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How to farm 4 Odelon Machinas at once (xtal farming)

Discussion in 'Toram Online Game Guides' started by Sente Nelson, Jan 3, 2018.

  1. Sente Nelson

    Sente Nelson Well-Known Member

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    For those who don't know, farming 4 Odelon Machinas is where you have a full team of AoE players. Each player spawns 1 Ode, each player lures 1 Ode, and then a tank keeps them distracted and together so that the dps people can kill 4 Odes at once.

    (Odelon Machina = Light Element)

    First of all, your tank should be a mage. Mages are the best for this for proration and synchronization purposes. And also because Guardian cuts ATK in half, so you'll need MAtk anyway. I don't know much about OHS so I'm only going to make this part of the guide for mages.

    (Under construction)
    Additional: Crystal Cluster (+500MP, +10% Light Resistance)
    In other words, with Crystal Cluster, you take 10% less damage and have plenty of MP for your role.

    Weapon: 2nd Ann. Staff V (mi5 +500MP + Phys Resist 18%)
    This staff will help you tank and maintain MP.

    Armor: Whatever keeps you alive. I use Snowman Garb because my stats are built for full DPS x_x

    Special: Idk, is there a good special gear for tanking? Let me know in the comments section below.
    Weapon: Builder Golem (Guard Rate +7% Guard Power +7%)
    Armor: Iconos/Ifrid
    Additional: Corroded Knight Captain (MDEF+100; DEF+100; barriers)
    CKC is especially great on Ode because Ode likes to spam lots of smaller attacks. So an extra 100DEF/MDEF could cut your damage in half.
    Special: Idk
    There are primarily two combos you'll need:
    1. Magic Arrow
    2. Guardian (save)
    3. Magic Javelin (cons.) >Flinch<
    4. Magic Lances (Swift) >Stop<
    5. Impact (cons.) >Tumble<
    6. Storm (Smite)
    7. Shield Bash (Swift) >Stun<

    This combo is meant for two things:
    > Aggro
    Guardian generates a ton of aggro, and the constant stunlock of Flinch/Tumble/Stun is also a good way to piss enemies off.
    > Protection
    Guardian increases your guard rate and the guard rate of those around you. This way, if anyone happens to be standing next to you when the boss targets you, they'll take a lot less damage.
    > DPS because Storm is still 4 spaces away from (save), so it will still do 150% damage. Also a great way to gain aggro, and to clear mobs.

    The problem with this, though, is that it only works against the first and the last Ode... During your first Ode, of course, you will stunlock it in a 1v1, allowing you to cast Guardian and Storm without hassle, getting you aggro on all 4 Odes.
    On the final Ode, then, you can stunlock it as well, and you'll probably only have 1mp left by the end of this anyway.

    *The use of this combo requires perfect timing. I.e., right after the Ode has charged up his skill and you've moved out of the way. The reason for this is because, even though Magic Javelin is cast instant and will insta-flinch the enemy to begin the stunlock, Magic Arrows/Guardian takes 1.5 skill cycles to cast. So even with perfect timing, you'll still begin your stunlock just in the nick of time.
    As cliche as it may sound, you're going to need Impact/Storm. This can take many different forms.
    1. Impact
    2. Storm (Smite)
    3. Holy Fist (cons.) (4mp combo; 150% Storm)

    1. Shield Bash
    2. Impact (save)
    3. Storm (Smite)
    4. Holy Fist (cons.) (1mp combo, 90% Storm)

    Etc.

    The point of these combos is for synchronization and to maintain aggro. If you Tumble(Impact) or Flinch(Magic Blast) all 4 Odes at once, then they'll all get up at the same time, all cast their skills at the same time, and they'll be much easier to dodge.

    This also helps you keep aggro by allowing you to cast Storm while the Odes are down... If the Odes were not down, there's a 75% chance that one of the Odes would flinch you or kill you, and that'd be 1-4mp down the drain.

    After that, then, it's all a matter of positioning and surviving. Contrary to popular belief, you are NOT supposed to split the field 50/50 between tank and DPS. DPS is supposed to get 25% of the area, the best corner, and the tank is supposed to get the other 75%.
    The reason for this is that. First of all, the DPS need to stick together to survive. If you use Impact, and you take aggro, you'll need to be near other DPS players to clear out the mobs... Second of all, katana users need to be able to see wtf they're doing, and there's only really one corner that's good for that... Otherwise, one corner has boxes in the way, the next corner has mobs (guard golems) that will aggro you for no reason, and the third corner has giant elephants on stairs that will take up the whole damn screen and then just sit there. So Katanas can only use the back corner anyway.
    And third of all, of course, the tank needs a lot of room to run around in.

    And, finally, pick good DPS players... There are about 1m aoe DPS players per tank, so make sure you get the best DPS players for your time :p

    First of all, as is said for all DPS players, do NOT tumble the Odes! <_< You'll desynchronize them and the tank won't be able to attack, which means he won't be able to keep aggro, which means you'll be ****ed.

    DPS mage has two jobs: #1 spam Storm, and/or #2, cast status ailements.

    The typical
    1. Impact
    2. Storm (Smite)
    3. MP Charge (Swift)

    combo, is perfectly acceptable here, just as it would be when farming any mob that won't aggro you. It costs 1MP, can be activated at a distance, and provides maxmium damage and proration.
    If this is your prefered combo, it's prefered that you be a Dark Mage so that you deal +25% dmg.
    1. Magic Arrows
    2. Sneak Attack (save400) or Guardian (save600)
    3. Magic Blast (Cons. or Swift) >Ailment<
    4. ??? (Cons.)
    5. Impact (cons.)
    6. Storm (Smite)
    7. ??? (Cons. or Swift)

    Magic Blast will deal status ailments to all enemies in aoe and will also provide just as much magic proration as Storm. The ailment depends on the element.

    Neutral:
    Flinch (stops Odes' skills, resyncs Odes)
    Light:
    Dizzy (Odes take 25% more damage from everyone)
    Dark:
    Lethargy (You deal 25% more damage, Odes deals 25% less damage)
    Fire:
    Ignite (Odes take damage over time. Idk how much)
    Water:
    Idk. Who uses water anymore?
    Wind:
    Literally nobody uses wind
    Earth:
    I have an Aranea Ore! 0: I can test this, then come back, then- Nah. Nobody uses Earth anymore.

    Personally, I'd like it if my teammates used Light Magic Blast. +25% damage between 3 DPS players (or 4 if you're a dps/tank hybrids), is like adding 75%-100% of another DPS player to the team. And, wouldn't you know it? The mobs there drop Priest Staff, a light element staff with enhanced accuracy for some reason. You can pick it up, cast the ailment, and then throw the staff away when you're done :p

    Sneak Attack costs mages 400MP. -200MP for Storm, that leaves you with 200MP to work with afterwards. Sneak Attack also deflects aggro so that you won't steal aggro from the tank.

    Guardian costs mages 600MP and requires a shield. You'll have 400MP to work with besides Storm. This can increase your cast speed or allow you deal more damage, and also reduces any damage take DPS players beside you, but it will also increase your aggro a ton, and you'll risk stealing aggro from the tank. I would only recommend using this if you have a low aggro shield (Spirit Shield Navida, for example), and something that reduces your aggro a lot (Dark Knight Amulet)... Hence, most mages go for Sneak Attack.

    First of all, the rule that goes for everyone is, DO NOT TUMBLE THE ODES!!
    The tank needs to be able to Tumble all 4 Odes, all at the same time, so that they all get up at the same time, so that they all cast their skills at the same time, so that the tank can dodge them and still be able to stay in his area.

    Long story short, the tank mage will be using a combo similar to Impact/Storm, a 4mp combo that allows him to synchronize the Odes, and to cast a Storm for DPS, proration, and keeping aggro... If the tank cannot cast Impact/Storm; i.e., if one or more Odes is resistance to Tumble and ends up flinching your tank, then your tank will not be able to keep aggro, and you'll all be screwed.

    Since you're trying to deal aoe damage as fast possible, while maintaining good proration, you might try the combo:
    1. Bless
    2. Impact (save)
    3. Sword Tempest (Smite)
    4. ??? (Cons.)

    This would be 1mp, 90% damage Sword Tempest, 3/5ths (60%) of the usual 150%. But if you spam this, Sword Tempest damages physically, but provides Magic Proration against all 4 Odes, helping to balance out the proration if you have 2 Katanas.

    I would recommend this combo, and to have a lot of MP so that you can spam this 12 or so times before the Odes die.
    Katana: Idk; too new. I just know that you need Hasso
    1. Moeba Shot
    2. Smoke Dust (save)
    3. Impact (cons.)
    4. Snipe (Smite)
    5. Sneak Attack (cons.)
    6. Arrow Rain (Smite)
    7. Holy Fist

    This provides a 110% Snipe to help break armor (DEF-50%).
    This provides a 150% Arrow Rain for aoe dps.
    DO NOT use Paralysis Shot! It will desync the Odes.
    Sneak Attack will help the tank keep aggro.

    This is an active combo because, as it deals more damage, more physical proration, and more Armor Break to one Ode over the others, you're going to have to be swifting which target is your main target throughout the battle in order to distribute the damage evenly. So youmll have to switch targets about three times during the battle.
    Lazy combo is built for speed and aoe.

    1. Moeba Shot
    2. Smoke Dust (save)
    3. Sneak Attack (Switt)
    4. Bless (Swift)
    5. Impact (cons.)
    6. Arrow Rain (Smite)
    7. ??? (Cons.)

    This allows you to just spam your combo button until the fight is over :3
    It's also worth noting that Power Shot (Swift) would be an insta-cast, but that itms not usable because it would desync the Odes ):

    Bows:
    Better Slow Rate
    Better Blind Rate
    Better Armor Break Rate
    Better chance to crit on Snipe

    Bowguns:
    More damage on Snipe (if it hits)
    Tighter aoe on Arrow Rain so it hits fewer mobs
    More damage overall on Arrow Rain

    Most Support skills will buff the entire party, yourself included, until you take damage. But each support skill has a drawback of some kind. Since the DPS characters are all going to be standing close to one another and not taking any damage, it could be helping if the dps players cast some support skills for each other to start.

    *I've been told that most Support skills cannot be used in combos, which I guess is why so few people ever use them. But, if they never wear off, then it sounds like you only have to cast them once and then you're done.
    > Guardian
    active for 2min 30sec. Reduce damage of those around you, increase guard rate, and increase aggro.
    Also cuts your ATK in half.

    > Protection
    Physical Resistance +30% Magic Resistance -15% at Lv10 (+3%pr -1.5%mr / lv)

    > Aegis
    Magic Resistance +30% Physical Resistance -15% at Lv10 (+3%mr -1.5%pr / lv)

    > Sanctuary
    Reduces damage
    In order
    Recharges HP in an area
    Lowers a player's DEF

    Great for any DPS looking to help their tank.

    Increases pt ATK
    Decreases your Accuracy

    Physical DPS relies on both ATK and Accuracy
    Magic DPS relies on neither of these.
    If a Mage uses this, pt ATK will increase and the mage will feel no harrm.

    Reduces Charge and Cast Time in an area
    Player's MP restoration will decrease

    Not really an issue if you have MP Charge.
    Restores MP in an area
    Lowers player's ATK

    Allows players to spam more skills and doesn't hurt mages if they cast it.

    Increases DEF in an area
    Lower's player's Dodge rate

    Literally doesn't hurt anyone. It just helps the tank take less damage if they happen to be standing near you for some reason.

    Raises ailment resistance by 50
    I forget what the benefit is, but there are no ailments near Odelon anyway

    In my opinion, it would take an extra 35sp to become an optimal support mage
    (5) HP rec -> (10) +ATK -> (10) -Charge Time
    (10) MP rec

    Or, heck, you could even leave out Mana Restore. Doesn't really help much if you can MP Charge faster, and High Cycle doesn't really help if you never have to MP Charge :p They seem redundant to me. So maybe 25sp would be enough.
     
    Last edited: Jan 3, 2018
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  2. Sente Nelson

    Sente Nelson Well-Known Member

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    I messed up the spoilers x_x One moment please
     
  3. Ratburat

    Ratburat Elite Member Elite Member

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    You can also farm 6 to 10 Odelons at once
     
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  4. ★JellyBean★

    ★JellyBean★ Well-Known Member

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    yup multi odes for life, once everyone has drawn 1 ode, make sure tank is holding each go to guild bar and return and drag another ode, most I've done was 8 odes at once. But all depends on how good your tank can hold aggro.
     
  5. Sente Nelson

    Sente Nelson Well-Known Member

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    Wow, I didn't know you could tank even more 0.0 I've been slacking off, it seems~
     
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  6. FrostyFleur

    FrostyFleur Member

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    Water element maybe inflict frozen ailment?
     
  7. mayam

    mayam Elite Member Elite Member Epic Member

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    Guardian reduces both ATK and MATK...... It actually reduces more MATK than ATK for every person standing on your aura :fail: :fail:

    Also 100 DEF/MDEF does not reduce your damage dealt to half it will reduce it by at most 8% in case its lower than 250
     
  8. Sente Nelson

    Sente Nelson Well-Known Member

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    But I thought that every point of DEF meant one less point of damage x.x That's how it is for mobs, right?

    Also, my stats don't show any reduction in either ATK or MAtk when I use Guardian o_O Is the ATK reduction taken away at Lv10?
     
  9. mayam

    mayam Elite Member Elite Member Epic Member

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    It wont show any reduction untill theres some party member stepping inside your aura
     
  10. Sente Nelson

    Sente Nelson Well-Known Member

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    Awe... But my storms are still dealing 15k per tick... It doesn't seem like I'm losing any damage x.x
     
  11. Sente Nelson

    Sente Nelson Well-Known Member

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    Does that mean it's also the same for Support skills? Like when it reduces ATK, it redcues MAtk as well? ):
     
  12. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    *spams my bless combo* 1182hp healed every 10secs *whilst still outputting 33k max storms non ele, *gets hit* shrugs it off with my 11.8k hp, if need more, sacrifice about 250 matk for +7k hp, 18.8k hp, oh wait i dnt have a mage *i miss my mage*:(
     
  13. mayam

    mayam Elite Member Elite Member Epic Member

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    All support skills too whenever they say about reducing some thing or some stat, reduction only takes place when theres party members standing in the aura
     
  14. Sente Nelson

    Sente Nelson Well-Known Member

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    But if it affects Atk, then it affects MAtk too? ):

    And it's good to know that I have nothing worry about if my teammates stay away
     
  15. SirEgg

    SirEgg cancerous breakfast Elite Member

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    for the love of tanking , get pdef.
     
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  16. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    My record on tanking odelons is 12 at same time. The challenge is keeping multiple odelons compressed as your dps go to guildbar and back for luring another new spawns
     
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  17. Sente Nelson

    Sente Nelson Well-Known Member

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    Yeah that sounds hard x.x My biggest hurdle so far has just been trying to maintain my MP during those long battles
     
  18. iKenneth

    iKenneth Well-Known Member

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    I kill 10 at a time bro, we got capped katana spamming hasso and 1 tank tanking 10 odelon
     
  19. longdaica09vna

    longdaica09vna Well-Known Member

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    About bow combo, i dont have bless skill, what skill should i replace ?
     
  20. Morcion

    Morcion Member

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    Yes Go down odelon price floor :)
     

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