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DPS Mage Guide - Level 80 Update in Progress

Discussion in 'Mage' started by x2c, Sep 13, 2015.

  1. x2c

    x2c Well-Known Member

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    For any future readers, I am no longer updating this guide past level 80. If you have any questions about Mages, I recommend posting a new thread in this sub-forum.

    -x-x-x-

    Hello everyone! This thread is a guide to the Damage per Second (DPS) Mage Build! I hope that you learn plenty about this particular setup so you can benefit from it, DPS Mage or not.

    The DPS Mage is designed for high to extremely high magical damage that overwhelms most enemies in Toram Online. Your best strategy is very simple, do as much damage as possible and survive long enough to do as much damage as you can.

    ><><><><
    *** A Personal Note of Mine ***

    I believe a character's identity should correspond with a goal(s) of the player using it. The construction of this character should be careful, and with heavy consideration given to how this character will be effective in not just the present, but in the future as well.

    Of course, goals across Toram differ widely, from Role-play to being the strongest and most effective Kirito in existence. Dyes and appearances are worth nothing statistically, but are worth everything socially and vice versa for player stats. This is why almost every top player has good-looking armor, even though appearances are an illusion. They have nothing left to pursue but appearances.

    Anyhoo, this is why I have written this guide. It's so anyone reading this can gain insight on one possibility of how to play the game, thus furthering their knowledge, increasing their awareness, and, ultimately, adding to the experience/enjoyment that is Toram Online.

    Enjoy!
    ><><><><

    STEP 1 - Stats:

    A DPS Mage values 4 stats. MATK, HP, MP, and CSPD. The more of one stat you have, the less of the others you will not have. This guide only focuses on MATK, so your HP, MP, and CSPD will be fairly low, compared to what is possible to have. However, sacrificing a small amount of potential MATK in exchange for HP, MP, or CSPD is a good idea if you have (and likely have) other goals. Anyways, these are the stats you should use.

    216 INT at level 80.

    Why? Your entire build depends on INT and MATK, thus you want to have as much of it as possible. Not much to explain here. Almost every Mage in the game uses full INT, because it gives so much to a Mage and any problems can be solved with good equipment.

    For all of you who wish to know the stats... 1 INT equals: (with a Staff or Magic Device equipped as the Main Weapon)
    > +4 MATK
    > +1 MDEF
    > +0.2 ASPD
    > +0.1 MP

    1 DEX
    equals:
    > +1 MATK
    > +3 CSPD
    > +1 ACC

    When INT is capped at 250 (I think), you should pursue DEX if you plan on having the highest or near the highest DPS possible. However, increasing another stat instead of DEX can make interesting hybrid builds like INT/LUK or INT/VIT.

    STEP 2 - Skills:

    121(?) total skill points with all emblems at Level 80.

    Required Skills: (62-105 Skill Points)

    - 5 or 10 points - Magic: Arrows
    - 5 points - Magic: Javelin
    - 5 or 10 points - Magic: Lances
    - 7 or 10 points - Magic: Impact

    - 5 or 10 points - Magic: Wall
    - 5 or 10 points - Magic: Blast
    - 10 points - Magic: Storm

    - 10 points - Magic: Mastery

    - 10 points - MP Charge
    - 0, 5, or 10 points - Chain Cast
    - 0 to 10 points - Power Wave

    The Magic Skill Tree for a DPS Mage (and for Mages in general) is very flexible. However, there are 3 essential skills you must have, Storm, Impact, and MP Charge. There isn't much to explain here.

    - Storm is by far your strongest skill. It's fantastic for both fighting and farming; you will be using this skill often.
    - MP Charge allows for quick MP re-charging.
    - Impact, at Level 7, does less damage and has a low tumble rate, but has instant cast time.
    ---> At Level 10, Impact has strong damage and has a high tumble rate, which is really useful for breaking. The damage is also quite high as well, especially with a Magic Device.

    In order of importance: (Mandatory)
    1) MP Charge
    2) Impact
    3) Storm
    If you want more damage: (Recommended)
    4) Mastery
    If you want more options: (Optional)
    5) Wall
    6) Lances, Blast
    7) Arrows, Chain Cast
    If you want to affect damage drop-off: (Situational)
    8) Power Wave

    *** Arrows, Lances, and Power Wave allows a Mage to be VERY safe. Your damage will suffer a fair amount but you're never going to die because you're always going to be far away from your target.
    *^* If you want to know the range of every skill in the game, including all Magic skills and Power Wave, click here. Say thanks to @Precaria for her hard work! ^^

    ><><><>< Other skills ><><><><

    Equipment dependent:

    - 5 points - Safe Rest
    - 5 to 10 points - HP Boost (+100 HP per Level)

    - 5 points - Short Rest
    - 5 to 10 points - MP Boost (+30 MP per Level)

    The Survival skill tree is your best friend for obvious reasons, survival. You will normally have enough skill points for at least one of these two options. I personally recommend MP Boost over HP Boost because that will optimize your DPS, but HP is very helpful against stronger bosses, so you don't die in 1 hit.

    HP Boost is great; tougher bosses and enemies will eat you for breakfast if you're in a bad position, and with HP Boost, you can afford to make mistakes. Safe Rest is also nice because the HP Regen it gives is actually quite significant, so healing out of battle is very quick.

    If you don't want HP or MP Boost, check out the equipment section. There is plenty of equipment in the game that can replace these skills.

    Recommended for DPS Mages ONLY:

    - 10 points - Magic UP

    The extra MATK is recommended for the DPS setup. Get this skill last since (about) 45-50 MATK at Level 80 can wait. Other skills are more important.

    Optional, but useful:

    - 10 points - Bless

    An absolutely great spell for DPS Mages since Bless scales on both INT and MATK, and we use both to the fullest extent. It will give you much needed utility from an otherwise purely offensive setup.

    Bless has two main uses; They are claiming the Supporter rank in Boss fights if you're losing Attacker rank (Snipe is too good) and healing your party in Boss and Mini-boss fights or the Maze (if you don't kill all the enemies). Even though Revitas are better for personal healing, Bless does have its' uses and is a decent/good choice in most situations.
    - Range: None, affects all party members.
    - Cost: 100 MP.
    - Cast Time: None, with a 0.5 second animation.
    - Effects: 65 HP base heal at Level 10. Heal increases with more INT and MATK.
    > +1 HP for every 25 MATK
    > +1 HP for every 20 INT.
    > At Level 10, Bless heals 5 times in 3 second intervals.
    Optional, but recommended if you want combo flexibility:

    - 1 point - Holy Fist,
    - 1 point - Throwing Knife, and/or
    - 1 point - Assault Attack.

    Why? Because these skills are fantastic for combos, especially for beginning/ending them. MP Charge is good for ending combos, but it will leave you stationary for 3 seconds after a it. This isn't good against mobile bosses or bosses that throw out a lot of moves like Ganglef or Demon's Gate, or earlier ones like Forestia, Moonlight Potum, Arcoiris, etc.

    Best of all, these skills count as physical skills, which affect damage drop-off in your favor by increasing the physical resistance of the target and decreasing the magical resistance of the target. Read about it here. (Damage Drop-off Analysis by Kanameru)
     
    Last edited: Feb 25, 2016
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  2. x2c

    x2c Well-Known Member

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    Combos:

    The level 80 update has not introduced any new skills, so nothing has changed.

    Use whatever spells and combos that fulfill your needs. These are the ones that I find most useful. Also, keep in mind that damage drop-off can affect the damage of later skills in longer combos.

    Bread and butter combos, 3-skill combos:

    - Magic: Impact > Magic: Storm (Smite) > Throwing Knife/Holy Fist (Consecutive)
    > Your strongest 3-spell combo.
    > Requires 5 CP.
    > This combo fulfills most of your needs.
    - Magic: Arrows > Magic: Lances (Smite) > MP Charge
    > Your safest 3-spell combo.
    > Requires 4 CP.
    > Good against Arcoiris and Stone Gigant, and any boss that moves out of range of Storm. However the damage is weaker than any Storm combo.
    - Holy Fist, Assault Attack, or Throwing Knife > Magic: Impact (Save) > Magic: Storm (Smite) > Holy Fist, Assault Attack, or Throwing Knife (Consecutive)
    > Your cheapest combo. This costs only 100MP.
    > Impact's damage is reduced by 80% in both combos. (It will still tumble)
    > Storm's damage is 90%.
    > Requires 6 CP.

    About longer combos:

    10 CP, 5 or 6 skill combos are a thing, but they are dependent on the enemy and their skills, and if you attract aggro or not. I personally do not recommend them, because bad positioning can get you killed in tougher boss fights.

    STEP 3: Equipment (Not updated for Level 80 cap)

    This equipment setup is designed to maximize INT and MATK. These are expensive and require time to obtain, but necessary if you want to be the very best, like no one ever was.

    Optimal Equipment:

    Weapon - 1 or 2 slots

    - Ooze Staff, Player Made
    - Base ATK 49
    > Highest base ATK is 57(?).
    - +ELEMENT, or
    - INT +4%, MATK +4%
    > But, an elemental staff is the strongest staff out there. You'll need 6 staves though, in order to have one for every element.
    - Demon's Gate (1) and Brutal Dragon Decel (2)
    - Refine to +E (+10), +D (+11), or +C (+12)
    > Necessary for maximum MATK.

    Sub-Weapon -

    - Bush Knife
    - Weapon ATK +10, Physical Pierce +6%, Attack Speed -2%
    > The +10 Weapon ATK increases your MATK by 10.
    - Army Knife
    - +100 MP, +2 DEX, +10% Evasion Rate
    > If you want more Mana and you want to use Throwing Knife in your combos.
    - Relief Shield
    - MaxHP +300, Dark Resistance +5%, Guard Rate +9%, Guard Power +30%.
    > The extra HP is crucial to your survival, most stronger bosses can kill you quickly if you make a mistake or are caught off-guard. Use this to give yourself a second chance.

    Body Armor - 1 or 2 slots

    - Any player made armor
    > DEF doesn't matter, since your goal is MATK, but high DEF does help if you need to survive.
    > But, a heavy remodel gives you significant DEF and MDEF, so use a heavy remodel to survive longer.
    - INT +4% and INT +5/+6/+7/+8 or
    - INT +4% and MATK +2%)
    - Forestia (1) and Brutal Dragon Decel (2)

    Additional Gear - 1 or 2 slots

    Pick 1 of these 5 depending on your wants/needs:

    - Circlet, or
    - Soda Potum Hat
    - MATK +1%, Natural MP Regen +4 (+5), Magic Resistance +1% (+2%) (NPC Blacksmith stats are in parentheses) and,
    - MATK +1%, Critical Damage +1, Water Resistance +10%, Wind Resistance -10%, respectively.
    - Crystal Earrings
    - MP +300
    - Nun Hat (NPC Blacksmith version)
    - CSPD +200, Ailment Resistance +7%, Stability +3%.
    - Oracle Hat
    - INT +1, Cast Speed +100, Aggro -10%, Magic Resistance +5%.
    - Seltiro (1), Brutal Dragon Decel (1), or MP +100 (3).

    Ring - 1 or 2 slots

    - Magic Talisman II
    - MP +300, INT +4
    - Ooze (1) or Dark Mushroom (2).

    ><><><><

    If you're unable to get some of these equips, for whatever reason, don't worry, I've got you covered. They're tough to find and cost a lot to obtain.

    So, here is a list of equips that are much easier and cheaper to obtain, and do about 80-85% of the damage a DPS Mage can do. If you're looking for a strong Mage, but not want to spend a fortune getting Mage-specific gear, then you're at the right place.

    Cost-efficient Equipment:

    If you have questions about the equipment here or about equipment in general, please read May<3's Hero-Quality Equipment Guide.

    Weapon -

    Staves:
    - Mace of Destruction, Boss Roga (Dark Element, Attack +100, MATK +2%, Attack MP Recovery +2, Physical Resistance +4%)
    - Ooze Staff, Ooze (MATK +1%, VIT +4%, MaxHP +8%, Aggro -16%)
    - Water Staff, Elizard (Water Element, DEX +2, Aggro -5%)
    > The Blacksmith version has better stats, but I prefer these since they are easier to farm.
    - Minotaur Staff (Fire Element, Attack MP Recovery +2, Attack Speed -10%)
    - Rock Staff, Fin Frog (Earth Element, DEF +3%, Guard Rate +2%, Physical Resistance +1%)
    > Same reasoning as Water Staves.

    Magic Devices:
    - Irogeon, Eerie Crystal (Dark Element, MaxMP +150, MaxHP -5%)
    - Whirlwind, Blacksmith (Wind Element, MATK +1%, Short Range Damage +1%)
    - Elflame, Blacksmith (Fire Element, MaxMP +100, Magic Resistance +2%, Fire Resistance +3%)
    - Crystal Wings, Astol (Light Element, Short Range Damage +3%, Dodge +10%, Attack Speed +300)

    > Switch your weapon depending on the element of the target. (Water > Fire > Earth > Wind > Water... etc., Light <-> Dark)

    Sub-Weapon -

    - Relief Shield, Demon's Gate (+300 HP, Dark Resistance +5%, Guard Rate +9%, Guard Power +30%)
    - Magic Dagger, Blacksmith (Attack MP Recovery +1, Cast Speed +50, Evasion Rate +5%)
    - Power Knife, Blacksmith (STR +2, Weapon ATK +4)
    - Bush Knife, Blacksmith (Weapon Attack +10, Physical Pierce +6%)
    - Army Knife, Blacksmith (MP +100, DEX +2 Evasion +10%)

    Body Armor -

    - Straye Garb, Blacksmith or Quest (HP +100, MP +100)
    - Mage Robe, Blacksmith (MP +100, INT +1)
    - Green Dragon Garb, Blacksmith (MATK +1%, Magic Resistance +3%, Physical Resistance -5%, Aggro -5%)
    - Green Dragon Garb, Forestia (MATK +1%, Magic Resistance +5%, Physical Resistance -10%, Aggro -10%)
    - Aqua Garb, Astol (ATK +1%, MATK +1%, Dodge +10%, MP +100)
    - Magic Crystal Armor*, Eerie Crystal (Magic Resistance +2%, Evasion Rate +5%, +100 CSPD)
    - Oracle Robe, Blacksmith (Attack MP Recovery +3, MaxMP +200, Cast Speed +100, Dark Resistance +5%)
    - Killer Coat, Boss Roga (Critical Rate +10, MATK +2%, Attack Speed +10%, Dodge +10%, Stability +6%, Dark Resistance +4%)

    * Not cost-efficient due to rarity but... the +100 CSPD is good for +CSPD builds, as mak0i will tell you on his guide. ^.^

    Additional Gear -

    - Potum Hat, Quest (MP +100, Critical Rate -5)
    - Scholar's Glasses, Night Mushroom (MP +50, CSPD +50)
    - Scholar's Glasses, Dark Mushroom (MP +50, CSPD +100)
    - Crystal Earrings, Silver Roar (MP +300)
    - Circlet, Tower Ghost (MATK +1%, Natural MP Regen +4, Magic Resistance +1%)
    - Circlet, Blacksmith (MATK +1%, Natural MP Regen +5, Magic Resistance +2%)
    - Soda Potum Hat, Soda Potum (MATK +1%, Critical Damage +1, Water Resistance +10%, Wind Resistance -10%)
    - Nun Hat, Palace Soldier (CSPD +150, Ailment Resistance +4%, Stability +2%)
    - Nun Hat, Blacksmith (CSPD +200, Ailment Resistance +7%, Stability +3%)
    - Oracle Hat, Blacksmith (INT +1, Cast Speed +100, Aggro -5%, Magic Resistance +5%)

    Ring -

    - Sofys Talisman, Quest (Slot, MP +300)
    - Spy's Talisman, Blacksmith (MP +250, Aggro -25%)
    - Spy's Talisman, Wooly in Douce Hamlet (MP +200, Aggro -20%)
    - Magic Talisman II, Blacksmith (MP +300, INT +4)
    - Proof of Victory, Quest (2 slot, no stats)

    Crystas -

    - HP +100 (Roars, Ruined Temple A2 and A3)
    - MP +50 (Raffys, Ruined Temple Town or Suedor Cliff)
    - MP +100 (Voda Roars, Lutaros Cavern Entrance)
    - CSPD +20 (Night Mushrooms, Isthmus of Kaus)
    - INT +1 (Pomums, Reug Salt Plains)

    Overall ratings for this build:

    - Offense - 10/10
    Only Gunners and sometimes 2Hs can beat a DPS Mage's damage when it comes to a single target, however our AoE (Area of Effect) damage is unmatched and, on top of that, our damage is very reliable and consistent due to the nature of Magic Damage.
    - Defense - 1-6/10
    This is player-dependent. Heavy remodeled armor, HP Boost, and Bless can make a DPS Mage quite Tanky and highly resistant to Magic Damage. Without these, the player is a Glass Cannon with very poor defense.
    - Utility - 1-5/10
    Again, this is player-dependent. Bless provides healing, Level 10 Impact tumbles enemies, and Wall, Lances, and Storm all affect the movement of enemies. This is most utility you're ever going to get out of a DPS Mage; Their main function is damage.

    ><><><><
    I try to make this guide as thorough as possible, with information gathered from a variety of sources to make a top-notch guide for you guys. I hope you learned a thing or two about the DPS Mage setup, and, more importantly, made it easier for you to make your own Mage build with this guide! :3

    Thanks for reading and good luck!

    x2c
     
    Last edited: Feb 25, 2016
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  3. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Not bad but bless is 1bless=25matk and every 20int=1bless with staff equipped, im guessing ur matk is in between 800-825?
     
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  4. x2c

    x2c Well-Known Member

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    Yup, I'll be following my own guide to help increase my MATK. x) And thanks for the info about Bless!
     
  5. Lysanne

    Lysanne Active Member

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    Question:
    Why do you exactly recommend using M.devices as Subweapon?
    I dont know if its only me, but I do not notice ANY changes when I have a M device as subweapon equipped. (checking my Status). Maybe it's only me but I really do not notice any positive changes :3

    But nice guide
     
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  6. x2c

    x2c Well-Known Member

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    I had the misconception that it increased MATK and decreased MP Charge time. It does neither of those lol. (Just checked my stats too xD)

    Updated.
     
  7. Lysanne

    Lysanne Active Member

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    So it basically does nothing except looking pretty :) ?
     
  8. x2c

    x2c Well-Known Member

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    Unfortunately, yes... lol
     
  9. makOi

    makOi Elite Member Elite Member

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    Nice Guide! More details!
    Regarding Holy Fist/Holy Light these skills are int base. I tested it and i notice that the dmge increases as you put points into your int stat.
    ATM i just rework my mage and replace bless and switch to Holy Fist Lvl1 due to faster animation(a filler nxt to my smited skill). + i dont feel ike havng max bless helps at all due to the auto pot system. Well this is just my opinion. I had some major rework due to sertilio xtal.
     
    Last edited: Sep 14, 2015
  10. x2c

    x2c Well-Known Member

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    Thanks for the tests :3 I ask about Holy Light because I'm planning on using it as part of my DPS build because it ignores some MDEF and light element.

    Concerning Bless, yes, you make a good point. Bless is unecessary if you rely on Revitas, especially Revita II's. This will free up 10 skill points and a good Mage won't even be hit by any attacks to begin with, making Bless even more obsolete. Bless is only useful for Maze runs, but only Level 1 Bless is needed for it.

    Are Seltirio xtals able to be equipped on certain equipment? Two of those for +600 CSPD would be huge for Mages.

    So yeah, I'll update this, thanks for input!
     
  11. makOi

    makOi Elite Member Elite Member

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    Seltirio Xtal is specific for Hat. Im building my mage CSPD have 500 CSPD atm i could have 600 unbuff but im not getting any luck getting that xtal armor slotted boss type from eerie started hunting yesterday for 6hrs i got 1 non slot. :(.
     
  12. x2c

    x2c Well-Known Member

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    Ah ok, I've been wondering about the Seltirio xtal since it could prove useful to my Mage, unfortunately I don't have the MP Boost skill so I can't offset the -150 MP anytime soon >.> .

    And don't complain about not getting a slotted Magic Xtal Armor! I've farmed that for 12+ hours (idk anymore lol) and haven't gotten the armor or Eerie xtal! T.T

    Also, thoroughly updated the guide! :3
     
  13. makOi

    makOi Elite Member Elite Member

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    i just remake a mage and have full dex just to get around 700+ CSPD since this is obtainable with the available items/cap.
    so apparently this is good for a DPS mage coz the cast time of WALL is drop to .46 instead of .7 havent check the other skill but will surely be sticking on a CSPD DPS Mage Build that i have.
     
  14. x2c

    x2c Well-Known Member

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    Updated for v1.0.3, Level 65 update.

    - Removed Mage/Brawler Hybrid.
    - Added Shield Skills.
    - Streamlined the overall design.
    - Added my personal setup.

    Enjoy!
     
  15. mystq

    mystq Member

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    Can I know where to get magic talisman II?
     
  16. Chibi Alyss

    Chibi Alyss Well-Known Member

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    IGN:
    ItzCry
    u can craft it at npc blacksmith :)
     
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  17. x2c

    x2c Well-Known Member

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    Thanks for the thread coverage x).

    Updated again, now that I'm actually Level 65.

    Something to note, the Level 65 emblem gives +5 stat points, just in case anyone was wondering.
     
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  18. x2c

    x2c Well-Known Member

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    Update #5: 10/3/15

    - Removed MP Costs from every skill but Holy Light.
    - Removed Combo Discussion.
    + Added Battle Skills.
    ~ Removed redundant information and stressed more important information.
    + Added information on where to get equipment.

    Edit: Update #6 10/4/15

    - Removed Support Skills.
    ~ Changed Magic: Mastery from Core to Lancer/Blaster.
    + Improved Lancer descriptions and information.
    + Made minor changes throughout the guide.

    Update #7: 10/7/15

    + Added names of each spell in every element.
    - Removed Magic: Mastery from all build paths. It has been given it's own spoiler discussion. (Due to new data)
    ~ Made edits throughout the guide.
    - Removed 'Assumptions' spoiler.
    + Added relevant stats pertaining to INT.
    ~ Reworked stats section.
    - Removed 'Glass Cannon' name, you're not always fragile even with that build path.
    + Added small DEX discussion spoiler.
    - Removed my personal setup.

    Update #8: 10/10/15

    +~ Heavily reworked and updated equipment section with new and more information. Also added more design and color.

    Enjoy! :3
     
    Last edited: Oct 10, 2015
  19. Aya Frea

    Aya Frea Queen of Nirvana Elite Member

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    This is the guide I'm looking for. I'm searching for exact calculation of matk. Bravo!
    Btw, gloria at lvl 10 multiple def n mdef 3 times. If you need confirmation, I will try to find if I still have the ss. Idk about guard if it's 3 times also, cause we can't see guard stat. But I think it's 3 times too. When I still had Gloria, I ever count the time. I think it's 1 minute exact.
     
  20. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Its 300% (same as 3x base but 300% is the correct formula) of ur base def and mdef meaning from vit and int alone and not gear/xstals
     

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