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Impact or Decoy for Mini Boss Farming?

Discussion in '1-Hand' started by Adstrum, Sep 7, 2018.

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  1. Adstrum

    Adstrum Active Member

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    I'm making a 1h tank build. But to control aggro, I need to use several skill spam such as Binding Strike and Perfect Defense. However, I don't want to affect proration rate. Should I take impact to balance proration or decoy shot to replenish ampr quickly?
    Btw, I can't take the two of them due to the lack of sp.
     
  2. Alzarith

    Alzarith Elite Member Elite Member

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    Neither, use berserk and war cry to hold Aggro and use pdef, that way you don't affect prorate at all and generate tons of aggro
     
  3. Yunan

    Yunan Not Enough Salt Elite Member

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    Use a short, spammable 1mp opener>warcry>berserk>decoy>smited finale. That should be good enough to hold the aggro in most situations. Why decoy? Cuz for bosses that wanders around too much, you want to always have decoy on your side, the casting is a bit slow but its worth it
     
    Last edited: Sep 7, 2018
  4. Yunan

    Yunan Not Enough Salt Elite Member

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    Decoy shot lasts quite long, 1 min. But in case you need to move around a lot(eg. Titeres, lapin, wandering wheel) decoy is a reliable way to get mp off hand. Its okay to have it re-casted often, don't feel wasteful about it
     
  5. Adstrum

    Adstrum Active Member

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    Berserk lvl 1 and rampage lvl 1 is enough to control aggro? Can it be used to farm multiple mini boss?
     
  6. Yunan

    Yunan Not Enough Salt Elite Member

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    Yes, as the aggro is calculated from the mp cost, 500mp cost plus some aggro gears will give you nice amount of aggro per second. For berserk tho, the def/mdef reduction will lessen as the level rises. Plus you will have some extra aspd
     
  7. Yunan

    Yunan Not Enough Salt Elite Member

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