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Egg's Gandalf the Gay Shield Mage (Lvl 140)

Discussion in 'Mage' started by SirEgg, Feb 28, 2017.

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HELP ME PICK A GOOD NAME

Poll closed Mar 5, 2017.
  1. Kung-fu Wizard

    10.0%
  2. Warmage

    10.0%
  3. Magus

    10.0%
  4. A big disgrace

    6.7%
  5. The 30 yo virgin

    23.3%
  6. #Mr.$tealUrGirl

    13.3%
  7. Gandalf the gay

    36.7%
  8. Egg's Om lit

    33.3%
  9. Mage with dem muscles

    16.7%
  10. ALL ROUNDER

    6.7%
Multiple votes are allowed.
  1. Domy24

    Domy24 Well-Known Member

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    Heya Sir Egg, is it worth for me to take p.def to lvl10? or lvl1 is enough? Or should I not take it at all?
    also, What other supporting skills can I use besides aegis and protection? May I use bless,gloria and enhance bless? Or is it not useful at all lolol cuz Im too scared to try it out I might end up rebuilding a mage again to lvl1 lol. Thanks ^^
     
  2. mayam

    mayam Elite Member Elite Member Epic Member

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    P def definitely you can take lvl10 by replacing magic mastery. Gloria isnt worth it for a 30sec buff it hardly gives any reduction. Same with bless and enhance bless they need very high matk to work which you wont have all the time as you will use elemental staves.

    Aside from protection and aegis you can use mini heal lvl10 as a secondary healer spell I soloed warmo ulti without revita with its help. Also recover lvl6 to remove stupid ailments like bleed silence ignite. I had sanctuary too but p def works so much better than it for recent bosses thats why reset it.
     
  3. Domy24

    Domy24 Well-Known Member

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    Thanks ayam, now I'll get pdef to and mini heal rather than bless and gloria ^^
     
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  4. SirEgg

    SirEgg cancerous breakfast Elite Member

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    Depends on how you use p.def , level 1 is ok if you're only gonna use it for blocking , and for a filler for your combos it also helps ensure your combo wont get canceled. But level 10 is optimal if you want to use it to heal yourself.

    Depending on how quick your combo is , at most you can spam an average of 1 p.def every 10-12s (considering p.def is inside your combo) , so that's an equivalent of 50%-60% hp recovered in a span of minute for a lv10 p.def. But remember our hp is not that high yet as compare to a full vit class , so a 50%-60% hp can be easily gone with a single hit or two of a nm gem run boss. That's why you shouldn't 100% rely your survivability with this skill if you can't guarantee that you'll have excellent controls and block 100% of the time , dodging aoes are still one of the best option. Use this skill and manual cast it to block quick undodgeable fractionals instead like aranea's.

    But overall it depends on how tight your sp is , but just like what mayam said , lv10 p.def is a better trade off than getting lv10 magic mastery.
    As for other supporting skill ,though bleed and silence are manageable , we will need the support skill : recovery for poison and ignite , since those two ailments are the bane of high hp classes.

    Since my very own shield mage is not lv120 cap yet , and even if I cap it to 125 , I still won't have enough sp to get p.def that's why I'm still waiting for 130 cap and do some major changes on this guide.
     
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  5. Domy24

    Domy24 Well-Known Member

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    But... dodging is gey :v lololol thanks for the info. Now my problem is about holding aggro then Im good to go
     
  6. SirEgg

    SirEgg cancerous breakfast Elite Member

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    With dark general shield and dark fighter's bangle , it shouls give you 55% aggro which should be enough to sustain the aggro needed.
     
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  7. SirEgg

    SirEgg cancerous breakfast Elite Member

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    bump : updated to 130 cap
    You should also finalize your build by 130 cap and start saving sp until 150 cap for the new skills.
     
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  8. Tino

    Tino Well-Known Member

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    Why not use 13th now? - the 1(%) not worth the cost ?
     
  9. SirEgg

    SirEgg cancerous breakfast Elite Member

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    13th?
     
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  10. °Gintoki°

    °Gintoki° Well-Known Member

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    aaah
    and I made the arrow mage few days ago :(
     
  11. mayam

    mayam Elite Member Elite Member Epic Member

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    I think he means 13% to ele statted staffs or i13 neutral staff
     
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  12. SirEgg

    SirEgg cancerous breakfast Elite Member

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    Woops i forgot about that:p
     
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  13. Tino

    Tino Well-Known Member

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    Yeah as mayam said - ty for the quick update btw
     
  14. npvinhr

    npvinhr Active Member

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    Thanks for great guide!
    But I don't understand something about combos. For example, this one:
    Arrow > Shell Break (save) > Sonic Wave (cons) > Shield Bash (swift) > Impact (cons) > Storm (smite) > Smash (cons)
    Why we must use a long combo with both magic skills & shield/martial skills? What is the meaning of those shell break, sonic wave, shield bash,...?
    I think the main dps is storm (smite) 150%, and "Arrow > Impact (save) > Storm (smite) > anything" costs 100MP, is safe because of long range.
    Am I missing something?
     
  15. SirEgg

    SirEgg cancerous breakfast Elite Member

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    Hi thank's for the question , the main purpose of putting a melee range skill after arrow is to allow you for a safer transition , meaning it'll give you the opportunity to choose and time whenever you're going in for the dps , allowing you to avoid cases such as poor timing as much as possible.
    The combo you gave is only 90% storm because of the save tag impact before it , that is also the reason why we put 3 filler skills after save tag so it'll become a 150% smite.
    Another reason is also for the proration , as you can see sonic wave, shell break , shield bash and holyfist are all physical skills , meaning we dont have to worry about low damage because of poor proration.
     
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  16. npvinhr

    npvinhr Active Member

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    Now I've learned more about this game :)
    1. I'm aware of the timing, for my "too simple" combo, it's 12m range for arrows and 8m range for impact/storm.
    2. I really missed the negative effect of save, so we need at least 3 filler skills to cancel it out right?
    3. Sorry, can you explain more about proration? I don't quite understand this.
    4. I tried long combo but got interrupts a lot. In case of inonos, whenever I approach him, there's great chance he will flinch me. Maybe I need to learn more about each boss for better timing.
    Thanks!
     
  17. SirEgg

    SirEgg cancerous breakfast Elite Member

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    There are three categories of attacks on toram ,
    Normal attacks , physical , and magical.
    If you continuously use one particular category in consecutive concession , this category will experience a 'damage drop off' , meanwhile the other 2 categories will experience an 'increase' in their dmg the next time you use them. Proration can go as much as 250% increase in damage.
    That is why your simple 90% storm combo's dmg is pale in comparison to the long combo because the simple combo is composed of magical skills mostly , meanwhile the long combo has physical skills in it that would help in proration.

    And yes the two new bosses aren't really shield mage friendly.
     
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  18. npvinhr

    npvinhr Active Member

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    Thank you very much for your detail explanation! This is what I don't know that always makes me confused about combo sir :D
     
  19. Negi

    Negi Well-Known Member

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    Lvl 126 vit shield mage here and I found Iconos to be very friendly for solo run with a partner or merc using this combo: smash, shell break sav, shield bash swift, shield cannon cons, impact cons, storm smite, sonic wave cons. Torpir or however it is spelled is a bit challenging but doable. Use brigadine armor and black shield of delusion along with protection spell, I think it was, to survive the machine gun targeted aoes.
     
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  20. SirEgg

    SirEgg cancerous breakfast Elite Member

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    Only probs with iconos is his mechanic to have an increase guard rate whenever he's getting interrupted , and also his normal attacks having a knockback effect , but damage wise his damage isnt that big and you wont even use a revita on a single run over there.
     
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