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question about mage using sword and md

Discussion in 'Mage' started by lksnip, Apr 5, 2017.

  1. lksnip

    lksnip New Member

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    Dear All,

    if i equip my mage with primary sword and md, what advantage and disadvantage of it?(like brutal dragon sword +500 cspd and md for wider aoe, is this good?)
     
  2. orange

    orange Well-Known Member

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  3. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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  4. orange

    orange Well-Known Member

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    Staff bonuses to magic skills mainly lie in damage, while md bonuses for utility. Eg. Staff almost doubles storm damage, while md increases its aoe range.

    If u decide to equip ur mage with sword, note that Matk for sword growth per intel is 3, instead of the staff's 4. Assuming that ur going for a full int mage, u've effectively cut your matk by 25%, in exchange for using sword skills.

    We haven't considered the decrease in damage of your spells. Now assuming ur going for a maxed out storm mage, your storm, with 1000 matk 150% smited deals roughly 7-8k per tick prorated, getting you as high as 50k damage. Should you wish to equip an md main, your storm damage mostly halved, leaving you with 25k-30k Damage with 4-5k damage per tick.

    With a sword main, your storm damage will drop even further due to reduced matk per int stat. This leaves you with 20-25k storm damage at 3-4k storm per tick.

    But fear not, magic device greatly increases the damage of only 1 skill...by 250%. So a utility spell impact can become a bread and butter damager, albeit less compared to the likes of storm, tempest, snipe, triple kick and whatnot. With 1000 matk, ud get around 5-6k impact damage non smited, as opposed to the staff user's 2-3k.

    So you see, building a standard staff mage and a sword md mage has huge differences in playstyle, each with its own unique qualities and effectiveness.

    A sword, md mage grants access to physical sword skills, a handy flincher in hard hit; a speed booster or mp recovery in trigger slash; a physical equivalent of storm in tempest; increase of critical rate in astute; super sonic blade; and lastly a normal attack buff in rampage.

    Ud also gain access to halberd's coveted strike stab. As you can see, the addition of the sword allow you to dabble with physical skills, and makes charging at the enemy boss not so scary anymore.

    Many here in toram have tried to balance the physical and magical damage dealing skills with mixed results.

    Given the level cap now, you cannot max both int, and str or dex. But you can achieve a desired balance between the two, or three to create a sword mage that fits your unique playstyle.

    There is a thread dedicated to all magic swordsmen wannabes and veterans. Search it up and ull see the many people who are doing their best to cleave through the meta with a creative magic swordie build.

    Ya know what, imma suggest this ;)

    Astute>sanctuary(save)>impact(cons)>tempest(smite)>hard hit(cons)>storm(smite)>trigger slash(cons)

    For this combo, ill suggest not equipping md, because impact and javelin is not the main damaging skill. And we are still relying on tempest to do the damage. Heck, why not get a 2h to do these windy attacks.
    @Red_Fox
     
    Last edited: Apr 6, 2017
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  5. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    the staff bonus is exactly 50%, nothing is doubled :p
    the rest is correct.

    the last combo is not in my guide, since i limited it to blade and magic skills only. i made 3 different types (including 2h) but there are much more if you make different skill combinations and include other skill trees as well. too many to explain them all...
     
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  6. orange

    orange Well-Known Member

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    Thanks for the clarification, i guess that is probably the reason for the l
    Thanks for the clarificatiom
     
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  7. lksnip

    lksnip New Member

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    thank you for the guide, maybe i have some mistake, my mage lv 71 pure int i want to use dragon brutal sword for cspd to reduce casting time so to avoid flich, but after try using mp charge between minotaur staff(3 second with cspd 180++) and brutal dragon sword + md(4 second with cspd 600++) this make me wonder what the use of cspd???
     
  8. orange

    orange Well-Known Member

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    Mp
    Mp charge for staff is shorter than magic device, thats another added benefit for staff as opposed to magic device.

    The charge time for mp charge is not dependent on cspd. It is nit considered cast time in game. Every other magic skill shoild work fine.
     
  9. lksnip

    lksnip New Member

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    thanks orange, i try using magic blast and yes there is different between 2,5 sec(sword+md) and 3,5 sec(micnotaur staff)
     

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