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Egg's Extreme PewPew Arrow Mage Build(Lv 140)

Discussion in 'Mage' started by SirEgg, Dec 4, 2016.

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How was it?

  1. Pewpewpew

    384 vote(s)
    87.3%
  2. No pewpew 4 u

    56 vote(s)
    12.7%
  1. ThunderEmperor

    ThunderEmperor Elite Member Elite Member

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    Someone tried TD for Add? In this build.
     
  2. SirEgg

    SirEgg cancerous breakfast Elite Member

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    If you mean td xtals..Then unfortunately any range related dmg bonuses doesnt affect any magic skills except for impact , so td xtal is useless.
     
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  3. ThunderEmperor

    ThunderEmperor Elite Member Elite Member

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    Oh I see. ty senpai.
     
  4. mayam

    mayam Elite Member Elite Member Epic Member

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    Thats for long range mastery skill yeah it doesnt work but the stat "long range dmg+%" from scrader and twilight dragon should work.
     
  5. SirEgg

    SirEgg cancerous breakfast Elite Member

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    It doesnt. If thats the case then wall should've received the -10% penalty of empress but it obviously doesnt.
     
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  6. mayam

    mayam Elite Member Elite Member Epic Member

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    The reason is the range dmg% is calculated only on the skills with total range and not the current range.
    Wall you may have casted at 0m from bosses but its actual range is 20m which is considered as long.
    You are confusing it with the description of long range mastery which says "atk from more than 8m" for it you need to atk from a distance no matter what the total range of the skill is.
     
  7. ThunderEmperor

    ThunderEmperor Elite Member Elite Member

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    Senpai, for Philo ring. What Xtal works best?
     
  8. ThunderEmperor

    ThunderEmperor Elite Member Elite Member

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    Also, Cant decide between curled or Ribbon. I have empress xta and dont know where to put it.
     
  9. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Long range mastery is based off of the max range a skill has but it only works for shot skills and martial (sonic wave) short/long range dmg% on gears or xstals is only based off of the current range from u and the enemy
     
  10. mayam

    mayam Elite Member Elite Member Epic Member

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    If thats the case isnt it weird that it only works with impact and not any other magic skills.
    Did someone try reporting it?
     
  11. SirEgg

    SirEgg cancerous breakfast Elite Member

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    Either ooze, nure ,or scrader
    Though nure and scrader gives higher matk , Nure has -cspd , meanwhile scrader has -% phy resistance which are very very bad for you, so im more inclined for you to use ooze.
    Go for ribbon
    "Toram was a big mistake"
    -suzuki p
     
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  12. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Impact is probs the bugged skill or it has some physical elements to it but increases physical/normal proration and based off of matk which sounds weird but i think those are the only 2 options
     
  13. ThunderEmperor

    ThunderEmperor Elite Member Elite Member

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    Tyvm senpai
     
  14. A1dren

    A1dren Well-Known Member

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    can i ask? '-'
    does tht "long-range dmg+%" from shot skill tree affect dagger skill too (like Gatling knife)? @.@
    sorry for asking about this dagger thing instead of arrow but im just curious and trying to compare between those two :oops:
     
  15. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Not sure about the sub trees, i dnt have any slots left for a test toon atm too
     
  16. mayam

    mayam Elite Member Elite Member Epic Member

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    I tested a bit and it seems the range% stats only affect insta cast magic skills (javelin and impact)
    So the system can not detect range for skills with cast time as the enemy can easily move while casting.
    But then that raises the question does snipe really get boost from those range% stats as it needs charge time too.
    Someone needs to test with a high stability bow.
     
  17. Daruis avenger

    Daruis avenger Member

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    any new combo for 17 cp?
     
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  18. SirEgg

    SirEgg cancerous breakfast Elite Member

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    Nothing , adding more skills for the combo would only make the combo longer.
    I suggest you use the extra cp to set up impact -> storm (smite) -> holyfist as your combo2 since it could be quickly used at the start of the battle then follow it up with whatever combo1 you chose.
     
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  19. ThunderEmperor

    ThunderEmperor Elite Member Elite Member

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    Senpai what will be the big difference between sub. weap dagger, arrow and shield in this build? And if no sub-weapon?tyvm
     
  20. SirEgg

    SirEgg cancerous breakfast Elite Member

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    Big difference of course is the ability to use skills that are exclusive to the sub weapon you use , arrows allow you to use shot skills , dagger skills for dagger skills , shield skills allows you to use shield exclusive skills and meanwhile having no sub weapon will only limit you to use skills that could be used by any wep.
    Those exclusive sub wep skills makes all the difference, it'll allow you to us them as 'save' tag for combo , prorate ,and some skills that belongs to shield skill tree allows you to stun as well.
     
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