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open forum for Magic Swordsman's healthy progress :P

Discussion in 'Toram Online Class Discussions' started by Red_Fox, Nov 16, 2016.

?

Do you like Magic Swordsmen?

  1. yes

    26 vote(s)
    78.8%
  2. no

    1 vote(s)
    3.0%
  3. maybe

    6 vote(s)
    18.2%
  1. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    i just saw it now.
    looks awesome, but i didn't make any those weapons yet.
    analysis in progress...

    Edit:

    1h sword:
    short range damage and ampr is definitely sword style
    i heard that addional magic 100% does extra damage equal to 100% matk, so it is almost like double damage then ;)
    atk up by INT and down by STR - if the rates are equal and we have a STR INT build, then it wouldn't change much except that non-magic swordsmen get weaker :p

    2h sword:
    physical pierce and HP, definitely 2h style
    add magic 125%, so it's stronger than 1h as usual
    atk up by INT and down by DEX - probably STR will be higher than DEX so it should give an increase in atk if INT was used to raise mdef

    bow:
    similar to 2h sword :p
    add magic is only 75% but bows have the longest range, so they can attack safely

    bowgun:
    stats look like Sword of Sin, so definitely for magic gunners
    add magic only 75% like bow
    atk up by INT and down by DEX - same as 1h sword :p

    staff:
    looks like it was made brawler mages
    atk down by STR and no up, that contradicts the first impression
    but add magic is 150% so that should make up for it.
    and non-brawler mages can at least enjoy the add magic and the barrier effect, so this one is useful to all staff builds =(^.^)=

    MD:
    great magic boost
    add magic 150% - now MDs get as strong as Staffs :p
    atk down by AGI and no up, but we still get dodge and speed from AGI so it's acceptable
    and the melee barrier is also nice

    Knuckle:
    critical rate and damage, that's unusual but welcome
    add magic 100% - Knuckle have the same matk growth as Staff and MD so this should be just as powerful as the 2h Sword
    atk up by INT and down by DEX - same as 2h Sword :p

    Halberd:
    another "Shield" type halberd :p
    add magic 125% - not as good as it looks like since Halberd has the lowest matk growth
    atk up by INT and down by AGI - if INT is used for magic defense, which makes sense for heavy armor, then this shouldnt change much, but Halberds with other stats would get weakened

    the conclusion:

    INT is not only for magic attack for hybrid classes but also for magic defense for armored builds, and those weapons reward us for that =(^.^)=
     
    Last edited: Dec 21, 2016
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  2. xex

    xex Well-Known Member

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    I checked out the NPC crafts earlier today. they are not viable. i din go too deep in calculations, but each point of int only gives abt 0.9 atk. it's not worth it. plus we lose element damage (25%) AND bonus to the spells (i.e storm)

    Edit: i made a BG to see how much atk it gives by int
     
  3. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    why would you loose it?:confused:
     
  4. xex

    xex Well-Known Member

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    the npc craft is water element, there is no way to alter it based on the boss. and if it's not staff, we lose 33% of storm damage
     
  5. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    i still don't get it...
    water element is on the weapon, so you get water element.
    there is one for each weapon type, including staff.
    why would a staff magician switch to something else?
     
  6. xex

    xex Well-Known Member

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    I assumed the discussion was on the viability of new equipment for hybrid magician builds
    - they are all water element and the only boss this will be useful for is Vlog (not really practical hence i say u lose element: when u try to use they to fight other bosses)
    - The ice staff brings nothing new to the table for hybrids, using it is not very different from using any other staff
    - the only unique stats this time are Atk Up (Stat) and Atk Down (stat). they aren't worth using the weapons and being constrained by the points i highlighted
    - why wouldn't a hybrid magician switch to something else besides staff? :3
     
  7. Isra

    Isra Cock and Ball Torture Elite Member

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    1) Atk up int is only 1 atk per int. No weapon scales that low, excluding Knucks which has 1atk per Dex (fair trade though)

    2) Magic Skills have more damage using a staff or MD, just like how Martial skills have high Damage and Proc Rate using knucks

    I find Magic Swords man interesting but weak as a build currently. Maybe at the 200 level cap
     
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  8. JDC

    JDC Well-Known Member

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    If only we make a dex-int swordsman, mdef and cspd sword user
     
  9. Xythas

    Xythas Well-Known Member

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    So does dex give 3.1 atk if int gives 0.9 is there a difference in any other stat?
    Also is it +1 atk for every weapon.
     
    Last edited: Dec 21, 2016
  10. Azin.

    Azin. Brawler Enthusiast Elite Member

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    thats what im thinking e-e u got me there
     
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  11. Xythas

    Xythas Well-Known Member

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    So for 1h sword it's 1int = 1atk?
    Boo
     
    Last edited: Dec 21, 2016
  12. JDC

    JDC Well-Known Member

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    You dont know how strong that is XD since youll gain atk in int, you can make a hybrid swordsmen now... You will have mdef and matk plus atk so 3 stat growth is considered so combine with dex spell knights will rise if someone knows how to build them correctly ^^
     
  13. Luer

    Luer Well-Known Member

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    Imo Dex-int build with the new 1h will make ur magic swordsman dreams come true. I get it that u get cdmg from str, but that's really not needed that much since matk doesn't crit.
     
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  14. JDC

    JDC Well-Known Member

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    I agree!!!!
     
  15. Azin.

    Azin. Brawler Enthusiast Elite Member

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    int dex stats will be great
     
  16. Arcata

    Arcata Owo Super Likable Elite Member

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    Try bid for Priest skill for it has physical skill that is based on both atk and matk (perfect for magic sword..?)
    and bless based on magic, gloria gives 300% def/mdef boost
    holy light has unique stats which makes u able to ignore part of def when u r attacking
    my choice is javeline, lance, and impact lol
     
  17. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    the priest attacks don't get a bonus for sword or MD, so compared to magic skills with MD bonus, they are medicore...
    Holy Fist is not stronger than Astute :p (at least for 1h swords)

    Bless and Gloria are good alternatives to War Cry =(^.^)=
     
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