1. Welcome to the Toram Online Forums. Please make sure to read our rules and be friendly to all our members.
    Click here to read the rules before posting.
    Dismiss Notice

Questions about Poison Dagger.

Discussion in 'Toram Online General Discussions' started by Sowc, Oct 17, 2017.

  1. Sowc

    Sowc Well-Known Member

    Joined:
    Jan 3, 2017
    Messages:
    184
    Likes Received:
    87
    IGN:
    Sowc
    Doods, and other types of doods.

    Is it me, or is Poison Dagger the worst skill to work with? It seems to have the most restrictions to make it viable. To wit:

    Is physical, therefore requires HIT or CRT rate.
    Scales in part with ATK, but also with INT at the same time. (Only MD raises ATK at a notable rate with INT, but cannot use daggers, rip.)
    The side effect requires DEX to be efficient. (Making the total stats needed to run this move as dps at 3; STR, DEX, and INT for Staffs)
    I can only see poison dagger being used as a filler / prorate slave, and cannot see how it can be used effectively at all. .3.​
    Granted, if we ignore either the status effect or the dps of the move, I can see that it leads to one of two options:

    Staff / Dagger [STR : INT / 1:1] (Something akin to the Staff Fu Stormer) - Move Dps

    Bowgun / Dagger [DEX] (Which enables the other dagger skills as well, but begs the question of proration) - Good Poison Dmg
    ...so what do you think?
     
    Last edited: Oct 18, 2017
  2. Komibii

    Komibii [TITLE] Elite Member

    Joined:
    Aug 7, 2015
    Messages:
    1,987
    Likes Received:
    1,140
    It was probably purposed as an INT/DEX mage build skill since the skill dmg is raised with INT and the poison with DEX. The whole point was probably that pure DPS mages would go full INT, then DEX, which would max out the damage of the skill and the poison, with the DEX helping out with hit rate. Even if we had a full INT DEX mage it would still probably be a bad DPS skill, but I guess it would still make a decent bonus.
     
  3. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,059
    Likes Received:
    3,280
    IGN:
    Red_Fox
    str dex int is standard for muscle wizards, what did you expect?
    a real dagger mage is a reversed magic swordsman, of course they use the same stats :p
     
  4. mayam

    mayam Elite Member Elite Member Epic Member

    Joined:
    May 14, 2016
    Messages:
    4,203
    Likes Received:
    2,473
    Dopr says DEX also affects poison dagger but actually after datamining me and my friend found out it actually doesnt...
    So all in all it only depends on:-
    1.)Atk stat of the player
    2.)INT
    3.)Weapon atk of the dagger.
    I really dont see the point of using a full int mage char which doesnt invest into critical for it. It will do more damage with a full str staff or halberd with higher crit than a full int staff.

    Maybe..... In the future if they allow magic to crit... And mages start to invest on critical. It can be used better by int mages.
     
  5. Sowc

    Sowc Well-Known Member

    Joined:
    Jan 3, 2017
    Messages:
    184
    Likes Received:
    87
    IGN:
    Sowc
    I've made up my mind to do this then~

    The stats on my gear likely should be... Int%, Crit Rate, Crit Dmg%...?
     
  6. UfuLamb

    UfuLamb Well-Known Member

    Joined:
    Mar 20, 2016
    Messages:
    970
    Likes Received:
    452
    Oh... Toram devs are dope... But maybe dex scales with the poison dmg...

    As for iruna, crit mage is so hot rn due to spell burst... And its pretty much crit for mages.... Hope it gets implemented in toram too~
     
  7. Sowc

    Sowc Well-Known Member

    Joined:
    Jan 3, 2017
    Messages:
    184
    Likes Received:
    87
    IGN:
    Sowc
    Maybe they removed magic crits in Toram for in game balancing. And magic gets the trade off of not missing instead, so they don't worry about crit rate in the slightest, letting them focus on achieving higher Matk.
     
  8. UfuLamb

    UfuLamb Well-Known Member

    Joined:
    Mar 20, 2016
    Messages:
    970
    Likes Received:
    452
    Magic dont miss in iruna too... but in the long run crit got the upper hand reaching up to 500% crit dmg.... So mages needed to crit tooo.... But then iruna is so broken one of the highest dmg one shot skill isn't allowed to crit... lolol
     
  9. mayam

    mayam Elite Member Elite Member Epic Member

    Joined:
    May 14, 2016
    Messages:
    4,203
    Likes Received:
    2,473
    Is that imperial ray?
    Actually... the inside code suggests that in toram magic might be able to crit.
    Do you remember jade has an unique ailment that no other boss uses called "weaken" ? Was there any ailment of that sort in iruna?
     
  10. UfuLamb

    UfuLamb Well-Known Member

    Joined:
    Mar 20, 2016
    Messages:
    970
    Likes Received:
    452
    twas knight's oath, Since imperial ray can spell burst...
    And horraaay to magic crit possibilities....

    And as far as i can remember there's no weaken in iruna.... Some bosses got unique debuffs tho...
    Such as "singing" ( • ̀ω•́ )✧ so maybe jade got his unique debuff too...
     
  11. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,059
    Likes Received:
    3,280
    IGN:
    Red_Fox
    White Jelly in Road to Another World was the 1st monster to inflict weaken.
    and Jeila can use it too :p
     
  12. mayam

    mayam Elite Member Elite Member Epic Member

    Joined:
    May 14, 2016
    Messages:
    4,203
    Likes Received:
    2,473
    Thats good so it isnt completely abandoned.
    Now all we need is a skill that causes weaken on bosses ;)
     
  13. screamingfox

    screamingfox Well-Known Member

    Joined:
    Jul 6, 2015
    Messages:
    768
    Likes Received:
    338
    I don't think so. Iruna didn't add Spell Burst until High Wizards hit level 180. Before that everyone was Int > Dex > Vit, with almost no deviation besides AGI if you wanted to be different, or use Magic Amp once it came out. Since nothing added more damage to Wizards once Dex was maxed and VIT made you tanky and able to Solo. So after Spellburst got added damage oriented glass cannons started pumping into CRT with enough VIT to survive, while VIT mages stayed damage dealing tanky mofos that could solo. That was like, ages ago though. I imagine Spellburst builds are the thing now since you can get enough VIT to survive and a poopton of crit. o3o/.

    So yeah, I feel like it's a possibility that they might add it in as a later Staff skill, just for the sake of diversity. Otherwise we're just going to have Int/Vit/Dex all over the place. Which wouldn't be so bad if everyone didn't have the same HP. I'm tired of mages being tankier than most of my party mates >_>.
     
  14. UfuLamb

    UfuLamb Well-Known Member

    Joined:
    Mar 20, 2016
    Messages:
    970
    Likes Received:
    452
    welp as far as toram is concerned only staff users can equip a shield and still get decent nuff dmg even without secondary dmg stat...
     

Share This Page