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Mage rant

Discussion in 'Mage' started by taopk23, Mar 22, 2018.

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  1. taopk23

    taopk23 Active Member

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    Greyrat!
    Mage is the weakest class in toram and the new updates arent even helping.
    A new staff was just released but it doesnt much differ from its damage compared to the 2nd anniv and vulcan staff
    While meanwhile the strongest and most broken class Halberd's newest spear Einsamkeit is 20 damage greater than its predecessor.

    DPS-wise, any other class outdps with him.
    Your main skill storm albeit an AOE, is fixed on a certain area and any boss with high mobility easily gets out of its range
    Storm isnt spammable. If you cast another storm while the previous one one is still casting, itll just go off and reset

    Arrow-mage isnt even viable team comp wise.
    You just ruin the prorate of any bow/BG users and you generate too much aggro

    Staff-fu is----
    cancer and destroys proration.

    Shield Mage is the most all around build and the best overall among any other mage builds but any other class going full vit after maxing their main stat just has almost the same survivability while also greatly beating mages DPS wise.

    And since they have no DPS and your impact generates unique interactions with bosses and mini bosses, mages are always shunned upon when joining parties.


    BuT yOU hAve StOrm anD YoU CaN FarM mats.
    Any other player can easily reach lvl 100+ with MQ alone and create a mage character and *boom* you now have access to storm and can farm NCs like any other players do.


    TL;DR : mages in 2k18 lul
     
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  2. Snowe

    Snowe Well-Known Member

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    Have you seen new lv4 magic skill?
    They seems quite strong especially with Magic Device
     
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  3. mayam

    mayam Elite Member Elite Member Epic Member

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    Erm.... Check the new live stream showing tier4 magic lol.
    Mage gonna be the strongest class again.
     
  4. Kaisyl

    Kaisyl Elite Member Elite Member

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    2/3 of the lv4 mage skills are insane.
    1) 16MP Half Map AoE (If magic device).
    2) Some useless 5MP front facing AoE, probably best to use with save tag.
    3) Maximize, Refill all MP (I assume), You can spam half map AoEs all day.
     
  5. RedBunny

    RedBunny Well-Known Member

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    wait you saying 16 mp to cast that shit?! seriously?
     
  6. taopk23

    taopk23 Active Member

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    Greyrat!
    Yea those are great but other classes are getting OP skills too. Although this is something in the near future, it still doesn't alleviate the fact that we struggled for the past year/s.
     
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  7. Kaisyl

    Kaisyl Elite Member Elite Member

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    Yup, that's what I saw from the video unless I'm mistaken about any criteria. It looks strong though.

    Well, with the new skills, it's basically impossible to run out of mana mid combat and you can branch off more effectively into supporter which they seem to be making mage more of.
    You can also AoE a huge zone with massive damage (Much more than blast does) but I'm unsure of any effects of the skill as all I know it does a ton of damage for an unmissable AoE skill.
    What I'd say mages need more of is skills that boost magic damage and magic pierce as they don't get any benefits from critical damage though some might argue the damage being fair as it is unmissable.

    I really hope they fix the AoE height thing, that's just annoying.
     
  8. AT_Nemi(Retired)

    AT_Nemi(Retired) Well-Known Member

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    the AoE height thing its already solved owo (i tested with impact and storm)
     
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  9. RedBunny

    RedBunny Well-Known Member

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    ok i just saw those tier 4. i dont i think that would be insanely op in bosses.its too slow and its a kind of interruptable but i would say it was a hell of a skill men x) and the most badass katana.
     
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  10. Kaisyl

    Kaisyl Elite Member Elite Member

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    I prefer bow tbh, really digging the shadow clone.
     
  11. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    You just gotta wait for the mages time to shine. A while back they use to say brawlers are the weakest, and now mages? So who's next, katana? Lol. ^_^
     
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  12. mayam

    mayam Elite Member Elite Member Epic Member

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    The 16mp skill is the strongest so far as it did 100k non prorate and can potentially hit twice I doubt any other skill can match it in a short run. About the past just get over it and move on lol coz after a while you might need to complain theres md mages everywhere no other class.
     
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  13. Snowe

    Snowe Well-Known Member

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    Maybe it can be shorten with cspd + chain cast.
    It is cast right? Not charge
     
  14. Isra

    Isra Cock and Ball Torture Elite Member

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    Looking at the new skills, the DPS order will shift to be most likely:

    Snipers
    Mage
    Knights
    Knuckles
    Halberd
    Katana

    Only reasons archers out place mages is due to MP consumption which is easily atoned for with Maximizer.

    Even in current meta idk what you're whining about. Mages are still OP as long as you know how to prorate, just like any other class. It's just harder since they use Magic and its harder to calc in comparison to everyone else's Physical. That's why Phys DPS are so strong; it's easier to calculate proration.
     
  15. Isra

    Isra Cock and Ball Torture Elite Member

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    Let's not mention it was done on the Invincibuild the devs use which displayed the SADDEST damage for all the physical skills.
     
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  16. taopk23

    taopk23 Active Member

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    Greyrat!
    yea it can deal really huge damage but it takes quite a long time to cast compared to a save-smite triple stab which deals 40-60k per stab that can be spammed every 2 second or so or a zantei that deals 500k-1m, it isnt really that much

    and the HP-MP instant full mana charge wont only be exclusive to us mages since it can also be exploited by other classes.

    >"About the past just get over it and move on"
    definitely easy for others to say. It's like beating your own wife then giving her some designer bag and an iphone then telling her "we gucci now" since I gave you all of these.

    The new skill would benefit more with an impact before it instead of an arrow since it consumes a lot of MP and it's not like you can spam the MP charge since it consumes HP. Or we can use swift instead of smite

    anyway im excited to see what's in store for the lvl4 mage skills

    edit: apparently it's poison and maximize isnt HP to MP
     
    Last edited: Mar 23, 2018
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  17. taopk23

    taopk23 Active Member

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    Greyrat!
    yea the physical skills werent really showcased well. But the GMs used other mage skill and with that we can gauge the damage of the new skills using some simple ratio and there would be only little discrepancies since the skills were singlely-casted (one shotting) thus proration is neglected
    Ex:
    GM using staff
    wall skill did 2k per tick
    16mp skill did 60k

    The equation would be
    2K/60K = X/Y
    where X is damage of your wall per tick using staff
    and Y would be your predicted damage of the 16mp skill using staff

    although small discrepancies would be there since we dont know the level of the skills used. But we can use this to predict the damage of any lvl4 skills
     
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  18. Isra

    Isra Cock and Ball Torture Elite Member

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    Dude you must be high. For the damage it does that cast time is near nothing. Maybe 3 seconds for a full blown nuke that wasnt prorated on a terrible build with some trashy ass equips. If it was set up correctly and prorated, the damage could've easily torn over 500k. I wouldn't really care too much
     
  19. Isra

    Isra Cock and Ball Torture Elite Member

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    *cough*
    Gm did over 100k with it. I'd recalc
     
  20. [Draco]

    [Draco] Well-Known Member

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    .. Mages are weak... Serius? Another player that dont see more far of katana and what youtubers 12skills combo show.
     
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  21. taopk23

    taopk23 Active Member

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    Greyrat!
    DPS is damage per SECOND so DPS is inversely proportional to cast time.

    proration is neglected since it was done on mobs and he's easily one shotting them except for the javelin part but he didnt used the 16mp skill after spamming that javelin.

    and yea we can easily gauge that using this formula with only skill levels considered as discrepancies and proration neglected

    GM using staff
    wall skill did 2k per tick
    16mp skill did 60k

    The equation would be
    2K/60K = X/Y
    where X is damage of your wall per tick using staff
    and Y would be your predicted damage of the 16mp skill using staff
     
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