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makOi's 2H RAMPAGER DPS BUILD GUIDE (LVL 150 Cap / Tier4 Skills Included)

Discussion in 'Warrior' started by makOi, Sep 10, 2015.

  1. makOi

    makOi Elite Member Elite Member

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    Battle High? Is this the hpregen when incombat?
    If so looking forward to your guide. I dont know much about hpregen.
    (Tho aint revita enough?)
     
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  2. Arcata

    Arcata Owo Super Likable Elite Member

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    Okiee~ (btw It's not full str...some in agi, dex, int or vit...don't remember tho)
    Oh It was fighter's high.. I confused name with other skill..It says healing amount is small but I survived with it a few times xp
     
    Last edited: Jun 20, 2016
  3. makOi

    makOi Elite Member Elite Member

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    Ic. If mixing stat works for you and as long as your having fun its fine.
     
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  4. Arcata

    Arcata Owo Super Likable Elite Member

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    mixing kinda added aspd and acc with mp (just a few tho)
     
  5. Pankeiks

    Pankeiks Well-Known Member

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    Can we make a double smite combo here?
     
  6. KRKY

    KRKY Well-Known Member

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    I agreed with the survivability of fighter's high :3 I put 1lvl on it on my 2h and somehow it works well! :) you just have to know how to use it :D
     
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  7. KRKY

    KRKY Well-Known Member

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    I asked makoi about it before, and said its not that possible yet. XD sp will be its major prob...
     
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  8. makOi

    makOi Elite Member Elite Member

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    Here you may want to try these.
    (300MP per cast)
    HH>Astute Smite>Impact Save>Tempest Smite>Trigger cons

    HH>Astute Smite>Sonic Blade Save>Impact cons>Tempest Smite>Trigger Cons

    Enjoy.
     
    Last edited: Jun 25, 2016
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  9. Pankeiks

    Pankeiks Well-Known Member

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    I know this is very off topic and might sound silly. But I want to ask if this combo could be viable and can take 200 mp since astute (because I put impact at the end to cut the next astute).
    Astute->Shell break (save)->Hard hit (consec)->Trigger slash lvl5 (consec) -> rampage (smite) -> impact (consec)
    Edit: I used 2h.
     
  10. makOi

    makOi Elite Member Elite Member

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    That combo is 400mp at first cast and 300mp 2nd cast.
    (Rampage Smite is 500MP. Shell Break saves 300MP)
    That might work tho you might need 1300+ mp so you cn cast it 4x.
     
    Last edited: Jun 26, 2016
  11. Leeleelee

    Leeleelee New Member

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    Combo Set #1
    Astute>HH>Trigger Slash>Spiral Air>Impact (All Consec) (200MP First Cast, 100 MP Per Cast Spam)

    I dont know if this isa bit outdated but i tried to use this combo and it's costing me 300mp
     
  12. makOi

    makOi Elite Member Elite Member

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    I think your trigger slash is lvl5 below. It should be lvl6 above for 200-100mp cost combo
    This is updated. Its just no video yet coz ive stop playing. il be back maybe when lvl4 skill tier are released.
     
    Last edited: Jun 27, 2016
  13. BlackRex

    BlackRex A Black Bunneh Elite Member

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    which tempest deal more damage between 1H +nure dagger vs 2H ?
     
  14. makOi

    makOi Elite Member Elite Member

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    2h ofc.
     
  15. Leeleelee

    Leeleelee New Member

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    Oh okay. You're right it's still lvl 5, well that's a great help. Thanks!
     
  16. Caithe

    Caithe Well-Known Member

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    hi sorry if im OOT.
    does ATK% also use the same formula, in other words its also increase only based on base ATK ?
    or is it based on total ATK ?
     
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  17. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    First of all, a thing that Cyph got wrong is that Cdmg from STR is directly added to BASE Cdmg. So, you have 201*1.07 instead of 150*1.07 at 255 STR.
    To your question, the formula works exactly the same for Atk (and Matk by extension). However, you have to take into account that stats will increase base Atk depending on the weapon you're using.
    The big question here: how do Stat% Atk%/Int% Matk%/STR% Cdmg% work together? Are the modifications in the Atk/Matk from Stat% counted as an increase in the base value, or as a total value?
     
  18. Caithe

    Caithe Well-Known Member

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    ah i see.
    i just wanted to know if str% is better compared to atk% or not.
    so if i have 255 STR, and using 1-h sword, and it will gives 510 atk. from there, if i were to use atk7%, then i would get +35.7 atk . but if i were to use str7%, i would get 17.85 bonus str, and if we convert that str to atk it would be + 35.7 atk and we also got 3.57 cdmg. so i think str% is better.
    btw, im not sure, but do we get any bonus stat just from leveling up or not ? i believe we get hp when level up, but do we get atk too? maybe it could be a factor to decide which better.
     
  19. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    Between both, I cannot say. STR% does indeed give extra Cdmg but only increases the Atk you get from STR. Atk% doesn't give Cdmg, but increases the base Atk, the Atk you get from lvling up AND the Atk you get from all stats (STR and DEX in your case), so we have to make some tests and see which stat is better for which build.
    And I believe each lvl increases every single stat (not STR, DEX and the likes, but Atk, Def, MP and the others) by 1 except HP, which is increased by a higher value.
     
  20. Pankeiks

    Pankeiks Well-Known Member

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    Use your example on 2h, atk7% wins but no cdmg obtained.
    Edit: Then in conclusion on 2damage per stat weapons, %dex or str, is better than %atk.
     

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