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Fatal Sword Fu Build (Lvl. Cap 135) Discontinued

Discussion in 'Hybrid' started by Ezenio, Mar 4, 2017.

  1. Ezenio

    Ezenio Well-Known Member

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    Ezenio
    Fatal Sword-fu Build Lv. Cap 135

    Welcome to this fatal hybrid build guide. For introduction.. This build uses sword as main weapon and knuckle as secondary/sub weapon.

    ~Why Sword Fu??~
    Because... Astute increase Critical Chance on Skills, Trigger slash for AMPR, and War Cry Bonus Effect.

    Full STR>DEX>AGI
    Skills
    SP used 188/193 (Lv. Cap 135)

    (45 SP) Sword Skills Lv. 3:
    Hard Hit Lv. 5
    Astute Lv. 10
    Trigger Slash Lv. 10
    Sword Mastery Lv. 10
    Quick Slash Lv. 5
    War Cry Lv.10

    (20 SP) Shot Skills Lv. 3:
    Shot Mastery Lv.5
    Long Range Lv.5
    Quick Draw Lv.10

    (50 SP) Martial Skills Lv. 3:
    Smash Lv.5
    Bash Lv.5
    Shell Break Lv.10
    Heavy Smash Lv.10
    Sonic Wave Lv.5
    Earth Bind Lv.5
    Triple Kick Lv.10

    (23 SP) Magic Skills Lv. 3:
    Magic Arrows Lv.5
    Magic Javelin Lv.5
    Magic Lances Lv.5
    Magic Impact Lv.7
    MP Charge Lv.1

    (1 SP) Priest Skill Lv. 1:
    Holy Fist Lv.1

    (15 SP) Survival Skills Lv. 2:
    Safe Rest Lv.5
    HP Boost Lv.10

    (35 SP) Battle Skills Lv. 4:
    Attack UP Lv.10
    Smash Lv.5
    Critical UP Lv.10
    Intimidating Power Lv.10

    •Skills Explanation•
    Sword Skill
    Astute
    High damage opener and affect all skills in a combo to crit more.

    Trigger Slash
    Closer in the combos to regenerate MP before using another combo.

    War Cry
    Replace Impact to War Cry in the combo with (save), makes us stronger than before! You also can take the supporter rank. But beware it has lot of aggro.

    Martial Skills
    Shell Break
    Replace Impact to avoid tumble when you fight Anti-Tumble boss. And opener for Heavy Smash Combo.

    Triple Kick
    Our Main DPS skill. At lvl 10 Critical Rate Increase, +50% Crit Rate when equipping knuckle as Main or Sub.

    Heavy Smash
    Our savage DPS Skill, use Combo Basic 2b after your target inflicted by [Armor Break] from Combo Basic 1b.

    Magic Skills
    Magic Impact
    Have chance to inflict Tumble. At lvl. 7 instant cast, lvl. 10 more Tumble chance. And the power source of staff fu (magic proration).

    Combos
    1. Short 100 MP Combo
    (130% T. Kick damage)
    [Cost: 100 MP | CP: 10]
    Smash > War Cry (save) > Holy Fist (swift) > Impact (cons) > Triple Kick (smite) > Shell Break (cons)


    2. Heavy T.Kick/Heavy Smash Combo
    (150% T. Kick/Heavy Smash damage)
    [Cost: 400 MP | CP: 4]
    Impact > Triple Kick/Heavy Smash (smite) > Trigger Slash (cons)
    1. Strong 100 MP Combo
    (130% T. Kick/S. Break damage)
    [Cost: 100 MP | CP: 8]
    Astute > War Cry (save) > Holy Fist (swift) > Impact (cons) > Triple Kick/Shell Break (smite) > Trigger Slash (cons)

    2. Simple 100 MP Combo with AMPR
    (90% T. Kick damage/Shell Break)
    [Cost: 100 MP | CP: 6]
    Astute/Hard Hit > Impact (save) > Triple Kick /Shell Break (smite) > Trigger Slash (cons)

    Anti-Combo Formula
    No Flinch: Smash change to Holy Fist
    No Tumble: Impact with save change to War Cry or Shell Break
    Well you guys can change it to suits your situations tho, right?

    Equipments
    Main Weapon
    -Sword with ATK+7% STR+7% C.DMG+7% or Element +13% to Reverse Element ATK 7%[MP +150] or [Black Knight of Delusion]-

    Sub Weapon
    -Any Knuckle-
    (Must, damage and critical rate of Triple Kick will be higher)

    Armor
    -CRT+13% CRT+13 CD+13 STR+7%-
    [Roga Xtal] & [Cerabes]
    Or
    [Roga/Cerabes] & [Jade]

    Additional
    ASPD:
    Half Face Mask
    [Sunlight Potum]
    (Well ASPD helps proration, with light remodeled armor our ASPD will be 1k+ and its usable for mage, brawler, any class!)

    Health:
    Forehead Protector+ / Night Mushroom Mask
    [Metal Stinger]
    (Gives 1500 / 2000 HP)

    Attack:
    Dragon Horns
    [Metal Stinger]

    Special Gear
    -Muscle Talisman III [Metal Stinger]-
    (+6 STR and +400 MP)
     
    Last edited: Sep 1, 2017
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  2. Ezenio

    Ezenio Well-Known Member

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    Reserved
     
  3. Ezenio

    Ezenio Well-Known Member

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  4. FiR

    FiR Well-Known Member

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    combo num 2.. change tkick as consec. .
     
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  5. Ezenio

    Ezenio Well-Known Member

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    Tkick?? Anyway ty for dat, its smited bcs i copied my staff fu thread format
     
  6. FiR

    FiR Well-Known Member

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    tslash .. sory.. haha.. well btw nice guide. have good info too.

    edit.. yep.. so should be sb that 90%
     
  7. Reverberate

    Reverberate Active Member

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    Wow looks nice, you got me interested in 1hs's now
     
  8. Squid

    Squid Ur Goldfish's lover Elite Member

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    May I ask for a 1v1? :) I have a swordfu as well
     
  9. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    shellbreak will only do more damage on high def bosses vs triple kick damage wont it?
     
  10. FiR

    FiR Well-Known Member

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    yep. . well share any info so that he can update it to make it more informative
     
  11. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    we know everything about 1hfu since @equites original dojo. altough there needs to be a good reference for lvl120 cap 1hfu since equites doesnt play or update his thread.
     
  12. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    Why you avoided triple kick for dps? It can be interchangeable with shellbreak, depending on which boss. ^_^
     
  13. Ezenio

    Ezenio Well-Known Member

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    Dude im still lvl 54 :D Hehehe
    I rebuild my main char staff fu
     
  14. Ezenio

    Ezenio Well-Known Member

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    It does more damage than tkick, dats why my opener is astute. I dealt 60k+ when i fought grylle with 100mp combo using staff fu^^
     
  15. Ezenio

    Ezenio Well-Known Member

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    Dang connection problem i sent my reply twice
     
  16. FiR

    FiR Well-Known Member

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    what he mean is,
    use sb with high def boss,
    use tkick if low def boss. .
    u can try test with all boss and tell us which boss good for which skill. . but, there already ppl do that.. grylle is high def boss btw.. well can't say much coz u dont spend sp on tkick...
     
  17. Alzarith

    Alzarith Elite Member Elite Member

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    The more people who are using shell break, the less chance you'll have of being able to Inflict armor break though right? If more people use it, you'll actually gain less Mana (@_@)
     
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  18. ScaryLag

    ScaryLag Well-Known Member

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    The thing about shell break is that you need to know what your party looks like before execution. Also may I add that you should consider leaving your mp rech at lv1 since it's mainly used in between farms and does not look professional during boss fights. You could potentially leave that hp boost alone if you want to reserve on a different preference.

    P. S. You should test the wonders of TK with magic proration
     
  19. Ezenio

    Ezenio Well-Known Member

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    Okay i'll add triple kick
     
  20. .Vann

    .Vann New Member

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    Try experimenting on this combo:
    Astute-Warcry(save)-Trigger Slash(consec)-Triple Kick(smite)-Shell Break(consec)
    100mp, fast burst and buffed, 110% Triple Kick combo.

    Or even try this Quad Kick combo:
    Astute-Triple Kick(smite)-Warcry(save)-Shell Break(smite)-Trigger Slash(consec)
    400mp, 150% Triple Kick, 90% Shell Break, Attack Buff, with Bonus AMPR buff in the end.
     
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