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Complete Stats Guide (discontinued)

Discussion in 'Toram Online Game Guides' started by Red_Fox, Oct 9, 2016.

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  1. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    CritRate% is not effective if you don't have the CRT personal stat.
    it only applies to base crit rate, this excludes crit+ from equips.
    STR% is least effective on dual swords, since each sword gets only 1atk from it.
    atk% is better, but since the stat growth is slow, it's not the highest priority.
    i think you should ask @TheXIIIthGuy or @Cypherian about this =(^.^)=
     
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  2. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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    full crit since you dont have high atk.
     
  3. moJo

    moJo Member

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    then a weapon stat of C7ccc(N)? i see. thx senpai... :)
     
  4. moJo

    moJo Member

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    Another questions sirs/madames,

    Can we Dodge/Evade monsters/boss skill attack (red circle spot/area) aside from moving away from the spot?

    Dodge means dodging normal attacks of enemies? or it applies also to skill attack?
    Evasion means dodging the attacks and then doing a counter attack?

    What's good? Dodge+% or Evasion+%?

    Thanks in advance! (Sorry not fluent in english.)
     
  5. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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    yes you can evade some red zones. if you have high enough evasion rate. but only redzones classified as physical can be dodged. some fractional redzones count as physical and can be evaded.
     
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  6. mayam

    mayam Elite Member Elite Member Epic Member

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    Only the red circle surrounding you and classified as physical or fractional can be evaded.
    For dodging any physical or fractional aoe with a few exceptions can be dodged but you will usually need very high (1000+) flee to do that.

    Go dodge+% only if your build is full agi (Any weapon that can have full agi like knux, dw or halberd. Dw especially since you can abuse the blind from spinning slash to reduce enemy accuracy). Remember to have light remodel if you do so

    Else evasion+% is better for other classes. Tho yeah evasion will not occur on mobs that you havent targetted (i.e. the ones that you are not attacking)
     
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  7. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    Dodge Rate is calculated from your FLEE stat and the monsters HIT stat.
    (you can raise FLEE with AGI and Dodge stats)
    red zones have higher accuracy than normal attacks/skills, but they can be dodged (if your FLEE is high) as long as they are not dealing magic damage.
    blue zones have lower accuracy than red zones, so they are more likely to be dodgable, although the unfair instant-kill bullets are all magical :p

    Evasion is independent of your stats and activates by chance.
    like dodge it can avoid physical and fractional attacks, but there are further limitations:
    - you can only evade attacks of the monster you are targeting
    - you cannot evade dash attacks (when the monster charges forward)
    - you cannot evade blue zones
     
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  8. moJo

    moJo Member

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    Question again senpais..

    Does Crit hit misses?
    Thanks!

    In Ragnarok, its ok if you dont have Dex (accuracy) bcoz once crit triggers, it will hit the enemy.

    How about in Toram? Thanks...
     
  9. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    critical hits ignore accuracy, but they can still be avoided with Evasion.
    also, it will become a grazed hit (half stability) if your accuracy is too low.
     
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  10. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    *bump*

    added Fractional Barrier and Barrier Cooldown
     
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  11. !ANGEL!

    !ANGEL! Well-Known Member

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    @Red_Fox sensei hallo~
    I couldn't understand this.. could you explain a little more with some simple example like our stats?
    thanks~
    (>*-*<)
     
  12. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    Magical Dagger has Additional Magic +70%.
    when you equip it, each of your normal attacks has a 20% chance to deal additional magic damage.
    just like Hidden Arm, this does not count as a separate hit, it's just extra damage on the same attack.
    in this case, the base damage is 70% of your magic attack stat.
    the actual damage is then lowered according to the monsters magic resistance and finally multiplied by the current magic poration count.

    since it is not an extra hit, it will not affect poration.
    the attack will do neutral poration as usual, applying the neutral poration count for damage calculation, but the additional magic damage will use the magic poration count for it's damage calculation.
    that means, if no magic skills are used, the magic poration count will continually increase to maximum and the additional magic damage will be doubled.
     
    Last edited: Jan 14, 2018
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  13. !ANGEL!

    !ANGEL! Well-Known Member

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    Got it! Thanks~
     
  14. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    *bump*

    improved some descriptions, mainly for the critical damage stats
     
  15. Wisepool

    Wisepool Active Member

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    Guys please tell me what is the difference between DEF and P. RESISTANCE. If i have 0 DEF, is P. RESISTANCE still reduce the damage I've taken. And one more question.
    Is
    Knockback a status ailment?
     
  16. dongocanh.ntp

    dongocanh.ntp Well-Known Member

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    question: can I have the formula to calculate hit and flee stat? I mean how do flee and hit affect dodge and accuracy?
     
  17. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    defense, resistance and refinement all work independent from each other.
    different types of resistance are also calculated separately.

    knockback is a status ailment, but it lasts only an instant.
    it does cancel Rampage but can't be used for Strike Stab :p
    the accuracy formula is in @TheXIIIthGuy 's Tome of Offense.
    dodge calculation should be similar.
     
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  18. Wisepool

    Wisepool Active Member

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    :D I have a one last question. Its about the combo buff(Save).If i use Save on the combo skill and i only put one skill next to Save and then i use a regular(none combo)skill.will it be affected by the damage reduction of the Save?
    Sorry if i ask a lot:(
     
    Last edited: Feb 9, 2018
  19. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    yes, "save" will always apply the 80/60/40/20% damage reduction, regardless of how much mp is saved.
     
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  20. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    *bump*

    added Knockback and Dazzle
     
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