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Phantom Slash at 1mp combo

Discussion in 'Dual Wield' started by Eliahzrel, Apr 15, 2017.

  1. Eliahzrel

    Eliahzrel Well-Known Member

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    After having the reset i finally made my dual wield almost complete. But my stat probably need a reset. I hope you can give your opinion from my dual wield in my vid. Its more reliable now than before. Thanks

     
  2. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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    Combos too long, and reliant that you should be near the target, shouldve taken astute as it is faster than spin as an opener.
    Take trigger so you can use shadow before phantom so its a follow up before you cast phantom.
    Stats are ok. Rebuild your combo. Coz personally i dont like how its built. Against a moving target, youd be useless if you rely on that combo. Yes you can solo, deal good damage, but you cant lock it down enough to continuously cast all the skills in your combo to even be effective or cast it in quick succession. Which is the purpose of a 1mp combo.
     
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  3. Eliahzrel

    Eliahzrel Well-Known Member

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    X
    you are right about that... Astute really is something for a DW user specially the crit buff. This is really the cause of my previous build i tweak it a little with a notebook of oblivion.. Hoping for the book one of this days. But i really blamed the Godspeed. I was once doing ECB before thats why i got that mentality of the Spinslash.. Cause i can cast it at range then jump on the boss using Phantom slash while ECB on spikes. I twerk HF at my new combo to give a little kick on my PS at 1mp.
    Thanks for your suggestion.. I dont have much of the experience.. I just accelerated to my level cause someone told me to hit crystals.
     
  4. Eliahzrel

    Eliahzrel Well-Known Member

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    I ll try to fix it by removing GODSPEED and 5 points from Spin Slash. I can forward it to 5 hh and 10 astute..or 6.. Thanks if you kinda agree with my stat... I was bothered by it before..
     
    Last edited: Apr 15, 2017
  5. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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    Spin slash is a good skill.
    I use it all the time. Get astute to 10 for the damage. Also consider getting trigger slash so you have another damage skill that boosts ampr and motion speed so you can use spin slash on combo start.
     
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  6. heights

    heights Member

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    how do combos work i cant get any combo to cost 1mp
     
  7. Eliahzrel

    Eliahzrel Well-Known Member

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    If i would consider that.. Should i take away Shadow step? Or leave it by 1? Its a waste of 10pts from Xparry and CS. What should i sacrifice in build on my vid. Enlighten me please.
     
  8. Azin.

    Azin. Brawler Enthusiast Elite Member

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    im using a 2mp long combo but the flow is fluent(longer than yours) u shouldve use shadow step after spin slash rather than holyfist also to get closer distance for the impact to hit the enemy for proration. I prefer astute too like @Cypherian said it has crt buff and faster animation than spinning. also with astute u can use your 69 pts on ur crt stat to other stat(e.g dex/str/agi) since it give+25 crate with the right gear u can deal much better too..
    (Heres my combo atm) upload_2017-4-16_8-48-40.png
     
  9. Eliahzrel

    Eliahzrel Well-Known Member

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    Yeah but still waiting for the reset. It was not holy fist that was intented for.. Its for the assault atk. Its just a mid fill to give my PS a kick..
     
  10. Lexiand

    Lexiand Well-Known Member

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    The keys of making a 100 MP combo are the Consecutive and Save combo tag. You should find the thread about it and read it yourself. There's one thread made by NineArts long time ago. It's a good thread.
     
  11. Azin.

    Azin. Brawler Enthusiast Elite Member

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    using shadow in it wont affect proration while using assult affect proration ur spin slash will be useless at that point
     
  12. Islandi

    Islandi Well-Known Member

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    No, you shouldn't take away Shadow Step. It is 1 of the best utility skills for DW. It re-positions your character, avoids straight line attacks, closes in/chases target up to 12m (@lv10), buffs crit rate for next skill and 2x ampr as a combo ender.

    I'd suggest you take away Intimidating Power (10 SP), Warcry (9 SP) and Holy Fist (1 SP), then reduce Blade Skill's Sword Mastery to 5 (5 SP).
    That gives you a total of 25 SP for you to re-allocate to Blade Skills Hard Hit (5 SP), Astute (10 SP) and Trigger Slash (10 SP).

    As for your combo, you can rebuild your combo to:
    Astute > Spinning Slash (cons) > Shadow Step (cons) > Phantom Slash (cons/smite) > Trigger Slash (cons) - 200mp/500mp

    Or:
    Astute> Spinning Slash (cons) > Impact (cons) > Phantom Slash (smite) > Shadow Step (cons) - 300mp

    Or:
    Astute > Spinning Slash (cons) > Phantom Slash (cons/smite) > Shadow Step (cons) - 300mp/500mp

    Shadow Step allows you to "stick" to your target plus giving crit buff to Phantom Slash in 1st combo.
    In 2nd and 3rd combos, it closes in on your target after knocking back and executing Phantom Slash plus it buffs ampr as a combo ender.

    Since combos may use lots of mp (depends on which combo and tag you use), you'll need a few auto-attacks with high ampr to recover the mp.
    Shadow Step and Trigger Slash as combo enders is part of the solution. Since you're at it, the auto-attacks also helps with proration to increase your combo's (Phantom's) damage.

    You will also want to look at Cypherian's low mp (100-200mp) combos which are also very short and fast to maintain low-cost attacks when situations don't allow you to nuke with Phantom.
     
    Last edited: Apr 15, 2017
  13. Eliahzrel

    Eliahzrel Well-Known Member

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    What
    Do you think if i will use
    Astute<open>WarCry<Save>SpinSlash<haste> Impact<cons>PhantomSlash<Smite> ShadowStep<cons>
    I believe this is 1mp with heavy bombardment of Phantom Slash.
    I use haste for Spin Slash to reduce time consumed by it and Spinslash can be cast at an even distance... And Phantom Slash can activate at 8meters.. Its a less chase but guaranteed damage
     
    Last edited: Apr 15, 2017
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  14. Azin.

    Azin. Brawler Enthusiast Elite Member

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    ur impact will be useless at that point since it wont hit the enemy
     
  15. Eliahzrel

    Eliahzrel Well-Known Member

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    Its fine i dont intf
    its fine i guess i dont intend it to hit but to reduce the mp cost of Phantom Slash to maintain as a 1mp combo.
     
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  16. Islandi

    Islandi Well-Known Member

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    Yes, this combo will work. Impact in this combo acts as mp-reduction utility skill rather than damager-dealer.
     
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  17. Azin.

    Azin. Brawler Enthusiast Elite Member

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    but u can maximize ur dmg with impact hitting ur target
     
  18. Eliahzrel

    Eliahzrel Well-Known Member

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    If the boss is near much better but in team prorate i guess it will just do fine.
     
  19. Islandi

    Islandi Well-Known Member

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    Many don't realize there is a reason for using Spinning Slash before Impact > Phantom.
    Spinning Slash knocks back target for 4m, which creates a distance to potentially avoid circle AoEs of 4m or less when Phantom ends and has an animation delay.
    It also inflicts status ailment "Blind" which lowers physical accuracy of target, thereby avoiding taking damage.

    I'd like to point out that many players only consider maximising damage in combos and attacks, but forget or ignore about defense, survivability and more all-rounded offense-and-defense tactics.
     
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  20. Azin.

    Azin. Brawler Enthusiast Elite Member

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    welp yeah spin has knockback alignment and it procs alot it will be fine with pt but in solo u can maximize it using proration
     

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