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Pure Healer

Discussion in 'Mage' started by amy, Jul 26, 2015.

  1. Raider_

    Raider_ Well-Known Member

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    Idk why it made that last part bigger, but i guess thats the jist of it xD
     
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  2. Raider_

    Raider_ Well-Known Member

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    Edited
     
  3. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Nope its a fixed 300+10% of receivers total hp at lvl10 if i healed u and u gave me the amount 1356 i would guess ur hp is between 10560-10569, the bigger the chunk u heal just means they are closer to 300 total hp and the chunk decreases in size the further the receiver is from 300 total hp, like 62k hp would need 10heals because the 300base would mean so little then where as the 10% would be healing 6.2k alone
     
  4. athena__

    athena__ Well-Known Member

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    Raider and me had actually tested this though when he first started making a vit based support. He was slowly putting in stats to see how much vit he needed to heal well on my tank. There was no change in my hp but increase in his. The more hp he had the more he healed me
     
  5. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    How much did he heal u when his miniheal was lvl10?
     
  6. athena__

    athena__ Well-Known Member

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    I don't remember the exact amount but I remember it was around 800 at first then when his hp increased he was healing around 1.5k. He currently heals about 2k on me a least.
     
  7. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Whats ur current hp? And mini heal adds a fixed +30 +1% of receivers max hp per miniheal lvl, i fully tested back in july 2015
     
  8. athena__

    athena__ Well-Known Member

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    I have 15k hp. Raider always uses vita so he has 17k hp
     
  9. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    His heal would be 2k on himself and 1.8k on u, if miniheal increased over that by more hp, my highest heal would be over 5.3k but even back when i had 23k my formula was still correct when i used it
     
  10. Raider_

    Raider_ Well-Known Member

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    Have these numbers been released by the Toram team? I'm not saying any calculations, I'm just going by what I noticed from my stat change. The more HP I had, the more of the green HP bar I healked on others.
    So it looks like I Heal a certain percent based on my own HP.

    Say, for example, I heal 25% of a player's HP. 1 party member has 2k HP, another has 5k. Doesn't matter which I Heal, it'll always be that 25%.
    25% of 2k is 500, so I'd Heal 500 on them.
    25% of 5k is 1250, so I'd Heal 1250 on them.
    *adding the base Heal to those*

    So, those numbers are just for the example, I have no proof of what the actual calculations of Asobimo are. But from observation, that is how I based my support characters heals and in regards to who to heal first.
     
  11. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    They havnt been released because asobimo dnt tell us the formulas etc, i tested with my staff tank which has the highest hp i know of and my alt, it was always a 10% of receivers hp +300base, and having 2k hp and u healing 500 on them is correct but that also proves high hp doesnt further increase the 300base+10% of receivers hp, it seems to recover more of their bar because they are closer to 300hp, ive been using miniheal daily since alpha and id randomly ask how much i heal them for and theyd tell me then id say how much hp they have and i was always correct, same when i worked out the formula for bless
     
  12. Islandi

    Islandi Well-Known Member

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    Last edited: Nov 20, 2016
  13. Neo Frame

    Neo Frame Well-Known Member

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    Imo, support skills are useful, ONLY IF u r confident enough with ur skills for not getting hit the whole battle. If not, u will just keep re-buffing and wasting MP. Some people may say that full healer or full buffer is not needed, but in my experience, and my opinion as a tanker, it's very useful to have supporter on battle, but it will be more awesome if the buffer can contributes to kill the bosses too, especially if they know what they are doing. It does make difference. Example when casting the storms, while waiting we can do the buffing. I have one offensive supporter myself, mainly as a buffer, aiming to have as much as Matk for the Bless heal amount.
     
  14. Islandi

    Islandi Well-Known Member

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    You don't have to use the AoE skills from the Support Skill Tree which will be negated after being hit. You can use buffs and heals from other skill trees, such as Protection from Shield tree and Bless from Priest tree too.

    Integrating and/or switching between buffing party mates and dealing damages in battle can be done. You need to know how to mix both in combos or craft 2 or more short combos in such a way they can be used with flexibility to adapt to situations quickly.

    Example:
    Offensive + Buff Combo:
    Impact > Storm > Gloria
    or
    Bless > Sanctuary (save) > Impact (consec) > Storm (smite) > Gloria (consec)

    Standalone skills:
    Protection - Physical Resistance buff, Aegis - Magic Resistance buff. Both lasts 10 minutes at max skill level.
    Bless, Mini Heal - Heals
    Recovery - Remove status ailments and acquire immunity buff for a duration at higher skill levels

    Start of battle:
    Cast Protection or Aegis - Determine type of attacks and AoEs from mobs/bosses before casting.

    During Battle:
    Cast combo to deal damage
    Cast standalone skills to buff, heal hp or remove status ailments as per situation require.
     
    Last edited: Nov 20, 2016

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