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Lvl3 knight, priest, hunter skills discussion

Discussion in 'Toram Online General Discussions' started by mayam, Apr 27, 2017.

  1. mayam

    mayam Elite Member Elite Member Epic Member

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    Heres the new skills. Priest and knight skills look really promising.
    Will post some of my test data after changing devices.

    Knight skills lvl3
    Screenshot_2017-04-27-22-50-32.png Screenshot_2017-04-27-22-50-39.png

    Priest skills lvl3
    Screenshot_2017-04-27-22-50-51.png Screenshot_2017-04-27-22-50-58.png

    Hunter skills lvl3 Screenshot_2017-04-27-22-51-29.png Screenshot_2017-04-27-22-51-37.png
     
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  2. mayam

    mayam Elite Member Elite Member Epic Member

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    My observations:-

    1.)Perfect Defence [MP COST = 100]
    --->My god this skill is op. Just like cross parry you need to use it right before you get hit but instead of a % reduction it straight up makes the damage you take to 0. Yep it can make you immortal if timed well. Its only 1sec buff so you need to time it very well
    --->They thought that turning damage into 0 wasnt op enough so they added hp healing too, 1%hp healed per lvl of the skill if you successfully do a perfect defence. That means a 10% hp heal at lvl10.
    --->For some reason the skill is comboable too (yay fillers skills)

    2.)Binding strike [MP COST 300]
    --->Its an aoe skill range 3m for 2h and 2m for 1h
    --->100% stop at lvl10 just like most of the status skills
    --->Aggro wise it has the same formula as rage sword +20aggro for every lvl +200aggro at lvl10 which is total 500aggro at lvl10
    --->Damage wise its pretty good too as from what i have observed the damage can match that of trigger slash and super sonic blade for 2h.

    3.)Enhance bless
    --->Heres how it healed:-
    575matk and 80int staff user healed
    Bless Lvl10 87hp
    And
    Bless lvl10 + Enhanced bless lvl10 174hp
    So yep at lvl10 it makes the heals 2x
    --->For every 2 lvls it adds 5sec to the duration which means it gives 45sec buff at lvl10
    --->The ticks are once every 5sec
    --->300 heals for 45sec every 5sec means a total of 3000hp [total 10ticks] healing to everyone in 45sec which tbh isnt that bad for chars below 5k hp.

    4.)Ether barrier:-
    --->This skill disappointed me faster than anything ever.
    --->Not only does it take ridiculously long to charge for a low cspd char, it only stays active for a measly 5sec.
    --->It takes 2.4sec to charge even at lvl10 with 800cspd and yep IT REMAINS 5SEC FOR SOME REASON. Honestly i dont know whats the difference between lvl1 and lvl10.
    --->Not only that the barrier does nothing to tumble and stun attack strictly flinch only. Its so stupid.
    --->If you time your magic attacks lvl them up and gain 1000+ cspd you will hardly encounter trouble in casting and getting flinch inbetween skills. At least the best magic skills in terms of DPS do not have that long of a casting time most of them are below 1sec at 1k+ cspd that you will need to use this 3mp skill before it to ensure safe casting.
    --->I really hope the 5sec only is just a bug and the actual skill is at least 30-40sec coz right now its complete thrash.

    5.)Magic arrow:-
    --->According to bk adds +5ampr at lvl10 and stays for 10hits so prolly remains for 1hit extra for every lvl. Equipping arrow sub increases the hit count by 2 which is 12hits total.
    --->Pretty good as it being the only ampr booster for bow/bowgun.

    6.)Land mine:-
    --->Hiring testers aksksjks
     
    Last edited: Apr 28, 2017
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  3. Arewzo

    Arewzo Well-Known Member

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    great, thanks
     
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  4. Lxcn M.F

    Lxcn M.F Well-Known Member

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    Nice
     
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  5. Yaxhmir34

    Yaxhmir34 New Member

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    How does perfect defense work? higher level helps with what? and how long does the animation last and if applicable cast or charge time?
     
  6. mayam

    mayam Elite Member Elite Member Epic Member

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    Updated.

    Read post2.
    It is instantaneous and you need use it right before you get hit. It will reduce the damage to 0 regardless of your lvl or the skill's lvl.
     
  7. Yaxhmir34

    Yaxhmir34 New Member

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    Was thinking of using it with assault if it could stop attack if aimed at another party member
     
    Last edited: Apr 27, 2017
  8. mayam

    mayam Elite Member Elite Member Epic Member

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    Can not use it on a party member. They need to learn the skill and use it themselves. If you both get attacked by a single aoe and only you use it then only you will get the reduction and heal.
     
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  9. Islandi

    Islandi Well-Known Member

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    AWESOME!!! :D
     
    Last edited: Apr 27, 2017
  10. mayam

    mayam Elite Member Elite Member Epic Member

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    Both the skills go really well with staff tanks and shield mages.
    Using perfect defence as a combo opener can be real fun, i.e. Take no damage but repel a lot more as payback.
    Healer mage revamped = Perfect defence + Enhanced bless + mini heal woohoo.
    Only cons of the skill is that it wont cancel the ailments so you can still get tumbled or stunned.
    I would say this is gonna become @BK. 's favourite skill instead of sanctuary.
     
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  11. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    The bless enhanced thing at lvl 10 just seems to make it bless x2, well around that anyway
     
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  12. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Perfect Defence, 10% max hp heal at lvl10 and can reduce any attack to 0 including fractionals, works like cross parry costs 1mp and comboable

    Binding strike, causes stop, aoe attack, does 14k dmg non smited at 1.1k atk with 110str, didnt see a dmg increase from 5-10 didnt check 1-5 so it may just be the infliction rate and how long theyre stopped for

    enhanced bless doubles bless (120base at both lvl10 then +2 for every 25matk and +2 for every 20int) lasts 45 secs but ticks per 5secs so 10ticks total

    ether barrier (prevents u and pt getting flinched) lvl10 lasts for 10secs (i think, didnt use a stop watch) 1k cspd reduces it by 2secs (with 0cspd charge time is 4secs) 3mp comboable

    magic arrow, +5ampr at lvl10 and lasts for 12hits with bow/bg and arrow equipped, only 10hits without arrow equipped

    This is all from quick testing so lemme know if u find something thats wrong etc
     
    Last edited: Apr 28, 2017
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  13. Agidnis

    Agidnis Well-Known Member

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    Can the land mine be used in a combo?
     
  14. Ratburat

    Ratburat Elite Member Elite Member

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    did the test earlier P.def skill is OP AFwaodnbawuidnawdnawijbd :eek:

     
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  15. mayam

    mayam Elite Member Elite Member Epic Member

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    Last 2 traps werent comboable so i dont think so.
     
  16. jason121301

    jason121301 Well-Known Member

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    Do you need shield for p def?
     
  17. Islandi

    Islandi Well-Known Member

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    Yes
    Yes. Look at picture below:

    [​IMG]
     
  18. Zak

    Zak Well-Known Member

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    whats the title of the bgm? Dumbdudumbdumb~
     
  19. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    P.def will be a total must have for anyone weilding a sheild. I guess new upgrades for glass canons everywhere, they get tampered glass ftw! :D
     
  20. Yaxhmir34

    Yaxhmir34 New Member

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    Some bosses are hard to predict
     

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