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Hi fellow brawlers

Discussion in 'Brawler' started by SharP, Nov 16, 2016.

  1. SharP

    SharP Active Member

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    H I T
    What is better with impact build or without impact
    and who can i deal to PG boss what combo is usefull sorry bad english
     
    Last edited: Nov 16, 2016
  2. arthu

    arthu Well-Known Member

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    Hello there. If you have spare Skill Points then Impact is definitely good.
    it offers proration to your attacks and halves the MP consumption of then next skill.

    for PG, any skill that causes tumble or flinch is a no-no.
    a 1mp combo(u have to have less than 900MP for this) is: holy fist>Shell break(save)>Triple Kick(Smite)>Heavy Smash(Smite); If "Guard Break" procs, use Heavy Smash
    if u have lots of MP and high AMPR, then u can go: Impact(from far away)>Triple Kick(smite)>holy fist(cons)
     
  3. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    The thing with this is im sure ppl wouldnt want to waste 800mp just for a 100% heavysmash
     
  4. arthu

    arthu Well-Known Member

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    which part? The mp cost would be a total of 500MP(100mp Combo + H.Smash) if guard break procs. if not just the 100MP combo.
     
  5. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    The last part, having smite as an ender is double mp
     
  6. arthu

    arthu Well-Known Member

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    that is only for combo ender so the combo isn't very lengthy. Which is why I stated MP should be less than 900 so the H.Smash(smite) won't proc
    EDIT: It should be less than 800 not 900 ><
     
  7. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    U mean using a manual heavysmash right?
     
  8. arthu

    arthu Well-Known Member

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    after using the 100MP combo when "guard break" procs, yep.
     
  9. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    I think, his 1mp combo is for a limited skill tree perspective, where in he avoided to use an interruption skill as a closer, but settled for a smited hs that will not push thru due to a low mp pool.

    Then he will use a separate hs/hs combo when guard break does process. ^_^
     
  10. arthu

    arthu Well-Known Member

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    pretty much, yeah.
     

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