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Complete Stats Guide (discontinued)

Discussion in 'Toram Online Game Guides' started by Red_Fox, Oct 9, 2016.

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  1. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    why did you turn my stats guide into a DW discusion thread?o_O
     
    Last edited: Jan 24, 2017
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  2. Wolfk

    Wolfk Member

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    Thanks i appreciate the advice, its been way too long since i played any kind of mmorpg
     
  3. DansAway

    DansAway Well-Known Member

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    so if i have 100 FLEE, AGI+7% will resulted in 107 FLEE ?
    assuming 1 AGI gives 1 FLEE, I'm not sure the exact amount lol
     
  4. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    you have a set value of FLEE based on your level, which is multiplied by a specific value depending on your armor type.
    FLEE gained by AGI is added on top, how much you gain also depends on armor type.
    2 for normal, 1 for heavy and 3 for light. (no armor is probably 4)

    AGI+7% only applies to the FLEE gained from AGI, not the base, so it's lower than Dodge+7%.
    but it also increases ASPD and other stats gained from AGI by 7%.

    Dodge+7% applies to base FLEE and AGI FLEE.
    AGI+7% increases the FLEE from AGI, which is then further increased by Dodge+7%
    flat stats like AGI+ and Dodge+ are added last and are not included in that calculation.
    =(^.^)=
     
  5. Keaira∴

    Keaira∴ Member

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    Thanks! :D
     
  6. Reverberate

    Reverberate Active Member

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    Any info on anticipate stat yet?
     
  7. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    it was just introduced today on equipment that is not easy to get :p
    just wait...

    the definition of anticipate is "to foresee and event and prepare for it", so i guess it's upgraded form of Evasion.
    maybe magic evasion?
     
  8. Reverberate

    Reverberate Active Member

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    So far, I'm still farming mats for 10 crafts, but I heard it pulls up an animation of something similar to a revita, will confirm with ss once it get one
     
  9. Reverberate

    Reverberate Active Member

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    https://ibb.co/dfe3qa. [​IMG] Here's an image of an anticipate proc agains astol, I've had it proc with and without aggro, I don't think it predicts an aoe or fractional dmg due to many times after it proced astol would just execute a basic attack, I also heard rumors that it guarantees a dodge of the the next attack, I can also confirm that this is not true because ive had next attacks land on me. I can't quite seem to place my finger on what it does, but maybe it's an accuracy bonus, making your next attack hit more often? Or maybe gives you a temporary dodge boost?
     
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  10. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    you are quite right about the accuracy thing :)

    i just got enlightened :D
    one of the new event gears has "10% Guard Break" which was believed to add a 10% chance to inflict the ailment Guard Break with normal attacks.
    but that is wrong :p
    the status ailment is Armor Break. Guard Break is completely different :eek:
    it's an effect that activates with a set chance, like Anticipate.
    Guard Break can trigger when the target activates Guard.
    if it does, the effect of Guard is negated.
    and since every effect in toram has a counterpart, Anticipate must have the same effect on Evasion.
    so, the Anticipate stat has a chance to cancel the target's Evasion.
    =(^.^)=

    once it is officially confirmed, i will add those effects to the guide.
     
  11. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    And this theory gets a...
    [​IMG]
    I went to test against the Smooth Criminal and god of Evasion himself, Shining Gentleman. Sometimes, a banner with Anticipate will pop up when I auto attack.
    Is it enough to 100% confirm the theory? Not quite; stuff like this is hard to test. But is it a proof for this theory? Definitely, as SG's evasion rate should be well-known by anyone who's faced him with a melee class. Another way to test is to bring the fight to Evil Crystal Beast. Lower its HP enough to make it go in his red mode. Once that happens, and every time you flinch/tumble/stun him, he will have a 100% evasion rate for a while. Ask the guy equipped with the Garb/Mask to attack away while that happens. If he can get a single attack off during that state, it's a definitive proof.
    If I could get a group of people to help me with this, it would be much appreciated.
     
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  12. Ji bro

    Ji bro Active Member

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    What stats affect Unsheathe Attacks ?
    May be Agi for DW?
     
  13. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    Unsheathe Attacks are all normal attacks, except for the Dual Sword Skill Charging Slash, which is also treated as Unsheathe Attack.
    they are all based on the ATK stat and for Daggers the Weapon Atk of the Dagger is also important.

    to specifically boost the power of Unsheathe Attacks (not attack in general) you need the "Unsheathe Attack" stats from equipment.
    Unsheathe Attack + increases the multiplier
    Unsheathe Attack % increases the damage dealt

    =(^.^)=
     
  14. Ji bro

    Ji bro Active Member

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    thanks for clarifying, but im surprised to know no stat enhance it
     
  15. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    critical hits make it stronger by 50% or more :p
     
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  16. Ji bro

    Ji bro Active Member

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    the personal stat CRT is actually the most important for UA build, not the normal ATK value then?
     
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  17. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    not really...
    the critical hit factor multiplies damage dealt, which is based on your atk and the monster's def.
    the unsheathe attack is another damage multiplier which works the same way as the critical damage multiplier.

    let's say you have a weapon with Unsheathe Attack +20%, then the damage your attack is increased by 20% when it is an unsheathe attack.
    and if it also a critical hit, it will deal additional 50% more damage (or more, depending on your stats).
    that makes a total of 70% more damage.
    so if your attack does 300 damage, it will deal 360 with unsheathe attacks, 450 with a critical hit and 510 with a critical unsheathe attack.

    critical hits have a higher multiplier than unsheathe attacks, but they are random.
    unsheathe attacks activate under certain conditons, so you have more control over using them.
    and as a Dual Wielder, you have various options to raise critical hit rate, so the CRT stat becomes less important.
    atk multipliers and physical pierce are better stats since they increase the damage you deal, which is then multiplied by the other factors.
    =(^.^)=
     
  18. Ji bro

    Ji bro Active Member

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    i got the point, thanks alot for taking your time explaining things.
     
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  19. Aevum

    Aevum Well-Known Member

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    *spasms out* I feel like I was relearning Algebraic Equations again with all those X & Y's being thrown around xD Greaaaat job! My eyes burn now ^~^
     
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  20. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    i used X and Y to clarify the difference between " + " and " % " stats
    the next update will also have status ailments ;)
     
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