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Int1% vs MATK1%

Discussion in 'Mage' started by Chibi Alyss, Sep 18, 2015.

  1. Chibi Alyss

    Chibi Alyss Well-Known Member

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    i have 2 armors with mage stat
    p.armor with int5 matk1% & p.armor with int5 int3% .. when i unequip my armor i got 813matk but when i wear the 1st p.armor, its gave me 844matk while 2nd p.armor gave 854matk .. the difference between this two armor only 10matk, so i noticed that 1%int gave 3-4matk.. so how much does 1%matk will give?
     
  2. Niflheimr

    Niflheimr Well-Known Member

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    I'm thinking percentage, 1% of 100matk is 1matk. so if you have 800matk without the armor on, equipping the first armor with matk+1% will give you an additional 8matk, not counting matk from the other stat in the armor(+5int). if your first p.armor has +3%matk, thatb the better armor of the two.
     
  3. Chibi Alyss

    Chibi Alyss Well-Known Member

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    Wow i havent seen an armor with int5 matk3% yet.. That wud be like armor with 60-70pot to make it.. Thers someone selling int6 matk2% def31+E with forestia xtal, i bet its around 1.5m-3m.. can someone teach me how to calculate? Im stupid with math nowadays xD
     
  4. Valkyrie

    Valkyrie Member

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    If you unequip all of your gear, the +1%MATK will be calculated from there. Say, if you remove all of your gear, then your base MATK lands at 600, you get +6 MATK.
    Oh, and, by the way, you could place a negative stat on a gear so that you could reach that INT+6 MATK+2% as well. OvOb
    I can barely remember, but I think Accuracy-2% is one of the best stats to put as a negative stat (for armours) because it spares the most potential. Of course, better to use TEC smiths for Upgrading. OvO
     
  5. Kimesato

    Kimesato Elite Member Elite Member

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    @Valkyrie Hey there ;).
    Mind if I place my input here?
    I will eventually make a thread to explain this, since so many people don't know sht about Base Stats and Gear stats xD.

    Anything that is % based. Will only calculate on your BASE Stats, or as I call them. Innate Base Stats.
    What does this mean?

    If you have 186 Int = Base / Innate Stat = 1% of 186 = 1.86 Int.
    Now if you add Int 4% = 7.44 Int which is more than +6 Int.
    And this 4% scales as you increase your Int. when next cap comes you will be at 200 Int = 8 Int. while you will be able to add +8 Int aswell.
    Funny thing is. Raw Stats cap at +10 but % stats cap at 10%, which 10% will always be higher than +10 Raw.

    Once again remember. % only affect Base/Innate Stats.

    @Valkyrie also -% Natural Hp Regen Rate for Weapons -% MATK for Physical attackers while -% Atk for Magic users , -% Guard Rate for Armors.
     
  6. Kanameru

    Kanameru Well-Known Member

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    Aaaand to clarify a bit further... From what I can tell so far, the base stat is based on a few things:
    Your stats (STR, INT, etc.)
    Your weapon type (Bows have a 1:3 DEX:ATK ratio, and Bowguns have a 1:4 DEX:ATK ratio, for example.)
    Your weapon attack (Confirmed by using Flame Grass, which increases weapon attack by 3; equipping an ATK or MATK -% can change the number. Even just plain equipping that percent reduction and calculating the difference will show this.)
    Other various effects (having no main weapon adds 1000 to your base ASPD)

    I have yet to discover more things that apply and also I'm not quite sure if stat boosting bonus effects apply to base stats, though.

    But, yeah, if you take INT +% and MATK +%... I believe magic weps have about a 1:2 or 1:3 ratio between INT and MATK...
    100 INT would be about... 350 MATK with a staff... +1% INT would give you 1 INT and 3 MATK. +1% MATK would give you about 3.5 MATK.

    Well, there's always the extra boost from the weapon going into your MATK, if you think about it...
    If MATK = (INT*Wep Ratio+Wep Attack)*(1+a (MATK+%))...
    If MATK = INT*(1+b (INT+%))*Wep Ratio+Wep Attack...
    If a = b, then...
    You would end up with:
    MATK = INT*(1+b)*Wep Ratio + Wep Attack*(1+b)
    from the first equation.
    Subtracting the equation for INT+% from that would leave you with:
    Wep Attack*b
    And so you'd have some percent of your weapon attack (multiplied by the ratios for the weapon type) more if you go with an equal amount of MATK+%.

    ... But in the end, I'd say you should just grab both. xD And +% is preferrable in the long run, but early on... Just increasing it by a flat value should be decent for INT. For MATK, increasing it by 1 is a waste, especially since you likely have more than 100 MATK.
    Oh, yes, and don't forget that INT increases other things than just MATK!

    ... And I haven't tested any of this, myself, so I'll get around to that in due time. :p

    Edit: With a bit of preliminary testing, I've definitely found +MATK% to be more effective than +INT%, but then that's because my INT is 49 and +1% does absolutely nothing. ^ ^;
     
    Last edited: Sep 18, 2015
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  7. Kimesato

    Kimesato Elite Member Elite Member

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    Basically yes.
    Your main stat will always call in for a % Main Stat. While your Weapon indicates whats algorithm will be applied to your damage.

    Basically.
    1 dex = 4 Attack on Bow Gun = 186 x 4 = 744 Basic Attack. This is your base attack. Regardless of Weapon Attack/Secundary/Accesory/Talisman.
    So basically if you place 4% Attack it will be calculated on the 744 as your base attack.
     
  8. Chibi Alyss

    Chibi Alyss Well-Known Member

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    Woah ive got it now.. So between int% and matk% thers no big difference.. Well like Kanameru said, maybe ill just use both or i can sell one of them when i urgently need money xD thanks alot valkyrie kanameru and kimesato for wasting ur time explaining this "simple" things xD im very appreaciate ur helps :)
     
  9. Valkyrie

    Valkyrie Member

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    Hello @Kimesato! The cherry popper strikes again!

    Agreed with the above, grab both! Not much difference for now though, because of this cute little level 65 cap. OvOb
     

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