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My heal/Support build (LV 55)

Discussion in 'Mage' started by garou1911, Aug 15, 2015.

  1. garou1911

    garou1911 Well-Known Member

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    Just hit 55 and this build has been working pretty well for me, so I figured I'd share what I've got under the hood xD

    At a glance

    Code:
    HP---2026  MP---1006
    Int---112  Luck-45
     Matk--550
    Mini: 502  Bless: 87/tick
    
    Skills
    Magic
    •Arrow-7
    •Wall-5
    •Staff-1
    •Charge-10
    Notes: Just enough arrow to take care of smaller mobs and throw a bit of damage, wall to farm, charge is a must, and I had 1 spare point to throw on staff. In the future I plan to max staff both for damage and because admittedly I've been wrong about bless and it does in fact scale up with MATK.
    Martial
    •Smash-1
    Notes: I added this to allow me to solo farm for xtals. Just enough to cause breaks on Eerie/Gespenst etc.
    Survival
    •Safe Rest-5
    •HP Boost-10
    •Short Rest-5
    •MP Boost-8
    Notes: Pretty basic stuff. HP boost to increase mini heal, and just enough MP boost to get me over 1k without the MATK sacrifice of mag ring.
    Support
    •Mini Heal-10
    •Recovery-1
    •Mana Recharge-10
    Notes: Recovery for getting rid of status ailments, max mana recharge to help the tanks spam from a safe distance, and Mini at level 10 heals for something like 25% of the caster's max HP (maybe someone could confirm/correct me on that. Seems about right from what I've noticed) ××Edit×× The posts below this one discuss the mechanics of mini heal in depth, in addition to the formula for calculating what your lv10 mini will put out. Credit to BK for this info.
    Priest
    •Bless-10
    Notes: More levels seems to increase duration/ticks on bless, though I could be mistaken. Seems to last longer when maxed as compared to other builds where it wasn't. Again, maybe someone could confirm

    Current Gear
    •Water Staff
    •Whirlwind
    •Brutal Dragon Armor (craft, light remodel)
    •Crystal Earring
    •Sofy's Talisman (+100 HP Xtal slotted)
    Notes: No deep pockets here. Pretty much the best I could do on the cheap. I use water staff for the aggro decrease (a % decrease on heal skills is a significant number), whirlwind purely for looks (xD), BD for the health, Xtal and Sofy's to add some MP, and a cheap HP boost that I can replace later and not worry about trashing.


    Performance: This build does very well as a support. A little light on the damage for now, it could easily be tweaked with gear and points to add more staff mastry if the goal was to double up as a DPS. It has all the essentials I like on a healer though I admit it's a little no-frills. Works great in farms and by casting a bless/mini/bless combo I can easily bring most HP bars from below half to full/nearly full, even on tanks, can clear status ailments, has a large enough MP bar to multitask, and enough HP to take a hit or two without crying in the corner xD

    Just wanted to share, hopefully anyone looking to build a support can use this as a jumping off point for their own builds. Please feel free to ask questions/post feedback/tell me how wrong I am, if I am. Not saying this is the perfect healer build, but its very functional and gets the job done.
     
    Last edited: Aug 18, 2015
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  2. Sensei

    Sensei Well-Known Member

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    IGN:
    Sensei, Sensei57, PB&J
    About the mini heal, I currently have a character (Lv.44) with 492HP and the Lv.10 mini heal does 349. So, it must not be 25% of the caster's max HP. Maybe the amount increases depending on how high the level of your character is?
     
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  3. garou1911

    garou1911 Well-Known Member

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    I don't think it's that, because you have pure Vit guys like BK dropping over 1k per mini. I'd love to learn what the actual mechanics are behind the support skills in general, but especially mini and bless. Ive heard a lot of conflicting information and its frustrating to just guess, especially when guessing wrong can lead you to ruining a build on wasted stat/skill points. This is my 3rd healer, thankfully everything seems to work xD

    That's why I posted this build. I'm not 100% on the mechanics but its proving to be a solid and functional build, and at this point with the information we're given that goes a long way.

    -Edit- just a hypothesis but maybe it's a combination of MATK and HP? Like a 50/50 between the two stats or some such? I'm curious what would happen to your mini if you were able to noticeably decrease your MATK and increase your HP (through gear obviously), test it, then find a way to increase MATK while keeping your increased HP about the same and test again. Next time I'm on I'll do a little mad science with my heal and post the results xD
     
    Last edited: Aug 18, 2015
  4. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    This confirms it then, the base heal at mini heal lvl 10 is 300, each 100hp is 10heal, each 10hp is 1heal, I figured this out but didnt quite know the mini heal base, 400hp=40 more heal 90hp=9 more heal, as soon as she/he gets 8more HP the heal will be 350
     
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  5. garou1911

    garou1911 Well-Known Member

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    I ran a quick test, by changing equip and decreasing only my MATK, bless dropped while mini remained the same. Also, with only HP boost and no added gear I sit at 1626 HP with a mini of 462.

    So using BK's formula, that's:

    300 (base) + 160 (1600hp) + 2 (26hp) = 462 mini heal. Yep, math checks out. We have a formula xD

    To simplify, you can just take off the last digit of your HP and that's the addition to your mini heal's base. So if you have 487 HP, 48hp would be added to your mini and at level 10 it would heal for 348.
     
    Last edited: Aug 18, 2015
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  6. Cryous

    Cryous Well-Known Member

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    Great find with the mini heal, guys. And thanks for posting this guide garou. ^^ I'll direct any guildies hoping to become support/healers here.
     
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  7. Mini_Meaw

    Mini_Meaw Well-Known Member

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    Hum.. i wonder why you put some points in short rest and mp boot.

    When i am on my dps mode...my mp is around 800mp. It is enough to give me some opportunity to use miniheal in case of emergency.

    When i am on my healer mode then i use a mage ring (the one that has 1000mp ...my total mp is around 1300mp) and libra for fast cast. I am not doing any attack so i dont care about the -25%
     
  8. garou1911

    garou1911 Well-Known Member

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    Because bless is based around MATK, so mag ring is a detriment to healing. Also because the way I heal consumes a lot of MP, so having 10 bars helps a ton with being able to keep the HP bars up while also being able to multitask, like throwing some arrows or restores between bless/mini and not burning out your MP bar in 3 casts
     
  9. xYuukox

    xYuukox Active Member

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    I have a question, I followed ur old healer guide and your new one, but i left my mini heal and mana recharge (support) 5. Is that an ok move? whats the effect if i only used 5 mana recharge?
     
  10. garou1911

    garou1911 Well-Known Member

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    Mana recharge as I've been able to measure works the same, its just how large a radius you get from it. At level 5 you have to stand pretty close for the party to get the benefit while level 10 gives you a little more breathing room, which is nice for bosses like Forestia (green dragon, probably misspelled that horribly xD) where everyone is moving around a lot.

    As for whether that's OK, its more important to ask if it works for you. If you can function and keep everyone up on health then yeah, its OK. XD
     
  11. xYuukox

    xYuukox Active Member

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    how did you get your matk to 550 may i ask?
     
  12. garou1911

    garou1911 Well-Known Member

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    All the stats are there. If I were to hazard a guess I'd say it's purely the int talking there, as nothing else in my build lends itself it MATK. I'm sure if I had a full compliment of staff mastry it'd be far higher.
     
  13. xYuukox

    xYuukox Active Member

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    i think i know why.. its because i have -25% matk using mag ring

    Edit: can you teach me how to use my support skills in boss?
     
  14. Alleura

    Alleura Well-Known Member

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    Hello..
    Currently I am a Mage with pure INT stats.
    I wanna take some skill point on Heal ability,
    Because, I don't want to wasted skill point on the mastery thingy.

    My Question:
    What is the best heal ability for my build?
    Base on your build:
    "
    HP---2026 MP---1006
    Int---112 Luck-45
    Matk--550
    Mini: 502 Bless: 87/tick
    "​
    What is total "Bless" recovery HP ?? how much it's tick?
     
  15. garou1911

    garou1911 Well-Known Member

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    Sure. It's different from boss to boss. PM me and I'll go into more detail ^^
     
  16. garou1911

    garou1911 Well-Known Member

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    Bless would be the best heal skill for a pure DPS build since it scales off MATK.

    At max level, my bless does 87/tick over 5 ticks, so about 435 HP over the duration. However, the first tick happens immediately when you cast, so in some situations when you need to put out more HP faster, you can spam bless to get a little extra out of it, then let it tick for the rest.
     
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  17. Alleura

    Alleura Well-Known Member

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    Ok thank you.. And
    Can you confirm that
    1. Bless is affect whole party?
    2. Mini heal affect only selected target, isn't?
    If they are, I might end up to get the "bless" skill later.
     
  18. garou1911

    garou1911 Well-Known Member

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    That's correct. Mini heal is single target. Think of it as the "tank heal", its a comparatively large single target heal, while bless is your " maintainance heal", letting you keep the life bars of everyone under control, as it affects everyone in the party no matter where they are, as long as they're on the same map as you.

    Together you can keep everyone full and make sure nobody has to use a Revita (my personal goal as a healer), but bless by itself, when used correctly, can take you a long way (protip: spam it when needed, don't just 'set it and forget it'.)
     
    Last edited: Aug 19, 2015
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  19. Khazuto

    Khazuto Well-Known Member

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    Wow...I Can't Say How Much This Build Has Make Mine Looks Total Opposite >.<
    But Anyway, I Can't Let This Goes On...
    Why "Recovery"? It's Useless Atm As I Explained It In My Build... And I Recommend You Using "Straye Garb"(Light Remodel) Too ^-^
    Btw Garou, Nice Guide Other Than Mine!
     
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  20. Alleura

    Alleura Well-Known Member

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    Very good tips,
    I really hope that the lvl3 Priest skill should have "Heal Party" or "Single Target Heal" that instant recovery.
    And it's should be base on INT tough haha

    Anyway about support skill tree, I think it's better for Archer pure dex.
    notice:
    1. Free range attack, it's normal attack (pretty good dmg because pure dex)
    2. CSPD got from Dex stats
    3. Sneak attack to: turn off argo instantly
    Just theory though, but I believed it'll work.
     
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