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God-Hand Build

Discussion in 'Brawler' started by Shivael, Jan 7, 2018.

  1. Shivael

    Shivael Well-Known Member

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    maybe it's kinda worth if next update if int also add ATK..,

    but with 500-600 ATK.., your crit damage almost dont even scratch any boss hahaha (except of Crit that come from Shell Break)

    and mostly auto attack only dealt about 200 to 300 damage/hit meanwhile additional attack can hit around 15K/proc :"(

    so still focus on aspd and additional damage only and also Shell break :'(
     
  2. UfuLamb

    UfuLamb Well-Known Member

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    Just swap that m.atck with atck... Example
    Weapon
    M.atk+7%, int+6%, crit+14%, crit+14
    hp rec-7%, mp rec-7

    Armor
    M.atck+7%,int+7%,crit+14
    atk-7%, p.pierce-3%, acc-7
     
  3. Lenwok

    Lenwok Elite Member Elite Member

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    Yeah, i'm considering a crit-mixed phys/mag build so don't want to lose either atk stat. These are good ideas.

    I tried out an int knux/dagger build yesterday (but only up to level 40), and the TRIPLE POWER WAVES (+ many lines of additional hits per swing) were truly a sight to see! xD. Nevertheless shukichi may be better for this build as its less points, has a related skill tree to meikyo and also allows for boss smashing (i.e. flinch) if ever needed, as you are up close all the time.

    Add magic dmg numbers so far not huge (i was low level though) but all the additional hits increases the chances of add magic procs. Drills were great for 100% accuracy but build needs more constant damage, so maybe shouldn't deny the phys... Lots more to explore in this type of build~ xD

    Overall, credits to Shivael who sparked another interesting build idea. Keep up the great work!
     
    Last edited: Jan 15, 2018
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  4. UfuLamb

    UfuLamb Well-Known Member

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    Since its max int rest agi... Yer gonna have a very low attck... So that -7%atck isnt so big a dmg reduc... And dmg output will be a lot better than drills... Cus drills got -150cd and low base attck so low m.atck bonus from weapon

    And on -def/m.def of meikyo it might kill you with 1hit (i think its -400 on non katana users and -cd) and negative def/m.def really hurts a lot...
     
  5. Mayura

    Mayura Member

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    Goodluck! I'm really interested in your build.
     
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  6. Lenwok

    Lenwok Elite Member Elite Member

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    True. I'm going to try more 3:2 (int-agi) in my next experiment. Drills gives all physical dmg exactly 1 (or even 0 sometimes) dmg, but interesting point about -7% of something that's generally still low.

    I also noticed the -def/mdef on maxed meikyo (non-kat), but its only -100 of each. No worries though, my boss infighting skills (from all my time as tank main) should still keep me alive... i hope!
     
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  7. Shivael

    Shivael Well-Known Member

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    IKR, that triple power wave hahaha


    thx buddy :D:D
     
  8. Shivael

    Shivael Well-Known Member

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    yeah that the problem .-.

    we still dont had any skill or whatsoever that increase proc rate of additional damage '-')/
     
  9. Lenwok

    Lenwok Elite Member Elite Member

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    This is the problem, but what if you don't make it a problem, as in don't focus a build specifically on add magic. You can potentially do a lot more in parties with high aspd and focus on autos, like prorate for the party, interrupts bosses smartly, and generally staying alive better (low aggro and easy to avoid AOEs because less/no combos rooting you down). The add. magic spikes could just be a great bonus for the build.

    I'm only theory-crafting of course, but I'm thinking to have heavy smash on its own WITHOUT combo, so i can quickly (and safely) pull that out whenever i see an armor break opportunity. Then get back on them auto's again~. xD
     
  10. Shivael

    Shivael Well-Known Member

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    im currently at lv 98, and most of time my job is to do proration, break, debuff (lethargy, armor break (auto attack or shell break), and freeze (magic lance)

    Magic spike ? .-. what's that ?
     
  11. Lenwok

    Lenwok Elite Member Elite Member

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    I mean the sudden 'spikes' of additional magic damage. :)
     
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  12. •CHAO•

    •CHAO• Active Member

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    So I tested magic weapon vs melee weapon and found additional melee magic dmg is proc by which stat is higher. Matk or atk more effects proc rate than weapon style. So additional magic will work decent with staff md or knux. Not much else will be good. Injave a 2 slotted ice 1h +B with lapin that doesn't do as much magic damage as my knux NS +E.
     
    Last edited: Jan 16, 2018
  13. Lenwok

    Lenwok Elite Member Elite Member

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    This is good to know thanks! I'm starting to wonder if it was a bad move to go 1:1 agi/int on my latest try, but its still only level 50s and nowhere near finished for a comparison. The ASPD from agi feels quite key for this type of build to keep the RAIN OF MAGICAL PUNCHES coming... xD
     
  14. •CHAO•

    •CHAO• Active Member

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    I would use full int and agi second with giga speed potions and or halberd skill aroara I think it's called. Takes some skill points but gives 750 aspd.
     
  15. •CHAO•

    •CHAO• Active Member

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  16. Lenwok

    Lenwok Elite Member Elite Member

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    Great little test, and very nice gear!

    Also thanks for the reminder about quick aura and giga speed pots, never really used either before but willing to consider them now. :)
     
  17. Lenwok

    Lenwok Elite Member Elite Member

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    Question, does aggravate and hidden arm proc add magic/attack? It's quite hard to tell...
     
  18. •CHAO•

    •CHAO• Active Member

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    No. Those are add on attacks like additional magic. They just all add up.
     
  19. Lenwok

    Lenwok Elite Member Elite Member

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    Noted thanks!
     
  20. Shivael

    Shivael Well-Known Member

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    u dont say :cool:

    i already said that only knuckles that got bonus M.atk when u refine it.., and also martial mastery also increase your magic attack..
    so basically Knuck M.atk is higher than sword no matter what ..,

    and also :
    1 Int = +3 M.atk (sword)
    1 Int = +4 M.atk (Knuck)

    ;)
     

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