of magic.

    Fairy Knight
    Magic Device, INT AGI VIT, Heavy
    The Fairy Knight has the same powers as the Fairy Wizard but favours defence over speed.
    It is still faster than other armored classes and has well balanced physical and magical defence in addition to it's well balanced attack powers.

    Ranger

    Bow + Arrow, DEX STR AGI, Light / DEX STR VIT, Heavy
    The Ranger is the expert of long range combat.
    It uses lots of status ailments to weaken enemies and buff it's own abilities at the same time.
    If it gets forced into close range combat, it can push monsters back with a strong kick and also set traps to defend it's position.
    It is recommended to equip gear that reduces Aggro.

    Assassin
    Bowgun + Dagger, DEX STR AGI, Light
    The Assassin has excels at taking out single targets.
    It uses sniper skills and poison.

    Cannoneer
    Bowun + Shield, DEX STR VIT, Heavy
    The Cannoneer is the slowest of the ranged combatants but also the toughest.
    It's like a stronghold and can protect the party if needed.

    Engineer
    Bowgun + Magic Device, DEX INT AGI, Light / DEX INT VIT, Heavy
    The Engineer combines artillery with magic.
    It has the most diverse shooting skills of different elements and effects.

    Headhunter
    Bowgun + Knuckle, DEX STR AGI, Light / DEX STR VIT, Heavy
    The Headhunter is always focused on it's target similar to the Assassin, But instead of silently killing it from afar, it takes a step forward to intercept.
    Out of all archery classes, this one has the best close combat performance.

    Dragoon
    Halberd + Dagger, STR AGI VIT, Light / Heavy
    The Dragoon is the strongest of all close range combatants.
    It combines power and speed into a deadly strike.

    Wind Rider
    Halberd + Dagger / Arrow, STR AGI DEX, Light
    The Wind Rider is similar to a Dragoon, but more focused on swift performance than raw power.
    It is also better at ranged combat and can use status ailments.
    If using Arrow, it is recommended to equip gear that reduces Aggro.
     
    Last edited: May 24, 2017
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  2. Fina

    Fina New Member

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    Like this, good work ~!
     
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  3. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    Small correction: equipping a Magic Device sub will not increase the power of every magic skill. Only Impact has its power increased. The rest has either a radius increase (lower branch of skills), an hit number increase (Arrows and Lances) or a status affliction increase (Javelin).
    Note that these are also the effects of equipping Magic Devices as main weapon.
     
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  4. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    yes, but compared to casting magic without a magic weapon, it can be considered a "power up" :p
    arrows and lances do not get an increased damage multiplier, but increased number of hits, which also results in more damage. =(^.^)=

    as i said in the MD weapon description:
    the "damage vs effect" rule has too many exceptions, and it's the job of the skill tree list guide to go in detail with all skill effects.
    it's not only Impact, Power Wave also has the roles of staff and MD switched ;)
     
  5. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    *bump*

    - added the first classes
    - skill descriptions will be added much later :p
     
  6. Daniel Padilla

    Daniel Padilla Well-Known Member

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    Goodjob!
     
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  7. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    - added knuckle classes

    happy new year =(^.^)=
    (in about 1 hour)
     
  8. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    *bump*

    - added magic classes
     
  9. Hermit

    Hermit Member

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    I was ninja and didn't even know it XD what armor should I go for??? I currently use forest wolf with light reMod
     
  10. -Wanheda

    -Wanheda Well-Known Member

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    Awesome! ;)
     
  11. Daren5

    Daren5 New Member

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    I really like how you put this all together. For the monk I use a md as a side because I use mp charge and my healing and I need those fast so I use md. Is that okay? My monk is good tank for I have great dodge and pretty good life and I'm a all agi build right now. When I max it I will use a different one. I'm only lvl 40 and I have sakura knuckles, BB garb, Frill cape and Halloween bat.
     
  12. Bago2

    Bago2 Well-Known Member

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    T.T what about my staff shield tank full vit > mental :p
     
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  13. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    - added the remaining classes
    =(^.^)=

    speed, dodge, evasion, accuracy ;)
    MDs cost you 15% attack. MP charge alone is not worth that, so you better follow the Mystic class or use a different sub-weapon :p
    Bless is the only healing skill that needs magic attack.
    that would be the White Mage :p
     
    Last edited: Jan 3, 2017
  14. Zephyr666

    Zephyr666 Well-Known Member

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    Wow I made a ninja without even noticing hhhhhh wheres my 1 hp?
     
  15. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    meow?
     
  16. Zephyr666

    Zephyr666 Well-Known Member

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    The ninja class in iruna only had 1 hp point because they relied on clones to take damage for them.
     
  17. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    the names were made up by me
    usually referencing to other games :p
    in this case, the Ninja is Francis from Doom&Destiny =(^.^)=
     
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  18. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    *bump*

    - added more helpful tips
    - greatly shortened the intro because of the text limit :p
     
  19. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    *bump*

    - updated Arrow sub weapon description to be more specific about it's effects with different weapons
     
  20. Blondike

    Blondike Well-Known Member

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