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Crazy build with dagger skill ^^ (it maybe crazy but fun n deal lots of damage)

Discussion in 'Secondary Trees' started by HAyui, Dec 1, 2015.

  1. NineArts

    NineArts Well-Known Member

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    IGN:
    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    so for full damage on Daggers, use Staff. because it's 1Str = 3Atk
    and have a Feather Cape and Mega Speed Potions if you like to upgrade your damage based on Staff without sacrificing the optimal ASPD (1057), due to the fact that Morning Star is the only Staff that gives ASPD bonus (at current cap Lv.70)

    however, for breaking, use 1H Sword.

    problem with Staff is that tap damage during breaking relies on Matk and not Atk. :oops:
    now, they have to add an AOE dagger skill!
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  2. GEiL

    GEiL Active Member

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    New 2 dagger...gonna test for the dmge...
     
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  3. GEiL

    GEiL Active Member

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    I dont think dagger skill dmge depend on ATK. I had test it with full dex archer (900+ATK) and with my 1h str-dex build (637ATK)

    Gattling knife dmge with my 1h around 8x1900+. But with full dex archer only got around 8x900..

    So in my opiniom it depend on STR not the ATK.
     
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  4. HAyui

    HAyui Active Member

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    i know that, sword with dagger is good too like bowgun with dagger build but with my build i can charge quickly during combat
     
  5. HAyui

    HAyui Active Member

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    oh and with new staff Base ATK 70 ATK +100 is really good with my build =)
     
  6. arthu

    arthu Well-Known Member

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    With the new dagger and staff, this build has become really legit it seems
     
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  7. GEiL

    GEiL Active Member

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    Aftee testing the new dagger (bush knife base atk 54) i dont feel any increase in my dagger skill damage. With heavy knife i deal more crit better than this new dagger...
     
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  8. HAyui

    HAyui Active Member

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    as you can see, base ATK stat of dagger do not increase your ATK, but addition stat do like crit or eva ...
     
  9. HAyui

    HAyui Active Member

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    in my opinion, new staff is very good with my build but heavy knife with +crit rate is good enough since dagger's base ATK stat do not increase your ATK
     
  10. GEiL

    GEiL Active Member

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    Hmm IMO dagger ATK maybe useful..there is no point for asobimo create something with atk but dont have function. But we still don't know about it for sure right now..
     
  11. HAyui

    HAyui Active Member

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    actually dagger's base ATK still work with sword n bowgun
     
  12. TheShadow

    TheShadow Well-Known Member

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    Just gonna clarify. The ATK on a dagger is used to calculate the damage from hidden arm/intense knife (and maybe dagger evasion attacks, but I'm not sure).
    I think it is also factored into dagger skill damage (along with main weapon), but I'm not sure...
     
  13. GEiL

    GEiL Active Member

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    Naah...im gonna sya that..but i already deleted my hidden-intense build. With heavy knife i deal 90 and 120 dmge with hidden arm. Anyone had try hidden dmge with bush knife?
     
  14. TheShadow

    TheShadow Well-Known Member

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    It would be higher since bush knife has more attack that heavy knife, in hidden arms case.
     
  15. GEiL

    GEiL Active Member

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    Already test hidden arm and intense damage with brawler (full agi) and with 1h (full str).

    Dagger active skill depends only on STR not depend on character ATK nor dagger ATK.
    But dagger passive skill (hidden and intense) depens on Dagger ATK and character ATK. So hidden arm and intense damage can be used in every class.

    I think brawler could have more benefit from this skill because it can proc at the same time with aggravate. It really cool to have 3 damage with only one hit (basic attack, aggravate and hidden arm)

    NB: gonna cr8 lvl 60 brawler to test it..
     
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  16. TheShadow

    TheShadow Well-Known Member

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    That is not the case. If dagger active skill depended only on STR, then those who have done 900 to 2k per hit (smited or unsmited) on gatling knife with pure dex bowguns would have done much less damage. Dagger skill damage is base on ATK. So they can be used in every class as well.
    You are also right about the dagger passives.

    Also about brawlers with hidden arm and aggravate. Whenever aggravate is activate at the same time as hidden arm, hidden arm will split its damage into the number of hits equal to the hits equal to aggravates hits. Also don't forget that when aggravate (at max level) the MP gained from that normal attack is increased by 5 (not doubled or multiplied by the number of hits). Also hidden arm whether hidden arm affects proc...that is something i don't know.

    Also about the STR stat. This stat will not increase damage for daggers on any character that STR does not boost ATK (knucks for example). However, for all main weapons (even unarmed), every 5 STR points is equivalent to 1% critical damage. So for a full str 1h sword or rod with daggers, dagger damage could be high due to crits (if crit gear is worn such as killer coat or war helmet). Not to mention that a heavy knife also helps with a strength/crit build.

    Lasty about poison. Poison damage = DEX/2 + ATK/100. So pure dex is best for poison, but STR is still useful for producing strong dagger skills. Thinking about endgame, if stats max out at 255-256 (my guess based on what it seems from stat bar length observation) the thinking about possibly endgame stats a STR/DEX build on 1h hand sword could be applicable for dagger skills, as well as a full str build with rod (using power wave to keep distance).
     
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  17. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    @HAyui how is this build progressing? how much does Smited Gatling do per hit (on a 1k+ Atk with 211 Str and Mace of Destruction)?
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  18. HAyui

    HAyui Active Member

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    i want to know too but too bad that i'm not strong enough to fight Roga boss so i haven't had Mace of Des yet since i just a amateur player ^^
     
  19. NineArts

    NineArts Well-Known Member

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    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    would like to share this, thinking of creating staff+dagger once i got enough orbs to purchase an extra character slot:

    Combo
    Spike Dart ~> Heavy Smash (Save) ~> Assault Attack (Cons) ~> Wall (Cons) ~> Impact ~> Gatling Knife (Smite) ~> Lance
    mp bar used: 1, combo points: 10​

    Skill Explanations

    Spike Dart Lv.5 ~ starting combo, can be increased to Lv.6 if you need more hits, or Lv.10 if you need more damage
    Heavy Smash Lv.1 ~ 400mp, mp balance to use for Smited Gatling, topic about Save: [link]
    Assault Attack Lv.10 ~ high chance of pushback (4meters?) + slow chance
    Wall Lv.10 ~ 6hits, when assault attack activates pushback, just enough time to finish casting
    Impact Lv.7 ~ right level and tumble probability, can increase level to max if desired)
    Gatling Knife Lv.10 ~ enough time to finish casting after Wall finishes or duration of Tumble state status effect
    Lance Lv.5 ~ previous requirement to learn Impact


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    Last edited: Jan 8, 2016
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  20. HAyui

    HAyui Active Member

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    sadly the combo is long so damage deal will much less, but it good for solo since prevent boss approach u
     

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