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Need suggestions/advice XDXD

Discussion in 'Mage' started by Umi, Apr 22, 2018.

  1. champyyy

    champyyy Member

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    What’s the difference between brave aura lvl 1 and 10? Does it increase atk and how many?
     
  2. XDuskX

    XDuskX Well-Known Member

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    Storm sucks in the mob. Its more useful then wall that knocks back the mob delaying damage dealt. Those skills can be used for farming mobs, something mages are used for the most.
     
  3. ingame778

    ingame778 Well-Known Member

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    Nono, the issue is u suggested a not max level storm soo i have no idea, 6 vs 5 hits which might be better?

    What i mean by wall and blast is u cant learn storm without those 2, thus wasting 10sp. Or u can go for storm stargem becuz lolololo
     
  4. bloodytolits

    bloodytolits Hiatus. Playing Ragnarok M Elite Member

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    http://toramonline.com/index.php?threads/skill-tree-list-level-150.37578/#post-405730

    "7.) Brave Aura
    Cast an aura to increase the party's attack power
    Aura based party/self buffer
    MP Cost = 400MP
    Radius of Aura: 5 + Lvl/2 m (From caster as centre)
    Cast Time = 1second (Affected by CSPD)
    Effect: Generate an aura which gives a buff to party member's damage dealt and weaponATK
    Nerf on caster: Reduce accuracy%
    Amount of damage dealt increase = + Lvl*2 % (Applied multiplicatively at the end of damage calculation after added along with mana recharge reduction)
    Amount of WeaponATK increase = 10 + Lvl*2 %
    Amount of accuracy drop on caster = - (75 - Lvl*2.5) %
    Duration on caster = 15minutes"
     
  5. Umi

    Umi Active Member

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    ToramOnlineScreenshot2018_04_29_06_59_50.png
    Working on it *^* sad life there's no good looking shield for this outfit
     
  6. bloodytolits

    bloodytolits Hiatus. Playing Ragnarok M Elite Member

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    X post?

    Also what armor/avatar is that?
     
  7. Umi

    Umi Active Member

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    That's Anniversary dress with mage cape
     
  8. Eclaire8

    Eclaire8 Well-Known Member

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    Hi Umi chan, about your post looking for a low mp finale combo. You might want to try arrow mage build? I know you are a shield mage, but you might be interested trying "pew pew" arrows~ it's fun too and not boring unlike impact finale combos hihi
     
  9. Umi

    Umi Active Member

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    I tried arrow mage before and yes it was fun ^^ hmmm now I'm confused again XD
     
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  10. ingame778

    ingame778 Well-Known Member

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    The dark side compels you nuhuhuhuhuhu

    U could go like max shield bash and spend 21sp on arm break. Adjust to the party youre in, or dont get shield bash at all

    Afaik, the current best party is 1 tank and 3 arrow mage. All except on too fast moving bosses, but 2mp combo can spammmmmmm
     
  11. Umi

    Umi Active Member

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    Just like my sister told me before ahahaha get them both and ADJUST XD, but the sp T.T. Anyway I don't need to worry on my defense anymore then since arm break can lower down a boss' attacks and I can put the rest of the stats in vit after 255int for better result. But I shouldn't use brave aura then coz it will make my accuracy negative XD
     
  12. Umi

    Umi Active Member

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    Ooh I forgot about warcry X.X Rip that's only for physical attacks damn
     
  13. ingame778

    ingame778 Well-Known Member

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    Nahhh no need to worry acc nega, if the arrows dont hit its still good 2mp spamms. The arrows hits are just 'good to have'

    Protip, even 255dex snipers miss at nm forestia soo they get full crt. But nowadays new bosses have crt-resist soo guess Asobi wants all non-mage to quit huh? In other words accuracy is USELESS, I REPEAT USELESSSSSSSSS.

    Ps idk about lethanergy cooldown time, if its like dizzy or stop then rip
     
  14. Umi

    Umi Active Member

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    Good point!! but how about the stability for paralyze shot and the lethargy infliction arm break skill if it won't hit >.< so it's just for saving mp then? Removes brave aura* so no problem.. XD. My my headache
     
  15. ingame778

    ingame778 Well-Known Member

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    Relax your headache first


    Feeling better?


    Now for para shot, it doesnt need to hit for the stability thingy. Its kinda like a buff iirc, look at ur buff section and see para for 10s.

    For arm break leathanergy, since both of us dont know the cooldown its best not to rely on it. Its just to save that juice mp, lethanergy is just a bonus (not like u're gonna get hit anyway, hopefully)
     
  16. XDuskX

    XDuskX Well-Known Member

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    OK let's go at this again. Storm is not needed anymore. Its only "use" is for farming which arguably you can just use impact>finale(smite/swift)>mp charge(swift)>maximizer depending on the mob and such, and maybe for proration in boss battles. So it doesn't need to be maxed out anymore. Wall and blast are usable but can't be used standalone for farming. At best storm then wall inside storm. However, they can be used in combos. I used to have blast in a combo for bosses who loved to dash around the map making my storm a waste of mp as it won't hit it more then maybe once. And if you have the spina for a stargem storm, good luck to you. You would have to be a bot at this point. You would need 10 lv10 walls to get lv10 blast to get a lv1 storm. It'll be costy to get it as if I'm not mistaken when you upgrade a star gem to the next skill it'll be lv1 and you'll need another lv1 of the same one to upgrade it to lv2 which means you'll need another lv10 of the previous skill to get another lv1. And why did I recommend Storm? Regardless of finale being available, storm can still be used for farming purposes. And depending on where the person is farming could be more practical. For example: nightmare roars, if I am lower level or do not have enough HP whatsoever I would consider storm a viable option. The mobs are much closer together and arguably storm would "suck up" more mobs for the amount of time it is active combined with the ones your pty members are attacking as well. In the time it takes to cast finale youll have lost hp from being hit and their poisen. However, in a wide spread mob like Earl colon, finale would work better as you wouldn't have to lurer them into a group for storm to reach. Its a mob that is not in a small area like nightmare roars. If I target one from 14~20m away I'll have casted finale by the time it reaches and not have been hit. I'll have hit enough of the mob as well for it to be a good option to use instead of storm in this instance whereas I'd have to lurer and risk getting flinched/knocked back and having to re-cast. Impact>storm(smite)>whatever closer will be faster then impact>finale(smite/swift)>whatever closer.
    So in short I suggested storm for farming purposes mainly. As storm is no longer a mage's main dps skill it no longer is required to be maxed out. However it still has its uses so it can be brought up to lv5+ if the user wishes to keep on using it to farm.
     
    Last edited: Apr 29, 2018
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