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Egg's Extreme PewPew Arrow Mage Build(Lv 140)

Discussion in 'Mage' started by SirEgg, Dec 4, 2016.

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  1. Pewpewpew

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  2. No pewpew 4 u

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  1. SirEgg

    SirEgg cancerous breakfast Elite Member

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    SirEgg
    [BUILT FOR TRIPLE SMITING AND INSANELY FAST MAGIC SPAMMING]
    Build rating :
    DPS : ☆☆☆☆☆
    Itadakimasu
    Breaker : ☆☆☆☆ Insane breaker rank contender
    Aggro : ☆☆☆☆☆ Highest aggro generating mage build.
    Survivability : ☆☆
    Support :
    n/a
    I am concerned that there are a few arrow-mage guides posted out there , but most of them are out-dated. So here i am to introduce to you guys an up to date arrow mage guide.

    [​IMG]
    Introduction
    Mages had always been one of the top dps in toram, but still only a handful of people play mages up to their maximum potential and in order to achieve maximum potential requires good builds. Arrow-mage is one of the few possible builds you can make on your mage. Undeniably one the best rank hogging builds mage could possibly have ,but what trully differentiate arrow mages from other builds is its ability to fully utilize triple smite combos at very low mp costs and having the ability to utilize the stability buff of paralysis shot which gives them +5% stability and while having a playstyle similar to dagger mages ,but all thanks to the fast casting smoke dust (5mp) which could be used as a 'save' tag in your combo, it would give you numerous possibilities for your combo that other builds can't attain.

    Weapon : Staff + Arrow(Sub)
    LV : 140
    Stats : 255 INT & 118 DEX
    Or
    255 INT , 100 Dex & rest on VIT
    Or
    255 INT , 50 Dex & rest on VIT

    Role : Pure DPS

    [​IMG]
    Skills

    Basic Skills = Black
    Important Skills = Red
    Optional Skills = Green
    MAGIC SKILL TREE :
    Arrows 10
    Javelin 5
    Lance 5 ~ 10
    Impact 7 ~ 10
    Wall 5 ~ 10
    Blast 5
    Storm 10
    Magic Mastery 5~10
    MP Charge 10
    Chain Cast 10


    SHOT SKILL TREE :
    Power Shot 5
    Moeba Shot 5
    Paralysis Shot 10
    Smoke Dust 1

    Bullseye 1
    Shot Mastery 5
    Long Range 5
    Quick Draw 10
    Sneak Attack 10

    SURVIVAL SKILL TREE :
    Safe Rest 5
    HP Boost 10
    Short Rest 5
    MP Boost 8~10


    Priest Skill Tree :
    Holy Fist 1

    Battle Skill Tree :
    Magic UP 1 ~ 10
    Concentrate 5
    Desperate Resist 5
    Increased Energy 10

    Halberd Skill Tree :
    Quick Aura 1

    Knuckle Skill Tree :
    (Highly Optional)
    Smash 5
    Bash 5
    Shell Break 10

    Total SP : 130/199 (green ones not counted)
    You have 69 SP to allocate among the green ones.

    [​IMG]
    Combos

    Arrow mages don't just settle with 1 type of combo , they switch to many different variants of combos that could adapt to many different types of enemies/meta so you wouldn't just get bored repeating the same set of combos again and again ,but even if numerous possible combos could be made with arrow mage's skill set ,only a few of this combos trully stand out among the rest. Here are the few possible combo arsenals you can use :
    Arrow Mage's Bread & Butter Combo
    My most favourite fastest spamming & gapless combo which only takes lesser than 9s to complete if you have more than 1kcspd
    Arrow > Smoke Dust (save) > Moeba Shot (swift) > Paralysis Shot (cons) > Impact (swift) > Storm (smite) > Holy Fist (cons)
    [MP : 100]
    [Arrow : 100% , Storm 150%]
    [CP : 12]
    Solo Prorate? Yes ; 3 : 2 phy-mag ratio


    Triple Smite Series
    LONG RANGE :

    Moeba Shot > Arrow (smite) > Smoke Dust (save) > Paralysis Shot (cons) > Lance (smite) > Impact (cons) > Storm (smite) > Holy Fist (cons)
    [MP : 200]
    [Arrow : 150% , Lance : 110% Storm : 150%]
    [CP : 14]
    Solo Prorate? Breakeven ; 3 : 3 phy-mag ratio

    MELEE RANGE :

    Insanely strong combo
    Holy Fist > Arrow (smite) > Smoke Dust (save) > Paralysis Shot (cons) > Wall (smite) > Impact (cons) > Storm (smite) > Moeba Shot (swift)
    [MP : 200]
    [Arrow : 150% , Wall : 110% , Storm : 150%]
    [CP : 14]
    Solo Prorate? Breakeven ; 4 : 4 phy-mag ratio


    Impact-less Combo
    Super fast casting combo because of the transition of arrow > storm which would make your storm semi insta-cast. Perfect for delicate bosses such as Jade and Nurethoth
    Arrow > Smoke Dust (save) > Moeba Shot (swift) > Bullseye (cons) > Paralysis Shot (cons) > Storm (smite) > Holy Fist (cons)
    [MP : 100]
    [Arrow : 100% , Storm 150%]
    [CP : 12]
    Solo Prorate? Yes ; 4 : 2 phy-mag ratio

    Secondary Combo

    Always set this combo as your secondary combo after choosing 1 combo above , use this combo whenever you're doing quick runs to ensure that the storm is already ticking at the start of the battle while taking advantage of the fresh proration.
    *avoid using at long runs to preserve mp*

    Moeba Shot > Impact (cons) > Storm (smite) > Holy Fist (cons)
    *remove moeba shot and replace it with impact as starter if using long ranged triple smite.*
    [MP : 400]
    [Storm : 150%]
    [CP : 6]
    Solo Prorate? Breakeven ; 1 : 1(long ranged) or 2 : 2(melee) phy : mag ratio

    Sneak Attack Combo Series
    Combo 1 :
    Moeba Shot > Quick Aura (swift) > Impact (cons) > Storm (smite) > Sneak Attack (cons)
    [MP : 300]

    [Storm : 150%]
    [CP : 8]

    Combo 2 :
    Arrow > Smoke Shot (save) > Moeba Shot (swift) > Paralysis Shot (cons) > Storm (smite) > Holyfist (cons)
    [MP : 100]
    [Arrow : 100% , Storm : 150%]
    [CP : 12]

    Initiate with combo 1 then use combo 2 twice consecutively then repeat combo 1

    Combo Highlights :
    *New*

    Sneak Attack Combo


    *Old*


    [​IMG]
    Equipments :

    Weapons :
    Player Crafted 2nd Anniv Staff V
    Stats : [INT +7% , MATK +7% , INT +14] & [Element ,+14% Dmg to Element , MATK+5-7%]
    Boss Dropped Bexiz Staff (instead of making neutral staves , use this instead)
    Stats : [AGI +12% , Dodge +6 , CSPD +500, Evasion Rate +10% , +25% Stronger to Neutral]

    It is highly advisable to get all elemental staves.
    Refine as high as possible

    Xtal :
    ♢Grecia
    ♢Mozto Machina


    Sub-Weapons :
    Chimera Arrow
    Stats : [MP+300 , Critical Rate +6 , Max HP -9%]

    Armor :

    Any Player Crafted Armor
    Stats : [INT + 7% , MATK + 7%] or [INT + 7% , MATK + 7% , Aggro - 10%]
    It is highly advisable for mages to invest on 2s arm
    Refine as high as possible

    Xtal :
    ♢Iconos (Roga enhancer xtal)
    ♢Ifrid - for more mp


    Additional Gear :
    NPC Crafted Ribbon Hairband

    Stats : [INT +6% , AGI +4% , Stability +5% , Aggro - 20%]
    NPC Crafted Curled Horn

    Stats : [MATK +4% , Stability +8%]
    Boss Dropped Tyrant Grievance

    Stats : [MATK +6% , Int +3 , Mag Resistance +5% , Magic Barrier +500]

    Refine as high as possible
    Xtal :
    ♢Ancient Empress ll (ancient empress enhancer xtal)

    ♢Choclate Ooze - for more cspd and mp
    ♢York

    Special Gear :

    Philosopher's Ring
    Stats : [INT + 3% , CSPD + 30% , MP+300]
    Xtal :
    ♢York

    ♢Nuretoth
    ♢Aranea

    HAPPY PEWPEWPEW-ING!!
     
    Last edited: Dec 11, 2017
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  2. SirEgg

    SirEgg cancerous breakfast Elite Member

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    SirEgg
    ARROW MAGE INFO SECTION
    Welcome to the info section , here we would discuss general info and FAQ about arrow mage.

    Which is the best helmet for dps? Bandage eye-patch , Aunigma hat , Curled horns , or Ribbon headband?

    Let's assume you have the ff. stats :
    1500 raw matk(weapon included)
    255 int
    42 Dex
    Anniv 3 @90 (60% stab)

    Bandage Eyepatch (3% MATK INT AND WEP ATK)
    would give you the ff.
    3% matk = 45
    3% int = 7.65 int = 30.6 matk
    3% wep atk = 2.7matk
    Total : 78.3 more matk
    Magic Stability is 80%
    Your dmg would range from 1262 to 1578

    Aunigma (5% MATK , DEX+2%)
    would give you the fd.
    5%matk = 75
    2%dex = 0.9dex = ???
    Total : 75 matk
    Magic Stability is 80%
    Your dmg would range from 1260 to 1575

    Curled Horns (4% MATK , 8% Stab)
    4% matk = 60 matk
    Total : 60 matk
    8% stab + 60%(wep stab) = 68% total stab
    68% + 100 = 168% ÷ 2 = 84% Magic Stability
    Magic Stability is 84%
    Your dmg would range from to 1310 to 1560

    Ribbon Headband (INT+6% , AGI+3% , Stab +5% , Aggro -20%)
    6% int = 15.3 int = 61.2 matk
    3% agi = n/a
    Total : 61.2 matk
    5% Stab + 60% (wep stab) = 65% total stab
    65% + 100 = 165% ÷ 2 = 82.5% Magic Stability
    Magic Stability is 82.5%
    Your damage would range from 1288 to 1561

    Base on the result : clear winner is curled horn due to providing a higher stability which would help you deal a much more 'constant' amount of dmg BUT ribbon headband will give you -20% aggro which would help to insure you the safety while dps-ing without pulling the aggro upon yourself. Bandage might've beaten aunigma here but remember , as the raw matk gets higher , aunigma would eventually beat bandage.

    Bonus : In case you are wondering which has higher dps between curled horn and bandage eyepatch.
    Time to go in further for stability to determine the winner between this two :

    Bandage Eyepatch
    Having 80% stab would give you 21 different values of dmg from 80% - 100%
    Each value differs by 0.9524..%
    The 21 dmg values are the ff :
    1262 , 1277 , 1292 , 1307 , 1322 , 1337 , 1352 , 1368 , 1383 , 1398 , 1413 , 1428 , 1443 , 1458 , 1473 , 1488 , 1503 , 1518 , 1533 , 1548 , 1563 , 1578

    Curled Horn :
    Having 84% stab would give you 17 different values of dmg from 84% - 100%
    Each value differs by 0.9411..%
    The 17 dmg values are :
    1310 , 1325 , 1339 , 1354 , 1369 , 1384 , 1398 , 1413 , 1428 , 1457 , 1472 , 1486 , 1501 , 1516 , 1531 , 1545 , 1560

    Final result : When using bandage eyepatch , there's a higher chance of you dealing lesser dmg than dealing higher dmg against curled horns. Winner is curled horn.

    Mage active Skill DPS Ranking (Staff)
    1.Storm
    2.Wall (deals 80.6% of storm)
    3.Arrow (deals 40.40% of storm)
    4.Lance (deals 28.12% of storm)
    5.Blast (deals 25.59% of storm)
    6.Javelin (deals 18.18% of storm)
    7.Impact (deals 14.73% of storm)


    Formula for Computing Skill Damage (Staff)
    *base on toram dopr*
    Arrow = ([your matk + 20] * 1.25) * 6
    Javelin = (your matk + 260) * 3.00
    Wall = ([your matk + 22] * 1.5) * 10
    Lance = ([your matk + 125] * 1.65) * 3
    Blast = (your matk + 380) * 4.00
    Impact = (your matk + 200) * 2.50
    Storm = ([your matk + 80] * 3.00) * 6

    How to compute for your combo dmg/min

    First, record the time of your combo at real time from start to finish
    Second , convert all your main skill dmg to storm dmg% using the formula above (don't forget your combo tags like smite and etc)
    Then use this formula :
    your combo dmg converted into storm dmg * (60sec ÷ time of your combo)
    You can find your avg mp cost per minute by (60 sec ÷ time of your combo) * mp cost of combo. If you end up with a decimal , find the highest and lowest whole numbers , and that will serve as your as approximate mp cost depending on how you performed your dps.
    I.e.
    Bread and butter combo
    Arrow : 100% , Storm : 150%
    Time : Approx 8.7s
    MP cost : 1
    100% Arrow = 40.4% Storm dmg + 150% Storm dmg = 190.4% Total Storm dmg
    190.4 * (60 ÷ 8.7)
    = 1313.1% Storm damage per minute / MP cost : 6

    Dagger mage's
    spike dart > arrow (smite) > poison dagger (save) > throwing knife (cons) > impact (cons) > storm (smite) > holy fist (cons)
    Arrow : 150% , Storm : 130%
    Time : Approx 9.5s
    MP Cost : 2
    150% Arrow = 60.6% storm dmg + 130% storm = 190.6% Total Storm dmg
    190.6 * (60 ÷ 9.5)
    = 1203.8% Storm dmg per minute / MP cost : 12 ~ 13

    How to effectively dps and make the most out of your combo?
    People who only uses the combo : impact > storm (smite) > mp charge (swift) only plays their mage up to half of their true potential because using mp charge midway through a fight , aside from restoring your own mp, will contribute nothing for the battle at all. When talking about mage's dps , majority of it comes from storm , but as oppose to other types of dps skill , storm lasts the entire 7 seconds(storm ticks) on the field and takes 8.5 seconds to complete including the animation and charging from the start , and the way in order for mages to effectively dps is for them to squeeze in as much dps skills and/or physical skills in order for them to prorate and lower the dps of other contenders for the attacker rank during the span of 7 seconds. An ideal combo for mage should always have a 150% storm dmg , +1 or more filler dps skill, 1 or 2 mp costs , and shouldn't take more or less than 8.5s to complete for the whole combo.


    What's the ideal amount of cspd?
    The ideal amount of cspd is flat 1000, anymore than that will greatly reduce the effectiveness of cspd (when it comes to reducing casting time per point). As per other people's belief , they believed that 100 points of cspd = 0.1s less casting time but this is wrong, the reduction of cspd is based on the casting time of skill itself , so in short that means if you had your storm got reduced its casting time by 0.6s , that doesnt mean your arrow would also get its casting time reduced by 0.6s. Generally 1000 cspd should reduce your casting time by 50%, at around 2000 cspd , it would reduce your casting time by 55% only , that is only a small increase yes , which is the reason why 1000 cspd is the most optimal amount.

    But should this hinder you for getting a little bit more cspd?
    The answer is no , having abit of extra cspd lets you use xtals such as nure (-150 cspd) without getting your cspd conpromised anywhere below 1000. That means you can entirely replace scrader xtals without minding that pesky reductions blue xtals commonly have.
     
    Last edited: Jun 22, 2017
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  3. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    *pew pew* :p
    or *whoosh whoosh*?:confused: (storm everywhere)

    arrows reduce defenses by 25%, why would you want to draw aggro with this build? o_O
     
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  4. SirEgg

    SirEgg cancerous breakfast Elite Member

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    Def doesn't really matter much much in game... same as the reason as to why many people buy low def 2s gears. As long as you have a good amount of resistance through refinement then you could pretty much survive through this build
     
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  5. BlackRex

    BlackRex A Black Bunneh Elite Member

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    hi.
    my mage also uses this similar build since cap 105^^. finally theres someone who cr8 thread for this. XD.
     
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  6. Alzarith

    Alzarith Elite Member Elite Member

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    Looks fantastic, although I would 100% go with roga over jade raptor because if the inane Aggro this generates
     
  7. mayam

    mayam Elite Member Elite Member Epic Member

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    Finally good music
     
    Last edited: Dec 4, 2016
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  8. Kirito t

    Kirito t Active Member

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    where i find scrader?
     
  9. SirEgg

    SirEgg cancerous breakfast Elite Member

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    Magic waste site.
     
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  10. Kirito t

    Kirito t Active Member

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    thx
    PS: Nice Build
     
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  11. »Hwahee»

    »Hwahee» Well-Known Member

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    does quick draw worth to have if u have this build?
     
  12. SirEgg

    SirEgg cancerous breakfast Elite Member

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    Both yes and no , as you see this build is really mp friendly , most combos are at most 1mps and 2mp but then again by having quickdraw , it'll allow you to throw alot more combos , which in turn would reduce you the moments of using mp charge midway through boss runs, and the result is that it would increase your overall dps especially in long boss runs , but if you see yourself rarely doing nm runs and gem runs then i wont force you to get it, but this build has alot of sp to spare though so im highly inclined for you to get quickdraw.
     
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  13. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    Shooting arrow at point blank range is called guts. Yo @SirEgg how does this build fair up to a staff+dagger? ^_^
     
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  14. SirEgg

    SirEgg cancerous breakfast Elite Member

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    I can feel the flame coming from this question... but to answer your question :
    Arrow mages can work fundamentally the same as dagger mages (prorating while dps-ing from afar) , the animation of the shot skills ,commonly used, is the same as dagger's , but what differentiate arrow mages vs dagger mages is the 5mp save (smoke dust) arrow mages has, which in turn will give you possibilities of either a stronger combo (using triple smite) or either a faster combo (using swift tag) at very low mp costs which dagger mages cant really afford to do BUT (there's a big but) there's a saying "with great power comes with great responsibilities" and to arrow mages , it might have a strong dps but it'll also comes with an insane amount of aggro , that's why i rarely suggest using scrader as means of dps boost , not unless you have a personal tanker that you always pt with.
     
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  15. »Hwahee»

    »Hwahee» Well-Known Member

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    which of these two add is good in terms of dps and to par with this agro type build, pretty ribbon or curled?
     
  16. ☆美咲•廲☆

    ☆美咲•廲☆ Well-Known Member

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    What do you think of the new add gear ribbon hairband compared to curled horns for this build ? Since it gives -aggro and still has some stab % :)
     
  17. SirEgg

    SirEgg cancerous breakfast Elite Member

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    I think you mean ribbon hairband.
    The new additional gear might be slight weaker than curled horn (around 1 - 2% weaker) but the -20% aggro is definitely god's send. I'd totally use it over curled horns.

    Will update the equipment guide and other misc. stuffs later on.
     
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  18. ShiroTan

    ShiroTan Member

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    For higher attack for mage do i have to up Matk or dex after full int?-for arrow mage
     
  19. SirEgg

    SirEgg cancerous breakfast Elite Member

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    Matk or dex???
    But yes after going full int , your next stats should be dex.
     
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  20. ShiroTan

    ShiroTan Member

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    but i heard that dex is not base on strong but dex is only on speed.. :O
     
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