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Question about mini heal

Discussion in 'Mage' started by Mini_Meaw, Aug 28, 2015.

  1. Mini_Meaw

    Mini_Meaw Well-Known Member

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    I have a question

    I think that mini heal is based on caster 's hp

    For example : mini heal at lvl 10 gives 300 hp + 10% of caster hp. If i have around 500hp then my mini heal would be around 350.

    But my guildies said that mini heal is based on target hp.

    For example: miniheal at lvl 10 = 300 hp + 10% of target hp.
    If my target has around 4000hp then he/she would recieve around 700hp (300+400)... regardless of how much hp i have.

    So can anyone help me clarify on this matter coz im deciding if i should put skill point on miniheal or not
     
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  2. garou1911

    garou1911 Well-Known Member

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    As far as I can tell, it's the caster's HP. In farms when I use mini on say, a glass cannon mage, I can heal something like half their bar in one cast. Conversely, I was fighting G.Skeletons the other day with a pure vit tank and my mini was doing more like 1/8 of his HP bar in a cast. If it was based on target HP, the percentage/fraction of their HP bar that I restore would be more consistent.

    So lets say the mage had about 1k HP. That means if it were target HP, I'd be healing for 400. Could go either way.

    Now let's say the tank had 5000 HP. That means I should be doing about 800 HP/cast or more like 1/5 of his bar. Definitely not the case in my experience.

    I don't have any numbers to base it on so more testing may be needed, but I watch a lot of HP bars and I feel confident that it's based on caster HP and not target, otherwise tanks would be a lot easier to heal xD
     
  3. makOi

    makOi Elite Member Elite Member

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    Mini Heal @Lvl10 i think is 300 FIX Heal + 100 Heal Per 1k HP of your Character/Target
    with my Tank 7.3k HP Mini Heal can do 1k+ Heal.

    so it seems like your formula is correct 300 FIX Heal from Mini Heal Lvl 10 + 10% Of Character/Target HP.
     
  4. Mini_Meaw

    Mini_Meaw Well-Known Member

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    So from your answer.

    Mini heal is based on target hp right?
     
  5. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Its based on targets HP, if u self heal its based on urs, 100hp=10 10hp=1 but yes past the 300 base it adds 10% of the max hp
     
  6. makOi

    makOi Elite Member Elite Member

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    Target hp + 300 heal from mini heal at max rank
     
  7. garou1911

    garou1911 Well-Known Member

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    Have you tested that? I'm just curious, like I said in my above post I notice a marked difference between healing a high HP build and a lower HP build, much moreso than if my mini was scaling off their HP rather than mine, but I can only speak intuitively as I've never pulled aside a pure vit tank to check it.

    Going by that even a 5k HP tank should be getting healed for about 1/5 his bar when I heal but the other day I was healing a tank and he was only getting about 1/8 of his bar per mini
     
  8. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    BK.
    1/8 seems correct, remember the heal would need to be 1k to heal 1/5 of his bar at lvl 10mini 5k hp is 800, so it will need 7heals to completely fill it, even more heals if he's taking dmg aswell
     
  9. Squid

    Squid Ur Goldfish's lover Elite Member

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    I told you~
     
  10. garou1911

    garou1911 Well-Known Member

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    You're right as usual BK. Just did some testing with a guildie. Mini definitely scales based on target HP.

    Also, some of you may be interested to learn that with bless, every 2 MATK = 1 added HP per bless tick, and leveling bless increases the healing amount. The person I had helping me (AlyciaPlays) leveled bless from 5-10 without changing anything else. At level 5 bless did 33/tick, while level 10 did 81/tick. I don't know the variables but leveling bless definitely increases HP healed per tick.
     
  11. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    If someone can equip a m.star and use a lvl 1 toon with 1int then test each lvl of bless then at bless lvl10 add 1int and see how much it adds to bless u should be able to work out the formula, i dnt know tho but its a start
     
  12. garou1911

    garou1911 Well-Known Member

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    Just did that. Made a new char with no stats added or gear equipped. I can confirm that bless scales at 5 added HP per level. Here's the breakdown:

    Bless Base:
    Lv1: 15
    Lv2: 20
    Lv3: 25
    LV4: 30
    Lv5: 35
    Lv6: 40
    Lv7: 45
    Lv8: 50
    Lv9: 55
    Lv10(max): 60

    Plus 1 HP for every 2 matk
     
  13. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Hmm u sure it isnt 1hp every 10matk? If the matk is 800 that would be 100bless
     
  14. garou1911

    garou1911 Well-Known Member

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    Yeah, the math isn't right. I just tested and increasing MATK by 22 didn't increase the bless by anything at all. I'll post an update
     
  15. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Hmm test vit too, if the matk does nothing
     
  16. garou1911

    garou1911 Well-Known Member

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    So I ran a few more tests. Increasing my MATK by 41 increased bless by 1. Lesser increases did nothing, and increasing ATK alone did nothing. More updates as I test further. Still working on a base lv1 char with no added stats. Only variable is equip
     
  17. garou1911

    garou1911 Well-Known Member

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    A raw HP increase did nothing either (equipped BD armor, HP+300)

    I'm going to try stats now. First int then vit in increments of 10
     
  18. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Hmm also equip a m.star if u have 1 so that ur in -matk, bless should be at 60, if not the stat int must affect it too
     
  19. garou1911

    garou1911 Well-Known Member

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    Base 6 MATK, 1 int

    Increasing vit by 10 did nothing.

    Increasing int by 10 added 1 HP (+30 MATK, 36 total, 11 int)

    Increasing int by 20 did nothing (+60 MATK, 66 total, 21 int)

    Adding 1 point of int added 1 HP (+63 MATK, 69 total, 22 int)

    Again no equip added.
     
  20. garou1911

    garou1911 Well-Known Member

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    I don't have a m.star but that would be a great addition to the experiment
     

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