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Dark Power and Magic Blade skills

Discussion in 'Toram Online Game Guides' started by Ainred, Sep 7, 2018.

  1. Ainred

    Ainred Well-Known Member

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    IGN:
    Ainred
    For the sake of formalities, I DO NOT OWN ANY OF THE INFORMATION DETAILED HERE! The rightful owners are the Asobimo's development team, and the datamined info I have are only extracting the information from the game's code.
    Credits to:
    Argo
    Aya
    Precaria
    Red_Fox
    Islandi
    Cypherian
    Sowc
    kariin
    TheXIIIthGuy
    mayam

    (Because of course, they are the ones that started it all. I'm just merely following them albeit I think mine is more of a bootleg so please bare with me)

    Special thanks to:
    mayam , he took his time adding more info for this thread.
    bloodytolits , because he tested a lot of stuff and shared the results when there's no information available yet and the results helped on confirming the codes.
    Toram youtuber Makoto and Akira for more further test regarding Dark power's proration.

    New stuff that is included with the new skills.
    -The new ailment "weakness" from element slash reduces the enemy's mdef by 25%. It also allows for magic skills that carries the advantageous element to crit with a chance based on particular calculation. Same case with Magic Critical Damage.
    Code:
    Magic Critical Rate = Total Crit rate/2
    Magic Critical Damage = 100 + (Total Critical dmg - 100)/2
    
    -The new Ailment "Fatigue" from Demon claw reduces the enemy's stability. Mobs are -50% ( bosses are still unknown)


    Magic Blade Skills

    [​IMG]
    1. Magic Warrior Mastery
    Lv 1 Skill; Magic Device Sub only
    Passive Effect
    :
    +Atk% = skill lvl
    +Matk = skill lvl * 2 + (skill lvl - 5, can't go lower than 0)
    +Cspd = skill lvl * 10
    +Cspd% = skill lvl + (skill lvl - 5, can't go lower than 0)
    Game Description: "Reduce the ATK decrease applied when equipping a sub magic device and increase MATK and CSPD a little"

    2. Sword Conversion
    Lv 2 Skill; One-Handed Sword/Two-Handed Sword only
    Passive Effect
    :
    +Matk = skill lvl * 2
    +1h/2h wep atk to matk conversion = (skill lvl * skill lvl)%
    -Wep atk%/+wep atk stats and refinement is included. However it's added as a flat.
    Code:
    ((Base Matk + matk%)+matk) + Sword conversion effects
    
    Game Description: "When equipping One-Handed or Two-Handed Swords, Weapon ATK is added to MATK like Staffs and Magic Devices."

    3. Resonance
    Lv 3 Skill; Magic Device Sub only
    Mp Cost
    : 0mp
    Skill Effect: When the skill is casted successfully it will average both of your current hp and current mp but you can't use it if your max hp is lower and you're unable to use this redundantly.
    Buff Effect: When the skill is casted successfully it gives a random buff among these three effects
    Code:
    Buff A : +ATK and MATK = skill lvl * 2 + Md refinement * 2
    Buff B : +ASPD and CSPD = skill lvl * 25 + Md refinement * 50
    Buff C : +Hit = 35 + skill lvl * 2 + Md refinement * 3
             +Critical rate = 10 + skill lvl * 2 + Md refinement * 3
    
    Buff Duration: 30 seconds

    Game Description: "Resonance of vitality and magic power. Enhance stats randomly for 30 seconds and average Current HP and MP. This skill cannot be overlapped. Unavailable if MaxHP is lower than MaxMP."

    4. Ether Flare
    Lv 1 Skill; Magic Device Sub only
    Mp Cost
    : 100mp
    Skill Type - Proration : Magic - Magic Proration
    Base Skill Multiplier : (150 + int/2)/100
    Base Skill Constant : 50 + skill lvl * 5
    Maximum Cast Range : 6m
    Ailment : Ignite
    Base Ailment Chance : (30 + skill lvl * 7) %
    Skill Effect: It uses the element of the sub weapon.
    Buff Effect : If the element is the advantageous one and if [Ignite] procs, it gives +Attack MP Recovery of :
    lvl 1-4 = +15
    lvl 5 = +20
    lvl 6-9 = 25
    lvl 10 = 30

    Buff Duration : 10 seconds.
    Game Description: "A simplified magic for warriors. The element depends on the sub weapon. Chance to inflict [Ignite]. When you inflict it with the target's weak element, increase attack mp recovery for a few seconds."
    Advantage Element bonus : Constant is doubled.
    ※ INT from equipments does not affect the multiplier

    5. Element Slash
    Lv 2 Skill; Magic Device Sub only
    Mp Cost
    : 200mp
    Skill Type - Proration : Magic - Magic Proration
    Base Skill Multiplier : ((100 + skill lvl * 10) + (str+int)/25)/100
    Base Skill Constant : 50 + skill lvl * 15
    Maximum Cast Range : Defaults to the Magic device Auto Attack Max Range
    Ailment : Weakness
    Base Ailment Chance : skill lvl%
    Skill Effect: It uses the element of the sub weapon. This skill is affected by accuracy meaning it can miss,graze and evaded.
    Game Description: "Slash enemies with a Magic Blade. The element depends on the sub of magic device. Accuracy rates affects this skill. Chance to inflict [Weakness]"
    Advantage Element bonus : Base ailment chance is multiplied by 10
    INT and STR from equipments does not affect the multiplier.

    6. Enchanted Sword
    Lv 3 Skill; One-Handed Sword/Two-Handed Sword only
    Mp Cost : 300mp
    Skill Type - Proration : Physical - Physical Proration
    Base Skill Multiplier : (250 + skill lvl * 25)/100
    Base Skill Constant : 300
    Maximum Cast Range : Defaults to the weapon's Auto Attack Max Range
    Skill Effect:
    -This skill is treated as an Unsheathe Attack
    -It uses the element that is advantageous against the enemy.
    -Reduces MaxMp by -300mp when active.
    -It has an innate +critical rate = skill lvl

    Buff Effect : If the Magic device element is the advantageous one it gives skill lvl * Stronger against ele%
    Buff Duration : 30 seconds.
    Game Description: "A slash with the power of element on the sword. Attack with the target's weak element with One-handed or Two-Handed swords. Elemental Enhancement based on the sub magic device is activated and lose 300 MaxMP for 30 seconds"
    Two-Handed Sword bonus: Skill Multiplier +2
    Two-Handed Sword bonus: innate critical rate is multiplied by 10
     
    Last edited: Sep 14, 2018
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  2. Ainred

    Ainred Well-Known Member

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    [​IMG]
    1. Bloody Bite
    Lv 1 Skill; No limit
    Mp Cost
    : 100mp
    Skill Type - Proration : Physical - Physical Proration
    Base Skill Multiplier : (100 + skill lvl *5)/100
    Base Skill Constant : 100
    Maximum Cast Range : 4m
    Skill Effect: Heals Hp based on the dmg dealt with this skill.
    -Recovery rate = skill lvl * 10
    -Hp recovery = (DMG dealt) * (Recovery rate) * (0.00999999977648258) or (0.01)
    -Hp recovery cap = Character lvl * 10
    Game Description: "A dark magic to feed on the enemies' blood. Inflict damage to a target and absorb a part of damage dealt as HP. The heal amount depends on your level."

    2. Dark stinger
    Lv 2 Skill; No limit
    Mp Cost
    : 200mp
    Hp Cost : 10% of current Hp
    Skill Type - Proration : Physical - Physical Proration
    Element : Dark
    Base Skill Multiplier : ((100 + skill lvl * 30) + (STR+ VIT)/2)/100
    Base Skill Constant : 0
    Maximum Cast Range : 8m
    Hit Range : Length of 8m forward with a width of 1m (lvl 1-5) and 2m (lvl 6-10)
    Skill Effect:
    -This skill gains an additional Skill Constant depending on the character's HP;
    Num = Current Hp * 0.1
    +Additional Skill Constant = Num (cap is 1000)
    -If "Num" Goes higher than 1000, this skill gets an additional Skill Multiplier;
    +Additional Skill Multiplier = { Rounded down ((Num - 1000)/30) } / 100
    Buff Effect : Stack = The amount of times the skill is used (max stack is 5), it will reset once it the duration stops.
    -Reduces MaxHp% per Stack

    -MaxHp% = Stack * 5%
    - Gives additional heal when when using bloody bite skill. (isn't affected by bloody bite hp recovery cap)
    +Additional Heal = (Stack^2) * 100

    Buff Duration : 10 seconds.
    Game Description: "The power of darkness in your right arm bursts. Use 10% of current Hp and deal damage. Lower MaxHP for 10 seconds. (Up to 5 times.) If you use Bloody Bite while this effect is active remove the negative effect and heal HP."
    Using Bloody Bite while Dark stinger is active will remove the buff.
    Additional Skill Constant and Multiplier is applied before the -MaxHp% and -CurrentHp% debuff.


    3. Read Tear
    Lv 3 Skill; No limit
    Mp Cost
    : 300mp
    Skill Type - Proration : Physical - Magic Proration
    Element : Dark
    Base Skill Multiplier : ( 180 + skill lvl * 2 ) / 100
    Base Skill Constant : 30 + skill lvl * 30
    Hit Count : 1 for skill lvl 1, if it's higher than skill lvl 1 it will be;
    Code:
     1 + rounded_down{(skill lvl - 2) / 2}
    Maximum Cast Range : 4m
    Hit Range : Radius of Rounded_Down{(skill lvl + 3) * 0.25} around the target.
    Base Cast Time : 0.5 second, affected by Cast Speed
    Skill Effect:
    This skill inflicts the ailment [bleed] to the caster if the target is aggroed and is not at maxHP when action start.
    Buff Effect :
    -Reduces aggro = (unavailable)
    -Removes the hp cost of Dark Power skills.

    Duration : 2 seconds for skill lvl 1-2, if it's higher than skill lvl 2 it will be;
    Code:
     2 + rounded_down{(skill lvl - 2) / 2}

    Game Description: "Hatred turns to tears of blood and takes down foes. When being targeted by a foe, you start bleeding, if not reduce Aggro. Hp Cost of Dark Energy is removed while it's active."
    This skill is considered chanting similar to maximizer meaning magic flinch can be inflicted on it despite it being physical.
    This skill is permanent non critical
    The Red Tear Buff will not prevent MaxHp% reduction buff of dark power skills as it will only prevent the CurrentHp% costs


    4. Sacrifice
    Lv 1 Skill; No limit
    Mp Cost
    : 100mp
    Hp Cost : 10% of current Hp
    Skill Type - Proration : None
    Base Skill Multiplier : 500 + (skill lvl * 100) / 100 (cap is 1000)
    Base Skill Constant : MaxHp * 0.1
    Maximum Cast Range : 4m
    Skill Effect:
    - This skill has an innate Stability of = 60 + cannot go below 0 [(skill lvl - 5) * 5) + [checks if the skill lvl is lvl 10 or not, it it's lvl 1-9 it does nothing, if it's lvl 10 it adds + 10]
    -If the character's current hp is less than 10% and used this skill, you will be stunned for 3 seconds which is unaffected by ailment resistance and will leave you at 1hp.
    Game Description: "Curse an enemy by sacrificing your life. Deal special damage using 10% of MaxHp. You will become stunned if Hp is not enough."
    The skill's damage is based only on the skill's multiplier,constant, innate stability and is only affected by the enemy's resistance and dmg limit.
    This skill is considered as a physical skill as it's affected by the character's HIT which means it can miss, graze, evaded and guarded.
    While it can crit, it isn't affected by critical dmg. It only crits to bypass the enemy's Flee.


    5. Demon Claw
    Lv 2 Skill; No limit
    Mp Cost
    : 400mp
    Skill Type - Proration : Physical - Physical Proration
    Element : Dark
    Base Skill Multiplier : 100 + (skill lvl * 10) / 100
    Base Skill Constant : Skill lvl * 40
    Maximum Cast Range : 8m
    Hit Range : An 8m radius
    Skill Effect:
    Num = (100 - CurrentHp%) [Cap is 90]
    - This skill has multiplies the base skill multiplier depending on the character's CurrentHp%;
    Code:
    Base skill multiplier * (Num/20)
    - This skill has a chance of inflicting [fatigue] on enemies depending on the character's CurrentHp% and the skill lvl.
    Code:
    Ailment Chance = Num / (11 - skill lvl)
    Game Description: "The demon inside rages for blood. Attack the targets targeting allies. Attack up to 10 targets but the damage is distributed. When activated, power increases as your HP is lower and does not generate Aggro."
    This skill will only damage up to first 10 active enemies max inside the Hit range.
    This skill total damage will be divided among the enemies that it will hit.
    This skill will not generate aggro.

    6. Regretless
    Lv 3 Skill; No limit
    Mp Cost
    : 2mp
    Skill Effect: Restores HP completely. This skill will kill you when the duration reaches it's end.
    Buff Effect: When the skill is casted it gives an array of buffs and debuffs.
    Stack = The amount of times the skill is used.
    Code:
    +ATK and MATK = { 1 + rounded down [(skill lvl - 1)/2]} * stack (Max stack is 10)
    
    +Physical and Magical resistance% = skill lvl * stack % (Max stack is 10)
    
    +Max Mp =  100 * stack (Max stack is 10)
    
    +Attack Mp Recovery = skill lvl * stack% (Max stack is 10)
    
    -Max Hp% = 10% * stack (has no limit, -hp% can exceed -100%)
    
    
    Buff Duration: 30 - (2 * (stack -1)) seconds [until it goes to zero]

    Game Description: "Even if my life ends here. I shall have no regrets. Restore all Hp. Reduce MaxHP and enhance stats for a few seconds. (Can be overlapped.) *First-aid, Struggle, Revive, Revive Droplets Unavailable."
    Revive droplet, First Aid, Heal/Mini Heal will not work if you die from this skills effect. Play dead and other revive time reduction stats are still applied.
    Dying in any way while using regretless is counted as regretless death. Can not first aid etc.
    Death can be prevented by airplane mode only if you successfully reconnect back before duration ends.
    The buff is only removed when loading screen appears not immediately after the boss is defeated so the skill can cause death during the rank reward screen.
     
    Last edited: Oct 3, 2018
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  3. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    Good job, dude! ^_^
     
  4. LordBolt

    LordBolt Well-Known Member

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    15miles Well-Known Member

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    Warlord Waffle Well-Known Member

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  7. I robot

    I robot Elite Member Elite Member

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  8. xantholia_sama

    xantholia_sama New Member

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    pumped for the dark energy :D
     
  9. Alzarith

    Alzarith Elite Member Elite Member

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  10. ShiroNai

    ShiroNai Well-Known Member

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    magic warrior has always been something i knew toram creators tried to make happen, thats the impression i got from the magic warrior gear set that gives cast speed and attack speed.

    but it still sucked, and now that magic blade is out now we got the weakness debuff that helps crit with magic when element becomes advantagous, this Is another hint they gave out to make magic warrior a reality, and i hope that it will come true.
     
  11. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    i saw my name there
    so i put a ninja kitten here to watch this :3
     
  12. Ainred

    Ainred Well-Known Member

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  13. Ainred

    Ainred Well-Known Member

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    I heard some rumours that this might be asobimo's ploy to make the skills unavailable the common way to get some beta testers, I hope that's just true and they're planning to change stuff afterwards.
     
  14. Alzarith

    Alzarith Elite Member Elite Member

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    You can use that info if u want, to improve your own and correct anything wrong
     
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  15. Ainred

    Ainred Well-Known Member

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    Thanks, although everything is a bit painful but I'll suck it up.
     
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  16. Ari999

    Ari999 Well-Known Member

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    Thanks dude
     
  17. BLCY

    BLCY Well-Known Member

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    I have a question, when i killed mobs in whanderings map, a Lyark Defender gave me a one ailment that i never saw called "Confusion". What about this ailment?
    Ty for the information about the new skills.
    [GALLERY=media, 2703]Toram_Online_Screenshot2018_03_12_09_30_46 by BLCY posted Jun 29, 2018 at 1:56 PM[/GALLERY]
     
  18. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    mayam mentioned seeing it in the code, but it was not used that time, so he couldn't find out what it does.
     
  19. Alzarith

    Alzarith Elite Member Elite Member

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    As far as we know, it does nothing at all.
    Edit: It seems the mobs that used to inflict it don't anymore, the ailment has been removed
     
    Last edited: Sep 10, 2018
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  20. Ericksson

    Ericksson Well-Known Member

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    how long is the "weakness" debuff?
     

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